using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Jotunn.Configs;
using Jotunn.Entities;
using Jotunn.Managers;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("RangerBelt")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RangerBelt")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("27e9e75d-fccb-47a0-8c33-d765f7d28ca5")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace RangerBeltMod;
[BepInPlugin("durinson.RangerBelt", "Ranger Belt", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class RangerBeltPlugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(Trader), "GetAvailableItems")]
public static class Trader_GetAvailableItems_Patch
{
private static void Postfix(Trader __instance, ref List<TradeItem> __result)
{
if (!((Object)(object)__instance == (Object)null) && ((Object)__instance).name.Contains("Hildir") && rangerTradeItem != null && !__result.Any((TradeItem x) => (Object)(object)x.m_prefab != (Object)null && ((Object)x.m_prefab).name == "RangerBelt"))
{
__result.Add(rangerTradeItem);
Log.LogInfo((object)"Ranger Belt added to Hildir list.");
}
}
}
public const string ModGUID = "durinson.RangerBelt";
public const string ModName = "Ranger Belt";
public const string ModVersion = "1.0.0";
internal static ManualLogSource Log;
internal static TradeItem rangerTradeItem;
private AssetBundle rangerBundle;
private void Awake()
{
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "rangerbelt");
rangerBundle = AssetBundle.LoadFromFile(text);
if ((Object)(object)rangerBundle == (Object)null)
{
Log.LogError((object)"Failed to load AssetBundle!");
return;
}
PrefabManager.OnVanillaPrefabsAvailable += AddRangerBelt;
Log.LogInfo((object)"Ranger Belt loaded.");
Harmony val = new Harmony("durinson.RangerBelt");
val.PatchAll();
}
private void AddRangerBelt()
{
//IL_0158: Unknown result type (might be due to invalid IL or missing references)
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
//IL_0177: Expected O, but got Unknown
//IL_017b: Unknown result type (might be due to invalid IL or missing references)
//IL_0182: Expected O, but got Unknown
//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
//IL_01dc: Expected O, but got Unknown
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Expected O, but got Unknown
PrefabManager.OnVanillaPrefabsAvailable -= AddRangerBelt;
GameObject val = rangerBundle.LoadAsset<GameObject>("BeltRanger");
if ((Object)(object)val == (Object)null)
{
Log.LogError((object)"Failed to load RangerBelt prefab from bundle!");
return;
}
GameObject prefab = PrefabManager.Instance.GetPrefab("BeltStrength");
Renderer val2 = PrefabManager.Instance.GetPrefab("BeltStrength").GetComponentsInChildren<Renderer>(true).First((Renderer r) => (Object)(object)((Component)r).GetComponent<ParticleSystemRenderer>() == (Object)null);
Material sharedMaterial = val2.sharedMaterial;
Texture2D val3 = rangerBundle.LoadAsset<Texture2D>("rangerbelt_d");
Renderer[] componentsInChildren = val.GetComponentsInChildren<Renderer>(true);
foreach (Renderer val4 in componentsInChildren)
{
if ((Object)(object)((Component)val4).GetComponent<ParticleSystemRenderer>() != (Object)null)
{
continue;
}
Material[] materials = val4.materials;
for (int j = 0; j < materials.Length; j++)
{
Material val5 = new Material(sharedMaterial);
if ((Object)(object)val3 != (Object)null && val5.HasProperty("_MainTex"))
{
val5.SetTexture("_MainTex", (Texture)(object)val3);
}
materials[j] = val5;
}
val4.materials = materials;
}
ItemConfig val6 = new ItemConfig
{
Name = "Ranger Belt",
Description = "A dwarven-crafted belt made for those who roam far and move unseen."
};
CustomItem val7 = new CustomItem(val, true, val6);
ItemDrop component = val7.ItemPrefab.GetComponent<ItemDrop>();
ItemManager.Instance.AddItem(val7);
Log.LogInfo((object)"Ranger Belt added.");
rangerTradeItem = new TradeItem
{
m_prefab = component,
m_price = 1500,
m_stack = 1,
m_requiredGlobalKey = "Hildir"
};
}
}