using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Jotunn;
using Jotunn.Configs;
using Jotunn.Entities;
using Jotunn.Extensions;
using Jotunn.Managers;
using Jotunn.Utils;
using Microsoft.CodeAnalysis;
using UnityEngine;
using ZenGarden.Containers;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("ZenGarden")]
[assembly: AssemblyDescription("https://discord.gg/zRucjV8rqc")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("MagicMike")]
[assembly: AssemblyProduct("ZenGarden")]
[assembly: AssemblyCopyright("Copyright © MagicMike 2025ZenGarden")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")]
[assembly: AssemblyFileVersion("1.0.3")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ZenGarden
{
internal class HitSounds : MonoBehaviour, Hoverable, Interactable
{
public string m_name = "HitSound";
public EffectList m_hitSFX;
public float m_clipLength = 2f;
private static float m_lastHitTime;
public string GetHoverText()
{
if (Time.time - m_lastHitTime < m_clipLength)
{
return "";
}
return Localization.instance.Localize(m_name + "\n[<color=yellow><b>$KEY_Use</b></color>] $piece_use");
}
public string GetHoverName()
{
return m_name;
}
public bool Interact(Humanoid human, bool hold, bool alt)
{
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
if (hold)
{
return false;
}
if (Time.time - m_lastHitTime < m_clipLength)
{
return false;
}
if (Object.op_Implicit((Object)(object)((human is Player) ? human : null)))
{
m_lastHitTime = Time.time;
m_hitSFX.Create(((Component)this).transform.position, ((Component)this).transform.rotation, (Transform)null, 1f, -1);
}
return false;
}
public bool UseItem(Humanoid user, ItemData item)
{
return false;
}
}
internal class GamePatches
{
[HarmonyPatch(typeof(ZNetScene), "Awake")]
private static class ZNetSceneSoundsPatch
{
private static void Postfix(ZNetScene __instance)
{
GameObject prefab = __instance.GetPrefab("sfx_hit_bell_zg");
GameObject prefab2 = __instance.GetPrefab("sfx_hit_gong_zg");
GameObject prefab3 = __instance.GetPrefab("sfx_water_fountain_zg");
GameObject prefab4 = __instance.GetPrefab("sfx_water_stream_zg");
try
{
prefab.GetComponentInChildren<AudioSource>().outputAudioMixerGroup = AudioMan.instance.m_ambientMixer;
prefab2.GetComponentInChildren<AudioSource>().outputAudioMixerGroup = AudioMan.instance.m_ambientMixer;
prefab3.GetComponentInChildren<AudioSource>().outputAudioMixerGroup = AudioMan.instance.m_ambientMixer;
prefab4.GetComponentInChildren<AudioSource>().outputAudioMixerGroup = AudioMan.instance.m_ambientMixer;
}
catch
{
Logger.LogError((object)"Error with ZNetSceneSoundsPatch!");
}
}
}
[HarmonyPatch(typeof(ZNetScene), "Awake")]
private static class ZNetSceneAwakePatch
{
private static void Postfix(ZNetScene __instance)
{
GameObject prefab = __instance.GetPrefab("ZG_Bamboo_Tree");
GameObject prefab2 = __instance.GetPrefab("ZG_Bamboo_Stump");
GameObject prefab3 = __instance.GetPrefab("ZG_Bamboo_Log");
__instance.GetPrefab("ZG_Bamboo_Log_Half");
try
{
TreeBase component = prefab.GetComponent<TreeBase>();
component.m_destroyedEffect = AddPieces.treeDestroy;
component.m_hitEffect = AddPieces.treeHit;
Destructible component2 = prefab2.GetComponent<Destructible>();
component2.m_destroyedEffect = AddPieces.stumpDestroy;
component2.m_hitEffect = AddPieces.stumpHit;
TreeLog component3 = prefab3.GetComponent<TreeLog>();
component3.m_destroyedEffect = AddPieces.treeDestroy;
component3.m_hitEffect = AddPieces.treeHit;
prefab3.GetComponent<ImpactEffect>().m_hitEffect = AddPieces.logImpact;
}
catch
{
Logger.LogError((object)"Error with ZNetSceneAwakePatch!");
}
}
}
}
internal class FileWatcher
{
public static void WatchFileChanges(string path, Action onChanged)
{
FileSystemWatcher fileSystemWatcher = new FileSystemWatcher();
string directoryName = Path.GetDirectoryName(path);
string fileName = Path.GetFileName(path);
fileSystemWatcher.Path = directoryName;
fileSystemWatcher.Filter = fileName;
fileSystemWatcher.NotifyFilter = NotifyFilters.FileName | NotifyFilters.LastWrite;
fileSystemWatcher.Changed += delegate
{
onChanged?.Invoke();
};
fileSystemWatcher.Deleted += delegate
{
onChanged?.Invoke();
};
fileSystemWatcher.Created += delegate
{
onChanged?.Invoke();
};
fileSystemWatcher.Renamed += delegate
{
onChanged?.Invoke();
};
fileSystemWatcher.EnableRaisingEvents = true;
}
public static void WatchTranslationChanges(string path, Action onChanged)
{
if (!Directory.Exists(ZenGardenPlugin.TranslationFilePath))
{
return;
}
try
{
WatchFileChanges(Path.Combine(path, "*.*"), onChanged);
}
catch
{
Logger.LogError((object)"There was an issue loading Translation files!");
}
}
}
internal class LocalisedText
{
public static CustomLocalization Localization = LocalizationManager.Instance.GetLocalization();
public static void AddLocalisations()
{
CustomLocalization localization = Localization;
string text = "English";
localization.AddTranslation(ref text, new Dictionary<string, string>
{
{ "piece_zen_bamboo_sapling", "Bamboo Sapling" },
{ "piece_zen_bamboo_tree", "Bamboo Tree" },
{ "piece_zen_bamboo_stump", "Bamboo Stump" },
{ "piece_zen_bamboo_log", "Bamboo Log" },
{ "piece_zen_bamboo_half_log", "Bamboo Half Log" },
{ "piece_zen_bamboo_beam_half", "Bamboo Beam 1m" },
{ "piece_zen_bamboo_beam", "Bamboo Beam 2m" },
{ "piece_zen_bamboo_pole_half", "Bamboo Pole 1m" },
{ "piece_zen_bamboo_pole", "Bamboo Pole 2m" },
{ "piece_zen_bamboo_floor", "Bamboo Floor" },
{ "piece_zen_bamboo_small_step", "Bamboo Small Step" },
{ "piece_zen_bamboo_steps", "Bamboo Steps" },
{ "piece_zen_bamboo_roof_26", "Bamboo Roof 26" },
