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Dependency string
ByteOfRamen-OnePunch-1.1.0
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OnePunch - Knockout

OnePunch is a powerful mod that enhances the knockout force of your punches in Schedule I – depending on how much force you configure!

Note: Punches affect vehicles. Punches affects Friends. - You have been warned!


Config Options

Configuration is available via UserData/MelonPreferences.cfg or the Melon Preferences UI.

Section Setting Description Default Recommended Range
Punch Force
PunchForceMultiplier Controls the strength of all punches. Multiplies the force applied to targets. 4.0 1 – 50
Light Punch Damage
LightMinPunchDamage Minimum damage dealt by a light punch. 20
LightMaxPunchDamage Maximum damage dealt by a light punch. 60
Heavy Punch Damage
HeavyMinPunchDamage Minimum damage dealt by a heavy (charged) punch. 50
HeavyMaxPunchDamage Maximum damage dealt by a heavy (charged) punch. 200
Explosion Force (Heavy)
UseExplosionForce Enables a physics explosion effect on heavy punches. Dramatically launches targets. true
ExplosionForceMultiplier Base force applied by the explosion. Scales how violently the enemy is launched. 1000 500 – 3000+
ExplosionRadius Radius of the explosion effect. Affects how many surrounding objects or NPCs are hit. 2.0 1 – 5
ExplosionLift Vertical lift factor for the explosion. Gives more "air" to the launch. 0.5 0 – 2

Note: These ranges are recommended and not enforced.
Higher values may cause performance issues such as stuttering or freezing.

Pro tip: Combine high punch force with large explosion force for cinematic launches!


Requirements

This mod is built for the Mono version of the game.
You must use the alternate branch in order for this mod to work properly.

To switch to the Mono branch:

  1. Open Steam.
  2. Right-click on the game > Properties.
  3. Go to the Betas tab.
  4. Select the alternate branch from the dropdown.

Installation

  1. Install MelonLoader for your game.
  2. Download OnePunch.dll.
  3. Place the .dll file into your game's Mods folder.
  4. Launch the game and deliver justice with one punch.

Developer Notes

  • Knocked-out enemies are launched using Unity physics for extra chaos.
  • There will be desync!
  • Built using MelonLoader + Mono.
  • Compatible with most other mods that don’t modify PunchController.

Become the legend. One punch is all it takes.

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