using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using DisableHotbarScroll;
using HarmonyLib;
using MelonLoader;
using Microsoft.CodeAnalysis;
using ScheduleOne;
using ScheduleOne.PlayerScripts;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Mod), "Disable Hotbar Scroll", "1.0.0", "Foxcapades", null)]
[assembly: MelonGame("TVGS", "Schedule I")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DisableHotbarScroll")]
[assembly: AssemblyConfiguration("Mono")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+e3dc66aa38fea459c3fdefd95a2f6a06fbec862d")]
[assembly: AssemblyProduct("DisableHotbarScroll")]
[assembly: AssemblyTitle("DisableHotbarScroll")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
}
namespace DisableHotbarScroll
{
public class Mod : MelonMod
{
[HarmonyPatch(typeof(PlayerInventory), "UpdateHotbarSelection")]
private static class Patch
{
private static bool Prefix()
{
return GameInput.MouseScrollDelta == 0f;
}
}
public const string MOD_NAME = "Disable Hotbar Scroll";
}
}