{ "piece_zen_bamboo_roof_top_26", "Bamboo Roof Top 26" },
{ "piece_zen_bamboo_roof_wall_26", "Bamboo Roof Wall 26" },
{ "piece_zen_bamboo_roof_triangle_26", "Bamboo Roof Triangle 26" },
{ "piece_zen_bamboo_roof_45", "Bamboo Roof 45" },
{ "piece_zen_bamboo_roof_top_45", "Bamboo Roof Top 45" },
{ "piece_zen_bamboo_roof_wall_45", "Bamboo Roof Wall 45" },
{ "piece_zen_bamboo_roof_triangle_45", "Bamboo Roof Triangle 45" },
{ "piece_zen_bamboo_stack", "Bamboo Stack" },
{ "piece_zen_bamboo_fence_post", "Bamboo Fence Post" },
{ "piece_zen_bamboo_straw_fence", "Bamboo Straw Fence" },
{ "piece_zen_bamboo_straw_gate", "Bamboo Straw Gate" },
{ "piece_zen_bamboo_panel_fence", "Bamboo Panel Fence" },
{ "piece_zen_bamboo_panel_half", "Bamboo Panel Half" },
{ "piece_zen_bamboo_panel_gate", "Bamboo Panel Gate" },
{ "piece_zen_bamboo_rope_fence", "Bamboo Rope Fence" },
{ "piece_zen_bamboo_rope_fence_angled", "Bamboo Rope Fence Angled" },
{ "piece_zen_bamboo_trellis_fence", "Bamboo Trellis Fence" },
{ "piece_zen_screen_divider", "Screen Divider" },
{ "piece_zen_torii_gateway", "Torii Gateway" },
{ "piece_zen_wooden_bridge", "Wooden Bridge" },
{ "piece_zen_asian_bell", "Asian Bell" },
{ "piece_zen_asian_gong", "Asian Gong" },
{ "piece_zen_bamboo_bench", "Bamboo Bench" },
{ "piece_zen_shaped_hedge_01", "Shaped Hedge Large" },
{ "piece_zen_shaped_hedge_02", "Shaped Hedge Medium" },
{ "piece_zen_shaped_hedge_03", "Shaped Hedge Small" },
{ "piece_zen_shaped_hedge_04", "Shaped Hedge Large" },
{ "piece_zen_shaped_hedge_05", "Shaped Hedge Medium" },
{ "piece_zen_shaped_hedge_06", "Shaped Hedge Small" },
{ "piece_zen_sculpted_hedge_01", "Sculpted Boar Hedge" },
{ "piece_zen_sculpted_hedge_02", "Sculpted Deer Hedge" },
{ "piece_zen_sculpted_hedge_03", "Sculpted Elephant Hedge" },
{ "piece_zen_sculpted_hedge_04", "Sculpted Panda Hedge" },
{ "piece_zen_sculpted_hedge_05", "Sculpted Hippo Hedge" },
{ "piece_zen_sculpted_hedge_06", "Sculpted Bull Hedge" },
{ "piece_zen_sculpted_hedge_07", "Sculpted Rhino Hedge" },
{ "piece_zen_sculpted_hedge_08", "Sculpted Giraffe Hedge" },
{ "piece_zen_potted_grass", "Potted Grass" },
{ "piece_zen_potted_elephant_ear", "Potted Elephant Ear" },
{ "piece_zen_potted_peacock_plant", "Potted Peacock Plant" },
{ "piece_zen_potted_bamboo", "Potted Bamboo" },
{ "piece_zen_potted_money_tree", "Potted Money Tree" },
{ "piece_zen_potted_orchid", "Potted Orchid" },
{ "piece_zen_potted_herbs", "Potted Herbs" },
{ "piece_zen_bonsai_tree", "Bonsai Tree" },
{ "piece_zen_willow_tree", "Willow Tree" },
{ "piece_zen_sakura_tree", "Sakura Tree" },
{ "piece_zen_maple_tree", "Maple Tree" },
{ "piece_zen_moss_patch_01", "Moss Patch 01" },
{ "piece_zen_moss_patch_02", "Moss Patch 02" },
{ "piece_zen_moss_patch_03", "Moss Patch 03" },
{ "piece_zen_wood_owl", "Wood Owl" },
{ "piece_zen_paper_lantern_wall", "Paper Lantern Wall" },
{ "piece_zen_paper_lantern_post_01", "Lantern Post Single" },
{ "piece_zen_paper_lantern_post_02", "Lantern Post Double" },
{ "piece_zen_wood_lantern_01", "Wood Lantern 01" },
{ "piece_zen_wood_lantern_02", "Wood Lantern 02" },
{ "piece_zen_wood_lantern_03", "Wood Lantern 03" },
{ "piece_zen_wood_lantern_04", "Wood Lantern 04" },
{ "piece_zen_stone_lantern_01", "Stone Lantern 01" },
{ "piece_zen_stone_lantern_02", "Stone Lantern 02" },
{ "piece_zen_stone_lantern_03", "Stone Lantern 03" },
{ "piece_zen_jade_buddha", "Jade Buddha" },
{ "piece_zen_jade_toad", "Jade Toad" },
{ "piece_zen_jade_dragon", "Jade Dragon" },
{ "piece_zen_panda_statue", "Panda Statue" },
{ "piece_zen_buddha_statue_01", "Buddha Statue" },
{ "piece_zen_lion_statue", "Lion Statue" },
{ "piece_zen_statue_base", "Statue Base" },
{ "piece_zen_water_feature", "Water Feature" },
{ "piece_zen_water_fountain_01", "Water Fountain" },
{ "piece_zen_stone_temple", "Stone Temple" },
{ "piece_zen_rock_pillar", "Rock Pillar" },
{ "piece_zen_rock_01", "Rock 01" },
{ "piece_zen_rock_02", "Rock 02" },
{ "piece_zen_rock_03", "Rock 03" },
{ "piece_zen_mossy_rock_01", "Mossy Rock 01" },
{ "piece_zen_mossy_rock_02", "Mossy Rock 02" },
{ "piece_zen_mossy_rock_03", "Mossy Rock 03" },
{ "piece_zen_mossy_rock_04", "Mossy Rock 04" },
{ "piece_zen_mossy_rock_05", "Mossy Rock 05" },
{ "piece_zen_mossy_rock_06", "Mossy Rock 06" },
{ "piece_zen_stepping_stone_01", "Stepping Stone 01" },
{ "piece_zen_stepping_stone_02", "Stepping Stone 02" },
{ "piece_zen_stepping_stone_03", "Stepping Stone 03" },
{ "piece_zen_stepping_stone_04", "Stepping Stone 04" },
{ "piece_zen_stacking_stones", "Stacking Stones" },
{ "piece_zen_plain_pattern_1m", "Zen Plain Gravel 1m" },
{ "piece_zen_full_circle_1m", "Zen Circle Gravel 1m" },
{ "piece_zen_quarter_circle_1m", "Zen Quarter Gravel 1m" },
{ "piece_zen_straight_lines_1m", "Zen Lines Gravel 1m" },
{ "piece_zen_plain_pattern", "Zen Plain Gravel 2m" },
{ "piece_zen_full_circle_2m", "Zen Circle Gravel 2m" },
{ "piece_zen_quarter_circle", "Zen Quarter Gravel 2m" },
{ "piece_zen_straight_lines", "Zen Lines Gravel 2m" },
{ "piece_zen_gravel_moss_01", "Zen Moss Gravel 4m" },
{ "piece_zen_gravel_moss_02", "Zen Moss Gravel 4m" },
{ "piece_zen_gravel_road_straight", "Zen Gravel Road" },
{ "item_zen_bamboo_wood", "Bamboo Wood" }
});
}
}
internal class AddPieces
{
public static EffectList buildWood;
public static EffectList breakWood;
public static EffectList hitWood;
public static EffectList buildMetal;
public static EffectList breakMetal;
public static EffectList hitMetal;
public static EffectList buildStone;
public static EffectList breakStone;
