

v0.221.4 patch.piece_pot1_redpiece_pot2_redpiece_pot3_redpiece_pot1_crackedpiece_pot2_crackedpiece_pot3_crackedm_enabled set to true (required for new recipes to become known).v1.18.0 test version properly update to latest version.ashwood_arch_top.v0.219.14 patch.PotteryBarn placed prefabs to correctly drop resources on breakage.v0.218.19 patch.<LangVersion> to C# 12.v2.20.1.Piece + DropOnDestroyed logic for existing prefab recipes.README.md as there are too many new recipes to list.v0.217.46 patch.<LangVersion> to C# 10.v2.19.2.dvergrprops_wood_stake due to missing mesh on broken status.v2.13.0.PieceManager.OnPiecesRegistered event for adding pieces.v0.217.14 patch.Player.SetupPlacementGhost transpiler patch and made it more robust for future patches.ArmorStand patch as it's no longer needed.ReflectionUtils and method GetGenericMethod.v0.216.9 patch.EffectList.Create() prefix patch to disable any enabled 'null' effectData.m_prefabs.v2.10.4.v0.211.9 patch.BepInDependency and manifest.json dependency to JVL.yield return null from AddHammerPieces coroutine.README.md in the packaged file sigh.ArmorStand.SetPose() prefix patch to eliminate NRE preventing pose changes.PluginConfig class.manifest.json, changed the icon.png and updated this README.md.