

You've tamed them, fed them, bred them and love them. They love you too, but they're always looking for attention and getting in the way. And you have to pet each of them to get them to do what you want.
What you need is a little obedience training. With WolfPack, one keystroke will get all your tame wolves, and other tame creatures to follow or stay at the same time.
DetectionRange: The maximum distance from a player that creatures will be affected by a Follow or Stay command. Default value is 50. Can be set from 1 to 150.@
TrainableCreatures: a comma delimited list of creature names that will respond to Follow and Stay. Only tamed creatures will be affected. Default value is "wolf". NOTE: Values can be a creature, display, or prefab name.@
Example 1: [ wolf,boar,lox ] Calls either wolves, boars, or loxes (loxen?), depending on which was the current selection (see CharacterSelectionKey below).
Example 2: [ Human*,*dwarf,*spider* ] You can add an asterisk (*) as the first and/or last character in a partial creature name to include all creatures who's name begins with, ends with or contains the partial text.
Example 3: [ * ] Calls all tamed creatures.
MaxTames: Maximum number of tame creatures that can be summoned at one time. Min 1; Max 50.@
RestrictPetting: If enabled, prevents petting other player's tames from re-setting to Stay.@
PackBehaviorShortcut: The keystroke to toggle between Follow and Stay for the currently selected creature. If you set UseTwoKeys to True (see below), this key will only issue the Follow command. Default is LeftAlt+T
TamesAttackShortcut: The keystroke to command tames to attack a target being hovered over.
TamesAttackRange: The maximum distance at which enemies can be targeted by hovering and tames will attack. Set to 0 to disable targeting.@
UseTwoKeys: If set to True will use a separate keystroke for the Stay command as configured in AlternateStayShortcut (see below). Default is False
AlternateStayShortcut: The keystroke to call creatures to Stay. Only used if UseTwoKeys (above) is set to True. Default is LeftAlt+Y
CreatureSelectorShortcut: The keystroke to rotate through the list of TrainableCreatures (above). Pressing this key repeatedly will cycle through the configured list. If UseMouseWheel (see below) is set to True, holding this key down while spinning the mouse wheel will cycle through the configured list. The current selected creature will appear in the message area in the center of the screen (or top left under the hot bar as configured by Notifications below). Default is LeftAlt+U
MinimumCreatureLevel: The 'lowest' level of creature (in 'stars') affected by Follow and Stay. Default is 0. Can be set from 0 to 2. Affects all creatures.
UseMouseWheel: If set to True, the mouse wheel is used to cycle through the TrainableCreatures list to set the current creature. Hold down the CreatureSelectorShortcut key while spinning the mouse wheel. If you don't have a mouse with a wheel or use another input device that makes this difficult, set to False. Default is True
Notifications: The location of the creature selector message. Default is "Center" in the middle of the screen. You can also set this value to TopLeft under the hot bar, however the center text has a much quicker response.
StrictObedience: Sets the amount of 'wandering' when creatures are 'stayed'. If set to 0, creatures will obediently remain in one place. Default is 10. Can be set from 0 to 20. Affects all creatures.
FollowRadius: The radius in which following creatures will randomly distribute around the player to prevent 'bunching'. Default is 10. Can be set from 3 to 30.
UseSound: If set to True, will use the sound configured in PackCallSound (below) whenever creatures are called to follow.
PackCallSound: The audio clip played when creatures are called to Follow. Default is Whistle.wav. WolfPack is distributed with three audio clips; Whistle.wav, Horn1.wav, and Horn2.wav.
Whistle is a sharp finger whistle, Horn1 is a traditional hunting horn, and Horn2 is a deeper battle horn. These clips are located in the same folder as WolfPack.dll (...\BepInEx\plugins\Neobotics-WolfPack)
NOTE: You can put your own audio clips in this folder, and set PackCallSound to your file name. Be advised, however, this is 'at your own risk'. WolfPack has only been tested with the three included files, which are 16-bit uncompressed PCM .wav files sampled at 44100. WolfPack will attempt to load .wav, .mp3 and .wma files.
If you add your own clips, all players in multiplayer must have the same clip installed locally if they want to hear the calls of their fellow players. WolfPack will play the clip configured by each player, as long as it has that clip present locally in the mod folder.
MouseWheelLatency: Controls the mouse wheel spin behavior so 'big' spins don't 'overshoot' the next creature in the configured list. The default is 3, which should be sufficient for most users. Increase this value if the wheel spin is too sensitive and you find yourself 'skipping' over creatures in the list. Decrease this value if you find the wheel's response is too 'sluggish'. Can be set from 0 to 10.
LogCreatureNames: If set to True, will log all 'found' creatures called with Follow and Stay. This may be useful to identify the creature name when configuring the TrainableCreatures list.
LogLevel: Controls the level of information contained in the log. Default is 3 (Info)
DisableNameFiltering: TEMPORARY fix for [PlatformUserID "" failed to parse!] spammed error in current Valheim release. CAVEAT bypasses content filtering for creature names.
You can find all Neobotics released mods on:
Your comments and feedback are always welcome. Post on NexusMods or Discord: https://tinyurl.com/NeoboticsOnDiscord