

Balrond Idle Actors brings life to your Valheim settlements by allowing you to place decorative NPCs who look alive, speak, and even tradeโbut never move.
These NPCs do not walk, fight, or follow commands. They're built for immersion, not interaction depth.
NPCs are spawned using a special Balrond Hammer(Npcmancer_bal) and function as highly optimized build pieces.
๐จ Balrond Hammer Build Tool
Craft a special hammer Npcmancer_bal to place idle NPCs directly into your world.
๐งโโ๏ธ Two NPC Types
๐ฒ Randomized Appearance
Each NPC's name,gear and look is generated from predefined presets.
๐งฌ Current Archetypes Available
The mod currently includes the following NPC archetypes: Priest, Farmer, Blacksmith, Hunter, Guard,Defender, Villager, Lummberjack, Miner, Begger, and Noble(Merchant) โ each with randomized appearances and thematically appropriate gear or trade items.
Not all Archetypes are available for each race and not all Archetypes have a Trader version.
๐ Thematic Traders
Traders sell items that match their archetype (Farmer, Hunter, Guard, etc.), with unlocks based on boss progression.
๐งฑ NPCs as Build Pieces
Optimized for minimal memory and performance cost. Acts like a decorative object.
๐ฟ Immersive but Passive
โ๏ธ Zero Configuration
No settings, no customization menus. Drop it in and enjoy.
This mod is intended for decorative and immersive world-building only.
Each trader archetype offers a selection of small, thematic items. Some items unlock only after certain bosses are defeated.
Item Name | Cost (Coins) | Unlocked After
| Item | Cost | Unlocks After |
|---|---|---|
| Straw_bal | 25 | Always |
| Apple_bal | 200 | After The Elder |
| WaterJug_bal | 100 | Always |
| BirdFeed_bal | 200 | After The Elder |
| RottenVegetable_bal | 100 | Always |
| Carrot | 100 | Always |
| Onion | 300 | After Bonemass |
| Item | Cost | Unlocks After |
|---|---|---|
| ShieldWood | 250 | Always |
| Club | 100 | Always |
| KnifeFlint | 300 | Always |
| Torch | 200 | Always |
| Item | Cost | Unlocks After |
|---|---|---|
| SilverNecklace | 45 | Always |
| Pukeberries | 50 | Always |
| Acorn | 50 | Always |
| BoneFragments | 50 | Always |
| MeadHealthMinor | 500 | After The Elder |
| MeadStaminaMinor | 500 | After The Elder |
| BarleyWine | 800 | After Moder |
| Item | Cost | Unlocks After |
|---|---|---|
| Straw_bal | 50 | Always |
| BoneFragments | 100 | Always |
| PoisonApple_bal | 100 | Always |
| RottenMeat | 300 | After The Elder |
| RottenVegetable_bal | 200 | After The Elder |
| Stone | 50 | Always |
| Wood | 25 | Always |
| Larva_bal | 75 | After Bonemass |
| Item | Cost | Unlocks After |
|---|---|---|
| Feathers | 150 | After The Elder |
| StrawThread_bal | 100 | Always |
| WaterJug_bal | 100 | Always |
| LeatherScraps | 50 | Always |
| WoodBucket_bal | 50 | After The Elder |
| OilBase_bal | 500 | After The Elder |
| Item | Cost | Unlocks After |
|---|---|---|
| Feathers | 25 | After The Elder |
| BoneFragments | 50 | Always |
| DeerHide | 500 | After The Elder |
| LeatherScraps | 50 | Always |
| ArrowWood | 200 | Always |
| Bow | 200 | Always |
| KnifeFlint | 200 | Always |
These share the same inventory.
