💀 Fatal Fall
Server-authoritative damage overhaul for Valheim that ever so slighlty makes 'near-lethal' more survivable. Introduces the "Borderline-Save" & "Bleed" mechanics that can spare you from near-lethal hits once per cooldown - then applies consequences so mistakes still matter.
CORE
- Borderline Save for near-lethal damage
- Works on falls and optionally all damage sources
- Leaves you barely alive instead of instantly dead
- Anti-cheese cooldown prevents chaining
- Fully server-authoritative and multiplayer safe
- Dedicated-server compatible
CORE
- Borderline Save
- Triggers on near-lethal hits
- Configurable save window, leave-HP, and overkill cutoff
- Bleeding consequence
- Applies a Bleeding StatusEffect after a save
- Configurable duration, DPS, and minimum HP floor
- Optional skip if Staff of Protection bubble is active
- Optional extras
- Popup messages (fall vs non-fall pools)
- Heartbeat sound on save
- Debug logging
- Optional Uncapped Landing Damage for extreme falls
CONFIGS
Config file:
BepInEx/config/Pix.FatalFall.cfg
- Enable / disable features
- Borderline save tuning
- Bleeding duration and damage
- Cooldown length
- Popup messages and sound
- Uncapped landing damage tuning
If upgrading from older versions and behavior seems off, delete the config to regenerate defaults.
SERVERS
- Damage logic enforced server-side via
Character.RPC_Damage
- Borderline Save, Bleeding, and cooldowns are authoritative
- Uncapped landing damage is gated to confirmed fall events
- Clients cannot spoof saves or bypass cooldowns
REQUIREMENTS
CHANGELOG
v0.5.2
- Stability & futureproofing
v0.5.10
- Fixed false Borderline/Bleed procs while Staff of Protection bubble is active
v0.5.0
- Borderline applies to all near-lethal damage (default on)
- Added cooldown (anti-cheese)
- Added Bleeding consequence
- Optional Uncapped Landing Damage mode
v0.4.x
- Stability, multiplayer, and SE registration fixes
Author PIX
