WEBFISHING

Details

Last Updated
18 hours ago
First Uploaded
18 hours ago
Downloads
3.3K
Likes
4
Size
4.7MB
Dependency string
toes-Chalk_PlusPlus-2.999.4
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Categories

Changelog

v2.999.3

  • Fixed issue causing white chalk to not detect as a chalk item

v2.999.0 - V3 pre-release

  • Added support for custom chalk color mods
    • Modded chalk items should be automatically detected and used just like regular chalk items
    • This is a general compatibility not full integration, yet.
    • When using a custom color as a mask it will display as "special" due to not knowing the name (or RGB color values) of the custom color

v2.3.0

  • Equip animations when switching between chalks are now instantaneous!
  • Added safeguards to prevent crash when lobby closes unexpectedly or player is kicked

v2.2.1

  • Fixed (long-standing) issue causing some mod settings to always default and not persist when changed

v2.2.0

  • New hotkey <Ctrl> + Y: Quickly toggle on/off Chalk++

    • Useful for hopping back and forth between one mode and regular chalk drawing rather than needing to cycle around or pick from the dropdown.
  • Removed bench

    • Added workaround for Calico mod compatibility
      • This is applied automatically if obstruction hiding is enabled and Calico is detected
    • Added setting for bench/tree hiding feature hideCanvasObstructions
    • Changed obstruction hiding to always hide instead of only when Chalk++ active
      • This behavior can be changed with the alwaysHideObstructions setting

v2.1 - Line tool

  • New line tool! Check it out!
  • New glowInTheDarkChalk feature (optional)

v2.0.0

  • Overlay UI is complete

v1.7.0 - Chalk Recoloring (Optional)

Chalk Colors Colors

Thanks to Adamantris for this feature suggestion!

v1.6.0 - UI Enhancements

  • You can now pick your masking color by clicking on the Chalk++ button in the UI! Masking menu
  • Removed unused stale dependency BlueberryWolfiAPIs

Chalk++ now requires Socks >= v0.999.0 be sure to update that too!!

v1.5.1

  • New Added an unlimited distance override for the limit at which players are were able to reach and draw on a canvas with chalk
    • You can now draw on canvasses without having to be directly on top of or touching them
  • Fixed accidentally triggering eraser shortcut
  • Fixed masking color scroll-selection inadvertently zooming the camera

v1.4.0 - QOL Enhancements

  • Added new eraser shortcut: You can erase chalk without ever needing to equip your eraser item by pressing the E key.
    • Any mode transformations will still be respected, while erasing!
  • Masking in mirror mode no longer masks the mirror - only whatever you are targeting with your chalk
  • Added chalk drawing ambient sounds. You can disable these in the config options if you prefer.

v1.3.0 - Mirror Mode 🪞

  • Added new mode: Symmetrical Mirroring that replicates your chalk drawings horizontally over the Y-axis!
    • Masking works for this mode and applies to both transformations being applied (This could change potentially later...)
    • We will consider adding X and/or Y symmetry toggling upon request, if we receive any feedback or requests about this.
    • We tried out X+Y symmetry and it was neat but not super useful-seeming 🤷
  • While holding down <CTRL> to enable the masking utility, or using the masking tool, the UI overlay will now indicate that masking is active.

v1.2.0 - Eraser++

  • Eraser now behaves by default just like a chalk. See options for more details and how to toggle this feature on/off.
  • While using Chalk++, benches and trees on canvasses will be hidden.
  • Restored warning when attempting to fill the incompatible aquarium canvas.

v1.1.0 - Fixes galore

  • UI Overlay style refinement
  • Fixed eraser being blocked by Chalk++
  • Fixed large fills not propagating to peers (and therefore not persisting)
    • This shouldn't happen but please report if you are auto-kicked by an anti-Stamps mod for filling

v1.0.2

  • Hotfixed white chalk not working

v1.0.0

  • Now requires Tacklebox as a dependency to manage hotkeys (since BlueberryWolfi's APIs haven't been updated in nearly a year and are dysfunctional- not actually saving any of the player's keybind changes. Somebody should make a better Webfishing API ...🤔)
  • Minor changes/fixes
  • Code overhaul

v0.2.0 - UI Hotfix, Typeface change

  • Hotfixed dangling UI dependency causing issues for some players
  • Added cute font typeface for Chalk++ UI

v0.1.0 - UI

  • Added basic UI/HUD overlay for keeping track of mode selection and mask picking

v0.0.12 - Performance and Quirk Fixes

  • Now requires Socks 0.4.0 - be sure to update that!
  • Fixed Alt-tabbing while drawing - will no longer continue drawing as if your mouse is still held-down (Vanilla bug)
  • Performance improvements!
  • Your mode, masking color, etc. now consistently reset to default between different lobbies
  • Mostly unseen/internal code refactoring

v0.0.11 - No-More-Stamps Mod Circumvention/Fix

  • Large canvas fills are now batched when larger than 1000 cells in order to prevent tripping Stamp-mod detection (this would be extremely rare)

v0.0.10 - Minor control enhancements

  • You can now pick a masking color from a cell (<alt> clicking) while in any mode, not just masking
  • If you press <shift> in combination with your cycle-mode hotkey, it will cycle backwards instead of forwards

v0.0.7 - Misc. Fixes and Cleanup

NOTE: You may need to rebind your hotkey, once!

  • (FIX) Filling a blank canvas should now constrain pretty close to the canvas's circular shape rather than the entire square canvas
  • Many misc. UI cleanup changes

v0.0.6 - Fill feature

  • (NEW FEAT) Color filling ("Paint bucket fill")

v0.0.5 - Masking UX Improvements and fixes

  • (NEW FEAT) Masking color picker: While in masking mode, hold down <ALT> and click on a canvas cell to select the color of the sell as the new masking color!
  • (FIX) You should no longer make accidental chalk marks unintentionally when using your inventory screen
  • (CHANGE) Masking selections should no longer reset when changing chalks
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