

uv to create png file based off meshes, monsterdb export uv [prefabId]Valharvest, removing hover text patch if installedisHomeItem attackStamina attackAdrenaline attackUseAdrenaline attackEitr attackHealth...clean, which will take modified prefab yml and check against original values, to export a new cleaned version with all fields cleaned, that is, fields that match original, will be removed.Factions.ymlVisEquipment fieldsFootStep fieldsmonsterdb export Texture [prefab] now exports normal map, flow texture map, and emission mapfull file to control output of YML files. if on, will write entire YML file, instead of omitting default or null valuesRecipe field to Item, Egg, Fish Types to modify/add recipesConversions field to Item, Egg, Fish Types to add conversions to Fermenter, CookingStation, Smeltermonsterdb export Character Greydwarf | monsterdb export Item SwordIron instead of monsterdb write Greydwarf | monsterdb write_item SwordIronscale: 1.5 which will convert to: scale: { x: 1.5, y: 1.5, z: 1.5 } or scale: { x: 1.5 } which will convert to: scale: x: 1.5, y: 1, z: 1attachParent use this field to target specific creature bone to attach tomonsterdb export_bones [prefabName]: writes creature child hierarchy to learn structure of creature, to use to target specific child for saddlemonsterdb snapshot [prefabName]: generate icon for prefabmonsterdb create_item [prefabName][newName]