| Item | Cost | Unlocks After |
|---|---|---|
| StrawThread_bal | 100 | Always |
| CookedMeat | 100 | Always |
| Ruby | 100 | Always |
| LinenThread | 400 | After Moder |
| PaintBucket_bal | 150 | After The Elder |
| ChickenEgg | 300 | After Moder |
| SilverNecklace | 50 | After The Elder |
| KnifeButcher | 500 | Always |
| Item | Cost | Unlocks After |
|---|---|---|
| Wood | 25 | Always |
| WoodNails_bal | 25 | Always |
| Club | 100 | Always |
| AxeFlint | 250 | Always |
| Roundlog | 50 | Always |
| FineWood | 100 | After Bonemass |
| Item | Cost | Unlocks After |
|---|---|---|
| Dandelion | 30 | Always |
| Straw | 20 | Always |
| Thistle | 10 | After Elder |
| CarrotSeeds | 35 | Always |
| Item | Cost | Unlocks After |
|---|---|---|
| FishingBait | 10 | Always |
| NeckTail | 250 | Always |
| RedKelp_bal | 400 | After Bonemass |
| FishRaw | 50 | Always |
| Fish2 | 150 | After Elder |
| Torch | 100 | Always |
| Item | Cost | Unlocks After |
|---|---|---|
| KnifeButcher | 400 | After Elder |
| KnifeCopper | 250 | Always |
| KnifeFlint | 100 | Always |
| Flint | 25 | Always |
| DeerMeat | 125 | After Elder |
| RawMeat | 55 | Always |
| Item | Cost | Unlocks After |
|---|---|---|
| MeadTasty | 75 | Always |
| BarleyWine | 425 | After Moder |
| MeadHealthMinor | 150 | After Elder |
| MeadStaminaMinor | 150 | After Elder |
| Tankard | 50 | Always |
| Tankard_dvergr | 100 | After Elder |
| Item | Cost | Unlocks After |
|---|---|---|
| Tankard | 75 | Always |
| MeadTasty | 100 | Always |
| Tankard_dvergr | 150 | Always |
| Item | Cost | Unlocks After |
|---|---|---|
| PickaxeStone | 200 | Always |
| Coal | 25 | Always |
| Stone | 10 | Always |
| Flint | 25 | Always |
| CopperOre | 300 | After The Elder |
| Torch | 100 | Always |
| Item | Cost | Unlocks After |
|---|---|---|
| Hammer | 50 | Always |
| CopperScrap | 300 | After The Elder |
| KnifeCopper | 300 | Always |
| Coal | 25 | Always |
| BronzeNails | 50 | After The Elder |
๐ Note: Items only appear once their required boss has been defeated on that world. All prices are in Valheim coins.
๐ ๏ธ Traders are decorative and thematic โ not balanced for full gameplay economy for balance purpose prices and items may change.
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Development on Balrond Idle Actors is ongoing, with several exciting features planned for future updates:
๐ง New Humanoid Templates
Additions of idle NPCs based on humanoid monsters like Draugr, Dvergr, and Skeletons.
๐งโ๐จ Expanded Archetypes
Introduction of new NPC roles such as scribes, cooks, shrine keepers, guardsmen, and more.
๐ฃ๏ธ Archetype-Specific Vocalization
Each archetype will eventually have its own distinct voice lines, tones, and vocal patterns to better reflect their personality and role (e.g., gruff Blacksmiths, humble Beggers, noble Priests). This will enhance immersion and variety when interacting with Talker NPCs.
๐งฅ Greater Gear Variety
Larger randomization pools for weapons, armor, accessories, and visual details to create more diverse appearances.
๐ Trader Inventory Expansion
Traders will gain more items for sale, including content from other mods for better synergy.
๐ Balrond Mod Integration
Seamless compatibility and cross-functionality with other Balrond mods and assets.
๐น Functional NPC Types
Future NPCs may include new behaviors and features, such as:
Stay tuned for updates and community-driven enhancements!
Bring your towns to life โ with Balrond Idle Actors.
Dverger Male
"DvergerMaleTraderButcher_bal",
"DvergerMaleTraderBartender_bal",
"DvergerMaleTraderPatron_bal",
"DvergerMaleTraderFisherman_bal",
"DvergerMaleTraderForager_bal",
"DvergerMaleTalkerButcher_bal",
"DvergerMaleTalkerBartender_bal",
"DvergerMaleTalkerPatron_bal",
"DvergerMaleTalkerFisherman_bal",
"DvergerMaleTalkerForager_bal",
"DvergerMaleTalkerFarmer_bal",
"DvergerMaleTraderFarmer_bal",
"DvergerMaleTalkerVillager_bal",
"DvergerMaleTraderVillager_bal",
"DvergerMaleTalkerMerchant_bal",
"DvergerMaleTraderMerchant_bal",
"DvergerMaleTalkerPriest_bal",
"DvergerMaleTraderPriest_bal",
"DvergerMaleTalkerGuard_bal",
"DvergerMaleTraderGuard_bal",
"DvergerMaleTalkerHunter_bal",
"DvergerMaleTraderHunter_bal",
"DvergerMaleTalkerBegger_bal",
"DvergerMaleTraderBegger_bal",
"DvergerMaleTalkerBlacksmith_bal",
"DvergerMaleTraderBlacksmith_bal",
Dverger Female
Human Female
Human Male