π Marriage
A vanilla friendly household + proximity buff system for Valheim that rewards loyalty, surviving and playing together.
Marriage lets players form Households (family-style groups) that gain shared bonuses when nearby and build long-term bonds over time β while feeling the loss when one of their own dies.
I have many ideas for further expansions, this is a very early release.
β¨ Features
- Voluntary Households (marriage-style grouping)
- Family proximity buff when household members are nearby
- Tiered bonuses that scale with shared survival time
- Mourning debuff when a household member dies
- Fully server-authoritative and multiplayer safe
- Dedicated-server compatible
π Commands
/marry <player>
/ido
/idont
/divorce
βοΈ Configurable
- Proximity range
- Tier pacing and scaling
- Buffed stats (move, damage, regen, eitr)
- Mourning duration and penalties
- Carry weight penalty
- VFX and announcements
π‘οΈ Server Notes
- All logic is server-side
- Bond time persists across restarts
- Proximity uses ZDO positions (dedicated-server safe)
- Clients cannot spoof buffs or tiers
Data stored at: 'BepInEx/config/pix.marriage.households.txt'
π¦ Requirements
π Changelog
v0.2.3
If you find bugs or want to help playtest new mods, use the Discord link on the Thunderstore page.