

BackpackOnDeath: SameAsInventory: Backpack behavior on death will match the inventory behavior, either DropItems or Destroy, depending on the world modifiers/global keys set.BackpackOnDeath: DropItems: Backpack items are dropped on the ground on death #165, #172BackpackOnDeath) to destroy the backpack on death #151MapViewDistance) to enable the map near map tables in no-map worlds #160ArgumentNullExceptionTeleportFollowMinDistanceSkills section:
BloodmagicSummonsLevelUpChanceAtMinSkill/BloodmagicSummonsLevelUpChanceAtMaxSkill: Creatures gain a chance to be summoned with an increased level based on the bloodmagic skillBloodmagicMakeSummonsFriendlyChanceAtMinSkill/BloodmagicMakeSummonsFriendlyChanceAtMaxSkill: Hostile summons (like summoned troll) gain a chance to be friendly based on the bloodmagic skillBloodmagicMakeSummonsTolerateLavaChanceAtMinSkill/BloodmagicMakeSummonsTolerateLavaChanceAtMaxSkill: Summons gain a chance to gain fire/lava immunity based on the bloodmagic skillBloodmagicSummonsHPRegenMultiplierAtMinSkill/BloodmagicSummonsHPRegenMultiplierAtMaxSkill: Summons gain a multiplier to their HP regeneration based on the bloodmagic skillBloodmagicSummonsSpeedMultiplierAtMinSkill/BloodmagicSummonsSpeedMultiplierAtMaxSkill: Summons gain a multiplier to their speed based on the bloodmagic skillDeconstructWithHammer: Allow deconstructing carts/ships with the build hammerPickaxeAffectsRockDestruction and introduced PickaxeRockCollapseThresholdAtMinSkill/PickaxeRockCollapseThresholdAtMaxSkill insteadReassignOwnershipConnectionQualityHysteresis: Mininum difference in connection quality before ownership is reassignedConnectionQualityPingEMAWeight/PingEMAHalfLife: New connection metric (exponential moving average) that can be used to estimate the connection qualityFrequency and MaxProcessingTime)RespawnOneTimeSpawnsCondition allows more control over when one-time spawns should respawnFedDurationMultiplierTamingTimeMultiplierPotionTamingBoostMultiplierAlwaysFed, use FedDurationMultiplier insteadReassignOwnershipBasedOnConnectionQuality to true in the configAssignInteractableOwnershipToClosestPeer with AssignInteractablesToClosestPlayerStackInventoryIntoContainersReturnDelay) after which items which could not be stacked into containers are returned to the playerTopLongitudinal and TopLateral to show the chest content on the top of the chest #74Global Keys config section into 2 separate sections for world preset/modifiers and global keysNotSupportedException on load #19