using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using HarmonyLib;
using ItemManager;
using JetBrains.Annotations;
using LocalizationManager;
using Microsoft.CodeAnalysis;
using PieceManager;
using ServerSync;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Core.ObjectPool;
using YamlDotNet.Core.Tokens;
using YamlDotNet.Helpers;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.BufferedDeserialization;
using YamlDotNet.Serialization.BufferedDeserialization.TypeDiscriminators;
using YamlDotNet.Serialization.Callbacks;
using YamlDotNet.Serialization.Converters;
using YamlDotNet.Serialization.EventEmitters;
using YamlDotNet.Serialization.NamingConventions;
using YamlDotNet.Serialization.NodeDeserializers;
using YamlDotNet.Serialization.NodeTypeResolvers;
using YamlDotNet.Serialization.ObjectFactories;
using YamlDotNet.Serialization.ObjectGraphTraversalStrategies;
using YamlDotNet.Serialization.ObjectGraphVisitors;
using YamlDotNet.Serialization.Schemas;
using YamlDotNet.Serialization.TypeInspectors;
using YamlDotNet.Serialization.TypeResolvers;
using YamlDotNet.Serialization.Utilities;
using YamlDotNet.Serialization.ValueDeserializers;
[assembly: Guid("E74EB49A-461D-48EA-85BC-F462D60C98C4")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyProduct("Vikings_Warrior")]
[assembly: AssemblyCompany("Radamanto")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyTitle("Vikings_Warrior")]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: CompilationRelaxations(8)]
[assembly: AssemblyFileVersion("1.0.6")]
[assembly: AssemblyConfiguration("")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.6.0")]
[module: <bde5e199-07c1-48d4-b12b-17c19bca68c2>RefSafetyRules(11)]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[<0689973e-4c4f-4a32-8a4a-b200b554d125>Embedded]
internal sealed class <0689973e-4c4f-4a32-8a4a-b200b554d125>EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[<0689973e-4c4f-4a32-8a4a-b200b554d125>Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class <e99fb947-0a83-4449-91e2-a9027af7248c>NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public <e99fb947-0a83-4449-91e2-a9027af7248c>NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public <e99fb947-0a83-4449-91e2-a9027af7248c>NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[<0689973e-4c4f-4a32-8a4a-b200b554d125>Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class <f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContextAttribute : Attribute
{
public readonly byte Flag;
public <f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[<0689973e-4c4f-4a32-8a4a-b200b554d125>Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class <bde5e199-07c1-48d4-b12b-17c19bca68c2>RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public <bde5e199-07c1-48d4-b12b-17c19bca68c2>RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Vikings_Warrior
{
internal static class Registrations_Armors
{
public static void RegisterArmors()
{
Item item = new Item("rd_warrior", "RD_war_chest_meadows");
item.Crafting.Add(ItemManager.CraftingTable.Workbench, 2);
item.RequiredItems.Add("DeerHide", 6);
item.RequiredUpgradeItems.Add("DeerHide", 6);
item.RequiredUpgradeItems.Add("BoneFragments", 5);
MaterialReplacer.RegisterGameObjectForShaderSwap(item.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
Item item2 = new Item("rd_warrior", "RD_war_helmet_meadows");
item2.Crafting.Add(ItemManager.CraftingTable.Workbench, 2);
item2.RequiredItems.Add("DeerHide", 6);
item2.RequiredUpgradeItems.Add("DeerHide", 6);
item2.RequiredUpgradeItems.Add("BoneFragments", 5);
MaterialReplacer.RegisterGameObjectForShaderSwap(item2.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
Item item3 = new Item("rd_warrior", "RD_war_legs_meadows");
item3.Crafting.Add(ItemManager.CraftingTable.Workbench, 2);
item3.RequiredItems.Add("DeerHide", 6);
item3.RequiredUpgradeItems.Add("DeerHide", 6);
item3.RequiredUpgradeItems.Add("BoneFragments", 5);
MaterialReplacer.RegisterGameObjectForShaderSwap(item3.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
Item item4 = new Item("rd_warrior", "RD_war_chest_bforest");
item4.Crafting.Add(ItemManager.CraftingTable.Forge, 1);
item4.RequiredItems.Add("Bronze", 5);
item4.RequiredItems.Add("DeerHide", 10);
item4.RequiredUpgradeItems.Add("Bronze", 3);
MaterialReplacer.RegisterGameObjectForShaderSwap(item4.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
Item item5 = new Item("rd_warrior", "RD_war_legs_bforest");
item5.Crafting.Add(ItemManager.CraftingTable.Forge, 1);
item5.RequiredItems.Add("Bronze", 5);
item5.RequiredItems.Add("DeerHide", 10);
item5.RequiredUpgradeItems.Add("Bronze", 3);
MaterialReplacer.RegisterGameObjectForShaderSwap(item5.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
Item item6 = new Item("rd_warrior", "RD_war_helmet_bforest");
item6.Crafting.Add(ItemManager.CraftingTable.Forge, 1);
item6.RequiredItems.Add("Bronze", 5);
item6.RequiredItems.Add("DeerHide", 10);
item6.RequiredUpgradeItems.Add("Bronze", 3);
MaterialReplacer.RegisterGameObjectForShaderSwap(item6.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
Item item7 = new Item("rd_warrior", "RD_war_helmet_swamp");
item7.Crafting.Add(ItemManager.CraftingTable.Forge, 2);
item7.RequiredItems.Add("Iron", 20);
item7.RequiredItems.Add("DeerHide", 10);
item7.RequiredUpgradeItems.Add("Iron", 6);
MaterialReplacer.RegisterGameObjectForShaderSwap(item7.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
Item item8 = new Item("rd_warrior", "RD_war_chest_swamp");
item8.Crafting.Add(ItemManager.CraftingTable.Forge, 2);
item8.RequiredItems.Add("Iron", 20);
item8.RequiredItems.Add("DeerHide", 10);
item8.RequiredUpgradeItems.Add("Iron", 6);
MaterialReplacer.RegisterGameObjectForShaderSwap(item8.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
Item item9 = new Item("rd_warrior", "RD_war_legs_swamp");
item9.Crafting.Add(ItemManager.CraftingTable.Forge, 2);
item9.RequiredItems.Add("Iron", 20);
item9.RequiredItems.Add("DeerHide", 10);
item9.RequiredUpgradeItems.Add("Iron", 6);
MaterialReplacer.RegisterGameObjectForShaderSwap(item9.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
Item item10 = new Item("rd_warrior", "RD_war_chest_mountain");
item10.Crafting.Add(ItemManager.CraftingTable.Forge, 2);
item10.RequiredItems.Add("Silver", 20);
item10.RequiredItems.Add("WolfPelt", 10);
item10.RequiredItems.Add("Chain", 1);
item10.RequiredUpgradeItems.Add("Silver", 6);
item10.RequiredUpgradeItems.Add("WolfPelt", 4);
MaterialReplacer.RegisterGameObjectForShaderSwap(item10.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
Item item11 = new Item("rd_warrior", "RD_war_helmet_mountain");
item11.Crafting.Add(ItemManager.CraftingTable.Forge, 2);
item11.RequiredItems.Add("Silver", 20);
item11.RequiredItems.Add("WolfPelt", 10);
item11.RequiredItems.Add("TrophyHatchling", 4);
item11.RequiredUpgradeItems.Add("Silver", 6);
item11.RequiredUpgradeItems.Add("WolfPelt", 4);
MaterialReplacer.RegisterGameObjectForShaderSwap(item11.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
Item item12 = new Item("rd_warrior", "RD_war_legs_mountain");
item12.Crafting.Add(ItemManager.CraftingTable.Forge, 2);
item12.RequiredItems.Add("Silver", 20);
item12.RequiredItems.Add("WolfPelt", 10);
item12.RequiredItems.Add("WolfFang", 4);
item12.RequiredUpgradeItems.Add("Silver", 6);
item12.RequiredUpgradeItems.Add("WolfPelt", 4);
item12.RequiredUpgradeItems.Add("WolfFang", 1);
MaterialReplacer.RegisterGameObjectForShaderSwap(item12.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
Item item13 = new Item("rd_warrior", "RD_war_chest_plains");
item13.Crafting.Add(ItemManager.CraftingTable.Forge, 2);
item13.RequiredItems.Add("Iron", 20);
item13.RequiredItems.Add("BlackMetal", 10);
item13.RequiredItems.Add("LinenThread", 20);
item13.RequiredUpgradeItems.Add("Iron", 4);
item13.RequiredUpgradeItems.Add("BlackMetal", 4);
item13.RequiredUpgradeItems.Add("LinenThread", 10);
MaterialReplacer.RegisterGameObjectForShaderSwap(item13.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
Item item14 = new Item("rd_warrior", "RD_war_helmet_plains");
item14.Crafting.Add(ItemManager.CraftingTable.Forge, 2);
item14.RequiredItems.Add("Iron", 10);
item14.RequiredItems.Add("BlackMetal", 5);
item14.RequiredItems.Add("LinenThread", 15);
item14.RequiredUpgradeItems.Add("Iron", 4);
item14.RequiredUpgradeItems.Add("BlackMetal", 4);
item14.RequiredUpgradeItems.Add("LinenThread", 10);
MaterialReplacer.RegisterGameObjectForShaderSwap(item14.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
Item item15 = new Item("rd_warrior", "RD_war_legs_plains");
item15.Crafting.Add(ItemManager.CraftingTable.Forge, 2);
item15.RequiredItems.Add("Iron", 20);
item15.RequiredItems.Add("BlackMetal", 10);
item15.RequiredItems.Add("LinenThread", 20);
item15.RequiredUpgradeItems.Add("Iron", 4);
item15.RequiredUpgradeItems.Add("BlackMetal", 4);
item15.RequiredUpgradeItems.Add("LinenThread", 10);
MaterialReplacer.RegisterGameObjectForShaderSwap(item15.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
Item item16 = new Item("rd_warrior", "RD_war_chest_mistlands");
item16.Crafting.Add(ItemManager.CraftingTable.BlackForge, 1);
item16.RequiredItems.Add("Carapace", 20);
item16.RequiredItems.Add("ScaleHide", 4);
item16.RequiredItems.Add("Iron", 5);
item16.RequiredItems.Add("Eitr", 5);
item16.RequiredUpgradeItems.Add("Carapace", 10);
item16.RequiredUpgradeItems.Add("ScaleHide", 2);
item16.RequiredUpgradeItems.Add("Eitr", 2);
MaterialReplacer.RegisterGameObjectForShaderSwap(item16.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
Item item17 = new Item("rd_warrior", "RD_war_helmet_mistlands");
item17.Crafting.Add(ItemManager.CraftingTable.BlackForge, 1);
