using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using CreatureManager;
using HarmonyLib;
using ItemManager;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using ServerSync;
using Splatform;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[assembly: ComVisible(false)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Guid("E0E2F92E-557C-4A05-9D89-AA92A0BD75C4")]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Yggdrah")]
[assembly: AssemblyProduct("HogRiders")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyTitle("HogRiders")]
[assembly: AssemblyDescription("")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[<b265abe2-9dbc-4d53-bd89-b38a22404a27>Embedded]
internal sealed class <b265abe2-9dbc-4d53-bd89-b38a22404a27>EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[<b265abe2-9dbc-4d53-bd89-b38a22404a27>Embedded]
[CompilerGenerated]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class <b94ce67a-82a7-40d3-8bfa-47e95374b9ad>NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public <b94ce67a-82a7-40d3-8bfa-47e95374b9ad>NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public <b94ce67a-82a7-40d3-8bfa-47e95374b9ad>NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[<b265abe2-9dbc-4d53-bd89-b38a22404a27>Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class <d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContextAttribute : Attribute
{
public readonly byte Flag;
public <d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
[<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)]
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)]
public class AnimationControllerSync : MonoBehaviour
{
public Animator BoarAnimator;
public Animator WingAnimator;
private void Update()
{
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_0140: Unknown result type (might be due to invalid IL or missing references)
//IL_016e: Unknown result type (might be due to invalid IL or missing references)
//IL_0173: Unknown result type (might be due to invalid IL or missing references)
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
float @float = BoarAnimator.GetFloat("forward_speed");
WingAnimator.SetFloat("forward_speed", @float);
float float2 = BoarAnimator.GetFloat("turn_speed");
WingAnimator.SetFloat("turn_speed", float2);
bool @bool = BoarAnimator.GetBool("flying");
WingAnimator.SetBool("flying", @bool);
AnimatorStateInfo currentAnimatorStateInfo = BoarAnimator.GetCurrentAnimatorStateInfo(0);
if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("jump"))
{
WingAnimator.SetTrigger("jump");
}
currentAnimatorStateInfo = BoarAnimator.GetCurrentAnimatorStateInfo(0);
if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("stagger"))
{
WingAnimator.SetTrigger("stagger");
}
currentAnimatorStateInfo = BoarAnimator.GetCurrentAnimatorStateInfo(0);
if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("consume"))
{
WingAnimator.SetTrigger("consume");
}
currentAnimatorStateInfo = BoarAnimator.GetCurrentAnimatorStateInfo(0);
if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("attack_kick"))
{
WingAnimator.SetTrigger("attack_kick");
}
currentAnimatorStateInfo = BoarAnimator.GetCurrentAnimatorStateInfo(0);
if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("attack_stomp"))
{
WingAnimator.SetTrigger("attack_stomp");
}
currentAnimatorStateInfo = BoarAnimator.GetCurrentAnimatorStateInfo(0);
if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("fly_land"))
{
WingAnimator.SetTrigger("fly_land");
}
currentAnimatorStateInfo = BoarAnimator.GetCurrentAnimatorStateInfo(0);
if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("fly_takeoff"))
{
WingAnimator.SetTrigger("fly_takeoff");
}
}
}
[<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)]
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)]
public class BreedingScriptYgg : MonoBehaviour
{
public float m_updateInterval = 10f;
public float m_totalCheckRange = 10f;
public int m_maxCreatures = 4;
public float m_partnerCheckRange = 3f;
public float m_pregnancyChance = 0.5f;
public float m_pregnancyDuration = 10f;
public int m_requiredLovePoints = 4;
public GameObject m_offspring;
public GameObject m_alternateOffspring;
public float m_alternateOffspringChance = 0.2f;
public int m_minOffspringLevel;
public float m_spawnOffset = 2f;
public GameObject m_seperatePartner;
public GameObject m_noPartnerOffspring;
public EffectList m_birthEffects = new EffectList();
public EffectList m_loveEffects = new EffectList();
private GameObject m_myPrefab;
private GameObject m_offspringPrefab;
private ZNetView m_nview;
private BaseAI m_baseAI;
private Character m_character;
private Tameable m_tameable;
private void Awake()
{
m_nview = ((Component)this).GetComponent<ZNetView>();
m_baseAI = ((Component)this).GetComponent<BaseAI>();
m_character = ((Component)this).GetComponent<Character>();
m_tameable = ((Component)this).GetComponent<Tameable>();
((MonoBehaviour)this).InvokeRepeating("Procreate", Random.Range(m_updateInterval, m_updateInterval + m_updateInterval * 0.5f), m_updateInterval);
}
private void Procreate()
{
//IL_0272: Unknown result type (might be due to invalid IL or missing references)
//IL_0290: Unknown result type (might be due to invalid IL or missing references)
//IL_015b: Unknown result type (might be due to invalid IL or missing references)
//IL_0166: Unknown result type (might be due to invalid IL or missing references)
//IL_0171: Unknown result type (might be due to invalid IL or missing references)
//IL_0176: Unknown result type (might be due to invalid IL or missing references)
//IL_0181: Unknown result type (might be due to invalid IL or missing references)
//IL_0186: Unknown result type (might be due to invalid IL or missing references)
//IL_018b: Unknown result type (might be due to invalid IL or missing references)
//IL_0190: Unknown result type (might be due to invalid IL or missing references)
//IL_02dd: Unknown result type (might be due to invalid IL or missing references)
//IL_021f: Unknown result type (might be due to invalid IL or missing references)
//IL_0224: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_034d: Unknown result type (might be due to invalid IL or missing references)
//IL_0358: Unknown result type (might be due to invalid IL or missing references)
if (!m_nview.IsValid() || !m_nview.IsOwner() || !m_character.IsTamed())
{
return;
}
if ((Object)(object)m_offspringPrefab == (Object)null)
{
m_offspringPrefab = ZNetScene.instance.GetPrefab(Utils.GetPrefabName(m_offspring));
m_myPrefab = ZNetScene.instance.GetPrefab(m_nview.GetZDO().GetPrefab());
}
if (IsPregnant())
{
if (!IsDue())
{
return;
}
ResetPregnancy();
GameObject val = ((Random.value < m_alternateOffspringChance && (Object)(object)m_alternateOffspring != (Object)null) ? m_alternateOffspring : m_offspringPrefab);
if (Object.op_Implicit((Object)(object)m_noPartnerOffspring))
{
int nrOfInstances = SpawnSystem.GetNrOfInstances(Object.op_Implicit((Object)(object)m_seperatePartner) ? m_seperatePartner : m_myPrefab, ((Component)this).transform.position, m_partnerCheckRange, false, true);
if ((!Object.op_Implicit((Object)(object)m_seperatePartner) && nrOfInstances < 2) || (Object.op_Implicit((Object)(object)m_seperatePartner) && nrOfInstances < 1))
{
val = m_noPartnerOffspring;
}
}
GameObject val2 = Object.Instantiate<GameObject>(val, ((Component)this).transform.position - ((Component)this).transform.forward * m_spawnOffset, Quaternion.LookRotation(-((Component)this).transform.forward, Vector3.up));
Character component = val2.GetComponent<Character>();
if (Object.op_Implicit((Object)(object)component))
{
component.SetTamed(m_character.IsTamed());
component.SetLevel(Mathf.Max(m_minOffspringLevel, m_character.GetLevel()));
}
else
{
ItemDrop component2 = val2.GetComponent<ItemDrop>();
if (component2 != null)
{
component2.SetQuality(Mathf.Max(m_minOffspringLevel, m_character.GetLevel()));
}
}
m_birthEffects.Create(val2.transform.position, Quaternion.identity, (Transform)null, 1f, -1);
}
else
{
