Residual Remnants

What, you ate the bone too?

This is a small mod that allows you to specify whether consumable items drop something into the player's inventory when consumed.

Why would I use this?

  • Want to make food like meat give the player a bone when eaten? Now you can.
  • Want to make meads and potions drop an empty bottle when used? Now you can. Empty bottle not included - but the Herbalist mod has one!

Example Configuration

All configuration can be found in maxfoxgaming.residualremnants.yml. On load, an example YML will be generated that you can modify and change to your needs.

- RemnantPrefabName: BoneFragments
  Enabled: false
  Amount: 1
  Probability: 1
  ConsumablePrefabs:
  - CookedMeat
  - CookedDeerMeat
  - NeckTailGrilled

The following configuration options are available:

  • RemnantPrefabName: The item that drops when an item is consumed.
  • Enabled: If false, turns off this drop from the config.
  • Amount: The number of the remnant to drop.
  • Probability: A number between 0 and 1. Determines how likely the item is to drop. A value of 0.5 will drop the item 50% of the time.
  • ConsumablePrefabs: A list of item prefabs that will drop this remnant.

Contact Me (Bug Reports & Suggestions)

If you have any suggestions, or experience bugs / problems using this mod please get in touch with me on my Discord.

Changelog

Changelog 1.0.0

  • Initial Release

Installation

Move the 'plugins' folder from the archive to your BepInEx folder.

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