using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Jotunn.Managers;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("VentureValheim.MutedSails")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("VentureValheim.MutedSails")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("E1AE7638-9DC5-41AF-86E5-BBC015CD89A6")]
[assembly: AssemblyFileVersion("0.1.1")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.1.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace VentureValheim.MutedSails
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.orianaventure.mod.MutedSails", "MutedSails", "0.1.1")]
public class MutedSailsPlugin : BaseUnityPlugin
{
private const string ModName = "MutedSails";
private const string ModVersion = "0.1.1";
private const string Author = "com.orianaventure.mod";
private const string ModGUID = "com.orianaventure.mod.MutedSails";
private static string ConfigFileName = "com.orianaventure.mod.MutedSails.cfg";
private static string ConfigFileFullPath;
private readonly Harmony HarmonyInstance = new Harmony("com.orianaventure.mod.MutedSails");
public static readonly ManualLogSource MutedSailsLogger;
public static ConfigEntry<bool> CE_TransparencyEnabled;
private static ConfigEntry<KeyCode> CE_ToggleKey;
private DateTime _lastReloadTime;
private const long RELOAD_DELAY = 10000000L;
public static bool GetTransparencyEnabled()
{
return CE_TransparencyEnabled.Value;
}
public static KeyCode GetToggleKey()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return CE_ToggleKey.Value;
}
private void AddConfig<T>(string key, string section, string description, bool synced, T value, ref ConfigEntry<T> configEntry)
{
string extendedDescription = GetExtendedDescription(description, synced);
configEntry = ((BaseUnityPlugin)this).Config.Bind<T>(section, key, value, extendedDescription);
}
public string GetExtendedDescription(string description, bool synchronizedSetting)
{
return description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]");
}
private void Awake()
{
MutedSailsLogger.LogInfo((object)"This one took like way longer to figure out than I wanted. Bees!");
AddConfig("TransparencyEnabled", "General", "False to disable the transparency (boolean).", synced: false, value: true, ref CE_TransparencyEnabled);
AddConfig("ToggleKey", "General", "Keycode to toggle the transparency on and off (Unity.KeyCode).", synced: false, (KeyCode)121, ref CE_ToggleKey);
Assembly executingAssembly = Assembly.GetExecutingAssembly();
HarmonyInstance.PatchAll(executingAssembly);
SetupWatcher();
MutedSails.ConfigurationDirty = true;
}
private void OnDestroy()
{
((BaseUnityPlugin)this).Config.Save();
}
private void SetupWatcher()
{
_lastReloadTime = DateTime.Now;
FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName);
fileSystemWatcher.Changed += ReadConfigValues;
fileSystemWatcher.Created += ReadConfigValues;
fileSystemWatcher.Renamed += ReadConfigValues;
fileSystemWatcher.IncludeSubdirectories = true;
fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
fileSystemWatcher.EnableRaisingEvents = true;
}
private void ReadConfigValues(object sender, FileSystemEventArgs e)
{
DateTime now = DateTime.Now;
long num = now.Ticks - _lastReloadTime.Ticks;
if (File.Exists(ConfigFileFullPath) && num >= 10000000)
{
try
{
MutedSailsLogger.LogDebug((object)"Attempting to reload configuration...");
((BaseUnityPlugin)this).Config.Reload();
}
catch
{
MutedSailsLogger.LogError((object)("There was an issue loading " + ConfigFileName));
return;
}
_lastReloadTime = now;
MutedSails.ConfigurationDirty = true;
}
}
static MutedSailsPlugin()
{
string configPath = Paths.ConfigPath;
char directorySeparatorChar = Path.DirectorySeparatorChar;
ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
MutedSailsLogger = Logger.CreateLogSource("MutedSails");
CE_TransparencyEnabled = null;
CE_ToggleKey = null;
}
}
public class MutedSails
{
public class MutedSailTracker : MonoBehaviour
{
public Material TransparentSailMaterial;
public Material OriginalSailMaterial;