if ((double)Random.value <= (double)m_pregnancyChance || m_baseAI.IsAlerted() || m_tameable.IsHungry() || SpawnSystem.GetNrOfInstances(m_myPrefab, ((Component)this).transform.position, m_totalCheckRange, false, false) + SpawnSystem.GetNrOfInstances(m_offspringPrefab, ((Component)this).transform.position, m_totalCheckRange, false, false) >= m_maxCreatures)
{
return;
}
int nrOfInstances2 = SpawnSystem.GetNrOfInstances(Object.op_Implicit((Object)(object)m_seperatePartner) ? m_seperatePartner : m_myPrefab, ((Component)this).transform.position, m_partnerCheckRange, false, true);
if (Object.op_Implicit((Object)(object)m_noPartnerOffspring) || ((Object.op_Implicit((Object)(object)m_seperatePartner) || nrOfInstances2 >= 2) && (!Object.op_Implicit((Object)(object)m_seperatePartner) || nrOfInstances2 >= 1)))
{
if (nrOfInstances2 > 0)
{
m_loveEffects.Create(((Component)this).transform.position, ((Component)this).transform.rotation, (Transform)null, 1f, -1);
}
int num = m_nview.GetZDO().GetInt(ZDOVars.s_lovePoints, 0) + 1;
m_nview.GetZDO().Set(ZDOVars.s_lovePoints, num, false);
if (num >= m_requiredLovePoints)
{
m_nview.GetZDO().Set(ZDOVars.s_lovePoints, 0, false);
MakePregnant();
}
}
}
}
public bool ReadyForProcreation()
{
return m_character.IsTamed() && !IsPregnant() && !m_tameable.IsHungry();
}
private void MakePregnant()
{
m_nview.GetZDO().Set(ZDOVars.s_pregnant, ZNet.instance.GetTime().Ticks);
}
private void ResetPregnancy()
{
m_nview.GetZDO().Set(ZDOVars.s_pregnant, 0L);
}
private bool IsDue()
{
long @long = m_nview.GetZDO().GetLong(ZDOVars.s_pregnant, 0L);
if (@long == 0)
{
return false;
}
DateTime dateTime = new DateTime(@long);
return (ZNet.instance.GetTime() - dateTime).TotalSeconds > (double)m_pregnancyDuration;
}
private bool IsPregnant()
{
return m_nview.IsValid() && m_nview.GetZDO().GetLong(ZDOVars.s_pregnant, 0L) != 0;
}
}
[<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)]
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)]
public class LoyaltyAI : MonoBehaviour
{
private ZNetView znv;
private Character character;
private Tameable tameable;
private GameObject loyaltyTextObj;
private TextMesh loyaltyText;
private TextMesh loyaltyGlow;
private Transform playerCam;
private float currentAlpha = 0f;
private float targetAlpha = 0f;
private float fadeSpeed = 1f;
private float loyaltyDisplayTimer = 0f;
private float loyaltyDisplayDuration = 2f;
private bool isAimedAt = false;
private float pulseTimer = 0f;
private float pulseSpeed = 2f;
private float proximityTimer = 0f;
private float proximityRange = 10f;
private float loyaltyInterval = 60f;
[SerializeField]
private Font loyaltyFont;
private int lastFedValue = -1;
private float decayTimer = 0f;
private float decayInterval = 300f;
private const int TrustedThreshold = 30;
private const int BondedThreshold = 60;
private const int SoulboundThreshold = 90;
private const int MaxLoyalty = 100;
private bool hasTriggeredVFX = false;
private void Awake()
{
znv = ((Component)this).GetComponent<ZNetView>();
character = ((Component)this).GetComponent<Character>();
tameable = ((Component)this).GetComponent<Tameable>();
if (Object.op_Implicit((Object)(object)znv) && znv.IsOwner())
{
InitStats();
CreateLoyaltyText();
if (Object.op_Implicit((Object)(object)Camera.main))
{
playerCam = ((Component)Camera.main).transform;
}
}
}
private void Update()
{
if (Object.op_Implicit((Object)(object)znv) && znv.IsOwner())
{
UpdateProximityLoyalty();
UpdateLoyaltyDecay();
CheckRaycastHit();
HandleDebugInput();
UpdateLoyaltyUIAlpha();
UpdateLoyaltyUITextOrientation();
ToggleLoyaltyTextVisibility();
UpdateMovementSpeedByLoyalty();
}
}
private void InitStats()
{
ZDO zDO = znv.GetZDO();
if (!zDO.GetBool("init_done", false))
{
zDO.Set("TimesFed", 0);
zDO.Set("BattlesFought", 0);
zDO.Set("TimesDamaged", 0);
zDO.Set("ProximityTime", 0f);
zDO.Set("init_done", true);
}
}
private void UpdateProximityLoyalty()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
Player localPlayer = Player.m_localPlayer;
if ((Object)(object)localPlayer == (Object)null)
{
return;
}
float num = Vector3.Distance(((Component)localPlayer).transform.position, ((Component)this).transform.position);
if (num <= proximityRange)
{
proximityTimer += Time.deltaTime;
decayTimer = 0f;
if (proximityTimer >= loyaltyInterval)
{
proximityTimer = 0f;
IncrementTimesFed();
Debug.Log((object)"[LoyaltyAI] Loyalty +1 from proximity.");
UpdateLoyaltyText();
}
}
else
{
proximityTimer = 0f;
}
}
private void UpdateLoyaltyDecay()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
Player localPlayer = Player.m_localPlayer;
if ((Object)(object)localPlayer == (Object)null)
{
return;
}
float num = Vector3.Distance(((Component)localPlayer).transform.position, ((Component)this).transform.position);
if (!(num > proximityRange))
{
return;
}
decayTimer += Time.deltaTime;
if (decayTimer >= decayInterval)
{
decayTimer = 0f;
int timesFed = GetTimesFed();
if (timesFed > 0)
{
znv.GetZDO().Set("TimesFed", timesFed - 1);
Debug.Log((object)"[LoyaltyAI] Loyalty -1 from neglect.");
UpdateLoyaltyText();
}
}
}
private void CheckRaycastHit()
{
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
isAimedAt = false;
if ((Object)(object)Player.m_localPlayer == (Object)null || (Object)(object)Camera.main == (Object)null)
{
return;
}
Ray val = default(Ray);
((Ray)(ref val))..ctor(((Component)Camera.main).transform.position, ((Component)Camera.main).transform.forward);
RaycastHit val2 = default(RaycastHit);
if (Physics.Raycast(val, ref val2, 50f) && ((Object)(object)((RaycastHit)(ref val2)).transform == (Object)(object)((Component)this).transform || ((RaycastHit)(ref val2)).transform.IsChildOf(((Component)this).transform)))
{
isAimedAt = true;
loyaltyDisplayTimer = 0f;
targetAlpha = 1f;
GameObject obj = loyaltyTextObj;
if (obj != null)
{
obj.SetActive(true);
}
UpdateLoyaltyText();
}
if (!isAimedAt)
{
loyaltyDisplayTimer += Time.deltaTime;
if (loyaltyDisplayTimer >= loyaltyDisplayDuration)
{
targetAlpha = 0f;
}
}
}
private void HandleDebugInput()
{
if (Input.GetKeyDown((KeyCode)108))
{
IncrementTimesFed();
Debug.Log((object)"[LoyaltyAI] Test loyalty +1 with L key.");
UpdateLoyaltyText();
}
}
private void UpdateLoyaltyUIAlpha()
{
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
if (targetAlpha > 0.9f)
{
pulseTimer += Time.deltaTime * pulseSpeed;
}
currentAlpha = Mathf.MoveTowards(currentAlpha, targetAlpha, Time.deltaTime * fadeSpeed);
if ((Object)(object)loyaltyText != (Object)null)
{
Color color = loyaltyText.color;
loyaltyText.color = new Color(color.r, color.g, color.b, currentAlpha);
}
if ((Object)(object)loyaltyGlow != (Object)null)
{
Color color2 = loyaltyGlow.color;
loyaltyGlow.color = new Color(color2.r, color2.g, color2.b, currentAlpha);
}
}
private void UpdateLoyaltyUITextOrientation()
{
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)loyaltyTextObj) && Object.op_Implicit((Object)(object)playerCam))
{
loyaltyTextObj.transform.LookAt(playerCam);
loyaltyTextObj.transform.rotation = Quaternion.LookRotation(playerCam.forward);
}
}
private void ToggleLoyaltyTextVisibility()
{
if ((Object)(object)loyaltyTextObj != (Object)null)
{
bool flag = currentAlpha > 0.01f;
if (loyaltyTextObj.activeSelf != flag)
{
loyaltyTextObj.SetActive(flag);
}
}
}
private void CreateLoyaltyText()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Expected O, but got Unknown
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_014e: Unknown result type (might be due to invalid IL or missing references)
loyaltyTextObj = new GameObject("LoyaltyText");
loyaltyTextObj.transform.SetParent(((Component)this).transform);
loyaltyTextObj.transform.localPosition = new Vector3(0f, 2.5f, 0f);
loyaltyText = loyaltyTextObj.AddComponent<TextMesh>();
loyaltyText.fontSize = 64;
loyaltyText.characterSize = 0.025f;
loyaltyText.color = Color.white;
loyaltyText.richText = true;
loyaltyText.alignment = (TextAlignment)1;
loyaltyText.anchor = (TextAnchor)4;
if (Object.op_Implicit((Object)(object)loyaltyFont))
{
loyaltyText.font = loyaltyFont;
}
GameObject val = new GameObject("LoyaltyGlow");
