

She comes when the fire dies low.
When all players sleep, there is a chance that Mara finds you.
You awaken not in your bed, but somewhere else entirely — a distant shore, a frozen peak, the bowels of a swamp. Around you, monsters stir. Your gear may be gone. Someone else's life may be in your hands.
Survive until dawn, or don't. Either way, you wake up in your bed. The night passes as if nothing happened.
Each time all players sleep, there is a configurable chance (1-in-20 by default) that the event triggers. If it does:
All settings are in BepInEx/config/nightterrors.cfg.
| Setting | Default | Description |
|---|---|---|
TriggerChance |
20 |
1-in-N chance per sleep. Set to 1 for testing. |
FriendlyFire |
false |
Allow players to damage each other during the event. |
SpawnMonsters |
true |
Spawn monsters at the teleport location. |
MonsterCount |
3 |
Number of monsters to spawn. |
ScenarioWeights |
1,1,1,1 |
Relative weights for: KeepGear, GoNaked, DifferentEquipment, SwapEquipment. |
EventDuration |
30 |
Maximum event duration in seconds before survivors are sent back. |
WeatherPool |
(see cfg) | Comma-separated list of environment names to pick from. Empty to disable. |
Install with a mod manager, or drop NightTerrors.dll into BepInEx/plugins/ on both the server and all clients.