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Valheim
PraetorisClient
Valheim
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PraetorisClient
Client-side tools for the Praetoris Server
praetoris
https://discord.gg/NWcDqZSdBh
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278
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0
Size
153KB
Dependency string
praetoris-PraetorisClient-0.1.18
Dependants
1 other mods
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Server-side
Client-side
AI Generated
0.1.18
Adds RPC trace runtime metadata with game version, PraetorisClient version, and loaded plugin catalog.
Sends a stable trace runtime ID with each HTTP upload batch so Nexus can link later batches to the same client runtime.
Emits observed RPC method names and source metadata to improve method-hash cataloging.
0.1.17
Adds client support for creative zone world terrain, vegetation refreshes, and biome terrain source updates.
Suppresses creative-zone vegetation drops and skill gain when the server marks the player inside a creative zone.
Keeps client-side creative state aligned with the server-side terrain and command systems used by valheimCreative 0.2.34.
0.1.9
Includes Steam ID, platform user ID, trace player ID, and player name in RPC trace HTTP upload token requests and trace rows.
Keeps trace uploads keyed to a stable player identity for DuckDB latency and player analysis.
0.1.8
Stops repeated HTTP RPC trace upload retries when the receiver reports a configuration or authorization failure.
Clears stale upload tokens and pauses token requests after receiver rejection while keeping local trace files for later retry.
0.1.7
Uploads RPC trace files over the ValheimTracer HTTP relay instead of sending bulk trace data through Valheim routed RPC.
Removes the old routed-RPC trace batch fallback; failed HTTP uploads are logged and local trace files are kept for retry.
Uses server-issued short-lived upload tokens from ValheimTracer for trace upload authorization.
0.1.6
Limits RPC trace upload batches so large pending trace files are split into safe routed RPC payloads during logout.
Uses the configured RPC trace max rows per batch when flushing pending trace files.
Samples creative biome terrain color from the original world source while applying client-side creative biome overrides.
0.1.5
Added client-side RPC trace capture for routed RPC send, receive, and handle events.
Stores trace rows locally and uploads batches on logout or menu quit after server acknowledgement.
Adds server-synced tracing config so tracing can be disabled without rebuilding the client.
0.1.4
Added client-side blocking for server-protected creative commands outside the player's active creative zone.
Receives the protected command policy from valheimCreative so command-prefix ownership stays on the server.
Removed local PraetorisClient protected-command configuration.
0.1.3
Added client-side ValheimEvents combat, death, and minimap exploration telemetry.
Added Jotunn-synced configuration for ValheimEvents telemetry toggles.
Keeps Discord link, creative inventory, creative biome override, and siege portal client bridge behavior moved out of DiscordTools.
Categories
Mods
Server-side
Client-side
AI Generated