

Version 3.3.2 — Sun Haven vault mod (per-character encrypted vault, IMGUI vault + HUD, auto-deposit, shop hooks).
3.0.5: Hardened character-switch survival: patch all GameSave.LoadCharacter overloads (not just one signature), queue the selected character name as the primary vault identity, and add a persistent runtime sync fallback so vault context self-corrects if hook timing changes. Runtime autosave now runs solely from the hidden keepalive runner so vault state no longer depends on Plugin.Update. Config cleanup: removed stale legacy UI toggle setting and wired AutoSaveInterval to actually control save cadence. Fixed a character-switch regression where only HUD stayed visible: recreated VaultUI now force-enables legacy IMGUI mode so Ctrl+V / F8 always opens the main window. Config file now uses BepInEx/config/TheVault.cfg (auto-migrates values from the legacy GUID-named config on first load).
BepInEx/plugins/ (the manager usually creates something like BepInEx/plugins/AzraelGodKing-TheVault/).TheVault.dll and TheVault.Abstractions.dll together—the abstractions assembly must sit next to the main plugin.[The Vault] FullVaultInspector in BepInEx/config/HavenDevTools.cfg, or Haven Dev Tools (F11) → Azrael's Mods → The Vault.Routine updates aim not to wipe your vault. If a build cannot keep compatibility, maintainers publish a clear warning at the top of the GitHub README, in Thunderstore/Nexus text, the changelog (what to back up), and an in-game / log notice when needed — see TheVault/SAVE_COMPATIBILITY.md in the repo.
Reference TheVault.Abstractions.dll and use TheVault.Modding.VaultModApiBridge.Instance after the vault is ready. Full details: repository README.