public static EffectList hitStone;
public static EffectList saplingBuild;
public static EffectList saplingHit;
public static EffectList saplingGrow;
public static EffectList treeHit;
public static EffectList treeDestroy;
public static EffectList stumpHit;
public static EffectList stumpDestroy;
public static EffectList logImpact;
public static EffectList gateOpen;
public static EffectList gateClose;
public static EffectList addFuel;
public static ItemDrop fuelResin;
public static void LoadPieces()
{
AddFX();
AddBambooSapling();
AddBambooBeam1m();
AddBambooBeam2m();
AddBambooPole1m();
AddBambooPole2m();
AddBambooStack();
AddBambooFloor();
AddBambooSmallStep();
AddBambooSteps();
AddBambooRoof26();
AddBambooRoofTop26();
AddBambooRoofWall26();
AddBambooRoofTriangle26();
AddBambooRoof45();
AddBambooRoofTop45();
AddBambooRoofWall45();
AddBambooRoofTriangle45();
AddBambooStrawFence2m();
AddBambooStrawGate();
AddBambooPanelFence2m();
AddBambooHalfPanel();
AddBambooPanelGate();
AddBambooRopeFence2m();
AddBambooRopeFenceAngled();
AddBambooTrellisFence2m();
AddScreenDivider();
AddToriiGateway();
AddWoodBridge();
AddAsianBell();
AddAsianGong();
AddBambooBench();
AddShapedHedge01();
AddShapedHedge02();
AddShapedHedge03();
AddShapedHedge04();
AddShapedHedge05();
AddShapedHedge06();
AddSculptedHedge01();
AddSculptedHedge02();
AddSculptedHedge03();
AddSculptedHedge04();
AddSculptedHedge05();
AddSculptedHedge06();
AddSculptedHedge07();
AddSculptedHedge08();
AddMossPatch01();
AddMossPatch02();
AddMossPatch03();
AddBonsaiTree();
AddWillowTree();
AddSakuraTree();
AddMapleTree();
AddPottedGrass();
AddPottedElephantEar();
AddPottedPeacockPlant();
AddPottedBamboo();
AddPottedMoneyTree();
AddPottedOrchid();
AddPottedHerbs();
AddWoodOwl();
AddPaperLanternWall();
AddPaperLanternPostSingle();
AddPaperLanternPostDouble();
AddWoodLantern01();
AddWoodLantern02();
AddWoodLantern03();
AddWoodLantern04();
AddStoneLantern01();
AddStoneLantern02();
AddStoneLantern03();
AddJadeBuddha();
AddJadeToad();
AddJadeDragon();
AddJadeDragon02();
AddPandaStatue();
AddBuddhaStatue();
AddLionStatue();
AddStatueBase();
AddRockPillar();
AddRock01();
AddRock02();
AddRock03();
AddMossyRock01();
AddMossyRock02();
AddMossyRock03();
AddMossyRock04();
AddMossyRock05();
AddMossyRock06();
AddSteppingStone01();
AddSteppingStone02();
AddSteppingStone03();
AddSteppingStone04();
AddStackingStones();
AddStackingStones02();
AddZenPlain1m();
AddZenFullCircle1m();
AddZenQuarterCircle1m();
AddZenStraightLines1m();
AddZenPlain2m();
AddZenFullCircle2m();
AddZenQuarterCircle2m();
AddZenStraightLines2m();
AddZenMossGravel01();
AddZenMossGravel02();
AddStoneTemple();
AddWaterFeature();
AddWaterFountain01();
}
public static void AddFX()
{
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Expected O, but got Unknown
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Expected O, but got Unknown
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Expected O, but got Unknown
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Expected O, but got Unknown
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Expected O, but got Unknown
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_0146: Expected O, but got Unknown
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_0159: Expected O, but got Unknown
//IL_0163: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_0170: Expected O, but got Unknown
//IL_017c: Unknown result type (might be due to invalid IL or missing references)
//IL_0183: Expected O, but got Unknown
//IL_018d: Unknown result type (might be due to invalid IL or missing references)
//IL_0192: Unknown result type (might be due to invalid IL or missing references)
//IL_019b: Expected O, but got Unknown
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
//IL_01ae: Expected O, but got Unknown
//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
//IL_01c6: Expected O, but got Unknown
//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
//IL_01d9: Expected O, but got Unknown
//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
//IL_01f1: Expected O, but got Unknown
//IL_01fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0204: Expected O, but got Unknown
//IL_020e: Unknown result type (might be due to invalid IL or missing references)
//IL_0213: Unknown result type (might be due to invalid IL or missing references)
//IL_021c: Expected O, but got Unknown
//IL_0228: Unknown result type (might be due to invalid IL or missing references)
//IL_022f: Expected O, but got Unknown
//IL_0239: Unknown result type (might be due to invalid IL or missing references)
//IL_023e: Unknown result type (might be due to invalid IL or missing references)
//IL_0247: Expected O, but got Unknown
//IL_0253: Unknown result type (might be due to invalid IL or missing references)
//IL_025a: Expected O, but got Unknown
//IL_0264: Unknown result type (might be due to invalid IL or missing references)
//IL_0269: Unknown result type (might be due to invalid IL or missing references)
//IL_0272: Expected O, but got Unknown
//IL_027e: Unknown result type (might be due to invalid IL or missing references)
//IL_0285: Expected O, but got Unknown
//IL_028f: Unknown result type (might be due to invalid IL or missing references)
//IL_0294: Unknown result type (might be due to invalid IL or missing references)
//IL_029d: Expected O, but got Unknown
//IL_029f: Unknown result type (might be due to invalid IL or missing references)
//IL_02a4: Unknown result type (might be due to invalid IL or missing references)
//IL_02ad: Expected O, but got Unknown
