
Schedule I
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1-20 of 100 results
1-20 of 100 results

1-20 of 100 results
1-20 of 100 results
Beta Schedule I mod adding outside placement support, an under-bridge sleeping bag, and a Peddler-rank tent with sleep and storage.
Adds a new phone app that allows you to manage custom keybinds for console commands. Automatically loads your saved keybinds on game start and saves new keybinds when the game is closed.
Archipelago Mutlti-World Randomizer Mod. Randomize Dealers, Customers, Cartel Influence and more!Requires Archipelago Client to connect to a multi-world game.
A MelonLoader mod for Schedule 1 (v0.4.5f1) that adds SuperGrow - a craftable growth enhancer combining the effects of PGR, Speed Grow, and Fertilizer into one powerful additive.
A MelonLoader mod for Schedule 1 (v0.4.5f1) that adds an Auto Reorder button to the Past Orders tab in the delivery app. Automatically re-places orders when deliveries complete.
Build your dream dispensary empire with the OverTheCounter mod! Design fully custom storefronts, hire budtenders for autonomous checkouts, and watch live customer NPCs walk in to consult and buy. Manage it all seamlessly from an in-game phone app!
S1API is an open source collaboration project to help standardize Schedule One modding processes.The goal is to provide a standard place for common functionalities so you can focus on making content versus reverse engineering the game.
MLVScan is a security-focused MelonLoader plugin designed to detect and disable potentially malicious mods before they can harm your system.
S1MAPI is a mapping and construction library for Schedule 1 mods. Create procedural meshes, build structures, and load GLTF assets without depending on game assemblies.
MelonLoader plugin that auto-detects your game branch (IL2CPP or Mono) and disables incompatible mod DLLs before they crash. Works for all mods, not just OverTheCounter.
Shared mesh database plugin for Schedule I mods. Provides a public API for loading, spawning, and managing mesh entries from a JSON database.