val.transform.SetParent(loyaltyTextObj.transform);
val.transform.localPosition = Vector3.zero;
loyaltyGlow = val.AddComponent<TextMesh>();
loyaltyGlow.fontSize = 64;
loyaltyGlow.characterSize = 0.028f;
loyaltyGlow.color = new Color(0f, 1f, 1f, 0f);
loyaltyGlow.richText = false;
loyaltyGlow.alignment = (TextAlignment)1;
loyaltyGlow.anchor = (TextAnchor)4;
if (Object.op_Implicit((Object)(object)loyaltyFont))
{
loyaltyGlow.font = loyaltyFont;
}
}
private void UpdateLoyaltyText()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
int timesFed = GetTimesFed();
string text = "Low";
Color val = Color.red;
string text2 = "⚫";
if (timesFed >= 90)
{
text = "Soulbound";
val = Color.cyan;
text2 = "\ud83d\udc99";
}
else if (timesFed >= 60)
{
text = "Bonded";
val = Color.green;
text2 = "\ud83d\udc9a";
}
else if (timesFed >= 30)
{
text = "Trusted";
((Color)(ref val))..ctor(1f, 0.5f, 0f);
text2 = "\ud83d\udfe0";
}
int num = Mathf.Clamp((int)((float)timesFed / 100f * 100f), 0, 100);
string text3 = ColorUtility.ToHtmlStringRGB(val);
string arg = "#FF69B4";
float num2 = 1f + 0.1f * Mathf.Sin(pulseTimer);
string arg2 = $"<size={(int)(num2 * 100f)}%>";
loyaltyText.text = "<color=red>❤\ufe0f</color> <color=white>Loyalty: </color>" + $"<color={arg}>{arg2}{num}%</size></color> " + "<color=#" + text3 + ">" + text2 + " (" + text + ")</color>";
if ((Object)(object)loyaltyGlow != (Object)null)
{
loyaltyGlow.text = string.Empty;
}
}
private void UpdateMovementSpeedByLoyalty()
{
int timesFed = GetTimesFed();
if (timesFed != lastFedValue)
{
lastFedValue = timesFed;
float num = 6f;
if (timesFed >= 90)
{
num = 12f;
}
else if (timesFed >= 60)
{
num = 10f;
}
else if (timesFed >= 30)
{
num = 8f;
}
character.m_walkSpeed = num;
character.m_runSpeed = num;
}
}
private int GetTimesFed()
{
return znv.GetZDO().GetInt("TimesFed", 0);
}
private void IncrementTimesFed()
{
znv.GetZDO().Set("TimesFed", GetTimesFed() + 1);
}
}
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)]
[<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)]
public class LoxAnimationControllerSync : MonoBehaviour
{
public Animator skylox_animatorPet;
public Animator WingAnimator;
private void Update()
{
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_0140: Unknown result type (might be due to invalid IL or missing references)
//IL_016e: Unknown result type (might be due to invalid IL or missing references)
//IL_0173: Unknown result type (might be due to invalid IL or missing references)
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
float @float = skylox_animatorPet.GetFloat("forward_speed");
WingAnimator.SetFloat("forward_speed", @float);
float float2 = skylox_animatorPet.GetFloat("turn_speed");
WingAnimator.SetFloat("turn_speed", float2);
bool @bool = skylox_animatorPet.GetBool("flying");
WingAnimator.SetBool("flying", @bool);
AnimatorStateInfo currentAnimatorStateInfo = skylox_animatorPet.GetCurrentAnimatorStateInfo(0);
if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("jump"))
{
WingAnimator.SetTrigger("jump");
}
currentAnimatorStateInfo = skylox_animatorPet.GetCurrentAnimatorStateInfo(0);
if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("stagger"))
{
WingAnimator.SetTrigger("stagger");
}
currentAnimatorStateInfo = skylox_animatorPet.GetCurrentAnimatorStateInfo(0);
if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("consume"))
{
WingAnimator.SetTrigger("consume");
}
currentAnimatorStateInfo = skylox_animatorPet.GetCurrentAnimatorStateInfo(0);
if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("attack_kick"))
{
WingAnimator.SetTrigger("attack_kick");
}
currentAnimatorStateInfo = skylox_animatorPet.GetCurrentAnimatorStateInfo(0);
if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("attack_stomp"))
{
WingAnimator.SetTrigger("attack_stomp");
}
currentAnimatorStateInfo = skylox_animatorPet.GetCurrentAnimatorStateInfo(0);
if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("fly_land"))
{
WingAnimator.SetTrigger("fly_land");
}
currentAnimatorStateInfo = skylox_animatorPet.GetCurrentAnimatorStateInfo(0);
if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("fly_takeoff"))
{
WingAnimator.SetTrigger("fly_takeoff");
}
}
}
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)]
[<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)]
public class MonsterMapIcon : MonoBehaviour
{
public string iconName = "Tamed Monster";
public Sprite iconSprite;
private PinData mapMarker;
private Character monster;
private void Start()
{
monster = ((Component)this).GetComponent<Character>();
if ((Object)(object)monster != (Object)null && monster.IsTamed())
{
AddMapMarker();
}
}
private void Update()
{
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
if (mapMarker != null && (Object)(object)monster != (Object)null && monster.IsTamed())
{
mapMarker.m_pos = ((Component)this).transform.position;
}
}
private void AddMapMarker()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)Minimap.instance != (Object)null)
{
mapMarker = Minimap.instance.AddPin(((Component)this).transform.position, (PinType)3, iconName, false, false, 0L, default(PlatformUserID));
mapMarker.m_icon = iconSprite;
}
}
private void OnDestroy()
{
if ((Object)(object)Minimap.instance != (Object)null && mapMarker != null)
{
Minimap.instance.RemovePin(mapMarker);
}
}
}
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)]
[<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)]
public class MonsterItemPicker : MonoBehaviour
{
public float pickupRadius = 5f;
private string[] targetItems = new string[5] { "$item_stone", "$item_wood", "$item_roundlog", "$item_finewood", "$item_elderbark" };
public GameObject sfxPrefab;
public GameObject vfxPrefab;
private void Update()
{
FindAndPickupItems();
}
private void FindAndPickupItems()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
Collider[] array = Physics.OverlapSphere(((Component)this).transform.position, pickupRadius);
Collider[] array2 = array;
foreach (Collider val in array2)
{
ItemDrop componentInParent = ((Component)val).GetComponentInParent<ItemDrop>();
if ((Object)(object)componentInParent != (Object)null && componentInParent.m_itemData != null && targetItems.Contains(componentInParent.m_itemData.m_shared.m_name))
{
PickupItem(componentInParent);
}
}
}
private void PickupItem(ItemDrop itemDrop)
{
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
Player localPlayer = Player.m_localPlayer;
if (!((Object)(object)localPlayer != (Object)null) || ((Humanoid)localPlayer).GetInventory() == null)
{
return;
}
Inventory inventory = ((Humanoid)localPlayer).GetInventory();
if (inventory.AddItem(itemDrop.m_itemData))
{
if ((Object)(object)sfxPrefab != (Object)null)
{
Object.Instantiate<GameObject>(sfxPrefab, ((Component)this).transform.position, Quaternion.identity);
}
if ((Object)(object)vfxPrefab != (Object)null)
{
Object.Instantiate<GameObject>(vfxPrefab, ((Component)this).transform.position, Quaternion.identity);
}
ZNetView component = ((Component)itemDrop).GetComponent<ZNetView>();
if ((Object)(object)component != (Object)null && component.IsOwner())
{
component.ClaimOwnership();
ZNetScene.instance.Destroy(((Component)itemDrop).gameObject);
}
}
}
}
namespace StatusEffectManager
{
[PublicAPI]
[Description("The ItemDrop effect to apply the status effect")]
public enum EffectType
{
Equip,
Attack,
Consume,
Set
}
public struct SE_Item
{
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(1)]
public StatusEffect Effect;
public EffectType Type;
}
[PublicAPI]
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)]
[<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)]
public class CustomSE
{
private static readonly List<CustomSE> RegisteredEffects = new List<CustomSE>();
private static readonly Dictionary<StatusEffect, CustomSE> CustomEffectMap = new Dictionary<StatusEffect, CustomSE>();
internal static readonly List<StatusEffect> CustomSEs = new List<StatusEffect>();
internal static readonly Dictionary<SE_Item, string> AddToPrefabs = new Dictionary<SE_Item, string>();
[Description("Instance of the StatusEffect.")]
