
BetterFiends
BetterFiends revamps the fiending system in Schedule I. NPCs may become fiends after using your product, depending on addiction and potency. They'll demand that exact drug—and if you refuse or give the wrong one, they'll attack or even call the cops.Details
BetterFiends
BetterFiends is a mod for Schedule I to improve on the fiending behavior already present in the game (and rarely used). This mod will give a chance to each NPC, when consuming one of your products, to become a fiend based on their addiction level and the addictiveness of the product. Along with that, they will only fiend for the product that they consumed at the time (the name of the product is in the request the give you). If you deny the request or give them the wrong product, they will attack you. There is also a slim chance that they will become a "narc" and call the cops on you.
Change log
1.1.1
Bug Fixes:
- Updating config name to something more specific to BetterFiends
1.1.0
Bug Fixes:
- Fixed an issue where product names had "(... unpackaged)", it will now just say the product name.
Features:
- Added a config file in "UserData" folder to allow customization of rates for fiending, narcing, and an option turn off aggressive behavior when rejected or given the wrong product.
Installing
Pre-requisites
- Since this mod only supports the Mono (alternate branch) version of the game, you must be using the alternate branch.
- You must have MelonLoader installed.
Mono
Download the zip from the releases page and drag the Mono version to your mods folder.
Il2Cpp
Download the zip from the releases page and drag the Il2Cpp version to your mods folder.