

A God Hand-inspired dynamic difficulty mod for ULTRAKILL.
Level Death adds a performance-based difficulty director that reacts to how well you are playing. Stylish play raises the meter. Higher meter levels make enemy waves more dangerous through upgrades, replacements, duplicates, enrage, and radiance.
The goal is simple: What would ULTRAKILL be like if Hell was actively trying to kill you?
| Meter | Phase | What changes |
|---|---|---|
| Level 1: Normal | 0-100% | Mostly vanilla |
| Level 2: Enraged | 100-200% | Enraged enemies can begin appearing |
| Level 3: Radiant | 200-300% | Tier-1 radiant enemies can begin appearing |
| Level Death | 300-400% | The director reaches maximum pressure |
Level Death looks at enemy spawn waves instead of rolling randomly for single enemies. This keeps levels recognizable while still letting the game escalate when you are playing well.
Depending on your meter and settings, Level Death can:
Replacements are intended to be stronger than the enemy being replaced. The mod is designed to increase pressure, not act like a randomizer.
By default, Level Death can draw from a curated global pool of normal enemies. This allows stronger enemies to appear earlier when the meter is high enough.
Bosses, Idols, Prime Souls, major set-piece entities, and other special or unstable enemies are intentionally blocked.
Prefer a safer experience? Switch the enemy pool to Limited Enemy Pool, which focuses only on enemies that appear within the level.
Level Death supports Configgy for in-game configuration. It also generates a normal BepInEx config file after first launch:
ULTRAKILL/BepInEx/config/oai.ultrakill.leveldeath.cfg
Settings include:
Note: changing the starting difficulty applies when a scene loads. Restart the current level or load another level after changing it.
Meter -> DamagePenaltyMultiplier. (Felt like staying on 400% was too easy. Probably still is though)Install through Thunderstore Mod Manager or r2modman and launch ULTRAKILL through the manager.
LevelDeath.dll into:ULTRAKILL/BepInEx/plugins/
Any mod that deals with enemy replacements may cause soft locks. While a few efforts have been made to avoid them, starting at the checkpoint can fix any issues you run into.
Level Death changes enemy spawning and enemy difficulty behavior. It may conflict with mods that heavily modify enemy spawning, enemy AI, Cyber Grind waves, radiance, or custom difficulty systems.