Mods uploaded by sighsorry
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1-20 of 22 results
1-20 of 22 results
1-20 of 22 results
1-20 of 22 results
In-game training meter for practical damage and XP testing(DPS).Configurable training dummy damage. Dummy crowding limits. Discourages unattended macro skill farming with smart stationary fatigue and per-skill gain/loss tuning.
Simple Tidy and Unique Ward to protect your base from other players without pushing them out. Auto closing doors within ward area. Best to use with Guild mod
Chain attack combo on trees, Configurable chop damage per axe type, Immersive tree health UI, Supress lunge distance while chopping
Automatically archiving Inactive-player structure and tamed animals per zone, zone bundle save/load/restore, player activity tracking, archive protection rules, per-zone WearNTear limits, and client zone UI.
Protects thrown spears from disappearing on long throws and adds a `!myspear` chat command to pin tracked spears on the map.
All-in-one construction mod with blueprints, blueprint shop to trade blueprints, area save/dismantle, adjustable dvergr circlet light attached to buildcamera and placement helpers
Unlocks extra inventory rows progressively as players discover configured milestone items, with server-synced progression settings and an optional hotbar row switcher
Reduces network pressure and desync with adaptive ZDO scheduling, smarter ownership recovery, payload reduction, compression, and safe visual RPC filtering, all controlled by simple unified sliders.
Configure all drops, spawns and boss locations. Remote selection of forsaken powers. Hover an altar to see the offering and summonable boss. Boss despawn rules. RuneStones can work like Vegvisirs. Vegvisir supports weighted random location pinning.
Use your fishing rod's secondary attack to cast multiple lines. Your fishing rod includes a fishing bag for fish and bait, and higher Fishing skill improves bite chance, bag capacity, and bag weight reduction.
Fix for the long-running Valheim bug where players, carts, or other floating objects can stay stuck in water/swimming/tarred state after leaving a liquid trigger, teleporting, changing scene, or moving below the old liquid surface height.
Removes the snow accumulation visual effect from vegetation-like world objects and whitened minimaps in selected biomes, mainly for custom biomes added by Expand World Data