

TorchesAndResin
Standing wood/iron/wall torches and hanging/floor braziers are refueled with 10,000 resin.Details
Changelog
1.8.0
- Added logic for eligible over-fueled candles when updating state to never be considered wet or underwater.
- Added new config-option to control new feature:
[Candle] candleUpdateStateNeverWet
1.7.0
- Added new hover-text for candles to show their fuel-value.
- Added logic to toggle-on candles when setting their fuel-value.
- Added new config-options to control the new features above:
[Candle] candleHoverTextShowFuel
[Candle] candleAlwaysToggleOn
- Updated mod icon.
1.6.0
- Updated for the
v0.220.5
patch. - Code clean-up and refactoring for improved performance.
Candle_resin
added to list of eligible torches.
1.5.0
- Updated for
v0.217.37
PTB. - Fixed a bug where mod was using PluginVersion instead of PluginGuid for HarmonyId.
- Simplified
Fireplace
patch logic. - Added new config option
torchStartingFuel
as a range value, defaulting to a minimum value of10000
.
1.4.0
- Added
fire_pit_iron
to the supported list. - Extracted patch logic and config logic into separate classes.
1.3.0
- Added a
Fireplace.Awake
prefix patch that sets an eligible torch'sm_startFuel
to 10000. - Added
manifest.json
, changed theicon.png
and updated thisREADME.md
. - Modified the project file to automatically create a versioned Thunderstore package.
1.2.0
- Updated for Hearth & Home.
- Added a Transpiler to the Fireplace.Awake() method to change the initial UpdateFireplace.Invoke() from 0s to 0.5s.
1.1.0
- Added braziers to list of torches supported.
- Use
ZNetView.m_prefabName
instead ofGameObject.name
.
1.0.0
- Updated project template and references to use latest DLLs.