public readonly StatusEffect Effect;
public EffectType Type;
private string _folderName = "icons";
private AssetBundle _assetBundle = null;
[Description("Sets the icon for the StatusEffect. Must be 64x64")]
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
public Sprite IconSprite = null;
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
private string IconName = null;
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
private LocalizeKey _name;
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
private static Localization _english;
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
private static BaseUnityPlugin _plugin;
private static bool hasConfigSync = true;
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
private static object _configSync;
[Description("Sets the icon for the StatusEffect. Must be 64x64")]
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
public string Icon
{
[<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(2)]
get
{
return IconName;
}
[<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(2)]
set
{
IconName = value;
IconSprite = ((IconName == null) ? null : loadSprite(IconName));
Effect.m_icon = IconSprite;
}
}
[Description("Sets the in-game name for the StatusEffect")]
public LocalizeKey Name
{
get
{
LocalizeKey name = _name;
if (name != null)
{
return name;
}
StatusEffect effect = Effect;
if (effect.m_name.StartsWith("$"))
{
_name = new LocalizeKey(effect.m_name);
}
else
{
string text = "$statuseffect_" + ((Object)Effect).name.Replace(" ", "_");
_name = new LocalizeKey(text).English(effect.m_name);
effect.m_name = text;
}
return _name;
}
}
private static Localization english
{
get
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (_english == null)
{
_english = new Localization();
_english.SetupLanguage("English");
}
return _english;
}
}
private static BaseUnityPlugin plugin
{
get
{
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Expected O, but got Unknown
if (_plugin == null)
{
IEnumerable<TypeInfo> source;
try
{
source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
}
catch (ReflectionTypeLoadException ex)
{
source = from t in ex.Types
where t != null
select t.GetTypeInfo();
}
_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
}
return _plugin;
}
}
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
private static object configSync
{
[<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(2)]
get
{
if (_configSync == null && hasConfigSync)
{
Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
if ((object)type != null)
{
_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " ItemManager");
type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
type.GetProperty("IsLocked").SetValue(_configSync, true);
}
else
{
hasConfigSync = false;
}
}
return _configSync;
}
}
public CustomSE(string assetBundleFileName, string customEffectName, string folderName = "assets")
: this(EffectManager.RegisterAssetBundle(assetBundleFileName, folderName), customEffectName)
{
}
public CustomSE(AssetBundle bundle, string customEffectName)
{
Effect = EffectManager.RegisterCustomSE(bundle, customEffectName);
RegisteredEffects.Add(this);
CustomEffectMap[Effect] = this;
}
public CustomSE(string customEffectName)
{
Effect = ScriptableObject.CreateInstance<StatusEffect>();
EffectManager.RegisterCustomSE(Effect, customEffectName);
RegisteredEffects.Add(this);
CustomEffectMap[Effect] = this;
}
[return: <b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
private byte[] ReadEmbeddedFileBytes(string name)
{
using MemoryStream memoryStream = new MemoryStream();
Stream manifestResourceStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + ((_folderName == "") ? "" : ".") + _folderName + "." + name);
if (manifestResourceStream == null)
{
return null;
}
manifestResourceStream.CopyTo(memoryStream);
return memoryStream.ToArray();
}
[return: <b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
private Texture2D loadTexture(string name)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Expected O, but got Unknown
byte[] array = ReadEmbeddedFileBytes(name);
if (array != null)
{
Texture2D val = new Texture2D(0, 0);
ImageConversion.LoadImage(val, array);
return val;
}
return null;
}
private Sprite loadSprite(string name)
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
Texture2D val = loadTexture(name);
if (val != null)
{
return Sprite.Create(val, new Rect(0f, 0f, 64f, 64f), Vector2.zero);
}
AssetBundle assetBundle = _assetBundle;
Sprite val2 = ((assetBundle != null) ? assetBundle.LoadAsset<Sprite>(name) : null);
if (val2 != null)
{
return val2;
}
throw new FileNotFoundException("Could not find a file named " + name + " for the effect icon");
}
public void AddSEToPrefab(CustomSE customSE, string prefabName)
{
SE_Item sE_Item = default(SE_Item);
sE_Item.Effect = customSE.Effect;
sE_Item.Type = customSE.Type;
SE_Item key = sE_Item;
AddToPrefabs.Add(key, prefabName);
}
private static ConfigEntry<T> config<[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] T>(string group, string name, T value, ConfigDescription description)
{
ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description);
configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T))
.Invoke(configSync, new object[1] { val });
return val;
}
private static ConfigEntry<T> config<[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] T>(string group, string name, T value, string description)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Expected O, but got Unknown
return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
}
}
[<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)]
[PublicAPI]
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)]
public class LocalizeKey
{
public readonly string Key;
public LocalizeKey(string key)
{
Key = key.Replace("$", "");
}
public LocalizeKey English(string key)
{
return addForLang("English", key);
}
public LocalizeKey Swedish(string key)
{
return addForLang("Swedish", key);
}
public LocalizeKey French(string key)
{
return addForLang("French", key);
}
public LocalizeKey Italian(string key)
{
return addForLang("Italian", key);
}
public LocalizeKey German(string key)
{
return addForLang("German", key);
}
public LocalizeKey Spanish(string key)
{
return addForLang("Spanish", key);
}
public LocalizeKey Russian(string key)
{
return addForLang("Russian", key);
}
public LocalizeKey Romanian(string key)
{
return addForLang("Romanian", key);
}
public LocalizeKey Bulgarian(string key)
{
return addForLang("Bulgarian", key);
}
public LocalizeKey Macedonian(string key)
{
return addForLang("Macedonian", key);
}
public LocalizeKey Finnish(string key)
{
return addForLang("Finnish", key);
}
public LocalizeKey Danish(string key)
{
return addForLang("Danish", key);
}
public LocalizeKey Norwegian(string key)
{
return addForLang("Norwegian", key);
}
public LocalizeKey Icelandic(string key)
{
return addForLang("Icelandic", key);
}
public LocalizeKey Turkish(string key)
{
return addForLang("Turkish", key);
}
public LocalizeKey Lithuanian(string key)
{
return addForLang("Lithuanian", key);
}
public LocalizeKey Czech(string key)
{
return addForLang("Czech", key);
}
public LocalizeKey Hungarian(string key)
{
return addForLang("Hungarian", key);
}
public LocalizeKey Slovak(string key)
{
return addForLang("Slovak", key);
}
public LocalizeKey Polish(string key)
{
return addForLang("Polish", key);
}
public LocalizeKey Dutch(string key)
{
return addForLang("Dutch", key);
}
public LocalizeKey Portuguese_European(string key)
{
return addForLang("Portuguese_European", key);
}
public LocalizeKey Portuguese_Brazilian(string key)
{
return addForLang("Portuguese_Brazilian", key);
}
public LocalizeKey Chinese(string key)
{
return addForLang("Chinese", key);
}
public LocalizeKey Japanese(string key)
{
return addForLang("Japanese", key);
}
public LocalizeKey Korean(string key)
{
return addForLang("Korean", key);
}
public LocalizeKey Hindi(string key)
{
return addForLang("Hindi", key);
}
public LocalizeKey Thai(string key)
{
return addForLang("Thai", key);
}
public LocalizeKey Abenaki(string key)
{
return addForLang("Abenaki", key);
}
public LocalizeKey Croatian(string key)
{
return addForLang("Croatian", key);
}
public LocalizeKey Georgian(string key)
{
return addForLang("Georgian", key);
}
public LocalizeKey Greek(string key)
{
return addForLang("Greek", key);
}
public LocalizeKey Serbian(string key)
{
return addForLang("Serbian", key);
}
public LocalizeKey Ukrainian(string key)
{
return addForLang("Ukrainian", key);
}
private LocalizeKey addForLang(string lang, string value)
{
if (Localization.instance.GetSelectedLanguage() == lang)
{
Localization.instance.AddWord(Key, value);
}
else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key))
{
Localization.instance.AddWord(Key, value);
}
return this;
}
}
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)]
[<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)]
public static class EffectManager
{
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)]
private struct BundleId
{
[UsedImplicitly]
public string assetBundleFileName;
[UsedImplicitly]
public string folderName;
}
private static readonly Dictionary<BundleId, AssetBundle> bundleCache;
static EffectManager()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Expected O, but got Unknown
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Expected O, but got Unknown
bundleCache = new Dictionary<BundleId, AssetBundle>();
Harmony val = new Harmony("org.bepinex.helpers.StatusEffectManager");
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(EffectManager), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(EffectManager), "Patch_ZNetSceneAwake", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
}
public static AssetBundle RegisterAssetBundle(string assetBundleFileName, string folderName = "assets")
{
BundleId bundleId = default(BundleId);
bundleId.assetBundleFileName = assetBundleFileName;
bundleId.folderName = folderName;
BundleId key = bundleId;
if (!bundleCache.TryGetValue(key, out var value))
{
Dictionary<BundleId, AssetBundle> dictionary = bundleCache;
AssetBundle? obj = ((IEnumerable<AssetBundle>)Resources.FindObjectsOfTypeAll<AssetBundle>()).FirstOrDefault((Func<AssetBundle, bool>)([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (AssetBundle a) => ((Object)a).name == assetBundleFileName)) ?? AssetBundle.LoadFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + ((folderName == "") ? "" : ".") + folderName + "." + assetBundleFileName));
AssetBundle result = obj;
dictionary[key] = obj;
return result;
}
return value;
}
public static StatusEffect RegisterCustomSE(string assetBundleFileName, string customEffectName, string folderName = "assets")
{
return RegisterCustomSE(RegisterAssetBundle(assetBundleFileName, folderName), customEffectName);
}
public static StatusEffect RegisterCustomSE(AssetBundle assets, string customEffectName)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Expected O, but got Unknown
StatusEffect val = (StatusEffect)assets.LoadAsset<ScriptableObject>(customEffectName);
CustomSE.CustomSEs.Add(val);
return val;
}
public static StatusEffect RegisterCustomSE(StatusEffect customSE, string customEffectName)
{