item17.RequiredItems.Add("Carapace", 16);
item17.RequiredItems.Add("ScaleHide", 4);
item17.RequiredItems.Add("Mandible", 2);
item17.RequiredItems.Add("Eitr", 4);
item17.RequiredUpgradeItems.Add("Carapace", 8);
item17.RequiredUpgradeItems.Add("ScaleHide", 2);
item17.RequiredUpgradeItems.Add("Eitr", 2);
MaterialReplacer.RegisterGameObjectForShaderSwap(item17.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
Item item18 = new Item("rd_warrior", "RD_war_legs_mistlands");
item18.Crafting.Add(ItemManager.CraftingTable.BlackForge, 1);
item18.RequiredItems.Add("Carapace", 20);
item18.RequiredItems.Add("ScaleHide", 4);
item18.RequiredItems.Add("Iron", 5);
item18.RequiredItems.Add("Eitr", 5);
item18.RequiredUpgradeItems.Add("Carapace", 10);
item18.RequiredUpgradeItems.Add("ScaleHide", 2);
item18.RequiredUpgradeItems.Add("Eitr", 2);
MaterialReplacer.RegisterGameObjectForShaderSwap(item18.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
Item item19 = new Item("rd_warrior", "RD_war_chest_ashlands");
item19.Crafting.Add(ItemManager.CraftingTable.BlackForge, 3);
item19.RequiredItems.Add("FlametalNew", 20);
item19.RequiredItems.Add("AskHide", 4);
item19.RequiredItems.Add("CharredBone", 5);
item19.RequiredItems.Add("MorgenHeart", 1);
item19.RequiredUpgradeItems.Add("FlametalNew", 10);
item19.RequiredUpgradeItems.Add("AskHide", 2);
MaterialReplacer.RegisterGameObjectForShaderSwap(item19.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
Item item20 = new Item("rd_warrior", "RD_war_helmet_ashlands");
item20.Crafting.Add(ItemManager.CraftingTable.BlackForge, 3);
item20.RequiredItems.Add("FlametalNew", 16);
item20.RequiredItems.Add("AskHide", 4);
item20.RequiredItems.Add("CharredBone", 2);
item20.RequiredItems.Add("Eitr", 4);
item20.RequiredUpgradeItems.Add("FlametalNew", 8);
item20.RequiredUpgradeItems.Add("AskHide", 2);
item20.RequiredUpgradeItems.Add("Eitr", 2);
MaterialReplacer.RegisterGameObjectForShaderSwap(item20.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
Item item21 = new Item("rd_warrior", "RD_war_legs_ashlands");
item21.Crafting.Add(ItemManager.CraftingTable.BlackForge, 3);
item21.RequiredItems.Add("FlametalNew", 20);
item21.RequiredItems.Add("AskHide", 4);
item21.RequiredItems.Add("CharredBone", 5);
item21.RequiredUpgradeItems.Add("FlametalNew", 10);
item21.RequiredUpgradeItems.Add("AskHide", 2);
MaterialReplacer.RegisterGameObjectForShaderSwap(item21.Prefab, MaterialReplacer.ShaderType.UseUnityShader);
}
}
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
[<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(1)]
internal static class WarriorArmorBlockRegistry
{
internal static readonly HashSet<string> BlockedPrefabs = new HashSet<string>
{
"HelmetLeather", "ArmorLeatherChest", "ArmorLeatherLegs", "HelmetBronze", "ArmorBronzeChest", "ArmorBronzeLegs", "ArmorIronChest", "ArmorIronLegs", "HelmetIron", "ArmorWolfChest",
"ArmorWolfLegs", "HelmetDrake", "HelmetPadded", "ArmorPaddedGreaves", "ArmorPaddedCuirass", "ArmorCarapaceChest", "ArmorCarapaceLegs", "HelmetCarapace", "ArmorFlametalChest", "ArmorFlametalLegs",
"HelmetFlametal"
};
internal static bool IsBlocked(string prefab)
{
return BlockedPrefabs.Contains(prefab);
}
}
[HarmonyPatch(typeof(Player), "GetAvailableRecipes")]
internal static class WarriorArmorBlocks_Player_GetAvailableRecipes_Patch
{
[<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(1)]
private static void Postfix(ref List<Recipe> available)
{
if (!Vikings_WarriorPlugin.CE_BlockConfiguredArmors.Value || available == null || available.Count == 0)
{
return;
}
available.RemoveAll([<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(1)] (Recipe recipe) =>
{
if ((Object)(object)recipe?.m_item == (Object)null)
{
return false;
}
string name = ((Object)((Component)recipe.m_item).gameObject).name;
return WarriorArmorBlockRegistry.IsBlocked(name);
});
}
}
[HarmonyPatch(typeof(ObjectDB), "Awake")]
internal static class WarriorArmorBlocks_ObjectDB_Awake_Patch
{
[<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(1)]
private static void Postfix(ObjectDB __instance)
{
if (!Vikings_WarriorPlugin.CE_BlockConfiguredArmors.Value || __instance.m_recipes == null)
{
return;
}
foreach (Recipe recipe in __instance.m_recipes)
{
if (!((Object)(object)recipe?.m_item == (Object)null))
{
string name = ((Object)((Component)recipe.m_item).gameObject).name;
if (WarriorArmorBlockRegistry.IsBlocked(name))
{
recipe.m_enabled = false;
}
}
}
}
}
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
[<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(1)]
[BepInPlugin("radamanto.Vikings_Warrior", "Vikings_Warrior", "1.0.6")]
public class Vikings_WarriorPlugin : BaseUnityPlugin
{
[<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(0)]
private class ConfigurationManagerAttributes
{
public bool? Browsable = false;
}
[CompilerGenerated]
private sealed class <ReloadConfigAfterQuietPeriod>d__22 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
private object <>2__current;
public float quietSeconds;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
public Vikings_WarriorPlugin <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
[return: <e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
[return: <e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <ReloadConfigAfterQuietPeriod>d__22(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
break;
case 1:
<>1__state = -1;
break;
}
if ((DateTime.UtcNow - <>4__this._lastCfgWriteUtc).TotalSeconds < (double)quietSeconds)
{
<>2__current = null;
<>1__state = 1;
return true;
}
try
{
if (<>4__this._configWatcher == null || !<>4__this._watcherReady)
{
return false;
}
<>4__this._configWatcher.EnableRaisingEvents = false;
if ((Object)(object)ZNet.instance != (Object)null && ZNet.instance.IsServer())
{
((BaseUnityPlugin)<>4__this).Config.Reload();
<>4__this._ignoreEventsUntilUtc = DateTime.UtcNow.AddSeconds(1.0);
((BaseUnityPlugin)<>4__this).Config.Save();
}
}
catch
{
}
finally
{
if (<>4__this._configWatcher != null)
{
<>4__this._configWatcher.EnableRaisingEvents = true;
}
<>4__this._reloadScheduled = false;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
internal const string ModName = "Vikings_Warrior";
internal const string ModVersion = "1.0.6";
internal const string Author = "radamanto";
private const string ModGUID = "radamanto.Vikings_Warrior";
private readonly Harmony _harmony = new Harmony("radamanto.Vikings_Warrior");
private static bool _bootstrapped;
internal static ConfigEntry<bool> CE_BlockConfiguredArmors;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(2)]
internal static ConfigSync ConfigSync;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(2)]
private static ConfigEntry<bool> _serverConfigLocked;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(2)]
private FileSystemWatcher _configWatcher;
private DateTime _lastCfgWriteUtc = DateTime.MinValue;
private bool _reloadScheduled;
private bool _watcherReady;
private DateTime _ignoreEventsUntilUtc = DateTime.MinValue;
private void Awake()
{
Localizer.Load();
if (!_bootstrapped)
{
_bootstrapped = true;
SetupServerSyncAndWatcher();
SetupArmorBlockBinds();
Registrations_Armors.RegisterArmors();
_harmony.PatchAll();
}
}
private void OnDestroy()
{
_configWatcher?.Dispose();
_configWatcher = null;
}
private void SetupArmorBlockBinds()
{
CE_BlockConfiguredArmors = config("02 - Armor Blocks", "BlockArmors", value: true, "If true, the equivalent armor pieces (vanilla) will not appear in crafting stations and cannot be crafted.");
}
public void SetupServerSyncAndWatcher()
{
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Expected O, but got Unknown
bool flag = false;
try
{
((BaseUnityPlugin)this).Config.SaveOnConfigSet = false;
ConfigSync = new ConfigSync(((BaseUnityPlugin)this).Info.Metadata.GUID)
{
DisplayName = ((BaseUnityPlugin)this).Info.Metadata.Name,
CurrentVersion = ((BaseUnityPlugin)this).Info.Metadata.Version.ToString(),
MinimumRequiredVersion = ((BaseUnityPlugin)this).Info.Metadata.Version.ToString()
};
_serverConfigLocked = ((BaseUnityPlugin)this).Config.Bind<bool>("01 - General", "LockConfiguration", true, new ConfigDescription("If true, the server locks synchronized configs.", (AcceptableValueBase)null, new object[1]
{
new ConfigurationManagerAttributes
{
Browsable = false
}
}));
ConfigSync.AddLockingConfigEntry<bool>(_serverConfigLocked);
SetupConfigWatcher();
flag = true;
}
catch
{
}
finally
{
((BaseUnityPlugin)this).Config.SaveOnConfigSet = true;
if (flag && (Object)(object)ZNet.instance != (Object)null && ZNet.instance.IsServer())
{
((BaseUnityPlugin)this).Config.Save();
}
}
}
private ConfigEntry<T> config<[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(2)] T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true)
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags);
ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val);
try
{
SyncedConfigEntry<T> syncedConfigEntry = ConfigSync?.AddConfigEntry<T>(val2);
if (syncedConfigEntry != null)
{
syncedConfigEntry.SynchronizedConfig = synchronizedSetting;
}
}
catch
{
}
return val2;
}
private ConfigEntry<T> config<[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(2)] T>(string group, string name, T value, string description, bool synchronizedSetting = true)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting);
}
private void SetupConfigWatcher()
{
try
{
_configWatcher?.Dispose();
string configPath = Paths.ConfigPath;
string fileName = Path.GetFileName(((BaseUnityPlugin)this).Config.ConfigFilePath);
_configWatcher = new FileSystemWatcher(configPath, fileName)
{
IncludeSubdirectories = false,
NotifyFilter = (NotifyFilters.FileName | NotifyFilters.Size | NotifyFilters.LastWrite | NotifyFilters.CreationTime)
};
