

| Version | Description |
|---|---|
| 1.4.4 | Added an active summon counter. Added a combat icon for each summon. Fixed translation tokens for RD_inv_staff_mistlands. Adjusted the Rigidbody mass of all summons. Fixed bugs. |
| 1.4.3 | Fixed bugs. |
| 1.4.2 | Fixed bugs. |
| 1.4.1 | Fixed bugs. |
| 1.4.0 | Fixed Grimoire III configuration binds. Changed summon health cost calculation to use a percentage of the player's maximum health instead of current health. Added a summon block when the player does not have enough available health to pay the summon cost. Added several minor adjustments and improvements. |
| 1.3.9 | Added a new debuff system: each active summon reduces the player's health regeneration. Added a new totem upgrade system: totem upgrades increase the lifetime of the corresponding summon. Added new summon configuration entries for base health, health increase percentage per star, Blood Magic progression, health cost, and Eitr cost. Added a new menu visual system: when a totem is equipped, its corresponding summon appears beside the character. Added two new summons: Fallen Valkyrie and Memorial Mage. Added three new books that increase the maximum number of summons, with increased summon costs and reduced player base health. Added configurable summon voice frequency and chance settings. Changed all food recipes to produce 5 items per craft. Improved summon lifetime handling. Summons now die when the player dies. Armed summons can now spawn with sword or mace variations. Improved summon, totem, and staff models. Improved several shaders. Optimized several systems. A new configuration file MUST be generated. |
| 1.3.8 | Fixed changelog. |
| 1.3.7 | Adjusted durability values. |
| 1.3.6 | Fixed the hamburger translation token. |
| 1.3.5 | Added translation tokens. |
| 1.3.4 | Added Localization Manager. Adjusted several shaders. Fixed swimming behavior for certain summons. Increased staff projectile speed. Rebalanced summon damage. Rebalanced armor values. Removed coal from workbench recipes. |
| 1.3.3 | Added minor compatibility adjustments for dedicated slots. |
| 1.3.2 | Fixed localization issues. Adjusted some recipes. |
| 1.3.1 | Added translations for set effect tooltips. Adjusted crafting station extension descriptions. Made the Specter summon float over water. DELETE YOUR OLD CFG TO GENERATE A NEW ONE! |
| 1.3.0 | Fixed staff projectiles not appearing for other players. |
| 1.2.9 | Added the Specter summon, obtained in the Black Forest. |
| 1.2.8 | Refactored the Tome slot to use explicit API methods and added a compatible prefab whitelist. |
| 1.2.7 | Improved visual and sound effects when summoning creatures. Added visual and sound effects when unsummoning creatures. Fixed a minor visual issue on the Vile summon. |
| 1.2.6 | Added a new totem to summon Vile, the zombie bear. Updated the summon lifetime counter to a global system, preventing summons from freezing when leaving the scene. Added an option to disable summon affixes when Creature Level and Loot Control is installed. Standardized several inconsistent prefab names; you will most likely need to obtain them again. |
| 1.2.5 | Renamed the custom slot to Tome for compatibility with the AzuExtendedPlayerInventory API and other mods, as requested by Azumatt. Requires deleting the existing CFG file to generate a new one. |
| 1.2.4 | Fixed staff effects in Ashlands. |
| 1.2.3 | Fixed config sync. |
| 1.2.2 | Fixed summoned mob name translations. Works at runtime for newly summoned creatures. |
| 1.2.1 | Added localized idle voice sounds for summoned creatures starting from the Black Forest biome. Added an option to disable the idle voice system and use vanilla audio. Made idle voice settings client-side, allowing local player customization. The existing CFG file must be removed to generate a new one with the updated options. |
| 1.2.0 | Improved performance and stability. Reduced micro-stutters when multiple summons are active. Added localized idle voice sounds for summoned creatures. Initially applied to three summons with PT-BR voice lines; support for all summons will be expanded later. Added configurable language selection via CFG. Thanks to @rich4rd7897 for reporting the issue and helping with testing. Summon name translation issues are still being investigated. |
| 1.1.9 | Changed the Grimoire slot integration from a hard dependency to a soft dependency. The mod now runs without AzuExtendedPlayerInventory installed, disabling only the extra slot when unavailable. |
| 1.1.8 | Reduced base health of all summons by 50%. Added an exclusive Grimoire slot, requiring AzuExtendedPlayerInventory. Added three Grimoires: Draugrbók, Morthbók, and Eldrún. |
| 1.1.7 | Added six Eitr-focused foods. |
| 1.1.6 | Added an extra workstation extension for the Necromancy Table. Added an extra workstation extension for the Advanced Necromancy Table. Fixed required workstation levels for item upgrades. |
| 1.1.5 | Fixed the Decrepit Helmet to work correctly with the new workbench. |
| 1.1.4 | Adjusted the Necromancy Table to cap upgrades at level 4. Added the Advanced Necromancy Table, available in the Plains and upgradeable up to level 3. |
| 1.1.3 | Added Blood Magic gate configuration entries. Updated the README. |
| 1.1.2 | Added owner-only unsummon interaction via [E] on summoned creatures and removed vanilla interaction hovers. Added Blood Magic gating that blocks summons below the required level and displays a centered message showing current and required levels. |
| 1.1.1 | Fixed an issue where the summon lifetime timer could freeze, especially when other mods modified HUD elements, hovers, or nameplates. |
| 1.1.0 | Added a lifetime system for summoned creatures. Each summon now displays a visual indicator of remaining time. Lifetime values are fully configurable via CFG. |
| 1.0.9 | Adjusted the Mountain summoning water VFX. Reduced creature aggro range from 50m to 30m. |
| 1.0.8 | Adjusted the Mistlands summoning attack VFX. |
| 1.0.7 | Reverted to the previous stable version. |
| 1.0.6 | Improved performance and stability. Optimized server synchronization. Reduced frame stutters. |
| 1.0.5 | Added ownership registration for summoned creatures. Added configuration options for summoning costs. Removed hover interaction conflicts. Important: requires deleting the existing config.cfg to generate the new configuration structure. |
| 1.0.4 | Fixed the Swamp set effect. Reduced the required equipped items from four to three. Removed interaction with Summoners. Added a new creature registry system for damage and summon block adjustments via configuration. Updated compatibility for Valheim patch 0.221.4. |
| 1.0.3 | Adjusted Swamp and Mountain totem summoning animations to rise from the ground. |
| 1.0.2 | Adjusted manifest. |
| 1.0.1 | Added minor adjustments and fixes. |
| 1.0.0 | Initial release. |