using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("EpicLootVRFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("EpicLootVRFix")]
[assembly: AssemblyTitle("EpicLootVRFix")]
[assembly: AssemblyVersion("1.0.0.0")]
public static class EpicLootVRControls
{
[CompilerGenerated]
private sealed class <WaitForVRInput>d__7 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
private Exception <e>5__1;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <WaitForVRInput>d__7(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<e>5__1 = null;
<>1__state = -2;
}
private bool MoveNext()
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
break;
case 1:
<>1__state = -1;
try
{
if (IsVRMenuButtonPressed())
{
UIVRPatch.LogInfo("VR button pressed - closing EpicLoot UI");
CloseEpicLootUI();
return false;
}
}
catch (Exception ex)
{
<e>5__1 = ex;
UIVRPatch.LogError($"Error in VR input check: {<e>5__1}");
}
break;
}
<>2__current = null;
<>1__state = 1;
return true;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static Coroutine _inputCoroutine;
private static Type _vrControlsType;
private static PropertyInfo _instanceProperty;
private static MethodInfo _getButtonDownMethod;
private static bool _reflectionCached;
public static void Initialize(Canvas canvas)
{
if (_inputCoroutine != null)
{
((MonoBehaviour)UIVRPatch.Instance).StopCoroutine(_inputCoroutine);
_inputCoroutine = null;
}
CacheReflection();
_inputCoroutine = ((MonoBehaviour)UIVRPatch.Instance).StartCoroutine(WaitForVRInput());
UIVRPatch.LogInfo("EpicLoot VR controls initialized");
}
private static void CacheReflection()
{
if (_reflectionCached)
{
return;
}
try
{
_vrControlsType = AccessTools.TypeByName("ValheimVRMod.VRCore.UI.VRControls");
if (_vrControlsType != null)
{
_instanceProperty = AccessTools.Property(_vrControlsType, "instance");
if (_instanceProperty != null)
{
_getButtonDownMethod = AccessTools.Method(_vrControlsType, "GetButtonDown", (Type[])null, (Type[])null);
}
}
_reflectionCached = true;
UIVRPatch.LogInfo("VR controls reflection cached");
}
catch (Exception arg)
{
UIVRPatch.LogError($"Error caching reflection: {arg}");
}
}
[IteratorStateMachine(typeof(<WaitForVRInput>d__7))]
private static IEnumerator WaitForVRInput()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <WaitForVRInput>d__7(0);
}
private static bool IsVRMenuButtonPressed()
{
if (!_reflectionCached || _vrControlsType == null || _instanceProperty == null || _getButtonDownMethod == null)
{
return false;
}
try
{
object value = _instanceProperty.GetValue(null);
if (value != null)
{
bool flag = (bool)_getButtonDownMethod.Invoke(value, new object[1] { "JoyMenu" });
bool flag2 = (bool)_getButtonDownMethod.Invoke(value, new object[1] { "Inventory" });
return flag || flag2;
}
}
catch (Exception arg)
{
UIVRPatch.LogError($"Error checking VR menu button: {arg}");
}
return false;
}
private static void CloseEpicLootUI()
{
try
{
Type type = AccessTools.TypeByName("EpicLoot_UnityLib.EnchantingTableUI");
MethodInfo methodInfo = AccessTools.Method(type, "Hide", (Type[])null, (Type[])null);
if (methodInfo != null)
{
methodInfo.Invoke(null, null);
UIVRPatch.LogInfo("Successfully called EpicLoot Hide() method");
}
else
{
UIVRPatch.LogError("Could not find EpicLoot Hide method");
}
}
catch (Exception arg)
{
UIVRPatch.LogError($"Error closing EpicLoot UI: {arg}");
}
Cleanup();
}
private static void Cleanup()
{
if (_inputCoroutine != null)
{
((MonoBehaviour)UIVRPatch.Instance).StopCoroutine(_inputCoroutine);
_inputCoroutine = null;
}
}
}
public static class EpicLootVRUI
{
[CompilerGenerated]
private sealed class <ForceVHVRProcessing>d__3 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
private Canvas <epicLootCanvas>5__1;
private Canvas[] <allCanvases>5__2;
private object <vrguiInstance>5__3;
private Type <vrguiType>5__4;
private Canvas[] <>s__5;
private int <>s__6;
private Canvas <canvas>5__7;
private Exception <e>5__8;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <ForceVHVRProcessing>d__3(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<epicLootCanvas>5__1 = null;
<allCanvases>5__2 = null;
<vrguiInstance>5__3 = null;
<vrguiType>5__4 = null;
<>s__5 = null;
<canvas>5__7 = null;
<e>5__8 = null;
<>1__state = -2;
}
private bool MoveNext()
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = null;
