

Resilience adds a health skill that increases base health as you survive real damage and eat food, compatible with Epic Loot.
The skill increases your base health over time and can also tune the normal player base health while staying cleanly compatible with Epic Loot.
Resilience levels from two natural parts of gameplay:
As the skill rises, your base health increases based on the config value.
By default, level 100 gives +25 base health.
Food XP is based on the health value of the food:
XP = sqrt(food health) * GeneralXpMultiplier * FoodXpMultiplier
Damage XP is based on final damage actually taken:
XP = sqrt(damage taken) * GeneralXpMultiplier * DamageXpMultiplier
A minimum damage threshold is included so tiny damage ticks can be ignored if you want.
Resilience avoids the risky base-health replacement logic that can conflict with Epic Loot.
Instead, it adds its own health bonus separately, so Epic Loot's magic health effects can stay separate from Resilience health scaling.
After launching the game once, edit:
BepInEx/config/mgdev.resilience.cfg
Main settings:
BasePlayerHealthBaseHealthBonusAtLevel100GeneralXpMultiplierFoodXpMultiplierDamageXpMultiplierMinimumDamageForXpDeathSkillLossPercentBukeperriesSkillLossPercentMost players should only need to adjust base health, the Resilience health bonus, and XP multipliers.
Recommended XP multiplier values are 1 to 10.
You can go higher, but very large values may make the game heavier to process or unstable if pushed too far.
Penalty values are percentages from 0 to 100.