((Object)customSE).name = customEffectName;
CustomSE.CustomSEs.Add(customSE);
return customSE;
}
[HarmonyPriority(700)]
private static void Patch_ObjectDBInit(ObjectDB __instance)
{
foreach (StatusEffect customSE in CustomSE.CustomSEs)
{
if (!__instance.m_StatusEffects.Contains(customSE))
{
__instance.m_StatusEffects.Add(customSE);
}
}
__instance.UpdateRegisters();
}
[HarmonyPriority(700)]
private static void Patch_ZNetSceneAwake(ZNetScene __instance)
{
foreach (KeyValuePair<SE_Item, string> addToPrefab in CustomSE.AddToPrefabs)
{
try
{
GameObject prefab = __instance.GetPrefab(addToPrefab.Value);
ItemDrop val = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<ItemDrop>() : prefab.GetComponentInChildren<ItemDrop>());
Aoe val2 = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<Aoe>() : prefab.GetComponentInChildren<Aoe>());
EffectArea val3 = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<EffectArea>() : prefab.GetComponentInChildren<EffectArea>());
if (Object.op_Implicit((Object)(object)val))
{
switch (addToPrefab.Key.Type)
{
case EffectType.Equip:
val.m_itemData.m_shared.m_equipStatusEffect = addToPrefab.Key.Effect;
break;
case EffectType.Attack:
val.m_itemData.m_shared.m_attackStatusEffect = addToPrefab.Key.Effect;
break;
case EffectType.Consume:
val.m_itemData.m_shared.m_consumeStatusEffect = addToPrefab.Key.Effect;
break;
case EffectType.Set:
val.m_itemData.m_shared.m_setSize = 1;
val.m_itemData.m_shared.m_setName = ((Object)addToPrefab.Key.Effect).name;
val.m_itemData.m_shared.m_setStatusEffect = addToPrefab.Key.Effect;
break;
default:
throw new ArgumentOutOfRangeException();
}
}
else if (Object.op_Implicit((Object)(object)val2))
{
val2.m_statusEffect = ((Object)addToPrefab.Key.Effect).name;
}
else if (Object.op_Implicit((Object)(object)val3))
{
val3.m_statusEffect = ((Object)addToPrefab.Key.Effect).name;
}
else
{
Debug.LogWarning((object)("The prefab '" + ((Object)prefab).name + "' does not have an ItemDrop, AOE, or EffectArea component. Cannot add the StatusEffect to the prefab."));
}
}
catch (Exception arg)
{
Debug.LogWarning((object)$"BROKE : {arg}");
}
}
}
}
}
namespace SkillManager
{
[PublicAPI]
[<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)]
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)]
public class Skill
{
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)]
public static class LocalizationCache
{
private static readonly Dictionary<string, Localization> localizations = new Dictionary<string, Localization>();
internal static void LocalizationPostfix(Localization __instance, string language)
{
string key = localizations.FirstOrDefault([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (KeyValuePair<string, Localization> l) => l.Value == __instance).Key;
if (key != null)
{
localizations.Remove(key);
}
if (!localizations.ContainsKey(language))
{
localizations.Add(language, __instance);
}
}
public static Localization ForLanguage([<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] string language = null)
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
if (localizations.TryGetValue(language ?? PlayerPrefs.GetString("language", "English"), out var value))
{
return value;
}
value = new Localization();
if (language != null)
{
value.SetupLanguage(language);
}
return value;
}
}
[PublicAPI]
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)]
public class LocalizeKey
{
private static readonly List<LocalizeKey> keys = new List<LocalizeKey>();
public readonly string Key;
public readonly Dictionary<string, string> Localizations = new Dictionary<string, string>();
public LocalizeKey(string key)
{
Key = key.Replace("$", "");
}
public void Alias(string alias)
{
Localizations.Clear();
if (!alias.Contains("$"))
{
alias = "$" + alias;
}
Localizations["alias"] = alias;
Localization.instance.AddWord(Key, Localization.instance.Localize(alias));
}
public LocalizeKey English(string key)
{
return addForLang("English", key);
}
public LocalizeKey Swedish(string key)
{
return addForLang("Swedish", key);
}
public LocalizeKey French(string key)
{
return addForLang("French", key);
}
public LocalizeKey Italian(string key)
{
return addForLang("Italian", key);
}
public LocalizeKey German(string key)
{
return addForLang("German", key);
}
public LocalizeKey Spanish(string key)
{
return addForLang("Spanish", key);
}
public LocalizeKey Russian(string key)
{
return addForLang("Russian", key);
}
public LocalizeKey Romanian(string key)
{
return addForLang("Romanian", key);
}
public LocalizeKey Bulgarian(string key)
{
return addForLang("Bulgarian", key);
}
public LocalizeKey Macedonian(string key)
{
return addForLang("Macedonian", key);
}
public LocalizeKey Finnish(string key)
{
return addForLang("Finnish", key);
}
public LocalizeKey Danish(string key)
{
return addForLang("Danish", key);
}
public LocalizeKey Norwegian(string key)
{
return addForLang("Norwegian", key);
}
public LocalizeKey Icelandic(string key)
{
return addForLang("Icelandic", key);
}
public LocalizeKey Turkish(string key)
{
return addForLang("Turkish", key);
}
public LocalizeKey Lithuanian(string key)
{
return addForLang("Lithuanian", key);
}
public LocalizeKey Czech(string key)
{
return addForLang("Czech", key);
}
public LocalizeKey Hungarian(string key)
{
return addForLang("Hungarian", key);
}
public LocalizeKey Slovak(string key)
{
return addForLang("Slovak", key);
}
public LocalizeKey Polish(string key)
{
return addForLang("Polish", key);
}
public LocalizeKey Dutch(string key)
{
return addForLang("Dutch", key);
}
public LocalizeKey Portuguese_European(string key)
{
return addForLang("Portuguese_European", key);
}
public LocalizeKey Portuguese_Brazilian(string key)
{
return addForLang("Portuguese_Brazilian", key);
}
public LocalizeKey Chinese(string key)
{
return addForLang("Chinese", key);
}
public LocalizeKey Japanese(string key)
{
return addForLang("Japanese", key);
}
public LocalizeKey Korean(string key)
{
return addForLang("Korean", key);
}
public LocalizeKey Hindi(string key)
{
return addForLang("Hindi", key);
}
public LocalizeKey Thai(string key)
{
return addForLang("Thai", key);
}
public LocalizeKey Abenaki(string key)
{
return addForLang("Abenaki", key);
}
public LocalizeKey Croatian(string key)
{
return addForLang("Croatian", key);
}
public LocalizeKey Georgian(string key)
{
return addForLang("Georgian", key);
}
public LocalizeKey Greek(string key)
{
return addForLang("Greek", key);
}
public LocalizeKey Serbian(string key)
{
return addForLang("Serbian", key);
}
public LocalizeKey Ukrainian(string key)
{
return addForLang("Ukrainian", key);
}
private LocalizeKey addForLang(string lang, string value)
{
Localizations[lang] = value;
if (Localization.instance.GetSelectedLanguage() == lang)
{
Localization.instance.AddWord(Key, value);
}
else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key))
{
Localization.instance.AddWord(Key, value);
}
return this;
}
[HarmonyPriority(300)]
internal static void AddLocalizedKeys(Localization __instance, string language)
{
foreach (LocalizeKey key in keys)
{
string value2;
if (key.Localizations.TryGetValue(language, out var value) || key.Localizations.TryGetValue("English", out value))
{
__instance.AddWord(key.Key, value);
}
else if (key.Localizations.TryGetValue("alias", out value2))
{
Localization.instance.AddWord(key.Key, Localization.instance.Localize(value2));
}
}
}
}
[<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)]
private class ConfigurationManagerAttributes
{
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
[UsedImplicitly]
public string Category;
}
[<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)]
[HarmonyPatch(typeof(Skills), "IsSkillValid")]
private static class Patch_Skills_IsSkillValid
{
private static void Postfix(SkillType type, ref bool __result)
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
if (!__result && skills.ContainsKey(type))
{
__result = true;
}
}
}
private static readonly Dictionary<SkillType, Skill> skills;
internal static readonly Dictionary<string, Skill> skillByName;
private readonly string skillName;
private readonly string internalSkillName;
private readonly SkillDef skillDef;
public readonly LocalizeKey Name;
public readonly LocalizeKey Description;
private float skillEffectFactor = 1f;
public bool Configurable = false;
private static bool InitializedTerminal;
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
private static Localization _english;
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
private static BaseUnityPlugin _plugin;
private static bool hasConfigSync;
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
private static object _configSync;
public float SkillGainFactor
{
get
{
return skillDef.m_increseStep;
}
set
{
skillDef.m_increseStep = value;
this.SkillGainFactorChanged?.Invoke(value);
}
}
public float SkillEffectFactor
{
get
{
return skillEffectFactor;
}
set
{
skillEffectFactor = value;
this.SkillEffectFactorChanged?.Invoke(value);
}
}
private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));
private static BaseUnityPlugin plugin
{
get
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Expected O, but got Unknown
object obj = _plugin;
if (obj == null)
{
BaseUnityPlugin val = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)Assembly.GetExecutingAssembly().DefinedTypes.First([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
_plugin = val;
obj = (object)val;
}
return (BaseUnityPlugin)obj;
}
}
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
private static object configSync
{
[<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(2)]
get
{
if (_configSync == null && hasConfigSync)
{
Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
if ((object)type != null)
{
_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " SkillManager");
type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
type.GetProperty("IsLocked").SetValue(_configSync, true);
}
else
{
hasConfigSync = false;
}
}
return _configSync;
}
}
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
[method: <d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(2)]
[field: <b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
public event Action<float> SkillGainFactorChanged;
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
[method: <d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(2)]
[field: <b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
public event Action<float> SkillEffectFactorChanged;
public Skill(string englishName, string icon)
: this(englishName, loadSprite(icon, 64, 64))
{
}
public Skill(string englishName, Sprite icon)
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Expected O, but got Unknown
SkillType val = fromName(englishName);
string text = new Regex("[^a-zA-Z]").Replace(englishName, "_");
skills[val] = this;
skillByName[englishName] = this;
skillDef = new SkillDef
{
m_description = "$skilldesc_" + text,
m_icon = icon,
m_increseStep = 1f,
m_skill = val
};
internalSkillName = text;
skillName = englishName;
Name = new LocalizeKey("skill_" + ((object)(SkillType)(ref val)).ToString()).English(englishName);
Description = new LocalizeKey("skilldesc_" + text);
}
public static SkillType fromName(string englishName)
{
return (SkillType)Math.Abs(StringExtensionMethods.GetStableHashCode(englishName));
