ZenPlayer
Player related settings: autopickup, death, durability, food, health, inventory, equip after swim, sleep, stamina, knowledge, etc.ZenPlayer
Player related configuration, customization, and behaviors all in one place.
Full gamepad support.
Inventory:
- Automatically re-equip items after swimming.
- Dropping items drops them in the direction of the camera, not your character's direction.
- Pressing the "Place Stacks" button in the inventory combines all the stacks in the container.
- When fueling something it always draws from your smallest stack first.
- When stacking items into containers it will now automatically combine existing stacks in the container.
- When stacking items it ignores your hotbar.
- Single use door keys. Makes the game harder by requiring one key per door use.
- Autopickup only what's already in your inventory. Press the autopickup toggle button to cycle between 3 modes: Inventory, All, None.
Stamina:
- Stand still to regain stamina if encumbered or swimming.
- UNLESS you are encumbered in the water, then you do not regain stamina. Drop stuff or drown.
Skills:
- Suppress skill notifications. (does not prevent skill gain)
Food:
- Food does not degrade quality over time, except stamina. (configurable)
Health:
- Heal more per comfort level
- Heal when resting
- Bonus heal if seated.
Death:
- Keep 1 random equipped items when you die (configurable).
- Keep all food in your belly when you die.
- Disable the corpse run buffs.
- NOTE: No skill loss command: setkey skillreductionrate 0
Sleep:
- You can sleep in a bed without claiming it or owning it.
Knowledge:
- Require workstations to be interacted with before gaining their knowledge. Helpful in multiplayer to not spoil progression.
Improve Your Experience
CORE MODS
The full collection of all Zen MODS:
- Radically improved QoL
- Incredible performance
- Pre-configured
- 100% Gamepad support
- Spectacularly immersive
Enjoy!
Sample Config File
## Settings file was created by plugin ZenPlayer v0.1.0
## Plugin GUID: ZenDragon.ZenPlayer
[Autopickup]
## If enabled then pressing the Toggle Autopickup button will cycle through 3 states:
## - Everything: Vanilla
## - Inventory: Only pickup items already in your inventory
## - Nothing: Off
# Setting type: Boolean
# Default value: true
Enable - Have In Inventory = true
## Autopickup mode set on game start when "Enable - Have In Inventory" is enabled.
# Setting type: PickupMode
# Default value: HaveInInventory
# Acceptable values: Everything, HaveInInventory, Nothing
Autopickup - Default Mode = HaveInInventory
[Death]
