using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using Fxcpds;
using MelonLoader;
using Microsoft.CodeAnalysis;
using ObservantCops;
using ScheduleOne.Core.Items.Framework;
using ScheduleOne.DevUtilities;
using ScheduleOne.ItemFramework;
using ScheduleOne.PlayerScripts;
using ScheduleOne.Vision;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Mod), "Observant Cops", "1.1.0", "Foxcapades", null)]
[assembly: MelonGame("TVGS", "Schedule I")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ObservantCops")]
[assembly: AssemblyConfiguration("Mono")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+ff6cf9b12f56eb4361f196da32ffb1ac2acfd6e4")]
[assembly: AssemblyProduct("ObservantCops")]
[assembly: AssemblyTitle("ObservantCops")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace Fxcpds
{
public abstract class FxMod : MelonMod
{
private static FxMod? instance;
protected const string SCENE_NAME_MAIN = "Main";
public static FxMod Instance => instance;
public static Instance Logger => ((MelonBase)instance).LoggerInstance;
protected string Scene { get; private set; } = "";
public bool InMainScene { get; private set; }
public override void OnEarlyInitializeMelon()
{
instance = this;
}
public override void OnInitializeMelon()
{
Player.onPlayerSpawned = (Action<Player>)Delegate.Combine(Player.onPlayerSpawned, new Action<Player>(onPlayerSpawned));
}
public override void OnSceneWasLoaded(int _, string sceneName)
{
Scene = sceneName;
if (sceneName == "Main")
{
InMainScene = true;
onMainLoaded();
}
}
public override void OnSceneWasInitialized(int _, string sceneName)
{
if (sceneName == "Main")
{
onMainInitialized();
}
}
public override void OnSceneWasUnloaded(int _, string sceneName)
{
if (Scene == sceneName)
{
Scene = "";
}
if (sceneName == "Main")
{
InMainScene = false;
onMainUnloaded();
}
}
private void onPlayerSpawned(Player player)
{
if (player.IsLocalPlayer)
{
onLocalPlayerLoaded(player);
}
}
protected virtual void onLocalPlayerLoaded(Player player)
{
}
protected virtual void onMainLoaded()
{
}
protected virtual void onMainInitialized()
{
}
protected virtual void onMainUnloaded()
{
}
}
}
namespace ObservantCops
{
public class Mod : FxMod
{
public const string MOD_NAME = "Observant Cops";
private const string STATE_LABEL = "holding_suspicious_item";
protected override void onMainUnloaded()
{
teardown();
}
protected override void onLocalPlayerLoaded(Player player)
{
setupActions();
}
private void setupActions()
{
PlayerInventory val = PlayerSingleton<PlayerInventory>.Instance;
if ((Object)(object)val == (Object)null)
{
((MelonBase)this).LoggerInstance.Error("inventory was null");
}
else
{
playerSetup(val);
}
}
private static void onEquippedSlotChanged(int _)
{
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Invalid comparison between Unknown and I4
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Invalid comparison between Unknown and I4
PlayerInventory obj = PlayerSingleton<PlayerInventory>.Instance;
ELegalStatus? obj2;
if (obj == null)
{
obj2 = null;
}
else
{
ItemInstance equippedItem = obj.EquippedItem;
obj2 = ((equippedItem == null) ? null : ((BaseItemDefinition)(equippedItem.Definition?)).legalStatus);
}
ELegalStatus? val = obj2;
ELegalStatus valueOrDefault = val.GetValueOrDefault();
Player local = Player.Local;
if (local.IsInVehicle)
{
local.Visibility.RemoveState("holding_suspicious_item", 0f);
}
else if ((int)local.CrimeData.CurrentPursuitLevel == 0)
{
if ((int)valueOrDefault > 0)
{
local.Visibility.ApplyState("holding_suspicious_item", (EVisualState)2, 0f);
}
else
{
local.Visibility.RemoveState("holding_suspicious_item", 0f);
}
}
else
{
local.Visibility.RemoveState("holding_suspicious_item", 4f);
}
}
private static void playerSetup(PlayerInventory inv)
{
inv.onEquippedSlotChanged = (Action<int>)Delegate.Combine(inv.onEquippedSlotChanged, new Action<int>(onEquippedSlotChanged));
}
private void teardown()
{
Player.onLocalPlayerSpawned = (Action)Delegate.Remove(Player.onLocalPlayerSpawned, new Action(setupActions));
PlayerInventory val = PlayerSingleton<PlayerInventory>.Instance;
if ((Object)(object)val != (Object)null)
{
val.onEquippedSlotChanged = (Action<int>)Delegate.Remove(val.onEquippedSlotChanged, new Action<int>(onEquippedSlotChanged));
}
}
}
}