}
static Skill()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Expected O, but got Unknown
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Expected O, but got Unknown
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Expected O, but got Unknown
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Expected O, but got Unknown
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Expected O, but got Unknown
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
//IL_0157: Expected O, but got Unknown
//IL_0185: Unknown result type (might be due to invalid IL or missing references)
//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
//IL_01ad: Expected O, but got Unknown
//IL_01ad: Expected O, but got Unknown
//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
//IL_01e9: Expected O, but got Unknown
skills = new Dictionary<SkillType, Skill>();
skillByName = new Dictionary<string, Skill>();
InitializedTerminal = false;
hasConfigSync = true;
Harmony val = new Harmony("org.bepinex.helpers.skillmanager");
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_FejdStartup", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "GetSkillDef", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_GetSkillDef", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "CheatRaiseSkill", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_CheatRaiseskill", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "CheatResetSkill", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_CheatResetSkill", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizeKey), "AddLocalizedKeys", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Terminal), "InitTerminal", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Terminal_InitTerminal_Prefix", (Type[])null, (Type[])null)), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Terminal_InitTerminal", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "SetupLanguage", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizationCache), "LocalizationPostfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
}
private static void Patch_FejdStartup()
{
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Expected O, but got Unknown
//IL_0163: Unknown result type (might be due to invalid IL or missing references)
//IL_016d: Expected O, but got Unknown
foreach (Skill skill in skills.Values)
{
if (skill.Configurable)
{
string key = skill.Name.Key;
string group = new Regex("['[\"\\]]").Replace(english.Localize(key), "").Trim();
string category = Localization.instance.Localize(key).Trim();
ConfigEntry<float> skillGain = config(group, "Skill gain factor", skill.SkillGainFactor, new ConfigDescription("The rate at which you gain experience for the skill.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 5f), new object[1]
{
new ConfigurationManagerAttributes
{
Category = category
}
}));
skill.SkillGainFactor = skillGain.Value;
skillGain.SettingChanged += [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (object _, EventArgs _) =>
{
skill.SkillGainFactor = skillGain.Value;
};
ConfigEntry<float> skillEffect = config(group, "Skill effect factor", skill.SkillEffectFactor, new ConfigDescription("The power of the skill, based on the default power.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 5f), new object[1]
{
new ConfigurationManagerAttributes
{
Category = category
}
}));
skill.SkillEffectFactor = skillEffect.Value;
skillEffect.SettingChanged += [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (object _, EventArgs _) =>
{
skill.SkillEffectFactor = skillEffect.Value;
};
}
}
}
private static void Patch_Skills_GetSkillDef([<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] ref SkillDef __result, List<SkillDef> ___m_skills, SkillType type)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
if (__result == null)
{
SkillDef val = GetSkillDef(type);
if (val != null)
{
___m_skills.Add(val);
__result = val;
}
}
}
private static bool Patch_Skills_CheatRaiseskill(Skills __instance, string name, float value, Player ___m_player)
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
foreach (SkillType key in skills.Keys)
{
SkillType current = key;
Skill skill = skills[current];
if (string.Equals(skill.internalSkillName, name, StringComparison.CurrentCultureIgnoreCase))
{
Skill skill2 = __instance.GetSkill(current);
skill2.m_level += value;
skill2.m_level = Mathf.Clamp(skill2.m_level, 0f, 100f);
((Character)___m_player).Message((MessageType)1, "Skill increased " + Localization.instance.Localize("$skill_" + ((object)(SkillType)(ref current)).ToString()) + ": " + (int)skill2.m_level, 0, skill2.m_info.m_icon);
Console.instance.Print("Skill " + skill.internalSkillName + " = " + skill2.m_level);
return false;
}
}
return true;
}
private static bool Patch_Skills_CheatResetSkill(Skills __instance, string name)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
foreach (SkillType key in skills.Keys)
{
Skill skill = skills[key];
if (string.Equals(skill.internalSkillName, name, StringComparison.CurrentCultureIgnoreCase))
{
__instance.ResetSkill(key);
Console.instance.Print("Skill " + skill.internalSkillName + " reset");
return false;
}
}
return true;
}
private static void Patch_Terminal_InitTerminal_Prefix()
{
InitializedTerminal = Terminal.m_terminalInitialized;
}
private static void Patch_Terminal_InitTerminal()
{
if (!InitializedTerminal)
{
AddSkill(Terminal.commands["raiseskill"]);
AddSkill(Terminal.commands["resetskill"]);
}
static void AddSkill(ConsoleCommand command)
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Expected O, but got Unknown
ConsoleOptionsFetcher fetcher = command.m_tabOptionsFetcher;
command.m_tabOptionsFetcher = (ConsoleOptionsFetcher)([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] () =>
{
List<string> list = fetcher.Invoke();
list.AddRange(skills.Values.Select([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (Skill skill) => skill.internalSkillName));
return list;
});
}
}
[<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(2)]
private static SkillDef GetSkillDef(SkillType skillType)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
if (!skills.ContainsKey(skillType))
{
return null;
}
Skill skill = skills[skillType];
return skill.skillDef;
}
private static byte[] ReadEmbeddedFileBytes(string name)
{
using MemoryStream memoryStream = new MemoryStream();
Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + "." + name).CopyTo(memoryStream);
return memoryStream.ToArray();
}
private static Texture2D loadTexture(string name)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Expected O, but got Unknown
Texture2D val = new Texture2D(0, 0);
ImageConversion.LoadImage(val, ReadEmbeddedFileBytes("icons." + name));
return val;
}
private static Sprite loadSprite(string name, int width, int height)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
return Sprite.Create(loadTexture(name), new Rect(0f, 0f, (float)width, (float)height), Vector2.zero);
}
private static ConfigEntry<T> config<[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] T>(string group, string name, T value, ConfigDescription description)
{
ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description);
configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T))
.Invoke(configSync, new object[1] { val });
return val;
}
private static ConfigEntry<T> config<[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)] T>(string group, string name, T value, string description)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Expected O, but got Unknown
return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
}
}
[<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)]
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)]
[PublicAPI]
public static class SkillExtensions
{
public static float GetSkillFactor(this Character character, string name)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
return character.GetSkillFactor(Skill.fromName(name)) * Skill.skillByName[name].SkillEffectFactor;
}
public static float GetSkillFactor(this Skills skills, string name)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
return skills.GetSkillFactor(Skill.fromName(name)) * Skill.skillByName[name].SkillEffectFactor;
}
public static void RaiseSkill(this Character character, string name, float value = 1f)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
character.RaiseSkill(Skill.fromName(name), value);
}
public static void RaiseSkill(this Skills skill, string name, float value = 1f)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
skill.RaiseSkill(Skill.fromName(name), value);
}
}
}
namespace PieceManager
{
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)]
[PublicAPI]
[<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)]
public static class MaterialReplacer
{
[<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)]
public enum ShaderType
{
PieceShader,
VegetationShader,
RockShader,
RugShader,
GrassShader,
CustomCreature,
UseUnityShader
}
private static readonly Dictionary<GameObject, bool> ObjectToSwap;
private static readonly Dictionary<string, Material> OriginalMaterials;
private static readonly Dictionary<GameObject, ShaderType> ObjectsForShaderReplace;
private static readonly HashSet<Shader> CachedShaders;
private static bool hasRun;
static MaterialReplacer()
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Expected O, but got Unknown
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Expected O, but got Unknown
CachedShaders = new HashSet<Shader>();
hasRun = false;
OriginalMaterials = new Dictionary<string, Material>();
ObjectToSwap = new Dictionary<GameObject, bool>();
ObjectsForShaderReplace = new Dictionary<GameObject, ShaderType>();
Harmony val = new Harmony("org.bepinex.helpers.PieceManager");
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZoneSystem), "Start", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(MaterialReplacer), "ReplaceAllMaterialsWithOriginal", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
}
public static void RegisterGameObjectForShaderSwap(GameObject go, ShaderType type)
{
if (!ObjectsForShaderReplace.ContainsKey(go))
{
ObjectsForShaderReplace.Add(go, type);
}
}
public static void RegisterGameObjectForMatSwap(GameObject go, bool isJotunnMock = false)
{
if (!ObjectToSwap.ContainsKey(go))
{
ObjectToSwap.Add(go, isJotunnMock);
}
}
private static void GetAllMaterials()
{
Material[] array = Resources.FindObjectsOfTypeAll<Material>();
foreach (Material val in array)
{
OriginalMaterials[((Object)val).name] = val;
}
}
[HarmonyPriority(700)]
private static void ReplaceAllMaterialsWithOriginal()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Invalid comparison between Unknown and I4
if ((int)SystemInfo.graphicsDeviceType == 4 || hasRun)
{
return;
}
if (OriginalMaterials.Count == 0)
{
GetAllMaterials();
}
foreach (KeyValuePair<GameObject, bool> item in ObjectToSwap)
{
GameObject key = item.Key;
bool value = item.Value;
ProcessGameObjectMaterials(key, value);
}
AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>();
AssetBundle[] array2 = array;
foreach (AssetBundle val in array2)
{
IEnumerable<Shader> enumerable3;
try
{
IEnumerable<Shader> enumerable2;
