
Schedule I
1-20 of 71 results

Tired of lazy workers? Me too. Chemists and Botanists get supplies from each station's supply shelf. Mixing Stations can loop through multiple recipes. Multiple configurable employee-related settings.

Adds late-game delivery quests to Schedule I. Players receive high-reward tasks to deliver bricks of specific product strains within a set time limit. Rewards scale based on product value and quantity, with random bonus multipliers for variety.

Longplay is a mod that makes plants grow much slower, as well as chemistry stations. Now on alternate branch for Mono!

Introduces a new level of convenience to your gameplay by allowing you to summon your vehicles remotely using an in-game phone app.

Longer Days – doubles the length of in-game days by slowing down time progression. Clocks, timers, schedules — everything still works as normal, just stretched out. Mono-only.

Enhances the drugs tab in Schedule I with a powerful search bar, advanced filtering (Name, Ingredients, Effects), sorting options (Newest, Addictiveness, Cost, Price, Profit), full recipe display, production cost estimation.

Quality of Life improvements to the Counter-offer popup. Only products that are listed get displayed when changing product. The sell price automatically updates when a different product is selected or the quantity is changed.