FileSystemEventHandler onChanged = [<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(0)] (object _, FileSystemEventArgs __) =>
{
if (!(DateTime.UtcNow < _ignoreEventsUntilUtc))
{
_lastCfgWriteUtc = DateTime.UtcNow;
if (!_reloadScheduled)
{
_reloadScheduled = true;
((MonoBehaviour)this).StartCoroutine(ReloadConfigAfterQuietPeriod(0.75f));
}
}
};
_configWatcher.Changed += onChanged;
_configWatcher.Created += onChanged;
_configWatcher.Renamed += [<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(0)] (object _, RenamedEventArgs __) =>
{
onChanged(_, __);
};
_configWatcher.EnableRaisingEvents = true;
_watcherReady = true;
}
catch
{
}
}
[IteratorStateMachine(typeof(<ReloadConfigAfterQuietPeriod>d__22))]
private IEnumerator ReloadConfigAfterQuietPeriod(float quietSeconds)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <ReloadConfigAfterQuietPeriod>d__22(0)
{
<>4__this = this,
quietSeconds = quietSeconds
};
}
}
}
namespace PieceManager
{
[<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(1)]
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
[PublicAPI]
public static class MaterialReplacer
{
[<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(0)]
public enum ShaderType
{
PieceShader,
VegetationShader,
RockShader,
RugShader,
GrassShader,
CustomCreature,
UseUnityShader
}
private static readonly Dictionary<GameObject, bool> ObjectToSwap;
private static readonly Dictionary<string, Material> OriginalMaterials;
private static readonly Dictionary<GameObject, ShaderType> ObjectsForShaderReplace;
private static readonly HashSet<Shader> CachedShaders;
private static bool hasRun;
static MaterialReplacer()
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Expected O, but got Unknown
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Expected O, but got Unknown
CachedShaders = new HashSet<Shader>();
hasRun = false;
OriginalMaterials = new Dictionary<string, Material>();
ObjectToSwap = new Dictionary<GameObject, bool>();
ObjectsForShaderReplace = new Dictionary<GameObject, ShaderType>();
Harmony val = new Harmony("org.bepinex.helpers.PieceManager");
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZoneSystem), "Start", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(MaterialReplacer), "ReplaceAllMaterialsWithOriginal", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
}
public static void RegisterGameObjectForShaderSwap(GameObject go, ShaderType type)
{
if (!ObjectsForShaderReplace.ContainsKey(go))
{
ObjectsForShaderReplace.Add(go, type);
}
}
public static void RegisterGameObjectForMatSwap(GameObject go, bool isJotunnMock = false)
{
if (!((Object)(object)go == (Object)null) && !ObjectToSwap.ContainsKey(go))
{
ObjectToSwap.Add(go, isJotunnMock);
}
}
private static void GetAllMaterials()
{
Material[] array = Resources.FindObjectsOfTypeAll<Material>();
foreach (Material val in array)
{
OriginalMaterials[((Object)val).name] = val;
}
}
[HarmonyPriority(700)]
private static void ReplaceAllMaterialsWithOriginal()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Invalid comparison between Unknown and I4
if ((int)SystemInfo.graphicsDeviceType == 4 || hasRun)
{
return;
}
if (OriginalMaterials.Count == 0)
{
GetAllMaterials();
}
foreach (KeyValuePair<GameObject, bool> item in ObjectToSwap)
{
GameObject key = item.Key;
bool value = item.Value;
ProcessGameObjectMaterials(key, value);
}
AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>();
AssetBundle[] array2 = array;
foreach (AssetBundle val in array2)
{
IEnumerable<Shader> enumerable3;
try
{
IEnumerable<Shader> enumerable2;
if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val))
{
IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>();
enumerable2 = enumerable;
}
else
{
enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>)
where (Object)(object)shader != (Object)null
select shader;
}
enumerable3 = enumerable2;
}
catch (Exception)
{
continue;
}
if (enumerable3 == null)
{
continue;
}
foreach (Shader item2 in enumerable3)
{
CachedShaders.Add(item2);
}
}
foreach (KeyValuePair<GameObject, ShaderType> item3 in ObjectsForShaderReplace)
{
GameObject key2 = item3.Key;
ShaderType value2 = item3.Value;
ProcessGameObjectShaders(key2, value2);
}
hasRun = true;
}
private static void ProcessGameObjectMaterials(GameObject go, bool isJotunnMock)
{
Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true);
Renderer[] array = componentsInChildren;
foreach (Renderer val in array)
{
Material[] sharedMaterials = val.sharedMaterials.Select([<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(0)] (Material material) => ((Object)(object)material == (Object)null) ? null : ReplaceMaterial(material, isJotunnMock)).ToArray();
val.sharedMaterials = sharedMaterials;
}
}
private static Material ReplaceMaterial(Material originalMaterial, bool isJotunnMock)
{
if ((Object)(object)originalMaterial == (Object)null)
{
return null;
}
string text = (isJotunnMock ? "JVLmock_" : "_REPLACE_");
if (!((Object)originalMaterial).name.StartsWith(text, StringComparison.Ordinal))
{
return originalMaterial;
}
string text2 = ((Object)originalMaterial).name.Replace(" (Instance)", "").Replace(text, "");
if (OriginalMaterials.TryGetValue(text2, out var value))
{
return value;
}
Debug.LogWarning((object)("No suitable material found to replace: " + text2));
return originalMaterial;
}
private static void ProcessGameObjectShaders(GameObject go, ShaderType shaderType)
{
Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true);
Renderer[] array = componentsInChildren;
foreach (Renderer val in array)
{
Material[] sharedMaterials = val.sharedMaterials;
foreach (Material val2 in sharedMaterials)
{
if ((Object)(object)val2 != (Object)null)
{
val2.shader = GetShaderForType(val2.shader, shaderType, ((Object)val2.shader).name);
}
}
}
}
private static Shader GetShaderForType(Shader orig, ShaderType shaderType, string originalShaderName)
{
return (Shader)(shaderType switch
{
ShaderType.PieceShader => FindShaderWithName(orig, "Custom/Piece"),
ShaderType.VegetationShader => FindShaderWithName(orig, "Custom/Vegetation"),
ShaderType.RockShader => FindShaderWithName(orig, "Custom/StaticRock"),
ShaderType.RugShader => FindShaderWithName(orig, "Custom/Rug"),
ShaderType.GrassShader => FindShaderWithName(orig, "Custom/Grass"),
ShaderType.CustomCreature => FindShaderWithName(orig, "Custom/Creature"),
ShaderType.UseUnityShader => FindShaderWithName(orig, ((Object)(object)FindShaderWithName(orig, originalShaderName) != (Object)null) ? originalShaderName : "ToonDeferredShading2017"),
_ => FindShaderWithName(orig, "Standard"),
});
}
public static Shader FindShaderWithName(Shader origShader, string name)
{
foreach (Shader cachedShader in CachedShaders)
{
if (((Object)cachedShader).name == name)
{
return cachedShader;
}
}
return origShader;
}
}
[PublicAPI]
public enum CraftingTable
{
None,
[InternalName("piece_workbench")]
Workbench,
[InternalName("piece_cauldron")]
Cauldron,
[InternalName("forge")]
Forge,
[InternalName("piece_artisanstation")]
ArtisanTable,
[InternalName("piece_stonecutter")]
StoneCutter,
[InternalName("piece_magetable")]
MageTable,
[InternalName("blackforge")]
BlackForge,
[InternalName("piece_preptable")]
FoodPreparationTable,
[InternalName("piece_MeadCauldron")]
MeadKetill,
Custom
}
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
[<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(1)]
public class InternalName : Attribute
{
public readonly string internalName;
public InternalName(string internalName)
{
this.internalName = internalName;
}
}
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
[PublicAPI]
[<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(1)]
public class ExtensionList
{
public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>();
public void Set(CraftingTable table, int maxStationDistance = 5)
{
ExtensionStations.Add(new ExtensionConfig
{
Table = table,
maxStationDistance = maxStationDistance
});
}
public void Set(string customTable, int maxStationDistance = 5)
{
ExtensionStations.Add(new ExtensionConfig
{
Table = CraftingTable.Custom,
custom = customTable,
maxStationDistance = maxStationDistance
});
}
}
public struct ExtensionConfig
{
public CraftingTable Table;
public float maxStationDistance;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(2)]
public string custom;
}
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
[<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(1)]
[PublicAPI]
public class CraftingStationList
{
public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>();
public void Set(CraftingTable table)
{
Stations.Add(new CraftingStationConfig
{
Table = table
});
}
public void Set(string customTable)
{
Stations.Add(new CraftingStationConfig
{
Table = CraftingTable.Custom,
custom = customTable
});
}
}
public struct CraftingStationConfig
{
public CraftingTable Table;
public int level;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(2)]
public string custom;
}
[PublicAPI]
public enum BuildPieceCategory
{
Misc = 0,
Crafting = 1,
BuildingWorkbench = 2,
BuildingStonecutter = 3,
Furniture = 4,
All = 100,
Custom = 99
}
[PublicAPI]
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
[<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(1)]
public class RequiredResourcesList
{
public readonly List<Requirement> Requirements = new List<Requirement>();
public void Add(string item, int amount, bool recover)
{
Requirements.Add(new Requirement
{
itemName = item,
amount = amount,
recover = recover
});
}
}
public struct Requirement
{
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(1)]
public string itemName;
public int amount;
public bool recover;
}
public struct SpecialProperties
{
[Description("Admins should be the only ones that can build this piece.")]
