Valheim

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Dependency string
lunarbin-Cross_Server_Portals-1.1.3
Dependants

Cross Server Portals

Connect your servers together with Cross-Server Portals.

Installation Guide

Add the CrossServerPortals.dll to your BepInEx/plugins folder on both client and server.

Usage

Update any portal's tag to the following format:

SourceTag|Server:Port|TargetTag or SourceTag|world:WorldName|TargetTag or SourceTag|Server:Port

  • SourceTag: The Tag used to identify this portal.
  • TargetTag: (optional) The portal tag to search for when teleporting to the other server. If this tag is found either as a SourceTag or the full tag on a portal, you will come out through that portal. This feature only works if the mod is also installed on the server.
  • Server:Port: The Address/Hostname of the server and the port.
  • world:WorldName: world: followed by the name of the locally saved world.

Examples:

  • homebase|127.0.0.1:2456|worldspawn
  • bestbase|127.0.0.1:2460
  • stonehenge|127.0.0.1
  • worldspawn|world:HubWorld|riverbase

After updating the portal's tag, the portal will change color to indicate it is a cross-server portal. Going through the portal currently ignores all teleportation restrictions.

Configuration

  • PreserveStatusEffects - Defaults to true. Preserve status effects (such as wet, rested, etc.) when teleporting between servers. If the game is closed, the effects are lost. You must use a cross-server portal to preserve the status effect.
  • RecolorPortalGlyphs - Toggles whether portal glyphs are recolored
  • CustomPortalGlyphColor - The RGBA hex color code to use for portal glyphs
  • RecolorPortalEffects - Toggles whether portal effects are recolored
  • CustomPortalEffectColor - The RGBA hex color code to use for portal effects.
  • RequireAdminToRename - Require Admin access to rename a Cross Server Portal. Note that this will require admin to rename any portal with "|" in the tag This configuration is synchronized with the server via ServerSync.

Planned Features

  • Prompt users before switching servers.
  • Validate Address:Port before making portal active.

Credits

  • Wacky-Mole - Code for Requiring Admin to rename portals, and for the push toward ServerSync.
  • ServerSync - Library used to provide Server-Authoritative settings.

Changelog

  • 1.1.3 - Fixed Packaging regression in 1.1.2
  • 1.1.2 - Rewrote Admin Permission Checks. Fixed reconnect loop on failure to connect.
  • 1.1.1 - Fixed a version mishap.
  • 1.1.0 - Fixed Admin Permission Synchronization. Fixed visual bug introduced in Valheim v0.221.4.
  • 1.0.0 - Added RequireAdminToRename config (thank you, Wacky-Mole) Integrated ServerSync to synchronize this config with server.
  • 0.3.0 - Improved support for Ashlands. Added configurable colors. Added support for single player worlds.
  • 0.2.1 - Updated packaged DLL
  • 0.2.0 - Added option (on by default) to preserve status effects across worlds.
  • 0.1.1 - Updated to work with Valheim v0.217.24
  • 0.1.0.0 - Initial Release
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