

Adds a Capture control on the large map and sends the map image to Discord via a webhook URL.
F10 by default)UnityEngine.UI.Button elements under the large-map root (this mod, ZenMap, etc.) are hidden for the capture frame so they do not appear in the imageSpoiler Image Data)| Key | Notes |
|---|---|
Discord.Webhook URL |
Discord incoming webhook (required to capture/send) |
Discord.Message Template |
Supports {player} and {biome} |
Discord.Capture Method |
ScreenCapture (default) or TextureCapture |
Discord.Capture Super Size |
Screen-capture quality multiplier 1–4 |
Discord.Spoiler Image Data |
Discord spoiler attachment; default false |
Discord.Hide Clouds |
Strip cloud overlay for the capture; default true |
Controls.Screenshot Key |
Hotkey while large map is open |
When ServerSync is present, Discord.Lock Configuration is also available (standard ServerSync lock behavior).
On dedicated servers / hosted worlds, these entries are enforced on clients when sync is active:
Discord.Capture MethodDiscord.Capture Super SizeDiscord.Spoiler Image DataDiscord.Hide CloudsWebhook URL and Message Template are local to each client (not synced).
Optional: ServerSync for the preferred config sync and lock workflow.