Valheim

Details

Last Updated
5 days ago
First Uploaded
5 days ago
Downloads
378K
Likes
81
Size
9.1MB
Dependency string
RustyMods-Seasonality-3.7.1
Dependants

Changelog

3.7.1

  • minor change to season timer to try to make sure it does not skip seasons

3.7.0

  • Rebuilt shaders with macOS & Linux settings, maybe works for mac now ?? I don't have mac, so cannot test
  • Fixed ice shelves not spawning if config not enabled when game loads
  • Tweaked timer to try to make sure it does not skip seasons
  • Added winter bjorn texture

3.6.23

  • Fixed mountain cave dungeon having moss be replaced, should stay snowy

3.6.22

  • Changed order of operations for gameplay modifiers to make sure configs are adjusted correctly

3.6.21

  • Small tweak to make sure ice shelves do not spawn if config is off

3.6.2

  • Fixed issue reading yml for tweaks

3.6.1

  • Added null check during ZNetScene awake

3.6.0

  • New custom ice shader
  • Removed dark wood winter version from default pack

3.5.9

  • Minor fix, made sure to read Plants.yml config earlier to make sure it is shared with clients

3.5.8

  • Fixed textures not reverting to originals if game isn't started as summer

3.5.7

  • Added new command: seasonality save [prefabName or empty]
  • seasonality save will save to folder all textures as PNG for easier customization
  • PNGs will be named [materialName]#[propertyName]
  • Added beehive interactable tweak configs
  • Added Ice Shelves for winter configs
  • Fixed HildirLox not being manipulated

3.5.6

  • Updated Server Sync v1.19
  • Materials with same asset name also registered (mods adding materials with the same name as existing materials were previously ignored)
  • Added Hildir’s Lox fur winter variant

3.5.5

  • Added config to fix shaders

3.5.4

  • Fix reverted: Added seasonal effects when player wakes up

3.5.3

  • Null check for body model added

3.5.2

  • Config to disable Oak Tree random color change
  • Added asset loader to improve load times (HD)
  • Added seasonal build pieces config (e.g. Xmas tree, Jackoturnip)
  • Added seasonal trader items config

3.5.1

  • Fixed weather configs to show biome options

3.5.0

  • Removed leftover testing textures

3.4.9

  • Code readability overhaul
  • Fixed Mistlands grass not being affected

3.4.8

  • Fixed bugs with configs and season timer

3.4.7

  • Screen fade check added
  • Improved configs for weather
  • Added color config for fall colors

3.4.6

  • Timer now uses config file to save last season change
  • Improved terrain color change

3.4.5

  • Fixed wrong boolean check on season timer

3.4.4

  • Added missing localized weather keys

3.4.3

  • "Always cold" no longer applies in Ashlands

3.4.2

  • Small patch to ensure screen fade readiness

3.4.1

  • Config to control immunity while fading to black
  • Hotfix to prevent fading repeatedly

3.4.0

  • Changed timer to save last season change to disk

3.3.11

  • My bad, fixed now

3.3.10

  • Adjusted threshold to fix seasons switching constantly (?)

3.3.9

  • Minor adjustment to timer threshold to fix desync issues

3.3.8

  • Reverted timer to old version
  • Added support for custom prefabs with seasonal textures
  • Improved water freezing

3.3.7

  • Season should change even if sleeping past timer

3.3.6

  • Tweaked season change timer

3.3.5

  • Added tooltip
  • Added warm snow, warm snow storm, night frost environments
  • Removed toggle to protect from freezing (use new environments)

3.3.4

  • Modifiers are back
  • More freezing protection

3.3.3

  • Sleep override is back

3.3.2

  • Fixed season not changing sometimes

3.3.1

  • Added new season icons and some tweaks

3.3.0

  • Removed version check
  • Allows server-only sync of seasons

3.2.9

  • Fixed possible memory leak

3.2.8

  • Fixed update bugs (hopefully)

3.2.7

  • Fixed freezing protection

3.2.6

  • Fixed water collider being on even when not winter

3.2.5

  • Ashland release
  • Cleaned up project, removed fluff

3.2.4

  • Fixed possible frozen water feature error

3.2.3

  • Tweaked to prevent seasons being applied twice in multiplayer

3.2.2

  • Added snow and rain to weather status effect localization

3.2.1

  • Separated main plugin from textures
  • Added feature to disable season by biome (beta)

3.2.0

  • Overhauled weather system
  • Tweaked fall damage modifier (recommended by bid-soft)

3.1.9

  • Re-apply season status effect when user logs out and back in

3.1.8

  • Re-apply season status effects after death

3.1.7

  • Optimizations to reduce stuttering

3.1.6

  • Fixed ship placement
  • Fixed localization of weather tooltip

3.1.5

  • Fixed weather not changing after boss event
  • Improved frozen water

3.1.4

  • Toggle to replace creature textures
  • Mistland rocks moss changes to white during winter

3.1.3

  • Timer is based off in-game time
  • Optimized weather system
  • Added "only change season when sleeping" feature

3.1.2

  • Tweaked frozen water material
  • Optimized to reduce possible stutters

3.1.1

  • Cough cough

3.1.0

  • Sorry

3.0.9

  • Beta release of frozen water feature
  • Syncing tweaks

3.0.8

  • Fixed swamp tree branches using swamp grass textures

3.0.7

  • Fixed season desyncing
  • Fixed status effect timer visibility toggles

3.0.6

  • Client-only server connected timer works properly
  • Added seasonal armors

3.0.5

  • Fixed weather SE disappearing

3.0.4

  • Added deeper configuration options using YML

3.0.3

  • Fixed custom barks not being applied
  • Added new category: Pickables
  • Color blind support for mushrooms and raspberries

3.0.2

  • Minor fix to Clear Warm Snow environment

3.0.1

  • WeatherMan redundancies added
  • Gull turns into crow for fall

3.0.0

  • WeatherMan properly changes when you transition biome
  • Performance increase (should be near zero FPS impact now)
  • More visual tweaks
  • Timer visual tweaks

2.0.7

  • Server synced weather system
  • Tweaked textures

2.0.6

  • Timespan hotfix

2.0.5

  • Shrudnal compatibility with Auga and Minimal Status Effects by Randyknapp
  • Expanded mosses to swamp and plains differentiation
  • Plains grass and beyond now compressed using DTX1 and filter point

2.0.4

  • Fixed timer UI timezone issue

2.0.3

  • Mistland trees fix
  • Timer timezone config added to fix timezone differences

2.0.2

  • Texture hotfix and timer temp fix

2.0.1

  • Invariant culture Tmp_Tex hotfix

2.0.0

  • Texture replacement overhaul
  • Commands added
  • Warm Snow Weather
  • Summer never cold
  • Winter always cold
  • Might need to delete old configs

1.1.2

  • Fixed weather config for summer being in wrong spot
  • Moved textures out of plugin into config folder
  • Lox fur coat turns white for winter

1.1.1

  • Weather by season by biome configs added — delete old cfgs might be necessary

1.1.0

  • Visual tweaks and added command to force reload terrain

1.0.9

  • Custom texture fix

1.0.8

  • Fixed grass textures, added variety to water lilies and vass, and fixed admin death resetting counter

1.0.7

  • Weather EnvMan bug fix

1.0.6

  • Birch tree custom texture fix

1.0.5

  • Minor improvements and Project Auga compatibility

1.0.4

  • Fixed server side timer

1.0.3

  • Tweaked configs

1.0.2

  • Clutter visual improvements

1.0.1

  • Minor improvements (Counter does not work well on servers)

1.0.0

  • Initial release
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