public bool AdminOnly;
[Description("Turns off generating a config for this build piece.")]
public bool NoConfig;
}
[<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(1)]
[PublicAPI]
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
public class BuildingPieceCategory
{
public BuildPieceCategory Category;
public string custom = "";
public void Set(BuildPieceCategory category)
{
Category = category;
}
public void Set(string customCategory)
{
Category = BuildPieceCategory.Custom;
custom = customCategory;
}
}
[PublicAPI]
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
[<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(1)]
public class PieceTool
{
public readonly HashSet<string> Tools = new HashSet<string>();
public void Add(string tool)
{
Tools.Add(tool);
}
}
[PublicAPI]
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
[<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(1)]
public class BuildPiece
{
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
internal class PieceConfig
{
public ConfigEntry<string> craft = null;
public ConfigEntry<BuildPieceCategory> category = null;
public ConfigEntry<string> customCategory = null;
public ConfigEntry<string> tools = null;
public ConfigEntry<CraftingTable> extensionTable = null;
public ConfigEntry<string> customExtentionTable = null;
public ConfigEntry<float> maxStationDistance = null;
public ConfigEntry<CraftingTable> table = null;
public ConfigEntry<string> customTable = null;
}
[<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(0)]
private class ConfigurationManagerAttributes
{
[UsedImplicitly]
public int? Order;
[UsedImplicitly]
public bool? Browsable;
[UsedImplicitly]
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(2)]
public string Category;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(new byte[] { 2, 1 })]
[UsedImplicitly]
public Action<ConfigEntryBase> CustomDrawer;
}
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
private class SerializedRequirements
{
public readonly List<Requirement> Reqs;
public SerializedRequirements(List<Requirement> reqs)
{
Reqs = reqs;
}
public SerializedRequirements(string reqs)
{
Reqs = reqs.Split(new char[1] { ',' }).Select([<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(0)] (string r) =>
{
string[] array = r.Split(new char[1] { ':' });
Requirement result = default(Requirement);
result.itemName = array[0];
result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2);
bool result3 = default(bool);
result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3;
return result;
}).ToList();
}
public override string ToString()
{
return string.Join(",", Reqs.Select([<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}"));
}
[return: <e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(2)]
public static ItemDrop fetchByName(ObjectDB objectDB, string name)
{
GameObject itemPrefab = objectDB.GetItemPrefab(name);
ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
if ((Object)(object)val == (Object)null)
{
Debug.LogWarning((object)(((!string.IsNullOrWhiteSpace(((Object)plugin).name)) ? ("[" + ((Object)plugin).name + "]") : "") + " The required item '" + name + "' does not exist."));
}
return val;
}
public static Requirement[] toPieceReqs(SerializedRequirements craft)
{
Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(0)] (Requirement r) =>
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
ItemDrop val = ResItem(r);
return (val == null) ? ((Requirement)null) : new Requirement
{
m_amount = r.amount,
m_resItem = val,
m_recover = r.recover
};
}));
return dictionary.Values.Where([<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(0)] (Requirement v) => v != null).ToArray();
[<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(2)]
static ItemDrop ResItem(Requirement r)
{
return fetchByName(ObjectDB.instance, r.itemName);
}
}
}
[CompilerGenerated]
private sealed class <RunQueuedSnapshots>d__33 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
private object <>2__current;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
private WaitForEndOfFrame <eof>5__1;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
private GameObject <prefab>5__2;
private float <intensity>5__3;
private Quaternion? <rot>5__4;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
private Exception <ex>5__5;
object IEnumerator<object>.Current
{
[DebuggerHidden]
[return: <e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
[return: <e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <RunQueuedSnapshots>d__33(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<eof>5__1 = null;
<prefab>5__2 = null;
<ex>5__5 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = null;
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<eof>5__1 = new WaitForEndOfFrame();
<>2__current = <eof>5__1;
<>1__state = 2;
return true;
case 2:
<>1__state = -1;
break;
case 3:
<>1__state = -1;
if (!Application.isBatchMode && Object.op_Implicit((Object)(object)<prefab>5__2))
{
try
{
SnapshotPiece(<prefab>5__2, <intensity>5__3, <rot>5__4);
}
catch (Exception ex)
{
<ex>5__5 = ex;
Debug.LogError((object)$"[PieceManager] Snapshot failed for '{((Object)<prefab>5__2).name}': {<ex>5__5}");
}
}
<prefab>5__2 = null;
break;
}
if (_snapshotQueue.Count > 0)
{
(GameObject, float, Quaternion?) tuple = _snapshotQueue.Dequeue();
<prefab>5__2 = tuple.Item1;
<intensity>5__3 = tuple.Item2;
<rot>5__4 = tuple.Item3;
<>2__current = <eof>5__1;
<>1__state = 3;
return true;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
internal static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>();
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(new byte[] { 1, 0, 1 })]
private static readonly Queue<(GameObject prefab, float lightIntensity, Quaternion? camRot)> _snapshotQueue = new Queue<(GameObject, float, Quaternion?)>();
private static readonly Dictionary<Piece, BuildPiece> pieceMap = new Dictionary<Piece, BuildPiece>();
internal static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>();
internal List<Conversion> Conversions = new List<Conversion>();
internal List<ItemConversion> conversions = new List<ItemConversion>();
[Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")]
public static bool ConfigurationEnabled = true;
public readonly GameObject Prefab;
[Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")]
public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList();
[Description("Sets the category for the building piece.")]
public readonly BuildingPieceCategory Category = new BuildingPieceCategory();
[Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")]
public readonly PieceTool Tool = new PieceTool();
[Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")]
public CraftingStationList Crafting = new CraftingStationList();
[Description("Makes this piece a station extension")]
public ExtensionList Extension = new ExtensionList();
[Description("Change the extended/special properties of your build piece.")]
public SpecialProperties SpecialProperties;
[Description("Specifies a config entry which toggles whether a recipe is active.")]
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(2)]
public ConfigEntryBase RecipeIsActive = null;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(2)]
private LocalizeKey _name;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(2)]
private LocalizeKey _description;
internal string[] activeTools = null;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(2)]
private static object configManager;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(2)]
private static Localization _english;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(2)]
internal static BaseUnityPlugin _plugin = null;
private static bool hasConfigSync = true;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(2)]
private static object _configSync;
public LocalizeKey Name
{
get
{
LocalizeKey name = _name;
if (name != null)
{
return name;
}
Piece component = Prefab.GetComponent<Piece>();
if (component.m_name.StartsWith("$"))
{
_name = new LocalizeKey(component.m_name);
}
else
{
string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_");
_name = new LocalizeKey(text).English(component.m_name);
component.m_name = text;
}
return _name;
}
}
public LocalizeKey Description
{
get
{
LocalizeKey description = _description;
if (description != null)
{
return description;
}
Piece component = Prefab.GetComponent<Piece>();
if (component.m_description.StartsWith("$"))
{
_description = new LocalizeKey(component.m_description);
}
else
{
string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description";
_description = new LocalizeKey(text).English(component.m_description);
component.m_description = text;
}
return _description;
}
}
private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));
internal static BaseUnityPlugin plugin
{
get
{
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Expected O, but got Unknown
if (_plugin != null)
{
return _plugin;
}
IEnumerable<TypeInfo> source;
try
{
source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
}
catch (ReflectionTypeLoadException ex)
{
source = from t in ex.Types
where t != null
select t.GetTypeInfo();
}
_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
return _plugin;
}
}
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(2)]
private static object configSync
{
[<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(2)]
get
{
if (_configSync != null || !hasConfigSync)
{
return _configSync;
}
Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
if ((object)type != null)
{
_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager");
type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
type.GetProperty("IsLocked").SetValue(_configSync, true);
}
else
{
hasConfigSync = false;
}
return _configSync;
}
}
public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets")
: this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName)
{
}
public BuildPiece(AssetBundle bundle, string prefabName)
{
Prefab = PiecePrefabManager.RegisterPrefab(bundle, prefabName);
registeredPieces.Add(this);
}
internal static void Patch_FejdStartup(FejdStartup __instance)
{
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_02e1: Unknown result type (might be due to invalid IL or missing references)
//IL_02eb: Expected O, but got Unknown
//IL_0389: Unknown result type (might be due to invalid IL or missing references)
//IL_0393: Expected O, but got Unknown
//IL_0431: Unknown result type (might be due to invalid IL or missing references)
//IL_040b: Unknown result type (might be due to invalid IL or missing references)