if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val))
{
IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>();
enumerable2 = enumerable;
}
else
{
enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>)
where (Object)(object)shader != (Object)null
select shader;
}
enumerable3 = enumerable2;
}
catch (Exception)
{
continue;
}
if (enumerable3 == null)
{
continue;
}
foreach (Shader item2 in enumerable3)
{
CachedShaders.Add(item2);
}
}
foreach (KeyValuePair<GameObject, ShaderType> item3 in ObjectsForShaderReplace)
{
GameObject key2 = item3.Key;
ShaderType value2 = item3.Value;
ProcessGameObjectShaders(key2, value2);
}
hasRun = true;
}
private static void ProcessGameObjectMaterials(GameObject go, bool isJotunnMock)
{
Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true);
Renderer[] array = componentsInChildren;
foreach (Renderer val in array)
{
Material[] sharedMaterials = val.sharedMaterials.Select([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (Material material) => ReplaceMaterial(material, isJotunnMock)).ToArray();
val.sharedMaterials = sharedMaterials;
}
}
private static Material ReplaceMaterial(Material originalMaterial, bool isJotunnMock)
{
string text = (isJotunnMock ? "JVLmock_" : "_REPLACE_");
if (!((Object)originalMaterial).name.StartsWith(text, StringComparison.Ordinal))
{
return originalMaterial;
}
string text2 = ((Object)originalMaterial).name.Replace(" (Instance)", "").Replace(text, "");
if (OriginalMaterials.TryGetValue(text2, out var value))
{
return value;
}
Debug.LogWarning((object)("No suitable material found to replace: " + text2));
return originalMaterial;
}
private static void ProcessGameObjectShaders(GameObject go, ShaderType shaderType)
{
Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true);
Renderer[] array = componentsInChildren;
foreach (Renderer val in array)
{
Material[] sharedMaterials = val.sharedMaterials;
foreach (Material val2 in sharedMaterials)
{
if ((Object)(object)val2 != (Object)null)
{
val2.shader = GetShaderForType(val2.shader, shaderType, ((Object)val2.shader).name);
}
}
}
}
private static Shader GetShaderForType(Shader orig, ShaderType shaderType, string originalShaderName)
{
return (Shader)(shaderType switch
{
ShaderType.PieceShader => FindShaderWithName(orig, "Custom/Piece"),
ShaderType.VegetationShader => FindShaderWithName(orig, "Custom/Vegetation"),
ShaderType.RockShader => FindShaderWithName(orig, "Custom/StaticRock"),
ShaderType.RugShader => FindShaderWithName(orig, "Custom/Rug"),
ShaderType.GrassShader => FindShaderWithName(orig, "Custom/Grass"),
ShaderType.CustomCreature => FindShaderWithName(orig, "Custom/Creature"),
ShaderType.UseUnityShader => FindShaderWithName(orig, ((Object)(object)FindShaderWithName(orig, originalShaderName) != (Object)null) ? originalShaderName : "ToonDeferredShading2017"),
_ => FindShaderWithName(orig, "Standard"),
});
}
public static Shader FindShaderWithName(Shader origShader, string name)
{
foreach (Shader cachedShader in CachedShaders)
{
if (((Object)cachedShader).name == name)
{
return cachedShader;
}
}
return origShader;
}
}
[PublicAPI]
public enum CraftingTable
{
None,
[InternalName("piece_workbench")]
Workbench,
[InternalName("piece_cauldron")]
Cauldron,
[InternalName("forge")]
Forge,
[InternalName("piece_artisanstation")]
ArtisanTable,
[InternalName("piece_stonecutter")]
StoneCutter,
[InternalName("piece_magetable")]
MageTable,
[InternalName("blackforge")]
BlackForge,
[InternalName("piece_preptable")]
FoodPreparationTable,
[InternalName("piece_MeadCauldron")]
MeadKetill,
Custom
}
[<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)]
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)]
public class InternalName : Attribute
{
public readonly string internalName;
public InternalName(string internalName)
{
this.internalName = internalName;
}
}
[<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)]
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)]
[PublicAPI]
public class ExtensionList
{
public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>();
public void Set(CraftingTable table, int maxStationDistance = 5)
{
ExtensionStations.Add(new ExtensionConfig
{
Table = table,
maxStationDistance = maxStationDistance
});
}
public void Set(string customTable, int maxStationDistance = 5)
{
ExtensionStations.Add(new ExtensionConfig
{
Table = CraftingTable.Custom,
custom = customTable,
maxStationDistance = maxStationDistance
});
}
}
public struct ExtensionConfig
{
public CraftingTable Table;
public float maxStationDistance;
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
public string custom;
}
[<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)]
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)]
[PublicAPI]
public class CraftingStationList
{
public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>();
public void Set(CraftingTable table)
{
Stations.Add(new CraftingStationConfig
{
Table = table
});
}
public void Set(string customTable)
{
Stations.Add(new CraftingStationConfig
{
Table = CraftingTable.Custom,
custom = customTable
});
}
}
public struct CraftingStationConfig
{
public CraftingTable Table;
public int level;
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
public string custom;
}
[PublicAPI]
public enum BuildPieceCategory
{
Misc = 0,
Crafting = 1,
BuildingWorkbench = 2,
BuildingStonecutter = 3,
Furniture = 4,
All = 100,
Custom = 99
}
[PublicAPI]
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)]
[<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)]
public class RequiredResourcesList
{
public readonly List<Requirement> Requirements = new List<Requirement>();
public void Add(string item, int amount, bool recover)
{
Requirements.Add(new Requirement
{
itemName = item,
amount = amount,
recover = recover
});
}
}
public struct Requirement
{
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(1)]
public string itemName;
public int amount;
public bool recover;
}
public struct SpecialProperties
{
[Description("Admins should be the only ones that can build this piece.")]
public bool AdminOnly;
[Description("Turns off generating a config for this build piece.")]
public bool NoConfig;
}
[PublicAPI]
[<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)]
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)]
public class BuildingPieceCategory
{
public BuildPieceCategory Category;
public string custom = "";
public void Set(BuildPieceCategory category)
{
Category = category;
}
public void Set(string customCategory)
{
Category = BuildPieceCategory.Custom;
custom = customCategory;
}
}
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)]
[<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)]
[PublicAPI]
public class PieceTool
{
public readonly HashSet<string> Tools = new HashSet<string>();
public void Add(string tool)
{
Tools.Add(tool);
}
}
[PublicAPI]
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)]
[<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(1)]
public class BuildPiece
{
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)]
internal class PieceConfig
{
public ConfigEntry<string> craft = null;
public ConfigEntry<BuildPieceCategory> category = null;
public ConfigEntry<string> customCategory = null;
public ConfigEntry<string> tools = null;
public ConfigEntry<CraftingTable> extensionTable = null;
public ConfigEntry<string> customExtentionTable = null;
public ConfigEntry<float> maxStationDistance = null;
public ConfigEntry<CraftingTable> table = null;
public ConfigEntry<string> customTable = null;
}
[<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)]
private class ConfigurationManagerAttributes
{
[UsedImplicitly]
public int? Order;
[UsedImplicitly]
public bool? Browsable;
[UsedImplicitly]
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
public string Category;
[UsedImplicitly]
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(new byte[] { 2, 1 })]
public Action<ConfigEntryBase> CustomDrawer;
}
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(0)]
private class SerializedRequirements
{
public readonly List<Requirement> Reqs;
public SerializedRequirements(List<Requirement> reqs)
{
Reqs = reqs;
}
public SerializedRequirements(string reqs)
{
Reqs = reqs.Split(new char[1] { ',' }).Select([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (string r) =>
{
string[] array = r.Split(new char[1] { ':' });
Requirement result = default(Requirement);
result.itemName = array[0];
result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2);
bool result3 = default(bool);
result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3;
return result;
}).ToList();
}
public override string ToString()
{
return string.Join(",", Reqs.Select([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}"));
}
[return: <b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
public static ItemDrop fetchByName(ObjectDB objectDB, string name)
{
GameObject itemPrefab = objectDB.GetItemPrefab(name);
ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
if ((Object)(object)val == (Object)null)
{
Debug.LogWarning((object)(((!string.IsNullOrWhiteSpace(((Object)plugin).name)) ? ("[" + ((Object)plugin).name + "]") : "") + " The required item '" + name + "' does not exist."));
}
return val;
}
public static Requirement[] toPieceReqs(SerializedRequirements craft)
{
Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (Requirement r) =>
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
ItemDrop val = ResItem(r);
return (val == null) ? ((Requirement)null) : new Requirement
{
m_amount = r.amount,
m_resItem = val,
m_recover = r.recover
};
}));
return dictionary.Values.Where([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (Requirement v) => v != null).ToArray();
[<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(2)]
static ItemDrop ResItem(Requirement r)
{
return fetchByName(ObjectDB.instance, r.itemName);
}
}
}
internal static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>();
private static readonly Dictionary<Piece, BuildPiece> pieceMap = new Dictionary<Piece, BuildPiece>();
internal static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>();
internal List<Conversion> Conversions = new List<Conversion>();
internal List<ItemConversion> conversions = new List<ItemConversion>();
[Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")]
public static bool ConfigurationEnabled = true;
public readonly GameObject Prefab;
[Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")]
public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList();
[Description("Sets the category for the building piece.")]
public readonly BuildingPieceCategory Category = new BuildingPieceCategory();
[Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")]
public readonly PieceTool Tool = new PieceTool();
[Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")]
public CraftingStationList Crafting = new CraftingStationList();
[Description("Makes this piece a station extension")]
public ExtensionList Extension = new ExtensionList();
[Description("Change the extended/special properties of your build piece.")]
public SpecialProperties SpecialProperties;
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
[Description("Specifies a config entry which toggles whether a recipe is active.")]
