
OnePunch
Obliterate your enemies!Details
Changelog
1.1.0
Features
- Added clear separation between light and heavy punches, enabling distinct damage logic.
- Implemented configurable MinPunchDamage and MaxPunchDamage values for both light and heavy attacks.
- Added a toggle to enable Unity's explosion force on heavy punches for cinematic knockback.
- Introduced settings to customize:
- Explosion force multiplier
- Explosion radius
- Explosion vertical lift
Bug Fixes
- Fixed an issue where punch damage values were not resetting, causing them to scale indefinitely.
- Resolved incorrect variable entries that could cause inconsistent behavior.
- Minor internal cleanup and maintenance.
1.0.0
Initial Release