//IL_0410: Unknown result type (might be due to invalid IL or missing references)
//IL_048c: Unknown result type (might be due to invalid IL or missing references)
//IL_0496: Expected O, but got Unknown
//IL_0606: Unknown result type (might be due to invalid IL or missing references)
//IL_0610: Expected O, but got Unknown
//IL_08ea: Unknown result type (might be due to invalid IL or missing references)
//IL_08f4: Expected O, but got Unknown
//IL_067b: Unknown result type (might be due to invalid IL or missing references)
//IL_0685: Expected O, but got Unknown
//IL_0721: Unknown result type (might be due to invalid IL or missing references)
//IL_072b: Expected O, but got Unknown
//IL_095f: Unknown result type (might be due to invalid IL or missing references)
//IL_0969: Expected O, but got Unknown
//IL_0b7e: Unknown result type (might be due to invalid IL or missing references)
//IL_0b88: Expected O, but got Unknown
//IL_0c18: Unknown result type (might be due to invalid IL or missing references)
//IL_0c22: Expected O, but got Unknown
Type configManagerType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager");
configManager = ((configManagerType == null) ? null : Chainloader.ManagerObject.GetComponent(configManagerType));
foreach (BuildPiece registeredPiece in registeredPieces)
{
registeredPiece.activeTools = registeredPiece.Tool.Tools.DefaultIfEmpty("Hammer").ToArray();
if (registeredPiece.Category.Category != BuildPieceCategory.Custom)
{
registeredPiece.Prefab.GetComponent<Piece>().m_category = (PieceCategory)registeredPiece.Category.Category;
}
else
{
registeredPiece.Prefab.GetComponent<Piece>().m_category = PiecePrefabManager.GetCategory(registeredPiece.Category.custom);
}
}
if (!ConfigurationEnabled)
{
return;
}
bool saveOnConfigSet = plugin.Config.SaveOnConfigSet;
plugin.Config.SaveOnConfigSet = false;
foreach (BuildPiece registeredPiece2 in registeredPieces)
{
BuildPiece piece = registeredPiece2;
if (piece.SpecialProperties.NoConfig)
{
continue;
}
PieceConfig pieceConfig2 = (pieceConfigs[piece] = new PieceConfig());
PieceConfig cfg = pieceConfig2;
Piece piecePrefab2 = piece.Prefab.GetComponent<Piece>();
string pieceName = piecePrefab2.m_name;
string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(pieceName), "").Trim();
string localizedName = Localization.instance.Localize(pieceName).Trim();
int order = 0;
cfg.category = config(englishName, "Build Table Category", piece.Category.Category, new ConfigDescription("Build Category where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1]
{
new ConfigurationManagerAttributes
{
Order = (order -= 1),
Category = localizedName
}
}));
ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes
{
Order = (order -= 1),
Browsable = (cfg.category.Value == BuildPieceCategory.Custom),
Category = localizedName
};
cfg.customCategory = config(englishName, "Custom Build Category", piece.Category.custom, new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
cfg.category.SettingChanged += BuildTableConfigChanged;
cfg.customCategory.SettingChanged += BuildTableConfigChanged;
if (cfg.category.Value == BuildPieceCategory.Custom)
{
piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value);
}
else
{
piecePrefab2.m_category = (PieceCategory)cfg.category.Value;
}
cfg.tools = config(englishName, "Tools", string.Join(", ", piece.activeTools), new ConfigDescription("Comma separated list of tools where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
select s.Trim()).ToArray();
cfg.tools.SettingChanged += [<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(0)] (object _, EventArgs _) =>
{
Inventory[] source = (from c in Player.s_players.Select([<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(0)] (Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsByType<Container>((FindObjectsSortMode)0)
select c.GetInventory())
where c != null
select c).ToArray();
Dictionary<string, List<PieceTable>> dictionary = (from kv in (from i in (from p in ObjectDB.instance.m_items
select p.GetComponent<ItemDrop>() into c
where Object.op_Implicit((Object)(object)c) && Object.op_Implicit((Object)(object)((Component)c).GetComponent<ZNetView>())
select c).Concat(ItemDrop.s_instances)
select new KeyValuePair<string, ItemData>(Utils.GetPrefabName(((Component)i).gameObject), i.m_itemData)).Concat(from i in source.SelectMany([<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(0)] (Inventory i) => i.GetAllItems())
select new KeyValuePair<string, ItemData>(((Object)i.m_dropPrefab).name, i))
where Object.op_Implicit((Object)(object)kv.Value.m_shared.m_buildPieces)
group kv by kv.Key).ToDictionary([<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Key, [<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Select([<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(0)] (KeyValuePair<string, ItemData> kv) => kv.Value.m_shared.m_buildPieces).Distinct().ToList());
string[] array5 = piece.activeTools;
foreach (string key in array5)
{
if (dictionary.TryGetValue(key, out var value3))
{
foreach (PieceTable item3 in value3)
{
item3.m_pieces.Remove(piece.Prefab);
}
}
}
piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
select s.Trim()).ToArray();
if (Object.op_Implicit((Object)(object)ObjectDB.instance))
{
string[] array6 = piece.activeTools;
foreach (string key2 in array6)
{
if (dictionary.TryGetValue(key2, out var value4))
{
foreach (PieceTable item4 in value4)
{
if (!item4.m_pieces.Contains(piece.Prefab))
{
item4.m_pieces.Add(piece.Prefab);
}
}
}
}
if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces))
{
PiecePrefabManager.CategoryRefreshNeeded = true;
((Humanoid)Player.m_localPlayer).SetPlaceMode(Player.m_localPlayer.m_buildPieces);
}
}
};
StationExtension pieceExtensionComp;
List<ConfigurationManagerAttributes> hideWhenNoneAttributes2;
if (piece.Extension.ExtensionStations.Count > 0)
{
pieceExtensionComp = piece.Prefab.GetOrAddComponent<StationExtension>();
PieceConfig pieceConfig3 = cfg;
string group = englishName;
CraftingTable table = piece.Extension.ExtensionStations.First().Table;
string text = "Crafting station that " + localizedName + " extends.";
object[] array = new object[1];
ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes();
int num = order - 1;
order = num;
configurationManagerAttributes.Order = num;
array[0] = configurationManagerAttributes;
pieceConfig3.extensionTable = config(group, "Extends Station", table, new ConfigDescription(text, (AcceptableValueBase)null, array));
cfg.customExtentionTable = config(englishName, "Custom Extend Station", piece.Extension.ExtensionStations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
PieceConfig pieceConfig4 = cfg;
string group2 = englishName;
float maxStationDistance = piece.Extension.ExtensionStations.First().maxStationDistance;
string text2 = "Distance from the station that " + localizedName + " can be placed.";
object[] array2 = new object[1];
ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes();
num = order - 1;
order = num;
configurationManagerAttributes2.Order = num;
array2[0] = configurationManagerAttributes2;
pieceConfig4.maxStationDistance = config(group2, "Max Station Distance", maxStationDistance, new ConfigDescription(text2, (AcceptableValueBase)null, array2));
hideWhenNoneAttributes2 = new List<ConfigurationManagerAttributes>();
cfg.extensionTable.SettingChanged += ExtensionTableConfigChanged;
cfg.customExtentionTable.SettingChanged += ExtensionTableConfigChanged;
cfg.maxStationDistance.SettingChanged += ExtensionTableConfigChanged;
ConfigurationManagerAttributes configurationManagerAttributes3 = new ConfigurationManagerAttributes();
num = order - 1;
order = num;
configurationManagerAttributes3.Order = num;
configurationManagerAttributes3.Browsable = cfg.extensionTable.Value != CraftingTable.None;
ConfigurationManagerAttributes item = configurationManagerAttributes3;
hideWhenNoneAttributes2.Add(item);
}
List<ConfigurationManagerAttributes> hideWhenNoneAttributes;
if (piece.Crafting.Stations.Count > 0)
{
hideWhenNoneAttributes = new List<ConfigurationManagerAttributes>();
PieceConfig pieceConfig5 = cfg;
string group3 = englishName;
CraftingTable table2 = piece.Crafting.Stations.First().Table;
string text3 = "Crafting station where " + localizedName + " is available.";
object[] array3 = new object[1];
ConfigurationManagerAttributes configurationManagerAttributes4 = new ConfigurationManagerAttributes();
int num = order - 1;
order = num;
configurationManagerAttributes4.Order = num;
array3[0] = configurationManagerAttributes4;
pieceConfig5.table = config(group3, "Crafting Station", table2, new ConfigDescription(text3, (AcceptableValueBase)null, array3));
cfg.customTable = config(englishName, "Custom Crafting Station", piece.Crafting.Stations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
cfg.table.SettingChanged += TableConfigChanged;
cfg.customTable.SettingChanged += TableConfigChanged;
ConfigurationManagerAttributes configurationManagerAttributes5 = new ConfigurationManagerAttributes();
num = order - 1;
order = num;
configurationManagerAttributes5.Order = num;
configurationManagerAttributes5.Browsable = cfg.table.Value != CraftingTable.None;
ConfigurationManagerAttributes item2 = configurationManagerAttributes5;
hideWhenNoneAttributes.Add(item2);
}
cfg.craft = itemConfig("Crafting Costs", new SerializedRequirements(piece.RequiredItems.Requirements).ToString(), "Item costs to craft " + localizedName);
cfg.craft.SettingChanged += [<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(0)] (object _, EventArgs _) =>
{
if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null)
{
Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value));
piecePrefab2.m_resources = resources;
Piece[] array4 = Object.FindObjectsByType<Piece>((FindObjectsSortMode)0);
foreach (Piece val in array4)
{
if (val.m_name == pieceName)
{
val.m_resources = resources;
}
}
}
};
for (int j = 0; j < piece.Conversions.Count; j++)
{
string text4 = ((piece.Conversions.Count > 1) ? $"{j + 1}. " : "");
Conversion conversion = piece.Conversions[j];
conversion.config = new Conversion.ConversionConfig();
int index = j;
conversion.config.input = config(englishName, text4 + "Conversion Input Item", conversion.Input, new ConfigDescription("Conversion input item within " + englishName, (AcceptableValueBase)null, new object[1]
{
new ConfigurationManagerAttributes
{
Category = localizedName
}
}));
conversion.config.input.SettingChanged += [<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(0)] (object _, EventArgs _) =>
