Communities
Developers
Get Manager
Log In
Communities
Developers
API Docs
GitHub
Package Format Docs
Markdown Preview
Manifest Validator
Contact Us
Privacy Policy
News
Get Manager
Communities
Valheim
HardheimWeaponReinforcement
Valheim
Upload package
HardheimWeaponReinforcement
Hardheim weapon reinforcement system with sharpening, forge upgrades and rune blessing. Time-based, animation-driven and fully server synchronized.
H4nz0
https://discord.gg/T4BATaaxzQ
Install
Details
Details
Last Updated
First Uploaded
Downloads
118
Likes
0
Size
2.1MB
Dependency string
H4nz0-HardheimWeaponReinforcement-1.0.0
Dependants
1 other mods
Categories
Server-side
Client-side
Download
Details
Required (2)
Wiki
Changelog
Versions
Analysis
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Modding Wiki
Modding Discord
🇭🇺 Magyar
Changelog
1.0.0
Teljes weapon reinforcement rendszer implementálva
Köszörűkő (Sharpening) mechanika hozzáadva
Kovácsüllő (Forge) mechanika hozzáadva
Rúnaasztal (Blessing) mechanika hozzáadva
Időalapú, animációhoz kötött folyamat
Ideiglenes bónusz rendszer bevezetve
Fegyvertípus alapú szűrés (slash / pierce / blunt / staff)
Kezdő és fa fegyverek kizárása
Elemental staff-only blessing rendszer
Forge és sharpening effekt rendszer teljes újratervezése
Egyedi VFX/SFX kombinációk állomásonként
Animáció fix (nem ül le a karakter a végén)
Folyamat megszakítás kezelése (mozgás / kilépés)
Debug rendszer beépítve (configból kapcsolható)
Jotunn Config Sync integráció
Szerver oldali szabályozás támogatása
AudioSource warning fix (no more log spam)
Stabilizálás és teljes refaktor
🇬🇧 English
Changelog
1.0.0
Full weapon reinforcement system implemented
Sharpening (grindstone) mechanic added
Forge (anvil) mechanic added
Blessing (rune table) mechanic added
Time-based, animation-driven process
Temporary bonus system introduced
Weapon type filtering (slash / pierce / blunt / staff)
Starter and wooden weapons excluded
Elemental staff-only blessing system
Forge and sharpening effect system redesigned
Custom VFX/SFX per station
Animation fix (no sitting at the end)
Process interruption handling (movement / cancel)
Debug system added (config toggle)
Jotunn Config Sync integration
Server-authoritative configuration
AudioSource warning fix (no more log spam)
Stability improvements and refactor