Details

Last Updated
2 months ago
First Uploaded
2 months ago
Downloads
17K
Likes
1
Size
145KB
Dependency string
ComfyMods-ColorfulWards-1.7.0
Dependants

Changelog

1.7.0

  • Fixed for the v0.220.3 patch.
  • Moved changelog into CHANGELOG.md.
  • Bumped up <LangVersion> to C# 12.
  • Code clean-up and refactoring.

1.6.0

  • Fixed for the v0.217.14 patch.
  • Extracted all patch logic into separate classes.
  • Created new PrivateAreaColor component to encapsulate and simplify ward coloring logic.
  • Rewrote the PrivateArea.IsInside() from a prefix-patch to transpiler.
  • TargetWardColor now uses new ExtendedColorConfigEntry used in other colorful mods.
  • Modified the keyboard shortcut logic to prevent further keypress if a the action was performed.

1.5.0

  • Updated for the v0.216.9 patch.
  • Modified Player.TakeInput() transpiler to happen after Player.UpdateHover() and no longer block other inputs.
  • Modified ChangeWardColor to no longer be a coroutine.

1.4.1

  • Fixed a bug with the Player.TakeInput() transpiler blocking other inputs with the same keybind.

1.4.0

  • Moved change color code from PrivateArea.Interact() prefix to Player.TakeInput() transpiler with coroutine.
    • Can now configure the hot-key to change ward color.
  • Removed configuration option for colorPromptFontSize (UI overhaul coming later).
  • Extracted configuration options into new PluginConfig class.
  • Added manifest.json, icon.png and updated this README.md.
  • Modified the project file to automatically create a versioned Thunderstore package.

1.3.0

  • Updated for Hearth & Home.
  • Added WardLastColoredBy ZDO tag that is set to the last Player that modifies the Ward color.
  • Added an option to change the font-size for the text prompt on hover.

1.2.0

  • Fixed a memory-leak when caching PrivateArea/Wards.

1.1.0

  • Adding configuration setting to hide the 'change color' prompt over a ward.
  • Now saves the target color's alpha value to the ZDO and reads/uses this alpha value if present in the ZDO.
    • However, there isn't any apparent effect/use for color alpha for ward lights and particle systems.'

1.0.0

  • Initial release.
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