{
if (index < piece.conversions.Count)
{
ObjectDB instance2 = ObjectDB.instance;
if (instance2 != null)
{
ItemDrop from = SerializedRequirements.fetchByName(instance2, conversion.config.input.Value);
piece.conversions[index].m_from = from;
}
}
};
conversion.config.output = config(englishName, text4 + "Conversion Output Item", conversion.Output, new ConfigDescription("Conversion output item within " + englishName, (AcceptableValueBase)null, new object[1]
{
new ConfigurationManagerAttributes
{
Category = localizedName
}
}));
conversion.config.output.SettingChanged += [<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(0)] (object _, EventArgs _) =>
{
if (index < piece.conversions.Count)
{
ObjectDB instance = ObjectDB.instance;
if (instance != null)
{
ItemDrop to = SerializedRequirements.fetchByName(instance, conversion.config.output.Value);
piece.conversions[index].m_to = to;
}
}
};
}
void BuildTableConfigChanged(object o, EventArgs e)
{
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
if (registeredPieces.Count > 0)
{
if (cfg.category.Value == BuildPieceCategory.Custom)
{
piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value);
}
else
{
piecePrefab2.m_category = (PieceCategory)cfg.category.Value;
}
if (Object.op_Implicit((Object)(object)Hud.instance))
{
PiecePrefabManager.CategoryRefreshNeeded = true;
PiecePrefabManager.CreateCategoryTabs();
}
}
customTableAttributes.Browsable = cfg.category.Value == BuildPieceCategory.Custom;
ReloadConfigDisplay();
}
void ExtensionTableConfigChanged(object o, EventArgs e)
{
if (piece.RequiredItems.Requirements.Count > 0)
{
CraftingTable value2 = cfg.extensionTable.Value;
CraftingTable craftingTable = value2;
if (craftingTable == CraftingTable.Custom)
{
StationExtension obj2 = pieceExtensionComp;
GameObject prefab2 = ZNetScene.instance.GetPrefab(cfg.customExtentionTable.Value);
obj2.m_craftingStation = ((prefab2 != null) ? prefab2.GetComponent<CraftingStation>() : null);
}
else
{
pieceExtensionComp.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.extensionTable.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
}
pieceExtensionComp.m_maxStationDistance = cfg.maxStationDistance.Value;
}
customTableAttributes.Browsable = cfg.extensionTable.Value == CraftingTable.Custom;
foreach (ConfigurationManagerAttributes item5 in hideWhenNoneAttributes2)
{
item5.Browsable = cfg.extensionTable.Value != CraftingTable.None;
}
ReloadConfigDisplay();
plugin.Config.Save();
}
void TableConfigChanged(object o, EventArgs e)
{
if (piece.RequiredItems.Requirements.Count > 0)
{
switch (cfg.table.Value)
{
case CraftingTable.None:
piecePrefab2.m_craftingStation = null;
break;
case CraftingTable.Custom:
{
Piece obj = piecePrefab2;
GameObject prefab = ZNetScene.instance.GetPrefab(cfg.customTable.Value);
obj.m_craftingStation = ((prefab != null) ? prefab.GetComponent<CraftingStation>() : null);
break;
}
default:
piecePrefab2.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.table.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
break;
}
}
customTableAttributes.Browsable = cfg.table.Value == CraftingTable.Custom;
foreach (ConfigurationManagerAttributes item6 in hideWhenNoneAttributes)
{
item6.Browsable = cfg.table.Value != CraftingTable.None;
}
ReloadConfigDisplay();
plugin.Config.Save();
}
ConfigEntry<string> itemConfig(string name, string value, string desc)
{
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Expected O, but got Unknown
ConfigurationManagerAttributes configurationManagerAttributes6 = new ConfigurationManagerAttributes
{
CustomDrawer = DrawConfigTable,
Order = (order -= 1),
Category = localizedName
};
return config(englishName, name, value, new ConfigDescription(desc, (AcceptableValueBase)null, new object[1] { configurationManagerAttributes6 }));
}
}
foreach (BuildPiece registeredPiece3 in registeredPieces)
{
ConfigEntryBase enabledCfg = registeredPiece3.RecipeIsActive;
Piece piecePrefab;
if (enabledCfg != null)
{
piecePrefab = registeredPiece3.Prefab.GetComponent<Piece>();
ConfigChanged(null, null);
((object)enabledCfg).GetType().GetEvent("SettingChanged").AddEventHandler(enabledCfg, new EventHandler(ConfigChanged));
}
registeredPiece3.InitializeNewRegisteredPiece(registeredPiece3);
[<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(2)]
void ConfigChanged(object o, EventArgs e)
{
piecePrefab.m_enabled = (int)enabledCfg.BoxedValue != 0;
}
}
if (saveOnConfigSet)
{
plugin.Config.SaveOnConfigSet = true;
plugin.Config.Save();
}
void ReloadConfigDisplay()
{
object obj3 = configManagerType?.GetProperty("DisplayingWindow").GetValue(configManager);
if (obj3 is bool && (bool)obj3)
{
configManagerType.GetMethod("BuildSettingList").Invoke(configManager, Array.Empty<object>());
}
}
}
private void InitializeNewRegisteredPiece(BuildPiece piece)
{
ConfigEntryBase recipeIsActive = piece.RecipeIsActive;
PieceConfig cfg;
Piece piecePrefab;
string pieceName;
if (recipeIsActive != null)
{
pieceConfigs.TryGetValue(piece, out cfg);
piecePrefab = piece.Prefab.GetComponent<Piece>();
pieceName = piecePrefab.m_name;
((object)recipeIsActive).GetType().GetEvent("SettingChanged").AddEventHandler(recipeIsActive, new EventHandler(ConfigChanged));
}
void ConfigChanged(object o, EventArgs e)
{
if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null && cfg != null)
{
Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value));
piecePrefab.m_resources = resources;
Piece[] array = Object.FindObjectsByType<Piece>((FindObjectsSortMode)0);
foreach (Piece val in array)
{
if (val.m_name == pieceName)
{
val.m_resources = resources;
}
}
}
}
}
[HarmonyPriority(700)]
internal static void Patch_ObjectDBInit(ObjectDB __instance)
{
//IL_0489: Unknown result type (might be due to invalid IL or missing references)
//IL_048e: Unknown result type (might be due to invalid IL or missing references)
//IL_04c1: Unknown result type (might be due to invalid IL or missing references)
//IL_04f9: Expected O, but got Unknown
if ((Object)(object)__instance.GetItemPrefab("YmirRemains") == (Object)null)
{
return;
}
foreach (BuildPiece registeredPiece in registeredPieces)
{
pieceConfigs.TryGetValue(registeredPiece, out var value);
registeredPiece.Prefab.GetComponent<Piece>().m_resources = SerializedRequirements.toPieceReqs((value == null) ? new SerializedRequirements(registeredPiece.RequiredItems.Requirements) : new SerializedRequirements(value.craft.Value));
foreach (ExtensionConfig extensionStation in registeredPiece.Extension.ExtensionStations)
{
switch ((value == null || registeredPiece.Extension.ExtensionStations.Count > 1) ? extensionStation.Table : value.extensionTable.Value)
{
case CraftingTable.None:
registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = null;
break;
case CraftingTable.Custom:
{
GameObject prefab = ZNetScene.instance.GetPrefab((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.custom : value.customExtentionTable.Value);
if (prefab != null)
{
registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = prefab.GetComponent<CraftingStation>();
}
else
{
Debug.LogWarning((object)("Custom crafting station '" + ((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.custom : value.customExtentionTable.Value) + "' does not exist"));
}
break;
}
default:
if (value != null && value.table.Value == CraftingTable.None)
{
registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = null;
}
else
{
registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(((value == null || registeredPiece.Extension.ExtensionStations.Count > 1) ? extensionStation.Table : value.extensionTable.Value).ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
}
break;
}
}
foreach (CraftingStationConfig station in registeredPiece.Crafting.Stations)
{
switch ((value == null || registeredPiece.Crafting.Stations.Count > 1) ? station.Table : value.table.Value)
{
case CraftingTable.None:
registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = null;
break;
case CraftingTable.Custom:
{
GameObject prefab2 = ZNetScene.instance.GetPrefab((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.custom : value.customTable.Value);
if (prefab2 != null)
{
registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = prefab2.GetComponent<CraftingStation>();
}
else
{
Debug.LogWarning((object)("Custom crafting station '" + ((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.custom : value.customTable.Value) + "' does not exist"));
}
break;
}
default:
if (value != null && value.table.Value == CraftingTable.None)
{
registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = null;
}
else
{
registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(((value == null || registeredPiece.Crafting.Stations.Count > 1) ? station.Table : value.table.Value).ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
}
break;
}
}
registeredPiece.conversions = new List<ItemConversion>();
for (int i = 0; i < registeredPiece.Conversions.Count; i++)
{
Conversion conversion = registeredPiece.Conversions[i];
registeredPiece.conversions.Add(new ItemConversion
{
m_from = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.input.Value ?? conversion.Input),
m_to = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.output.Value ?? conversion.Output)
});
if (registeredPiece.conversions[i].m_from != null && registeredPiece.conversions[i].m_to != null)
{
registeredPiece.Prefab.GetComponent<Smelter>().m_conversion.Add(registeredPiece.conversions[i]);
}
}
}
}
public void Snapshot(float lightIntensity = 1.3f, Quaternion? cameraRotation = null)
{
QueueSnapshot(Prefab, lightIntensity, cameraRotation);
}
internal void QueueSnapshot(GameObject prefab, float lightIntensity, Quaternion? cameraRotation = null)
{
_snapshotQueue.Enqueue((prefab, lightIntensity, cameraRotation));
}
internal static void KickoffQueuedSnapshots()
{
if (_snapshotQueue.Count != 0)
{
BaseUnityPlugin obj = _plugin;
if (obj != null)
{
((MonoBehaviour)obj).StartCoroutine(RunQueuedSnapshots());
}
}
}
[IteratorStateMachine(typeof(<RunQueuedSnapshots>d__33))]
private static IEnumerator RunQueuedSnapshots()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <RunQueuedSnapshots>d__33(0);
}
internal static void SnapshotPiece(GameObject prefab, float lightIntensity = 1.3f, Quaternion? cameraRotation = null)
{
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
//IL_0208: Unknown result type (might be due to invalid IL or missing references)
//IL_020d: Unknown result type (might be due to invalid IL or missing references)
//IL_0210: Unknown result type (might be due to invalid IL or missing references)
