
Valheim
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Adds a Capture control on the large map and sends the map image to Discord via a webhook URL.
F10 by default)Spoiler Image Data)| Key | Notes |
|---|---|
Discord.Webhook URL |
Discord incoming webhook. Set on the server to push it to all clients without exposing it in their config files (RPC sync only). |
Discord.Message Template |
Supports {player} and {biome} |
Discord.Capture Method |
ScreenCapture (default) or TextureCapture |
Discord.Capture Super Size |
Screen-capture quality multiplier 1–4 |
Discord.Spoiler Image Data |
Discord spoiler attachment; default false |
Discord.Hide Clouds |
Strip cloud overlay for the capture; default true |
Controls.Screenshot Key |
Hotkey while large map is open |
UI.Button Alignment |
Left, Center (default), or Right — horizontal position of the capture button container |
When ServerSync is present, Discord.Lock Configuration is also available (standard ServerSync lock behavior).
These settings are pushed from the server to all clients on connect:
Discord.Capture MethodDiscord.Capture Super SizeDiscord.Spoiler Image DataDiscord.Hide CloudsDiscord.Webhook URL — stored in memory only, never written to client config filesWhen ServerSync is installed it manages the synced settings above (except Webhook URL, which remains local to each client under that workflow).
Message Template and UI.Button Alignment are always local to each client.
Optional: ServerSync for the preferred config sync and lock workflow.