public bool IsTransparent;
}
[HarmonyPatch(typeof(Ship), "Awake")]
public static class Patch_Ship_Awake
{
private static void Postfix(Ship __instance)
{
MutedSailTracker mutedSailTracker = default(MutedSailTracker);
if (!((Component)__instance).TryGetComponent<MutedSailTracker>(ref mutedSailTracker))
{
AddMutedSailTracker(ref __instance);
MutedSailsPlugin.MutedSailsLogger.LogWarning((object)("Added late sail information to " + ((Object)__instance).name + "! This should not happen!"));
}
}
}
[HarmonyPatch(typeof(Ship), "UpdateSailSize")]
public static class Patch_Ship_UpdateSailSize
{
private static void Prefix(Ship __instance, out bool __state)
{
__state = __instance.m_sailWasInPosition;
}
private static void Postfix(Ship __instance, bool __state)
{
if ((__state && !ConfigurationDirty) || (Object)(object)__instance.m_sailCloth == (Object)null || (Object)(object)Player.m_localPlayer == (Object)null)
{
return;
}
ConfigurationDirty = false;
SkinnedMeshRenderer component = ((Component)__instance.m_sailCloth).GetComponent<SkinnedMeshRenderer>();
MutedSailTracker component2 = ((Component)__instance).gameObject.GetComponent<MutedSailTracker>();
if (!((Object)(object)component == (Object)null) && !((Object)(object)component2 == (Object)null))
{
bool flag = MutedSailsPlugin.GetTransparencyEnabled() && __instance.HasPlayerOnboard();
if (flag && !component2.IsTransparent)
{
((Renderer)component).material = component2.TransparentSailMaterial;
component2.IsTransparent = true;
}
else if (!flag && component2.IsTransparent)
{
((Renderer)component).material = component2.OriginalSailMaterial;
component2.IsTransparent = false;
}
}
}
}
[HarmonyPriority(100)]
[HarmonyPatch(typeof(ObjectDB), "Awake")]
public static class Patch_ObjectDB_Awake
{
private static void Postfix()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
Scene activeScene = SceneManager.GetActiveScene();
if (((Scene)(ref activeScene)).name.Equals("main"))
{
UpdateSails();
}
}
}
[HarmonyPatch(typeof(Player), "Update")]
public static class Patch_Player_Update
{
private static void Postfix(Player __instance)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
if (((Character)__instance).TakeInput() && ZInput.GetKeyDown(MutedSailsPlugin.GetToggleKey(), true))
{
((ConfigEntryBase)MutedSailsPlugin.CE_TransparencyEnabled).BoxedValue = !MutedSailsPlugin.CE_TransparencyEnabled.Value;
ConfigurationDirty = true;
}
}
}
public static bool ConfigurationDirty;
public static void UpdateSails()
{
Ship ship = default(Ship);
foreach (GameObject prefab in ZNetScene.instance.m_prefabs)
{
if ((Object)(object)prefab != (Object)null && prefab.TryGetComponent<Ship>(ref ship))
{
AddMutedSailTracker(ref ship);
MutedSailsPlugin.MutedSailsLogger.LogInfo((object)("Tracking sail information for " + ((Object)prefab).name + "!"));
}
}
}
public static void AddMutedSailTracker(ref Ship ship)
{
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Expected O, but got Unknown
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
Cloth componentInChildren = ((Component)ship).GetComponentInChildren<Cloth>();
if (!((Object)(object)componentInChildren == (Object)null))
{
SkinnedMeshRenderer component = ((Component)componentInChildren).GetComponent<SkinnedMeshRenderer>();
if (!((Object)(object)component == (Object)null) && ((Renderer)component).materials != null && ((Renderer)component).materials.Length >= 1)
{
Material val = ((Renderer)component).materials[0];
Texture mainTexture = val.mainTexture;
Texture2D val2 = (Texture2D)(object)((mainTexture is Texture2D) ? mainTexture : null);
Material val3 = new Material(Cache.GetPrefab<Shader>("Custom/LitParticles"));
val3.SetTexture("_MainTex", (Texture)(object)val2);
val3.SetFloat("_Cutoff", 0.1f);
val3.SetVector("_Color", new Vector4(1f, 1f, 1f, 0.2f));
MutedSailTracker mutedSailTracker = ((Component)ship).gameObject.AddComponent<MutedSailTracker>();
mutedSailTracker.TransparentSailMaterial = val3;
mutedSailTracker.OriginalSailMaterial = val;
}
}
}
}
}