//IL_0234: Unknown result type (might be due to invalid IL or missing references)
//IL_0239: Unknown result type (might be due to invalid IL or missing references)
//IL_0250: Unknown result type (might be due to invalid IL or missing references)
//IL_0255: Unknown result type (might be due to invalid IL or missing references)
//IL_0257: Unknown result type (might be due to invalid IL or missing references)
//IL_0259: Unknown result type (might be due to invalid IL or missing references)
//IL_0263: Unknown result type (might be due to invalid IL or missing references)
//IL_0268: Unknown result type (might be due to invalid IL or missing references)
//IL_0273: Unknown result type (might be due to invalid IL or missing references)
//IL_0275: Unknown result type (might be due to invalid IL or missing references)
//IL_0277: Unknown result type (might be due to invalid IL or missing references)
//IL_027c: Unknown result type (might be due to invalid IL or missing references)
//IL_02d6: Unknown result type (might be due to invalid IL or missing references)
//IL_02dd: Unknown result type (might be due to invalid IL or missing references)
//IL_0322: Unknown result type (might be due to invalid IL or missing references)
//IL_0333: Unknown result type (might be due to invalid IL or missing references)
//IL_0338: Unknown result type (might be due to invalid IL or missing references)
//IL_036f: Unknown result type (might be due to invalid IL or missing references)
//IL_0376: Expected O, but got Unknown
//IL_0394: Unknown result type (might be due to invalid IL or missing references)
//IL_03d5: Unknown result type (might be due to invalid IL or missing references)
//IL_03da: Unknown result type (might be due to invalid IL or missing references)
//IL_03e4: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)prefab == (Object)null) && (prefab.GetComponentsInChildren<Renderer>().Any() || prefab.GetComponentsInChildren<MeshFilter>().Any()))
{
Camera component = new GameObject("CameraIcon", new Type[1] { typeof(Camera) }).GetComponent<Camera>();
component.backgroundColor = Color.clear;
component.clearFlags = (CameraClearFlags)2;
((Component)component).transform.position = new Vector3(10000f, 10000f, 10000f);
((Component)component).transform.rotation = (Quaternion)(((??)cameraRotation) ?? Quaternion.Euler(0f, 180f, 0f));
component.fieldOfView = 0.5f;
component.farClipPlane = 100000f;
component.cullingMask = 8;
Light component2 = new GameObject("LightIcon", new Type[1] { typeof(Light) }).GetComponent<Light>();
((Component)component2).transform.position = new Vector3(10000f, 10000f, 10000f);
((Component)component2).transform.rotation = Quaternion.Euler(5f, 180f, 5f);
component2.type = (LightType)1;
component2.cullingMask = 8;
component2.intensity = lightIntensity;
GameObject val = Object.Instantiate<GameObject>(prefab);
Transform[] componentsInChildren = val.GetComponentsInChildren<Transform>();
foreach (Transform val2 in componentsInChildren)
{
((Component)val2).gameObject.layer = 3;
}
val.transform.position = Vector3.zero;
val.transform.rotation = Quaternion.Euler(23f, 51f, 25.8f);
((Object)val).name = ((Object)prefab).name;
MeshRenderer[] componentsInChildren2 = val.GetComponentsInChildren<MeshRenderer>();
Vector3 val3 = componentsInChildren2.Aggregate(Vector3.positiveInfinity, [<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(0)] (Vector3 cur, MeshRenderer renderer) =>
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
Bounds bounds2 = ((Renderer)renderer).bounds;
return Vector3.Min(cur, ((Bounds)(ref bounds2)).min);
});
Vector3 val4 = componentsInChildren2.Aggregate(Vector3.negativeInfinity, [<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(0)] (Vector3 cur, MeshRenderer renderer) =>
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
Bounds bounds = ((Renderer)renderer).bounds;
return Vector3.Max(cur, ((Bounds)(ref bounds)).max);
});
val.transform.position = new Vector3(10000f, 10000f, 10000f) - (val3 + val4) / 2f;
Vector3 val5 = val4 - val3;
TimedDestruction val6 = val.AddComponent<TimedDestruction>();
val6.Trigger(1f);
Rect val7 = default(Rect);
((Rect)(ref val7))..ctor(0f, 0f, 128f, 128f);
component.targetTexture = RenderTexture.GetTemporary((int)((Rect)(ref val7)).width, (int)((Rect)(ref val7)).height);
component.fieldOfView = 20f;
float num = Mathf.Max(val5.x, val5.y) + 0.1f;
float num2 = num / Mathf.Tan(component.fieldOfView * ((float)Math.PI / 180f)) * 1.1f;
((Component)component).transform.position = new Vector3(10000f, 10000f, 10000f) + new Vector3(0f, 0f, num2);
component.Render();
RenderTexture active = RenderTexture.active;
RenderTexture.active = component.targetTexture;
Texture2D val8 = new Texture2D((int)((Rect)(ref val7)).width, (int)((Rect)(ref val7)).height, (TextureFormat)4, false);
val8.ReadPixels(new Rect(0f, 0f, (float)(int)((Rect)(ref val7)).width, (float)(int)((Rect)(ref val7)).height), 0, 0);
val8.Apply();
RenderTexture.active = active;
prefab.GetComponent<Piece>().m_icon = Sprite.Create(val8, new Rect(0f, 0f, (float)(int)((Rect)(ref val7)).width, (float)(int)((Rect)(ref val7)).height), Vector2.one / 2f);
((Component)component2).gameObject.SetActive(false);
component.targetTexture.Release();
((Component)component).gameObject.SetActive(false);
val.SetActive(false);
Object.DestroyImmediate((Object)(object)val);
Object.Destroy((Object)(object)component);
Object.Destroy((Object)(object)component2);
Object.Destroy((Object)(object)((Component)component).gameObject);
Object.Destroy((Object)(object)((Component)component2).gameObject);
}
}
private static void DrawConfigTable(ConfigEntryBase cfg)
{
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Expected O, but got Unknown
//IL_0158: Unknown result type (might be due to invalid IL or missing references)
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
//IL_017f: Expected O, but got Unknown
//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
//IL_01e0: Expected O, but got Unknown
//IL_020c: Unknown result type (might be due to invalid IL or missing references)
//IL_0211: Unknown result type (might be due to invalid IL or missing references)
//IL_0227: Expected O, but got Unknown
//IL_0279: Unknown result type (might be due to invalid IL or missing references)
//IL_027e: Unknown result type (might be due to invalid IL or missing references)
//IL_0294: Expected O, but got Unknown
bool valueOrDefault = cfg.Description.Tags.Select([<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(0)] (object a) => (a.GetType().Name == "ConfigurationManagerAttributes") ? ((bool?)a.GetType().GetField("ReadOnly")?.GetValue(a)) : null).FirstOrDefault((bool? v) => v.HasValue).GetValueOrDefault();
List<Requirement> list = new List<Requirement>();
bool flag = false;
int num = (int)(configManager?.GetType().GetProperty("RightColumnWidth", BindingFlags.Instance | BindingFlags.NonPublic).GetGetMethod(nonPublic: true)
.Invoke(configManager, Array.Empty<object>()) ?? ((object)130));
GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
foreach (Requirement req in new SerializedRequirements((string)cfg.BoxedValue).Reqs)
{
GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
int num2 = req.amount;
if (int.TryParse(GUILayout.TextField(num2.ToString(), new GUIStyle(GUI.skin.textField)
{
fixedWidth = 40f
}, Array.Empty<GUILayoutOption>()), out var result) && result != num2 && !valueOrDefault)
{
num2 = result;
flag = true;
}
string text = GUILayout.TextField(req.itemName, new GUIStyle(GUI.skin.textField)
{
fixedWidth = num - 40 - 67 - 21 - 21 - 12
}, Array.Empty<GUILayoutOption>());
string text2 = (valueOrDefault ? req.itemName : text);
flag = flag || text2 != req.itemName;
bool flag2 = req.recover;
if (GUILayout.Toggle(req.recover, "Recover", new GUIStyle(GUI.skin.toggle)
{
fixedWidth = 67f
}, Array.Empty<GUILayoutOption>()) != req.recover)
{
flag2 = !flag2;
flag = true;
}
if (GUILayout.Button("x", new GUIStyle(GUI.skin.button)
{
fixedWidth = 21f
}, Array.Empty<GUILayoutOption>()) && !valueOrDefault)
{
flag = true;
}
else
{
list.Add(new Requirement
{
amount = num2,
itemName = text2,
recover = flag2
});
}
if (GUILayout.Button("+", new GUIStyle(GUI.skin.button)
{
fixedWidth = 21f
}, Array.Empty<GUILayoutOption>()) && !valueOrDefault)
{
flag = true;
list.Add(new Requirement
{
amount = 1,
itemName = "",
recover = false
});
}
GUILayout.EndHorizontal();
}
GUILayout.EndVertical();
if (flag)
{
cfg.BoxedValue = new SerializedRequirements(list).ToString();
}
}
private static ConfigEntry<T> config<[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(2)] T>(string group, string name, T value, ConfigDescription description)
{
ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description);
configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T))
.Invoke(configSync, new object[1] { val });
return val;
}
private static ConfigEntry<T> config<[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(2)] T>(string group, string name, T value, string description)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Expected O, but got Unknown
return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
}
}
public static class GoExtensions
{
[<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(1)]
public static T GetOrAddComponent<[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)] T>(this GameObject gameObject) where T : Component
{
return gameObject.GetComponent<T>() ?? gameObject.AddComponent<T>();
}
}
[PublicAPI]
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
[<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(1)]
public class LocalizeKey
{
private static readonly List<LocalizeKey> keys = new List<LocalizeKey>();
public readonly string Key;
public readonly Dictionary<string, string> Localizations = new Dictionary<string, string>();
public LocalizeKey(string key)
{
Key = key.Replace("$", "");
keys.Add(this);
}
public void Alias(string alias)
{
Localizations.Clear();
if (!alias.Contains("$"))
{
alias = "$" + alias;
}
Localizations["alias"] = alias;
if (Localization.m_instance != null)
{
Localization.instance.AddWord(Key, Localization.instance.Localize(alias));
}
}
public LocalizeKey English(string key)
{
return addForLang("English", key);
}
public LocalizeKey Swedish(string key)
{
return addForLang("Swedish", key);
}
public LocalizeKey French(string key)
{
return addForLang("French", key);
}
public LocalizeKey Italian(string key)
{
return addForLang("Italian", key);
}
public LocalizeKey German(string key)
{
return addForLang("German", key);
}
public LocalizeKey Spanish(string key)
{
