Marriage
A vanilla-friendly household and proximity buff system for Valheim that rewards loyalty, survival & playing together.
Marriage lets players form Households (family-style groups) that gain shared bonuses when nearby, build long-term bonds over time, and feel the loss when one of their own dies.
CORE
- Voluntary Households (marriage-style grouping)
- Family proximity buff when household members are nearby
- Tier'd bonuses that scale with shared survival time
- Mourning debuff when a household member dies
- Fully server-authoritative and multiplayer safe
- Dedicated-server compatible
COMMANDS
/marry <player>
/ido
/idont
/divorce
CONFIGS
- Proximity range
- Tier pacing and scaling
- Buffed stats (movement, damage, regeneration, eitr)
- Mourning duration and penalties
- Carry weight penalty
- Visual effects and announcements
SERVERS
- All logic is server-side
- Bond time persists across restarts
- Proximity checks use ZDO positions (dedicated-server safe)
- Clients cannot spoof buffs or tiers
Data is stored at:
BepInEx/config/pix.marriage.households.txt
REQUIREMENTS
CHANGELOG
v0.2.6
- Fixed-attempt for respawn soft-lock caused by Family proximity
- Family buff now activates immediately on marriage
- Mourning debuff fixed
- Household effects persist correctly across reconnects
v0.2.3–5
- Initial public release
- Adjusted tier system
Author PIX
