

Adds diving and swimming for players and configured creatures.
Normally mobs can't follow you underwater. So players with diving mod players can just attack mobs from above or below without getting hit.
This mod changes that.
Also added a diving mechanic for players with configurable stamina drain according to depth
Configured mobs can attack you! No more hiding under their bellies.
Idle mobs would swim within the configured range
Recommend to use with RtDOcean. There is configured sample for it.
Dive AI Quality slider trades CPU cost for smoother underwater movement.This file defines which monsters can dive and what passive depth band each monster uses.
global
Global min/max chase depth and swim-depth adjustment speed.groups
Named passive depth profiles.prefabs
Exact Valheim monster prefab names assigned to a group.global:
swim_depth_min: 0.25
swim_depth_max: 30
swim_depth_adjust_speed: 2
groups:
surface_patrol:
passive_min_depth: 0
passive_center_depth: 10
passive_max_depth: 20
prefabs:
- Serpent
- Leech
mid_water:
passive_min_depth: 0
passive_center_depth: 15
passive_max_depth: 30
prefabs: []
deep_patrol:
passive_min_depth: 10
passive_center_depth: 20
passive_max_depth: 30
prefabs: []
Notes:
[1 - General]
## If on, the configuration is locked and can be changed by server admins only. [Synced with Server]
# Setting type: Toggle
# Default value: On
# Acceptable values: Off, On
Lock Configuration = On
[2a - Player Diving]
## Comma-separated item prefab names that remain restricted in water. Everything not listed is allowed in water by default. Example: BowFineWood,ShieldBronzeBuckler. [Synced with Server]
# Setting type: String
# Default value:
Water Equipment Blacklist =
## Multiplier applied to vanilla stamina regeneration while swimming or diving in water. 0 matches vanilla swimming behavior (effective stamina regeneration stays at 0), 1 matches vanilla normal non-swimming stamina regeneration timing and rate. [Synced with Server]
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 2
Water Stamina Regen Rate = 0.5
## Depth in meters below the surface where extra swim stamina drain begins. [Synced with Server]
# Setting type: Single
# Default value: 2.5
# Acceptable value range: From 0 to 50
Water Depth Stamina Drain Start = 2.5
## Depth in meters below the surface where the maximum extra swim stamina drain multiplier is reached. [Synced with Server]
# Setting type: Single
# Default value: 30
# Acceptable value range: From 0.25 to 100
Water Depth Stamina Drain Full = 30
## Maximum multiplier applied to vanilla moving swim stamina drain at or below the full depth. [Synced with Server]
# Setting type: Single
# Default value: 2
# Acceptable value range: From 1 to 5
Water Depth Stamina Drain Max Multiplier = 2
## Multiplier applied to vanilla base swim speed while holding the run key underwater. 1 matches vanilla swim speed, 1.5 matches swim speed 3 with vanilla base swim speed 2. [Synced with Server]
# Setting type: Single
# Default value: 1.5
# Acceptable value range: From 1 to 3
Swim Run Speed Multiplier = 1.5
[3 - Performance]
## Single quality slider for underwater AI behavior. 0 = minimum CPU/minimum smoothness, 100 = maximum CPU/maximum smoothness. Internally adjusts route check cache time, steer cache time, cache cell size, and avoidance sample count. [Synced with Server]
# Setting type: Single
# Default value: 50
# Acceptable value range: From 0 to 100
Dive AI Quality = 50
The player diving implementation includes code derived and modified from UnderTheSea
https://github.com/searica/UnderTheSea
https://github.com/sighsorry1029/DiveIn