return addForLang("Spanish", key);
}
public LocalizeKey Russian(string key)
{
return addForLang("Russian", key);
}
public LocalizeKey Romanian(string key)
{
return addForLang("Romanian", key);
}
public LocalizeKey Bulgarian(string key)
{
return addForLang("Bulgarian", key);
}
public LocalizeKey Macedonian(string key)
{
return addForLang("Macedonian", key);
}
public LocalizeKey Finnish(string key)
{
return addForLang("Finnish", key);
}
public LocalizeKey Danish(string key)
{
return addForLang("Danish", key);
}
public LocalizeKey Norwegian(string key)
{
return addForLang("Norwegian", key);
}
public LocalizeKey Icelandic(string key)
{
return addForLang("Icelandic", key);
}
public LocalizeKey Turkish(string key)
{
return addForLang("Turkish", key);
}
public LocalizeKey Lithuanian(string key)
{
return addForLang("Lithuanian", key);
}
public LocalizeKey Czech(string key)
{
return addForLang("Czech", key);
}
public LocalizeKey Hungarian(string key)
{
return addForLang("Hungarian", key);
}
public LocalizeKey Slovak(string key)
{
return addForLang("Slovak", key);
}
public LocalizeKey Polish(string key)
{
return addForLang("Polish", key);
}
public LocalizeKey Dutch(string key)
{
return addForLang("Dutch", key);
}
public LocalizeKey Portuguese_European(string key)
{
return addForLang("Portuguese_European", key);
}
public LocalizeKey Portuguese_Brazilian(string key)
{
return addForLang("Portuguese_Brazilian", key);
}
public LocalizeKey Chinese(string key)
{
return addForLang("Chinese", key);
}
public LocalizeKey Japanese(string key)
{
return addForLang("Japanese", key);
}
public LocalizeKey Korean(string key)
{
return addForLang("Korean", key);
}
public LocalizeKey Hindi(string key)
{
return addForLang("Hindi", key);
}
public LocalizeKey Thai(string key)
{
return addForLang("Thai", key);
}
public LocalizeKey Abenaki(string key)
{
return addForLang("Abenaki", key);
}
public LocalizeKey Croatian(string key)
{
return addForLang("Croatian", key);
}
public LocalizeKey Georgian(string key)
{
return addForLang("Georgian", key);
}
public LocalizeKey Greek(string key)
{
return addForLang("Greek", key);
}
public LocalizeKey Serbian(string key)
{
return addForLang("Serbian", key);
}
public LocalizeKey Ukrainian(string key)
{
return addForLang("Ukrainian", key);
}
private LocalizeKey addForLang(string lang, string value)
{
Localizations[lang] = value;
if (Localization.m_instance != null)
{
if (Localization.instance.GetSelectedLanguage() == lang)
{
Localization.instance.AddWord(Key, value);
}
else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key))
{
Localization.instance.AddWord(Key, value);
}
}
return this;
}
[HarmonyPriority(300)]
internal static void AddLocalizedKeys(Localization __instance, string language)
{
foreach (LocalizeKey key in keys)
{
string value2;
if (key.Localizations.TryGetValue(language, out var value) || key.Localizations.TryGetValue("English", out value))
{
__instance.AddWord(key.Key, value);
}
else if (key.Localizations.TryGetValue("alias", out value2))
{
__instance.AddWord(key.Key, Localization.instance.Localize(value2));
}
}
}
}
[<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(1)]
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
public static class LocalizationCache
{
private static readonly Dictionary<string, Localization> localizations = new Dictionary<string, Localization>();
internal static void LocalizationPostfix(Localization __instance, string language)
{
string key = localizations.FirstOrDefault([<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(0)] (KeyValuePair<string, Localization> l) => l.Value == __instance).Key;
if (key != null)
{
localizations.Remove(key);
}
if (!localizations.ContainsKey(language))
{
localizations.Add(language, __instance);
}
}
public static Localization ForLanguage([<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(2)] string language = null)
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
if (localizations.TryGetValue(language ?? PlayerPrefs.GetString("language", "English"), out var value))
{
return value;
}
value = new Localization();
if (language != null)
{
value.SetupLanguage(language);
}
return value;
}
}
[<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(1)]
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
public class AdminSyncing
{
[CompilerGenerated]
private sealed class <<AdminStatusSync>g__WatchAdminListChanges|2_0>d : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
private object <>2__current;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(new byte[] { 0, 1 })]
private List<string> <currentList>5__1;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(new byte[] { 0, 1 })]
private List<ZNetPeer> <adminPeer>5__2;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(new byte[] { 0, 1 })]
private List<ZNetPeer> <nonAdminPeer>5__3;
object IEnumerator<object>.Current
{
[DebuggerHidden]
[return: <e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
[return: <e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <<AdminStatusSync>g__WatchAdminListChanges|2_0>d(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<currentList>5__1 = null;
<adminPeer>5__2 = null;
<nonAdminPeer>5__3 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Expected O, but got Unknown
int num = <>1__state;
if (num != 0)
{
if (num != 1)
{
return false;
}
<>1__state = -1;
if (!ZNet.instance.m_adminList.GetList().SequenceEqual(<currentList>5__1))
{
<currentList>5__1 = new List<string>(ZNet.instance.m_adminList.GetList());
<adminPeer>5__2 = (from p in ZNet.instance.GetPeers()
where ZNet.instance.ListContainsId(ZNet.instance.m_adminList, p.m_rpc.GetSocket().GetHostName())
select p).ToList();
<nonAdminPeer>5__3 = ZNet.instance.GetPeers().Except(<adminPeer>5__2).ToList();
<AdminStatusSync>g__SendAdmin|2_2(<nonAdminPeer>5__3, isAdmin: false);
<AdminStatusSync>g__SendAdmin|2_2(<adminPeer>5__2, isAdmin: true);
<adminPeer>5__2 = null;
<nonAdminPeer>5__3 = null;
}
}
else
{
<>1__state = -1;
<currentList>5__1 = new List<string>(ZNet.instance.m_adminList.GetList());
}
<>2__current = (object)new WaitForSeconds(30f);
<>1__state = 1;
return true;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <>c__DisplayClass3_0
{
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
public ZPackage package;
[<f3986035-04ee-4b17-8541-86aae5c0fe90>NullableContext(0)]
internal IEnumerator<bool> <sendZPackage>b__1(ZNetPeer p)
{
return TellPeerAdminStatus(p, package);
}
}
[StructLayout(LayoutKind.Auto)]
[CompilerGenerated]
private struct <>c__DisplayClass4_0
{
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
public ZNetPeer peer;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
public ZRoutedRpc rpc;
}
[CompilerGenerated]
private sealed class <TellPeerAdminStatus>d__4 : IEnumerator<bool>, IDisposable, IEnumerator
{
private int <>1__state;
private bool <>2__current;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
public ZNetPeer peer;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
public ZPackage package;
private <>c__DisplayClass4_0 <>8__1;
bool IEnumerator<bool>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
[return: <e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <TellPeerAdminStatus>d__4(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>8__1 = default(<>c__DisplayClass4_0);
<>1__state = -2;
}
private bool MoveNext()
{
if (<>1__state != 0)
{
return false;
}
<>1__state = -1;
<>8__1.peer = peer;
<>8__1.rpc = ZRoutedRpc.instance;
if (<>8__1.rpc == null)
{
return false;
}
<TellPeerAdminStatus>g__SendPackage|4_0(package, ref <>8__1);
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <sendZPackage>d__3 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
private object <>2__current;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(new byte[] { 0, 1 })]
public List<ZNetPeer> peers;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
public ZPackage package;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
private <>c__DisplayClass3_0 <>8__1;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
private byte[] <rawData>5__2;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(new byte[] { 0, 1 })]
private List<IEnumerator<bool>> <writers>5__3;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
private ZPackage <compressedPackage>5__4;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
private MemoryStream <output>5__5;
[<e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
private DeflateStream <deflateStream>5__6;
object IEnumerator<object>.Current
{
[DebuggerHidden]
[return: <e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
[return: <e99fb947-0a83-4449-91e2-a9027af7248c>Nullable(0)]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <sendZPackage>d__3(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>8__1 = null;
<rawData>5__2 = null;
<writers>5__3 = null;
<compressedPackage>5__4 = null;
<output>5__5 = null;
<deflateStream>5__6 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>8__1 = new <>c__DisplayClass3_0();
<>8__1.package = package;
if (!Object.op_Implicit((Object)(object)ZNet.instance))
{
return false;
}
<rawData>5__2 = <>8__1.package.GetArray();
if (<rawData>5__2 != null && <rawData>5__2.LongLength > 10000)
{
<compressedPackage>5__4 = new ZPackage();
<compressedPackage>5__4.Write(4);
<output>5__5 = new MemoryStream();
<deflateStream>5__6 = new DeflateStream(<output>5__5, CompressionLevel.Optimal);
try
{
<deflateStream>5__6.Write(<rawData>5__2, 0, <rawData>5__2.Length);
}
finally
{
if (<deflateStream>5__6 != null)
{
((IDisposable)<deflateStream>5__6).Dispose();
}
}
<deflateStream>5__6 = null;
<compressedPackage>5__4.Write(<output>5__5.ToArray());
<>8__1.package = <compressedPackage>5__4;
<compressedPackage>5__4 = null;
<output>5__5 = null;
}
<writers>5__3 = (from peer in peers
where peer.IsReady()
select peer into p
select TellPeerAdminStatus(p, <>8__1.package)).ToList();
<writers>5__3.RemoveAll((IEnumerator<bool> writer) => !writer.MoveNext());
break;
case 1:
<>1__state = -1;
<writers>5__3.RemoveAll((IEnumerator<bool> writer) => !writer.MoveNext());
break;
}
if (<writers>5__3.Count > 0)
{
<>2__current = null;
<>1__state = 1;
return true;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static bool isServer;
internal static bool registeredOnClient;
[HarmonyPriority(700)]
internal static void AdminStatusSync(ZNet __instance)
{
isServer = __instance.IsServer();
if (BuildPiece._plugin != null)
{
if (isServer)
{
ZRoutedRpc.instance.Register<ZPackage>(BuildPiece._plugin.Info.Metadata.Name + " PMAdminStatusSync", (Action<long, ZPackage>)RPC