## [Admin] This many equipped items will be selected at random and kept on death. (Vanilla: 0)
## Any kept items will be removed from your corpse ragdoll for visuall accuracy.
## NOTE: Ammo is never protected, it will always be something more useful that you had equipped.
## This is a kindness from the Gods. ;)
# Setting type: Int32
# Default value: 1
# Acceptable value range: From 0 to 8
Keep Equipment Min = 1
## [Admin] Keep all the food in your belly when you die. (Vanilla: false)
# Setting type: Boolean
# Default value: true
Keep Eaten Food = true
## [Admin] Enable the No Skill Loss buff. No reason to show the buff if you don't lose skills. (Vanilla: true)
## Use global key: skillreductionrate 0 to prevent skill loss.
# Setting type: Boolean
# Default value: false
Enable Buff - No Skill Loss = false
## [Admin] Enable the Corpse Run buff. No need for this buff if you don't lose skills. (Vanilla: true)
## Use global key: skillreductionrate 0 to prevent skill loss.
# Setting type: Boolean
# Default value: false
Enable Buff - Corpse Run = false
[Durability]
## [Admin] Rate of torch burning consumption (Vanilla: 0.0333)
# Setting type: Single
# Default value: 0.0333
Torch Burn Rate = 0.0333
## [Admin] When used as an attack (Vanilla: 1)
# Setting type: Single
# Default value: 1
Torch Attack = 1
## [Admin] Rate of use (Vanilla: 1)
# Setting type: Single
# Default value: 1
Hammer = 1
## [Admin] Rate of use (Vanilla: 1)
# Setting type: Single
# Default value: 1
Hoe = 1
## [Admin] Rate of use (Vanilla: 1)
# Setting type: Single
# Default value: 1
Cultivator = 1
[Food]
## [Admin] Food loses Health potency over time (Vanilla: True)
# Setting type: Boolean
# Default value: false
Food Degrade Enabled - HP = false
## [Admin] Food loses Stamina potency over time (Vanilla: True)
# Setting type: Boolean
# Default value: true
Food Degrade Enabled - Stamina = true
## [Admin] Food loses Eitr potency over time (Vanilla: True)
# Setting type: Boolean
# Default value: false
Food Degrade Enabled - Eitr = false
[Health]
## [Admin] Regenerate health per comfort level while resting every interval
# Setting type: Single
# Default value: 1
Heal Amount Per Comfort = 1
## [Admin] Regenerate health every X seconds while resting
# Setting type: Single
# Default value: 2
Heal Interval When Resting = 2
## [Admin] Bonus Percent extra to apply when seated and resting. Example: 0.5 = +50%
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 1
Heal Seated Bonus Percent = 0.5
[Inventory]
## When dropping items on the ground throw them towards the camera or
## the vanilla method of chucking them in the direction the character is facing
# Setting type: DropStyle
# Default value: CameraDirection
# Acceptable values: Vanilla, CameraDirection
Drop Style = CameraDirection
## [Admin] Restore equipped items after swimming
# Setting type: Boolean
# Default value: true
Re-equip Items After Swimming = true
## [Admin] When items are automatically removed from your inventory, such as when fueling a fireplace or crafting always draw from the smallest stacks first
# Setting type: Boolean
# Default value: true
Withdraw Items From Smallest Stack First = true
## [Admin] When stacking items in a container the existing items are combined into as few stacks as possible. (Vanilla: false)
# Setting type: Boolean
# Default value: true
Stacking Combines Existing Stacks = true
## [Admin] When stacking items into a container any items on the hotbar are skipped. (Vanilla: false)
# Setting type: Boolean
# Default value: true
Exclude Hotbar When Stacking = true
## [Admin] Door keys are spent after a single use. Example: The Swamp Key can only be used once. (Vanilla: false)
# Setting type: Boolean
# Default value: true
Single Use Door Keys = true
[Knowledge]
## [Admin] How far away the player needs to be from a crafting station in order to 'discover' it.
## Set to 0 to disable ranged discovery and force direct interaction instead. (Vanilla: 4)
# Setting type: Single
# Default value: 0
# Acceptable value range: From 0 to 4
Station Discovery Radius = 0
[Skills]
## [Admin] Show the notifications when skills are gained
# Setting type: Boolean
# Default value: false
Display Skill Notifications = false
[Sleep]
## [Admin] When true you can sleep in any bed, not just owned beds. (Vanilla: false)
# Setting type: Boolean
# Default value: true
Sleep In Any Bed = true
[Stamina]
## [Admin] Stamina drain when encumbered. [-1 do not use config] (Vanilla: 10)
# Setting type: Single
# Default value: -1
# Acceptable value range: From -1 to 100
Drain Encumbered = -1
## [Admin] Stamina drain when sneaking. [-1 = do not use config] (Vanilla: 5)
# Setting type: Single
# Default value: 0
# Acceptable value range: From -1 to 100
Drain Sneak = 0
## [Admin] Stamina usage when jumping. [-1 = do not use config] (Vanilla: 10)
# Setting type: Single
# Default value: -1
# Acceptable value range: From -1 to 100
Usage Jump = -1
## [Admin] Allow stamina to regen when you stop moving while encumbered (Vanilla: false)
# Setting type: Boolean
# Default value: true
Regen Encumbered = true
## [Admin] Allow stamina to regen when you stop moving while swimming (Vanilla: false)
# Setting type: Boolean
# Default value: true
Regen Swimming = true
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