//IL_02b9: Unknown result type (might be due to invalid IL or missing references)
//IL_02c0: Expected O, but got Unknown
//IL_02ca: Unknown result type (might be due to invalid IL or missing references)
//IL_02cf: Unknown result type (might be due to invalid IL or missing references)
//IL_02d8: Expected O, but got Unknown
//IL_02e4: Unknown result type (might be due to invalid IL or missing references)
//IL_02eb: Expected O, but got Unknown
//IL_02f5: Unknown result type (might be due to invalid IL or missing references)
//IL_02fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0303: Expected O, but got Unknown
//IL_0305: Unknown result type (might be due to invalid IL or missing references)
//IL_030a: Unknown result type (might be due to invalid IL or missing references)
//IL_0313: Expected O, but got Unknown
//IL_031f: Unknown result type (might be due to invalid IL or missing references)
//IL_0326: Expected O, but got Unknown
//IL_0330: Unknown result type (might be due to invalid IL or missing references)
//IL_0335: Unknown result type (might be due to invalid IL or missing references)
//IL_033e: Expected O, but got Unknown
//IL_0340: Unknown result type (might be due to invalid IL or missing references)
//IL_0345: Unknown result type (might be due to invalid IL or missing references)
//IL_034e: Expected O, but got Unknown
//IL_035a: Unknown result type (might be due to invalid IL or missing references)
//IL_0361: Expected O, but got Unknown
//IL_036b: Unknown result type (might be due to invalid IL or missing references)
//IL_0370: Unknown result type (might be due to invalid IL or missing references)
//IL_0378: Expected O, but got Unknown
//IL_0384: Unknown result type (might be due to invalid IL or missing references)
//IL_038b: Expected O, but got Unknown
//IL_0395: Unknown result type (might be due to invalid IL or missing references)
//IL_039a: Unknown result type (might be due to invalid IL or missing references)
//IL_03a3: Expected O, but got Unknown
//IL_03a5: Unknown result type (might be due to invalid IL or missing references)
//IL_03aa: Unknown result type (might be due to invalid IL or missing references)
//IL_03b3: Expected O, but got Unknown
//IL_03bf: Unknown result type (might be due to invalid IL or missing references)
//IL_03c6: Expected O, but got Unknown
//IL_03d0: Unknown result type (might be due to invalid IL or missing references)
//IL_03d5: Unknown result type (might be due to invalid IL or missing references)
//IL_03de: Expected O, but got Unknown
//IL_03e0: Unknown result type (might be due to invalid IL or missing references)
//IL_03e5: Unknown result type (might be due to invalid IL or missing references)
//IL_03ee: Expected O, but got Unknown
//IL_03f0: Unknown result type (might be due to invalid IL or missing references)
//IL_03f5: Unknown result type (might be due to invalid IL or missing references)
//IL_03fe: Expected O, but got Unknown
//IL_040a: Unknown result type (might be due to invalid IL or missing references)
//IL_0411: Expected O, but got Unknown
//IL_041b: Unknown result type (might be due to invalid IL or missing references)
//IL_0420: Unknown result type (might be due to invalid IL or missing references)
//IL_0429: Expected O, but got Unknown
//IL_0435: Unknown result type (might be due to invalid IL or missing references)
//IL_043c: Expected O, but got Unknown
//IL_0446: Unknown result type (might be due to invalid IL or missing references)
//IL_044b: Unknown result type (might be due to invalid IL or missing references)
//IL_0454: Expected O, but got Unknown
//IL_0460: Unknown result type (might be due to invalid IL or missing references)
//IL_0467: Expected O, but got Unknown
//IL_0471: Unknown result type (might be due to invalid IL or missing references)
//IL_0476: Unknown result type (might be due to invalid IL or missing references)
//IL_047f: Expected O, but got Unknown
//IL_0481: Unknown result type (might be due to invalid IL or missing references)
//IL_0486: Unknown result type (might be due to invalid IL or missing references)
//IL_048f: Expected O, but got Unknown
GameObject prefab = Cache.GetPrefab<GameObject>("sfx_build_hammer_wood");
GameObject prefab2 = Cache.GetPrefab<GameObject>("sfx_wood_break");
GameObject prefab3 = Cache.GetPrefab<GameObject>("sfx_wood_hit");
GameObject prefab4 = Cache.GetPrefab<GameObject>("sfx_build_hammer_metal");
GameObject prefab5 = Cache.GetPrefab<GameObject>("sfx_metal_blocked");
GameObject prefab6 = Cache.GetPrefab<GameObject>("sfx_build_hammer_stone");
GameObject prefab7 = Cache.GetPrefab<GameObject>("sfx_rock_destroyed");
GameObject prefab8 = Cache.GetPrefab<GameObject>("sfx_rock_hit");
GameObject prefab9 = Cache.GetPrefab<GameObject>("sfx_build_cultivator");
GameObject prefab10 = Cache.GetPrefab<GameObject>("sfx_bush_hit");
GameObject prefab11 = Cache.GetPrefab<GameObject>("vfx_bamboo_leaves");
GameObject prefab12 = Cache.GetPrefab<GameObject>("sfx_bamboo_grow");
GameObject prefab13 = Cache.GetPrefab<GameObject>("sfx_tree_hit");
GameObject prefab14 = Cache.GetPrefab<GameObject>("sfx_tree_fall");
GameObject prefab15 = Cache.GetPrefab<GameObject>("sfx_door_open");
GameObject prefab16 = Cache.GetPrefab<GameObject>("sfx_door_close");
GameObject prefab17 = Cache.GetPrefab<GameObject>("vfx_walltorch_addFuel");
GameObject prefab18 = Cache.GetPrefab<GameObject>("sfx_FireAddFuel");
EffectList val = new EffectList();
val.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
{
new EffectData
{
m_prefab = prefab
}
};
buildWood = val;