public ConfigEntryBase RecipeIsActive = null;
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
private LocalizeKey _name;
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
private LocalizeKey _description;
internal string[] activeTools = null;
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
private static object configManager;
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
private static Localization _english;
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
internal static BaseUnityPlugin _plugin = null;
private static bool hasConfigSync = true;
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
private static object _configSync;
public LocalizeKey Name
{
get
{
LocalizeKey name = _name;
if (name != null)
{
return name;
}
Piece component = Prefab.GetComponent<Piece>();
if (component.m_name.StartsWith("$"))
{
_name = new LocalizeKey(component.m_name);
}
else
{
string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_");
_name = new LocalizeKey(text).English(component.m_name);
component.m_name = text;
}
return _name;
}
}
public LocalizeKey Description
{
get
{
LocalizeKey description = _description;
if (description != null)
{
return description;
}
Piece component = Prefab.GetComponent<Piece>();
if (component.m_description.StartsWith("$"))
{
_description = new LocalizeKey(component.m_description);
}
else
{
string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description";
_description = new LocalizeKey(text).English(component.m_description);
component.m_description = text;
}
return _description;
}
}
private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));
internal static BaseUnityPlugin plugin
{
get
{
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Expected O, but got Unknown
if (_plugin != null)
{
return _plugin;
}
IEnumerable<TypeInfo> source;
try
{
source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
}
catch (ReflectionTypeLoadException ex)
{
source = from t in ex.Types
where t != null
select t.GetTypeInfo();
}
_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
return _plugin;
}
}
[<b94ce67a-82a7-40d3-8bfa-47e95374b9ad>Nullable(2)]
private static object configSync
{
[<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(2)]
get
{
if (_configSync != null || !hasConfigSync)
{
return _configSync;
}
Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
if ((object)type != null)
{
_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager");
type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
type.GetProperty("IsLocked").SetValue(_configSync, true);
}
else
{
hasConfigSync = false;
}
return _configSync;
}
}
public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets")
: this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName)
{
}
public BuildPiece(AssetBundle bundle, string prefabName)
{
Prefab = PiecePrefabManager.RegisterPrefab(bundle, prefabName);
registeredPieces.Add(this);
}
internal static void Patch_FejdStartup(FejdStartup __instance)
{
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_02e1: Unknown result type (might be due to invalid IL or missing references)
//IL_02eb: Expected O, but got Unknown
//IL_0389: Unknown result type (might be due to invalid IL or missing references)
//IL_0393: Expected O, but got Unknown
//IL_0431: Unknown result type (might be due to invalid IL or missing references)
//IL_040b: Unknown result type (might be due to invalid IL or missing references)
//IL_0410: Unknown result type (might be due to invalid IL or missing references)
//IL_048c: Unknown result type (might be due to invalid IL or missing references)
//IL_0496: Expected O, but got Unknown
//IL_0606: Unknown result type (might be due to invalid IL or missing references)
//IL_0610: Expected O, but got Unknown
//IL_08ea: Unknown result type (might be due to invalid IL or missing references)
//IL_08f4: Expected O, but got Unknown
//IL_067b: Unknown result type (might be due to invalid IL or missing references)
//IL_0685: Expected O, but got Unknown
//IL_0721: Unknown result type (might be due to invalid IL or missing references)
//IL_072b: Expected O, but got Unknown
//IL_095f: Unknown result type (might be due to invalid IL or missing references)
//IL_0969: Expected O, but got Unknown
//IL_0b7e: Unknown result type (might be due to invalid IL or missing references)
//IL_0b88: Expected O, but got Unknown
//IL_0c18: Unknown result type (might be due to invalid IL or missing references)
//IL_0c22: Expected O, but got Unknown
Type configManagerType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager");
configManager = ((configManagerType == null) ? null : Chainloader.ManagerObject.GetComponent(configManagerType));
foreach (BuildPiece registeredPiece in registeredPieces)
{
registeredPiece.activeTools = registeredPiece.Tool.Tools.DefaultIfEmpty("Hammer").ToArray();
if (registeredPiece.Category.Category != BuildPieceCategory.Custom)
{
registeredPiece.Prefab.GetComponent<Piece>().m_category = (PieceCategory)registeredPiece.Category.Category;
}
else
{
registeredPiece.Prefab.GetComponent<Piece>().m_category = PiecePrefabManager.GetCategory(registeredPiece.Category.custom);
}
}
if (!ConfigurationEnabled)
{
return;
}
bool saveOnConfigSet = plugin.Config.SaveOnConfigSet;
plugin.Config.SaveOnConfigSet = false;
foreach (BuildPiece registeredPiece2 in registeredPieces)
{
BuildPiece piece = registeredPiece2;
if (piece.SpecialProperties.NoConfig)
{
continue;
}
PieceConfig pieceConfig2 = (pieceConfigs[piece] = new PieceConfig());
PieceConfig cfg = pieceConfig2;
Piece piecePrefab2 = piece.Prefab.GetComponent<Piece>();
string pieceName = piecePrefab2.m_name;
string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(pieceName), "").Trim();
string localizedName = Localization.instance.Localize(pieceName).Trim();
int order = 0;
cfg.category = config(englishName, "Build Table Category", piece.Category.Category, new ConfigDescription("Build Category where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1]
{
new ConfigurationManagerAttributes
{
Order = (order -= 1),
Category = localizedName
}
}));
ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes
{
Order = (order -= 1),
Browsable = (cfg.category.Value == BuildPieceCategory.Custom),
Category = localizedName
};
cfg.customCategory = config(englishName, "Custom Build Category", piece.Category.custom, new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
cfg.category.SettingChanged += BuildTableConfigChanged;
cfg.customCategory.SettingChanged += BuildTableConfigChanged;
if (cfg.category.Value == BuildPieceCategory.Custom)
{
piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value);
}
else
{
piecePrefab2.m_category = (PieceCategory)cfg.category.Value;
}
cfg.tools = config(englishName, "Tools", string.Join(", ", piece.activeTools), new ConfigDescription("Comma separated list of tools where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
select s.Trim()).ToArray();
cfg.tools.SettingChanged += [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (object _, EventArgs _) =>
{
Inventory[] source = (from c in Player.s_players.Select([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsOfType<Container>()
select c.GetInventory())
where c != null
select c).ToArray();
Dictionary<string, List<PieceTable>> dictionary = (from kv in (from i in (from p in ObjectDB.instance.m_items
select p.GetComponent<ItemDrop>() into c
where Object.op_Implicit((Object)(object)c) && Object.op_Implicit((Object)(object)((Component)c).GetComponent<ZNetView>())
select c).Concat(ItemDrop.s_instances)
select new KeyValuePair<string, ItemData>(Utils.GetPrefabName(((Component)i).gameObject), i.m_itemData)).Concat(from i in source.SelectMany([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (Inventory i) => i.GetAllItems())
select new KeyValuePair<string, ItemData>(((Object)i.m_dropPrefab).name, i))
where Object.op_Implicit((Object)(object)kv.Value.m_shared.m_buildPieces)
group kv by kv.Key).ToDictionary([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Key, [<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Select([<d074a3e5-d421-4b20-8eec-ff05a6b599c6>NullableContext(0)] (KeyValuePair<string, ItemData> kv) => kv.Value.m_shared.m_buildPieces).Distinct().ToList());
string[] array5 = piece.activeTools;
foreach (string key in array5)
{
if (dictionary.TryGetValue(key, out var value3))
{
foreach (PieceTable item3 in value3)
{
item3.m_pieces.Remove(piece.Prefab);
}
}
}
piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
select s.Trim()).ToArray();
if (Object.op_Implicit((Object)(object)ObjectDB.instance))
{
string[] array6 = piece.activeTools;
foreach (string key2 in array6)
{
if (dictionary.TryGetValue(key2, out var value4))
{
foreach (PieceTable item4 in value4)
{
if (!item4.m_pieces.Contains(piece.Prefab))
{
item4.m_pieces.Add(piece.Prefab);
}
}
}
}
if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces))
{
PiecePrefabManager.CategoryRefreshNeeded = true;
((Humanoid)Player.m_localPlayer).SetPlaceMode(Player.m_localPlayer.m_buildPieces);
}
}
};
StationExtension pieceExtensionComp;
List<ConfigurationManagerAttributes> hideWhenNoneAttributes2;
if (piece.Extension.ExtensionStations.Count > 0)
{
pieceExtensionComp = piece.Prefab.GetOrAddComponent<StationExtension>();
PieceConfig pieceConfig3 = cfg;
string group = englishName;
CraftingTable table = piece.Extension.ExtensionStations.First().Table;
string text = "Crafting station that " + localizedName + " extends.";
object[] array = new object[1];
ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes();
int num = order - 1;
order = num;
configurationManagerAttributes.Order = num;
array[0] = configurationManagerAttributes;
pieceConfig3.extensionTable = config(group, "Extends Station", table, new ConfigDescription(text, (AcceptableValueBase)null, array));
cfg.customExtentionTable = config(englishName, "Custom Extend Station", piece.Extension.ExtensionStations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
PieceConfig pieceConfig4 = cfg;
string group2 = englishName;
float maxStationDistance = piece.Extension.ExtensionStations.First().maxStationDistance;
string text2 = "Distance from the station that " + localizedName + " can be placed.";
object[] array2 = new object[1];
ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes();
num = order - 1;
order = num;
configurationManagerAttributes2.Order = num;
array2[0] = configurationManagerAttributes2;
pieceConfig4.maxStationDistance = config(group2, "Max Station Distance", maxStationDistance, new ConfigDescription(text2, (AcceptableValueBase)null, array2));
hideWhenNoneAttributes2 = new List<ConfigurationManagerAttributes>();
cfg.extensionTable.SettingChanged += ExtensionTableConfigChanged;
cfg.customExtentionTable.SettingChanged += Ext