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
try
{
<epicLootCanvas>5__1 = null;
<allCanvases>5__2 = Resources.FindObjectsOfTypeAll<Canvas>();
<>s__5 = <allCanvases>5__2;
for (<>s__6 = 0; <>s__6 < <>s__5.Length; <>s__6++)
{
<canvas>5__7 = <>s__5[<>s__6];
if ((Object)(object)<canvas>5__7 != (Object)null && ((Object)<canvas>5__7).name.Contains("EnchantingUI"))
{
<epicLootCanvas>5__1 = <canvas>5__7;
break;
}
<canvas>5__7 = null;
}
<>s__5 = null;
if ((Object)(object)<epicLootCanvas>5__1 == (Object)null)
{
UIVRPatch.LogWarning("EpicLoot canvas not found");
return false;
}
UIVRPatch.LogInfo("Found EpicLoot canvas: '" + ((Object)<epicLootCanvas>5__1).name + "'");
<vrguiInstance>5__3 = GetVHVRVRGUI();
if (<vrguiInstance>5__3 == null)
{
UIVRPatch.LogError("Could not get VHVR VRGUI instance");
return false;
}
<vrguiType>5__4 = AccessTools.TypeByName("ValheimVRMod.VRCore.UI.VRGUI");
AddCanvasToVHVR(<epicLootCanvas>5__1, <vrguiInstance>5__3, <vrguiType>5__4);
ManuallyProcessCanvasForVHVR(<epicLootCanvas>5__1, <vrguiInstance>5__3, <vrguiType>5__4);
UIVRPatch.LogInfo("EpicLoot UI should now be visible in VR");
EpicLootVRControls.Initialize(<epicLootCanvas>5__1);
<epicLootCanvas>5__1 = null;
<allCanvases>5__2 = null;
<vrguiInstance>5__3 = null;
<vrguiType>5__4 = null;
}
catch (Exception ex)
{
<e>5__8 = ex;
UIVRPatch.LogError($"Error: {<e>5__8}");
}
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public static bool IsEpicLootLoaded()
{
try
{
Type type = AccessTools.TypeByName("EpicLoot_UnityLib.EnchantingTableUI");
return type != null;
}
catch
{
return false;
}
}
public static void PatchEpicLootUI(Harmony harmony)
{
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Expected O, but got Unknown
try
{
Type type = AccessTools.TypeByName("EpicLoot_UnityLib.EnchantingTableUI");
if (!(type == null))
{
MethodInfo methodInfo = AccessTools.Method(type, "Show", (Type[])null, (Type[])null);
if (methodInfo != null)
{
harmony.Patch((MethodBase)methodInfo, (HarmonyMethod)null, new HarmonyMethod(typeof(EpicLootVRUI), "OnUIShown", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
UIVRPatch.LogInfo("Successfully patched EpicLoot EnchantingTableUI for VR");
}
}
}
catch (Exception arg)
{
UIVRPatch.LogError($"Error patching EpicLoot: {arg}");
}
}
public static void OnUIShown()
{
UIVRPatch.LogInfo("=== EPICLOOT UI SHOWN ===");
((MonoBehaviour)UIVRPatch.Instance).StartCoroutine(ForceVHVRProcessing());
}
[IteratorStateMachine(typeof(<ForceVHVRProcessing>d__3))]
private static IEnumerator ForceVHVRProcessing()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <ForceVHVRProcessing>d__3(0);
}
private static object GetVHVRVRGUI()
{
try
{
Type type = AccessTools.TypeByName("ValheimVRMod.VRCore.UI.VRGUI");
if (type == null)
{
return null;
}
Object[] array = Resources.FindObjectsOfTypeAll(type);
return (array.Length != 0) ? array[0] : null;
}
catch (Exception arg)
{
UIVRPatch.LogError($"Error getting VHVR VRGUI: {arg}");
return null;
}
}
private static void AddCanvasToVHVR(Canvas epicLootCanvas, object vrguiInstance, Type vrguiType)
{
try
{
FieldInfo fieldInfo = AccessTools.Field(vrguiType, "_guiCanvases");
if (!(fieldInfo == null) && fieldInfo.GetValue(vrguiInstance) is IList list && !list.Contains(epicLootCanvas))
{
list.Add(epicLootCanvas);
UIVRPatch.LogInfo("Added EpicLoot canvas to VHVR _guiCanvases list");
}
}
catch (Exception arg)
{
UIVRPatch.LogWarning($"Error adding to VHVR list: {arg}");
}
}
private static void ManuallyProcessCanvasForVHVR(Canvas epicLootCanvas, object vrguiInstance, Type vrguiType)
{
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
try
{
FieldInfo fieldInfo = AccessTools.Field(vrguiType, "_guiCamera");
if (fieldInfo == null)
{
UIVRPatch.LogError("VHVR _guiCamera field not found");
return;
}
object? value = fieldInfo.GetValue(vrguiInstance);
Camera val = (Camera)((value is Camera) ? value : null);
if ((Object)(object)val == (Object)null)
{
UIVRPatch.LogError("VHVR _guiCamera is null");
return;
}
UIVRPatch.LogInfo("Using VHVR GUI camera: " + ((Object)val).name);
epicLootCanvas.worldCamera = val;
epicLootCanvas.renderMode = (RenderMode)2;
FieldInfo fieldInfo2 = AccessTools.Field(vrguiType, "GUI_DIMENSIONS");
if (fieldInfo2 != null)
{
Vector2 val2 = (Vector2)fieldInfo2.GetValue(null);
RectTransform component = ((Component)epicLootCanvas).GetComponent<RectTransform>();