val = new EffectList();
val.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
{
new EffectData
{
m_prefab = prefab2
}
};
breakWood = val;
val = new EffectList();
val.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
{
new EffectData
{
m_prefab = prefab3
}
};
hitWood = val;
val = new EffectList();
val.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
{
new EffectData
{
m_prefab = prefab4
}
};
buildMetal = val;
val = new EffectList();
val.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
{
new EffectData
{
m_prefab = prefab5
}
};
breakMetal = val;
val = new EffectList();
val.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
{
new EffectData
{
m_prefab = prefab5
}
};
hitMetal = val;
val = new EffectList();
val.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
{
new EffectData
{
m_prefab = prefab6
}
};
buildStone = val;
val = new EffectList();
val.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
{
new EffectData
{
m_prefab = prefab7
}
};
breakStone = val;
val = new EffectList();
val.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
{
new EffectData
{
m_prefab = prefab8
}
};
hitStone = val;
val = new EffectList();
val.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
{
new EffectData
{
m_prefab = prefab9
}
};
saplingBuild = val;
val = new EffectList();
val.m_effectPrefabs = (EffectData[])(object)new EffectData[2]
{
new EffectData
{
m_prefab = prefab10
},
new EffectData
{
m_prefab = prefab11
}
};
saplingHit = val;
val = new EffectList();
val.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
{
new EffectData
{
m_prefab = prefab12
}
};
saplingGrow = val;
val = new EffectList();
val.m_effectPrefabs = (EffectData[])(object)new EffectData[2]
{
new EffectData
{
m_prefab = prefab11
},
new EffectData
{
m_prefab = prefab13
}
};
treeHit = val;
val = new EffectList();
val.m_effectPrefabs = (EffectData[])(object)new EffectData[2]
{
new EffectData
{
m_prefab = prefab11
},
new EffectData
{
m_prefab = prefab14
}
};
treeDestroy = val;
val = new EffectList();
val.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
{
new EffectData
{
m_prefab = prefab2
}
};
stumpHit = val;
val = new EffectList();
val.m_effectPrefabs = (EffectData[])(object)new EffectData[2]
{
new EffectData
{
m_prefab = prefab11
},
new EffectData
{
m_prefab = prefab14
}
};
stumpDestroy = val;
val = new EffectList();
val.m_effectPrefabs = (EffectData[])(object)new EffectData[3]
{
new EffectData
{
m_prefab = prefab13
},
new EffectData
{
m_prefab = prefab14
},
new EffectData
{
m_prefab = prefab11
}
};
logImpact = val;
val = new EffectList();
val.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
{
new EffectData
{
m_prefab = prefab15
}
};
gateOpen = val;
val = new EffectList();
val.m_effectPrefabs = (EffectData[])(object)new EffectData[1]
{
new EffectData
{
m_prefab = prefab16
}
};
gateClose = val;
val = new EffectList();
val.m_effectPrefabs = (EffectData[])(object)new EffectData[2]
{
new EffectData
{
m_prefab = prefab17
},
new EffectData
{
m_prefab = prefab18
}
};
addFuel = val;
fuelResin = Cache.GetPrefab<GameObject>("Resin").GetComponent<ItemDrop>();
}
public static void AddBambooSapling()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Expected O, but got Unknown
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Bamboo_Sapling");
PieceConfig val2 = new PieceConfig();
val2.PieceTable = "_CultivatorPieceTable";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1]
{
new RequirementConfig
{
Item = "AncientSeed",
Amount = 1,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, false, val2);
val.GetComponent<Piece>().m_placeEffect = saplingBuild;
val.GetComponent<Destructible>().m_hitEffect = saplingHit;
PieceManager.Instance.AddPiece(val3);
}
public static void AddBambooBeam1m()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Bamboo_Beam_Half");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1]
{
new RequirementConfig
{
Item = "ZG_Bamboo_Wood",
Amount = 1,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = buildWood;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddBambooBeam2m()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Bamboo_Beam");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1]
{
new RequirementConfig
{
Item = "ZG_Bamboo_Wood",
Amount = 1,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = buildWood;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddBambooPole1m()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Bamboo_Pole_Half");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1]
{
new RequirementConfig
{
Item = "ZG_Bamboo_Wood",
Amount = 1,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = buildWood;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddBambooPole2m()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Bamboo_Pole");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1]
{
new RequirementConfig
{
Item = "ZG_Bamboo_Wood",
Amount = 1,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = buildWood;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddBambooStack()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Bamboo_Stack");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1]
{
new RequirementConfig
{
Item = "ZG_Bamboo_Wood",
Amount = 5,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = buildWood;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
ZenGardenPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "ZG_Bamboo_Wood" });
}
public static void AddBambooFloor()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Bamboo_Floor_2");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1]
