
Valheim
1-20 of 248 results

A mod introducing Plague Doctor gear, ensuring that once treated, the patient no longer has complaints

Overhauls the Ocean: Adds Sea monsters, friendly mirmaids that will protect you and sing like a siren, 1 boss summon, vegatation, lost treasures, & locations.

Fae Spirits, Elfs, Bosses, Locations & Tameables. Drops loot required for gear unlocks in AshLands & DeepNorth via RtDItems/RtDMagic.

Adds Armor, Weapons, Loot, and Foods to the DeepNorth. Now with default vanilla recipes to plug in and play as a stand alone mod. Automatically has recipes on installation, and unlocks more if RtDMonsters is detected.

Grind reduction, boss-based progression halt, less Ashlands enemies, clear Mistlands, lighter metals, no death skill loss, larger sail explore and wisplight radius. UI: time and day, enemy detector, smart biome, weight, free slots, boat speed, player count

Adds early-game till end-game magic weapons (elemental and summoning totems) and armor sets, accessories with their own inventory slot, eitr foods and a battle mount.

An alternative to my MagicPlugin mod, for those who wants a vanilla-like progression, adds 7 staves, 7 wands, 6 armor sets, 7 new materials, 1 crafting station with 2 extensions, a spellbook and 96 spells.

Requested: Changes the Armory station to be 25% smaller and allows to be placed on Wood. More Details in ReadMe.

ValheimArmory aims to create a more diverse selection of weapons to make all playstyles feel fully supported at each level.

AzuCraftyBoxes is a Valheim mod that allows players to access and use resources from nearby containers when crafting and building, based on a configurable range and item restrictions. Restrictions are controlled by the yaml file Azumatt.AzuCraftyBoxes.yml

Unleash Your Throwing Fury! Throw weapons and other stuff. Adds missing melee attacks, now including magic staffs. Realistic throwing dynamics and throwing skill. Stack throwable weapons. Frostner returns when thrown.