

Balrond Hearth Mark adds a new buildable Hearth Mark talisman to Valheim.
Hearth Marks create named area zones around your settlements, camps, outposts, roads, mines, and other important places.
When a player enters a named Hearth Mark area, the zone name is shown in the same style as Valheim biome discovery messages.
Multiple Hearth Marks can connect into one shared network.
Connected marks share the same zone name and message cooldown, can be enabled or disabled together, and show temporary connection beams while being hovered.
The mod is designed to be simple and fully in-game:
No external gameplay config is required.
All setup is done directly on the build piece.
A new buildable talisman-style piece.
The Hearth Mark can:
When a player enters the active zone, the resolved Hearth Mark name is displayed.
If one Hearth Mark in a connected network is renamed, the name is applied to the connected enabled network.
If one Hearth Mark in a connected network has its message cooldown changed, the cooldown is also applied to that connected enabled network.
The Hearth Mark is added to the Hammer build menu.
Category:
Misc
Crafting station:
Workbench
| Resource | Amount |
|---|---|
| Thunderstone | 1 |
| Feathers | 3 |
| Fine Wood | 2 |
| Bone Fragments | 3 |
| Action | Input |
|---|---|
| Set Hearth Mark name | E |
| Enable / disable Hearth Mark network | Shift + E |
| Show / hide persistent area marker | Alt + E |
| Set zone message cooldown | Ctrl + E |
| Increase range | + or Numpad + |
| Decrease range | - or Numpad - |
⚠️ Valheim's
Interact()altparameter is the game's alternative-use input, normally Shift + E.
This mod checks the real keyboard Alt key directly for Alt + E marker toggle.
Press E on a Hearth Mark to open the name input.
The name limit is:
64 characters
If the Hearth Mark is connected to other enabled Hearth Marks, the name is applied to the current connected network.
This allows one large settlement or base area to share the same name across multiple talismans.
Press Ctrl + E on a Hearth Mark to open the message cooldown input.
The cooldown is entered in minutes.
Default cooldown:
10 minutes
Minimum cooldown:
1 minute
Maximum cooldown:
1440 minutes
The cooldown controls how often the zone message can appear again after entering a Hearth Mark area.
For example, setting the cooldown to 15 means the same zone message will not keep appearing every time you briefly leave and re-enter the zone within that time.
If the Hearth Mark is connected to other enabled Hearth Marks, the cooldown is applied to the current connected network.
This means connected talismans share both the same zone name and the same message cooldown.
Hearth Marks connect by range.
Two Hearth Marks are connected when at least one of them reaches the other.
Example:
Hearth Mark A range: 10m
Hearth Mark B range: 15m
Distance between them: 12m
A does not reach B.
B reaches A.
Result: connected.
This lets larger Hearth Marks act as anchors for smaller ones.
Connected networks are recalculated when:
Default range:
15m
Minimum range:
1m
Maximum range:
50m
Step size:
1m
While hovering the Hearth Mark:
+ to increase range- to decrease rangeChanging range can:
The Hearth Mark has an area marker visual.
By default, hovering the Hearth Mark briefly shows the area marker.
You can also toggle the marker permanently:
Alt + E
When enabled, the marker stays visible while the Hearth Mark is enabled.
When disabled, the marker only appears briefly while hovering.
The marker state is saved through ZDO data, so it persists after reloads.
When hovering an enabled Hearth Mark, the mod briefly shows connection effects between directly connected Hearth Marks.
These beams make it easier to see which talismans are linked.
The connection beam is visual only.
The actual network logic is based on horizontal distance and the active range values.
Hearth Marks can be enabled or disabled.
Press:
Shift + E
on a Hearth Mark to toggle it.
When disabling an enabled Hearth Mark, the current connected network is disabled together.
When enabling a disabled Hearth Mark, only that Hearth Mark is enabled again.
Disabled Hearth Marks:
If ward/private-area access is required, the player must have access to interact with the Hearth Mark.
This affects:
If the player does not have access, the Hearth Mark shows a no-access message.
Balrond Hearth Mark is designed for multiplayer use.
Important state is stored in ZDO data:
This means the system can persist across:
Ownership is claimed when required before writing networked state.
The plugin registers its asset bundle and build piece during Valheim initialization.
Plugin info:
GUID: balrond.astafaraios.BalrondHearthMark
Name: BalrondHearthMark
Main prefab:
piece_hearthmark_bal
The build piece is registered into the Hammer piece table and added to ZNetScene.
BepInEx/plugins
No extra gameplay config is required.
Balrond Hearth Mark should be compatible with most mods.
It uses:
PieceZNetViewZDOTextInputHoverableInteractablePotential conflicts may happen with mods that:
ZNetScene.AwakePrivateArea.CheckAccess behaviorAll player-facing text uses translation keys.
If you see text like:
$tag_hearthmark_name_bal
then the translation file was not loaded or the key is missing.
Translation JSON keys should not include the $ prefix.
Example:
{
"tag_hearthmark_name_bal": "Hearth Mark"
}
The file for translation is stored inside config folder inside folder with mod name - > English.json
No.
Balrond Hearth Mark does not need an external gameplay config.
All setup is done directly on the build piece in-game.
Hover the Hearth Mark and press E.
Hover the Hearth Mark and press + or -.
Hover the Hearth Mark and press Ctrl + E, then enter the cooldown in minutes.
The default cooldown is 10 minutes.
Yes.
Changing the cooldown on one enabled connected Hearth Mark applies the cooldown to the connected network.
Hover the Hearth Mark and press Alt + E.
Hover the Hearth Mark and press Alt + E again.
Hover an enabled Hearth Mark and press Shift + E.
The current connected enabled network is disabled together.
Only that Hearth Mark is enabled again.
It can reconnect to nearby enabled Hearth Marks once active.
They connect when at least one Hearth Mark reaches the other with its radius.
Yes.
Renaming one enabled connected Hearth Mark applies the name to the connected network.
Yes.
The main states are stored in ZDO data and synchronized through Valheim networking.
Discord: https://discord.gg/Jfp8T5N7Pv
Ko-fi: https://ko-fi.com/balrond1020
Ctrl + EBalrond Hearth Mark is built for players who want to name, organize, and visualize important places in the world without relying on external configuration.
Place talismans, name your settlement, adjust the range, set the message cooldown, and let connected Hearth Marks define your home territory.