{
new RequirementConfig
{
Item = "ZG_Bamboo_Wood",
Amount = 2,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = buildWood;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddBambooSmallStep()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Bamboo_Small_Step");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1]
{
new RequirementConfig
{
Item = "ZG_Bamboo_Wood",
Amount = 2,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = buildWood;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddBambooSteps()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Bamboo_Steps");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1]
{
new RequirementConfig
{
Item = "ZG_Bamboo_Wood",
Amount = 4,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = buildWood;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddBambooRoof26()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Expected O, but got Unknown
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Expected O, but got Unknown
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Expected O, but got Unknown
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Bamboo_Roof_26");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[4]
{
new RequirementConfig
{
Item = "ZG_Bamboo_Wood",
Amount = 2,
Recover = true
},
new RequirementConfig
{
Item = "Wood",
Amount = 2,
Recover = true
},
new RequirementConfig
{
Item = "Barley",
Amount = 2,
Recover = true
},
new RequirementConfig
{
Item = "Flax",
Amount = 2,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = buildWood;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddBambooRoofTop26()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Expected O, but got Unknown
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Expected O, but got Unknown
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Expected O, but got Unknown
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Bamboo_Roof_Top_26");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[4]
{
new RequirementConfig
{
Item = "ZG_Bamboo_Wood",
Amount = 2,
Recover = true
},
new RequirementConfig
{
Item = "Wood",
Amount = 2,
Recover = true
},
new RequirementConfig
{
Item = "Barley",
Amount = 2,
Recover = true
},
new RequirementConfig
{
Item = "Flax",
Amount = 2,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = buildWood;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddBambooRoofWall26()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Expected O, but got Unknown
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Bamboo_Roof_Wall_26");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2]
{
new RequirementConfig
{
Item = "ZG_Bamboo_Wood",
Amount = 2,
Recover = true
},
new RequirementConfig
{
Item = "Wood",
Amount = 2,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = buildWood;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddBambooRoofTriangle26()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Bamboo_Roof_Triangle_26");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1]
{
new RequirementConfig
{
Item = "Wood",
Amount = 2,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = buildWood;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddBambooRoof45()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Expected O, but got Unknown
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Expected O, but got Unknown
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Expected O, but got Unknown
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Bamboo_Roof_45");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[4]
{
new RequirementConfig
{
Item = "ZG_Bamboo_Wood",
Amount = 2,
Recover = true
},
new RequirementConfig
{
Item = "Wood",
Amount = 2,
Recover = true
},
new RequirementConfig
{
Item = "Barley",
Amount = 2,
Recover = true
},
new RequirementConfig
{
Item = "Flax",
Amount = 2,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = buildWood;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddBambooRoofTop45()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Expected O, but got Unknown
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Expected O, but got Unknown
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Expected O, but got Unknown
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Bamboo_Roof_Top_45");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[4]
{
new RequirementConfig
{
Item = "ZG_Bamboo_Wood",
Amount = 2,
Recover = true
},
new RequirementConfig
{
Item = "Wood",
Amount = 2,
Recover = true
},
new RequirementConfig
{
Item = "Barley",
Amount = 2,
Recover = true
},
new RequirementConfig
{
Item = "Flax",
Amount = 2,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = buildWood;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddBambooRoofWall45()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Expected O, but got Unknown
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Bamboo_Roof_Wall_45");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2]
{
new RequirementConfig
{
Item = "ZG_Bamboo_Wood",
Amount = 2,
Recover = true
},
new RequirementConfig
{
Item = "Wood",
Amount = 2,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = buildWood;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddBambooRoofTriangle45()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Bamboo_Roof_Triangle_45");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1]
{
new RequirementConfig
{
Item = "Wood",