if ((Object)(object)component != (Object)null)
{
component.SetSizeWithCurrentAnchors((Axis)0, val2.x);
component.SetSizeWithCurrentAnchors((Axis)1, val2.y);
UIVRPatch.LogInfo($"Set canvas size to: {val2}");
}
}
UIVRPatch.LogInfo("Manually processed EpicLoot canvas for VHVR");
}
catch (Exception arg)
{
UIVRPatch.LogError($"Error manually processing canvas: {arg}");
}
}
}
[BepInPlugin("EpicLootVRFix", "Epic Loot VR Fix", "1.0.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class UIVRPatch : BaseUnityPlugin
{
[CompilerGenerated]
private sealed class <WaitForEpicLootAndPatch>d__8 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public UIVRPatch <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <WaitForEpicLootAndPatch>d__8(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
break;
case 1:
<>1__state = -1;
break;
}
if (!EpicLootVRUI.IsEpicLootLoaded())
{
<>2__current = (object)new WaitForSeconds(2f);
<>1__state = 1;
return true;
}
LogInfo("EpicLoot detected! Applying VR fixes...");
EpicLootVRUI.PatchEpicLootUI(<>4__this._harmony);
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public static ConfigEntry<bool> EnableVRFix;
public static ConfigEntry<bool> DebugMode;
public static UIVRPatch Instance;
private Harmony _harmony;
public ManualLogSource Logger => ((BaseUnityPlugin)this).Logger;
private void Awake()
{
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Expected O, but got Unknown
Instance = this;
EnableVRFix = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable VR Fix", true, "Enable VR UI fixes");
DebugMode = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Debug Mode", false, "Enable debug logging (for testing only)");
if (EnableVRFix.Value)
{
_harmony = new Harmony("EpicLootVRFix");
_harmony.PatchAll();
((MonoBehaviour)this).StartCoroutine(WaitForEpicLootAndPatch());
}
}
private void OnDestroy()
{
Harmony harmony = _harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
[IteratorStateMachine(typeof(<WaitForEpicLootAndPatch>d__8))]
private IEnumerator WaitForEpicLootAndPatch()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <WaitForEpicLootAndPatch>d__8(0)
{
<>4__this = this
};
}
public static void LogInfo(string message)
{
if (DebugMode.Value)
{
Instance.Logger.LogInfo((object)message);
}
}
public static void LogWarning(string message)
{
if (DebugMode.Value)
{
Instance.Logger.LogWarning((object)message);
}
}
public static void LogError(string message)
{
Instance.Logger.LogError((object)message);
}
}
namespace EpicLootVRFix;
[HarmonyPatch]
public static class EpicLootVRTooltipFix
{
private static MethodBase TargetMethod()
{
return AccessTools.Method("EpicLoot.PatchOnHoverFix:AddScrollbar", (Type[])null, (Type[])null);
}
private static void Postfix(GameObject tooltipObject)
{
try
{
if (!UIVRPatch.EnableVRFix.Value || (Object)(object)tooltipObject == (Object)null)
{
return;
}
if (UIVRPatch.DebugMode.Value)
{
UIVRPatch.LogInfo("AddScrollbar patch triggered");
}
Transform val = tooltipObject.transform.Find("Canvas");
if ((Object)(object)val == (Object)null)
{
if (UIVRPatch.DebugMode.Value)
{
UIVRPatch.LogInfo("Canvas container not found");
}
return;
}
if (UIVRPatch.DebugMode.Value)
{
UIVRPatch.LogInfo("Canvas container found");
}
Transform val2 = val.Find("Scroll View");
if ((Object)(object)val2 == (Object)null)
{
if (UIVRPatch.DebugMode.Value)
{
UIVRPatch.LogInfo("Scroll View not found under Canvas");
}
return;
}
if (UIVRPatch.DebugMode.Value)
{
UIVRPatch.LogInfo("Scroll View found");
}
val2.SetParent(tooltipObject.transform, true);
if (UIVRPatch.DebugMode.Value)
{
UIVRPatch.LogInfo("Scroll View moved to tooltip root");
}
int layer = LayerMask.NameToLayer("UI");
SetLayerRecursive(((Component)val2).gameObject, layer);
if (UIVRPatch.DebugMode.Value)
{
UIVRPatch.LogInfo("Scroll View layer set to UI");
}
Object.Destroy((Object)(object)((Component)val).gameObject);
if (UIVRPatch.DebugMode.Value)
{
UIVRPatch.LogInfo("Canvas container destroyed");
}
}
catch (Exception ex)
{
UIVRPatch.LogError("EpicLootVRTooltipFix error: " + ex);
}
}
private static void SetLayerRecursive(GameObject obj, int layer)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Expected O, but got Unknown
obj.layer = layer;
foreach (Transform item in obj.transform)
{
Transform val = item;
SetLayerRecursive(((Component)val).gameObject, layer);
}
}
}