

|
Haldor Bounties adds a fourth Bounties tab to HaldorOverhaul's trader UI (Buy/Sell/Bank/Bounties). Each in-game day, the board rotates to a new set of contracts. Completed bounties reset on day change, while active bounties stay active until you finish or abandon them. A live timer in the bounty UI shows exactly when the next reset happens. The board rolls 4 bounties per day: 2 Kill, 1 Miniboss, 1 Raid. 180 default bounty definitions span Meadows through Mistlands. Bounties are biome-gated so contract difficulty follows world progression and avoids late-game bounty pressure early on. The core gameplay loop: accept a bounty from Haldor, complete the objective in the world, return to Haldor and choose 1 of 4 reward options, repeat after the daily reset. |
Easy - Kill ContractsBasic creature hunts like killing Deer, Boars, Greydwarves, Draugr, Wolves, Seekers, etc. These are the bread-and-butter progression contracts. Medium - Miniboss HuntsA named bounty NPC spawns in the wild with a map marker. These NPCs are built from the player prefab and fight like hostile humanoid players (melee, 2H, bows/crossbows, armor sets, aggressive AI). Hard - Raid ContractsA raider warband spawns as a group around a campfire. They sit idle until a player approaches, then stand up and attack. You must clear all required raiders for completion. Raids use the same bounty NPC system, tuned for group combat. |
|
Bounties are biome-tiered and boss-gated, so contract difficulty follows world progression.
|
|
When a bounty is ready, you choose one reward option:
Reward tier is derived from the bounty biome gate, with type multipliers:
Item rewards are delivered to inventory (or dropped nearby if inventory is full). |
|
Left panel sections:
Right panel shows details, progress, tier, objective, reward choices, and Accept/Abandon/Claim state. |
|
|
|
1. Install BepInEx for Valheim |
|
|
Built on BepInEx and Harmony
|
Forged for the Valheim community. Skol, Vikings.