Amount = 2,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = buildWood;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddBambooStrawFence2m()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Expected O, but got Unknown
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Expected O, but got Unknown
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Bamboo_Brush_Fence");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3]
{
new RequirementConfig
{
Item = "ZG_Bamboo_Wood",
Amount = 2,
Recover = true
},
new RequirementConfig
{
Item = "Barley",
Amount = 2,
Recover = true
},
new RequirementConfig
{
Item = "Flax",
Amount = 2,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = buildWood;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddBambooStrawGate()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Expected O, but got Unknown
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Expected O, but got Unknown
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Bamboo_Brush_Gate");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3]
{
new RequirementConfig
{
Item = "ZG_Bamboo_Wood",
Amount = 1,
Recover = true
},
new RequirementConfig
{
Item = "Barley",
Amount = 1,
Recover = true
},
new RequirementConfig
{
Item = "Flax",
Amount = 1,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = buildWood;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
Door component2 = val.GetComponent<Door>();
component2.m_openEffects = gateOpen;
component2.m_closeEffects = gateClose;
PieceManager.Instance.AddPiece(val3);
}
public static void AddBambooPanelFence2m()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Expected O, but got Unknown
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Bamboo_Panel_Fence");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2]
{
new RequirementConfig
{
Item = "ZG_Bamboo_Wood",
Amount = 3,
Recover = true
},
new RequirementConfig
{
Item = "Wood",
Amount = 2,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = buildWood;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddBambooHalfPanel()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Expected O, but got Unknown
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Bamboo_Roof_Halfwall");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2]
{
new RequirementConfig
{
Item = "ZG_Bamboo_Wood",
Amount = 1,
Recover = true
},
new RequirementConfig
{
Item = "Wood",
Amount = 1,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = buildWood;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddBambooPanelGate()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Expected O, but got Unknown
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Bamboo_Panel_Gate");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2]
{
new RequirementConfig
{
Item = "ZG_Bamboo_Wood",
Amount = 4,
Recover = true
},
new RequirementConfig
{
Item = "Wood",
Amount = 2,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = buildWood;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
Door component2 = val.GetComponent<Door>();
component2.m_openEffects = gateOpen;
component2.m_closeEffects = gateClose;
PieceManager.Instance.AddPiece(val3);
}
public static void AddBambooRopeFence2m()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Expected O, but got Unknown
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Bamboo_Rope_Fence");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2]
{
new RequirementConfig
{
Item = "ZG_Bamboo_Wood",
Amount = 1,
Recover = true
},
new RequirementConfig
{
Item = "LinenThread",
Amount = 1,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = buildWood;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddBambooRopeFenceAngled()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Expected O, but got Unknown
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Bamboo_Rope_Fence_Angled");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2]
{
new RequirementConfig
{
Item = "ZG_Bamboo_Wood",
Amount = 1,
Recover = true
},
new RequirementConfig
{
Item = "LinenThread",
Amount = 1,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = buildWood;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddBambooTrellisFence2m()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Expected O, but got Unknown
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Bamboo_Trellis_Fence");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2]
{
new RequirementConfig
{
Item = "ZG_Bamboo_Wood",
Amount = 1,
Recover = true
},
new RequirementConfig
{
Item = "Wood",
Amount = 1,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = buildWood;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddScreenDivider()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Screen_Divider");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1]
{
new RequirementConfig
{
Item = "Wood",
Amount = 4,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = buildWood;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddToriiGateway()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Expected O, but got Unknown
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Expected O, but got Unknown
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Torii_Gateway");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2]
{
new RequirementConfig
{
Item = "Wood",
Amount = 15,
Recover = true
},
new RequirementConfig
{
Item = "LinenThread",
Amount = 1,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = buildWood;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddWoodBridge()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Expected O, but got Unknown
