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Valheim
Waypoints
Valheim
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Waypoints
Teleportation waypoints generate around the world
RustyMods
https://github.com/RustyMods/Waypoints/tree/main
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46K
Likes
12
Size
923KB
Dependency string
RustyMods-Waypoints-1.2.1
Dependants
126 other mods
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Analysis
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Modding Wiki
Modding Discord
Categories
Server-side
Client-side
Transportation
Building
1.2.1
added config to disable vanilla portals from build menu
1.2.0
changed command to check if devcommands is on instead of nocost
added config to keep trails active even if waypoint is known
1.1.9
exposed minimum distance as config
1.1.8
Added config requiring players to know a location's area before teleporting to it
Map toggle now always shown to avoid it disappearing
1.1.7
Increased interval for glow trails to improve performance
1.1.6
Updated server sync
1.1.5
Fixed no-map issue
1.1.4
Fixed glow trails error
1.1.3
Fixed for latest update
Changed separator to be culture-agnostic (this resets previously known waypoints)
1.1.2
Added config to hide no-map data
1.1.1
Added commands to generate/remove locations
Improved no-map mode experience
1.1.0 — Bog Witch Update
Major content update
1.0.9
Validated ZNet instance for glow trails when building waypoint
1.0.8
New feature: glow trails appear when player enters range of unknown waypoint
1.0.7
Added configurable separator to support various locale decimal formats
1.0.6
Fixed crash after logout
Fixed no-map mode
1.0.5
Added config to reposition the map toggle for compatibility
1.0.4
Added waypoint shrine portal that bypasses knowledge requirement
Buildable
1.0.3
Fixed issue where only admins could rename waypoints
1.0.2
Added dynamic teleport cost based on distance
Added toggle to show waypoints on map
1.0.1
Fixed server connection
Added config to teleport to bed and/or discovered locations
1.0.0
Initial release
Categories
Server-side
Client-side
Transportation
Building