
SeedTotem
Place a Seed totem in your fields to automatically plant seeds around it. Give the totem a whack to harvest all plants around it. Updated by 0zzerodDetails
Changelog
0.2.4
- Fixed Visuals only updating for chunk owner (simulation host).
- Added config toggle to prevent VineberrySeeds from being added to standard Totems (given their wall requirements).
- Removed some unecessary RPC broadcasts to reduce network traffic.
0.2.3
- The Advanced Seed Totem projector now hugs terrain.
- Added server sync for relevant config settings.
0.2.2
- Further improved FX.
- Restored glowing marking FX on the totems.
- Fixed "wrong biome" logic not working correctly.
- Improved hover text to show status correctly.
- Added "wrong biome" marking colorization effect.
- Fixed some localization not working properly.
0.2.1
- Updated dependency string
0.2.0
- Updated colorization of effects based on status
0.1.5
- Updated and fixed piece assembly and registration for AutoField and SeedTotem to Jotunn best practices.
- Implemented fallback recipes for AutoField and SeedTotem
- Fixed tutorial texts for AutoField
- Improved configuration system and language handling
- Partially fixed the Advanced Seed Totem Area Marker (it doesn't hug terrain and has slight visual artefacts)
- Fixed most Visual effects and added optional SFX
0.1.4
- Advanced Seed Totem fix
- Disperse effect fix
0.1.3
- Color code fix for status messages
0.1.2
- Compiler issue fix
0.1.1
- Initial source code import from Marco Pogo