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Wood_Bridge");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1]
{
new RequirementConfig
{
Item = "Wood",
Amount = 20,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = buildWood;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddAsianBell()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Expected O, but got Unknown
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Asian_Bell");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2]
{
new RequirementConfig
{
Item = "Wood",
Amount = 5,
Recover = true
},
new RequirementConfig
{
Item = "Iron",
Amount = 3,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = buildWood;
val.GetComponent<WearNTear>().m_destroyedEffect = breakWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddAsianGong()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Expected O, but got Unknown
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Asian_Gong");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2]
{
new RequirementConfig
{
Item = "Wood",
Amount = 5,
Recover = true
},
new RequirementConfig
{
Item = "Iron",
Amount = 2,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = buildWood;
val.GetComponent<WearNTear>().m_destroyedEffect = breakWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddBambooBench()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Bamboo_Bench");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1]
{
new RequirementConfig
{
Item = "ZG_Bamboo_Wood",
Amount = 2,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = buildWood;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddShapedHedge01()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Shaped_Hedge_01");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1]
{
new RequirementConfig
{
Item = "AncientSeed",
Amount = 1,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = saplingBuild;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddShapedHedge02()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Shaped_Hedge_02");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1]
{
new RequirementConfig
{
Item = "AncientSeed",
Amount = 1,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = saplingBuild;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddShapedHedge03()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Shaped_Hedge_03");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1]
{
new RequirementConfig
{
Item = "AncientSeed",
Amount = 1,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = saplingBuild;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddShapedHedge04()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Shaped_Hedge_04");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1]
{
new RequirementConfig
{
Item = "AncientSeed",
Amount = 1,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = saplingBuild;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddShapedHedge05()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Shaped_Hedge_05");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1]
{
new RequirementConfig
{
Item = "AncientSeed",
Amount = 1,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = saplingBuild;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddShapedHedge06()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Shaped_Hedge_06");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1]
{
new RequirementConfig
{
Item = "AncientSeed",
Amount = 1,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = saplingBuild;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddSculptedHedge01()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Sculpted_Hedge_01");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1]
{
new RequirementConfig
{
Item = "AncientSeed",
Amount = 1,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = saplingBuild;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddSculptedHedge02()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Sculpted_Hedge_02");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1]
{
new RequirementConfig
{
Item = "AncientSeed",
Amount = 1,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = saplingBuild;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddSculptedHedge03()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Sculpted_Hedge_03");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1]
{
new RequirementConfig
{
Item = "AncientSeed",
Amount = 1,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = saplingBuild;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddSculptedHedge04()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Sculpted_Hedge_04");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1]
{
new RequirementConfig
{
Item = "AncientSeed",
Amount = 1,
Recover = true
}
};
CustomPiece val3 = new CustomPiece(val, true, val2);
val.GetComponent<Piece>().m_placeEffect = saplingBuild;
WearNTear component = val.GetComponent<WearNTear>();
component.m_destroyedEffect = breakWood;
component.m_hitEffect = hitWood;
PieceManager.Instance.AddPiece(val3);
}
public static void AddSculptedHedge05()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Expected O, but got Unknown
GameObject val = ZenGardenPlugin.zenpieces.LoadAsset<GameObject>("ZG_Sculpted_Hedge_05");
PieceConfig val2 = new PieceConfig();
val2.CraftingStation = "piece_workbench";
val2.PieceTable = "_HammerPieceTable";
val2.Category = "ZenGarden";
val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1]
{
new RequirementConfig
{
Item = "Ancie