Changelog

1.19.0

  • Hotfix to help players with conflicting pre-BogWitch v1.18.0 test version properly update to latest version.
  • Added new recipe for ashwood_arch_top.

1.18.0

  • Fixed for the v0.219.14 patch.

1.17.0

  • Added empty recipe for non-pottery barn pieces without an exisiting recipe.

1.16.0

  • Adjust logic for canBeRemoved for pieces placed previous to v1.15.0.

1.15.0

  • Fixed logic for PotteryBarn placed prefabs to correctly drop resources on breakage.

1.14.0

  • Updated for the v0.218.19 patch.
  • Bumped up <LangVersion> to C# 12.
  • Updated Jotunn dependency to v2.20.1.
  • New prefabs added, new "Builder Shop" tab, removed some existing prefabs, moved some prefabs to the new tab.
  • Rewrote entire Piece + DropOnDestroyed logic for existing prefab recipes.
  • Simplified README.md as there are too many new recipes to list.

1.13.0

  • Fixed for the v0.217.46 patch.
  • Bumped up <LangVersion> to C# 10.
  • Updated Jotunn dependency to v2.19.2.
  • Code clean-up and refactoring.

1.12.0

  • Moved changelog to CHANGELOG.md
  • Added various prefabs.
  • Fixed bug where stone chest contents not dropped on destruction.

1.11.1

  • Removed prefagb dvergrprops_wood_stake due to missing mesh on broken status.

1.11.0

  • Updated for Jotunn dependency version update to v2.13.0.
  • Now hooks into PieceManager.OnPiecesRegistered event for adding pieces.

1.10.1

  • Removed demister ball since it is untargetable and cannot be deconstructed by players.

1.10.0

  • Fixed comfort on Female armor stand.

1.9.0

  • Added demisters to the CreatorShop.

1.8.0

  • Updated for v0.217.14 patch.
  • Fixed the Player.SetupPlacementGhost transpiler patch and made it more robust for future patches.
  • Removed the ArmorStand patch as it's no longer needed.
  • Code clean-up and refactoring.
  • Created helper class ReflectionUtils and method GetGenericMethod.

1.7.0

  • Updated for v0.216.9 patch.
  • Removed left-over logging statements (oops).
  • Code clean-up.

1.6.2

  • Fixed additional bug in drop behavior.

1.6.1

  • Fixed small bug in drop behavior.

1.6.0

  • Added dvergr pieces.
  • World generated pieces will have the same drop rate as vanilla if destroyed with damage or the build hammer.
  • Player constructed pieces will return recipe costs and may be broken by other players (not just the creator) for and items not on the CreatorShop tab.

1.5.1

  • Added an EffectList.Create() prefix patch to disable any enabled 'null' effectData.m_prefabs.
  • Updated mod icon to a new one created by @jenniely.

1.5.0

  • Moved 'Vines' and 'GlowingMushroom' to Cultivator under custom 'CreatorShop' category.
  • Added support for showing categories to Cultivator.
  • Code-clean up and refactoring.
  • Updated JVL dependency to v2.10.4.

1.4.0

  • Fixed for v0.211.9 patch.
  • Added BepInDependency and manifest.json dependency to JVL.
  • Removed yield return null from AddHammerPieces coroutine.

1.3.0

  • CreatorShop changes?

1.2.1

  • Actually include the updated README.md in the packaged file sigh.

1.2.0

  • Added more prefabs to the Hammer PieceTable.
  • Added ArmorStand.SetPose() prefix patch to eliminate NRE preventing pose changes.
  • Extracted patch-related code to new classes.
  • Extracted configuration-related code to PluginConfig class.

1.1.0

  • Added manifest.json, changed the icon.png and updated this README.md.
  • Modified the project file to automatically create a versioned Thunderstore package.

1.0.1

  • Reduced cost for Stone Floor 4x4 prefab from 24 stone to 12 stone.

1.0.0

  • Initial release.
  • Added Stone Floor 4x4 prefab to the Hammer's "Building" Options.
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