Details

Last Updated
3 weeks ago
First Uploaded
3 weeks ago
Downloads
131K
Likes
23
Size
1.5MB
Dependency string
Meldurson-AllTameableTamingOverhaul-1.5.3
Dependants

Version 1.5.3

  • Fixed compatibility with VikingNPC
  • Modified how follow distance works to be tied to size
  • Added multiplier for follow distance
  • Added error detection when fixing Hen Size

Version 1.5.2

  • Fixed mass command localization
  • Now shows adjusted taming time with buffs
  • Implemented stricter network version allowance

Version 1.5.1

  • Wild or crafted eggs now have random DNA
  • Patched BetterRiding that changes how feeding works

Version 1.5.0

  • Added Localization
  • Added recipes to config
  • Added option to only have brightness changes instead of RGB
  • Monster Modification no longer duplicates modifications
  • Offspring can no longer have both Monster Modification immunities
  • Added compatibility for ElvenNPCs
  • Fixed error with Norse Demigods
  • Changed default recipes and tamelist
  • Fixed sync issues with servers
  • Fixed issue with craft from containers mods counting tames nearby more than once

Version 1.4.12

  • Updated to Bog Witch
  • Fixed integration with Monster Modifiers
  • Added monster mod integration to eggs
  • Fixed egg level when growing up

Version 1.4.11

  • Added integration with Monster Modifiers

Version 1.4.10

  • Fixed Compatibility with VikingNPCs update

Version 1.4.9

  • Fixed issue with modded creatures that have custom taming not being able to eat

Version 1.4.8

  • Added Compatibility with Portable Pals
  • Better sync of DNA with multiplayer

Version 1.4.7

  • Added config for disabling taming foods
  • Water based eggs no longer require shelter or fire
  • Can now set custom offspring name in tamelist
  • Can now set required global key in order to tame
  • Can now set maximum level tameable in wild
  • Follow distance of creatures is now based on consume range
    • Should stop large creatures from pushing you anymore
    • 1.5 consume range sets the distance to vanilla
  • Added (some) compatibility with VikingNPCs
  • Fixed bug with AnimalAI not healing when fed (Deer are one)
  • Fixed errors when some bosses were tamed
  • Taming tool hover text now handles more consumables if needed

Version 1.4.6

  • Modified Tamelist for Ashlands creatures
  • Fixed bug with previously tamed creature noises
  • Fixed bosses that are tamed not removing the boss effects

Version 1.4.5

  • Fixed borked AnimalAI
  • Fixed error with config creation
  • Fixed error with attacks with no dropPrefab

Version 1.4.4

  • Fixed double counting of creatures in custom procreation
  • Fixed fatal error when certain modded creatures were killed

Version 1.4.3

  • Added chest armor piece
  • Added effect that buffs tames in the area and debuffs player
  • Added ability to hand feed creatures by "using" food on them
  • Fixed an issue with groups not getting set correctly
  • Fixed double counting some creatures when trying to breed
  • Made creatures that only trade, unable to be fed special taming food
  • Fixed error with killing certain creatures

Version 1.4.2

  • Fixed custom eggs based on Dragon Eggs failing
  • Added patch to make sure recipes with more than 4 ingredients cycle pages
  • Fixed a couple bugs
  • Fixed default tamelist

Version 1.4.1

  • Fixed tamed Dvergers being able to be hit by player
  • Fixed Animals not being able to move unless alerted
  • Colors of wild creatures that you tame no longer change once tamed

Version 1.4.0

  • Updated to Ashlands
  • Added ability to select Asksvin egg for optional egg
  • Removed DNA dependence on CLLC
  • Adjusted DNA Colors
  • Adjusted Default Tamelist

Version 1.3.9

  • Updated to Valhiem version 0.217.46
  • Removed floating Magecap at spawn
  • Changed hover consumable items to now show localized names
  • Tamed bosses no longer cause weather effects or boss bar if alerted right after taming

Version 1.3.8

  • Fixed baby creatures despawning on relog
  • Bosslike creatures who's attacks spawn other creatures, when tamed, now spawn tamed creatures
  • Fixed error on joining a server from duplicate SpeedTamePotion
  • Default Tamelist now includes all Bosses, Minibosses and Gjall
  • Added a max level for mutation
  • Fixed issue where creature that was unable to procreate, and grew up from egg was getting spawned as mini instead of egg

Version 1.3.7

  • Fixed disabling useDNA color not actually disabling color

Version 1.3.6

  • Lowered levels on eggs to reference amount of stars so 0 star creatures have lvl 0 eggs instead of lvl 1 eggs etc.
  • Added config to limit the size changes possible in DNA

Version 1.3.5

  • Fixed issue with Eggs disappearing
  • Made it so if using DNA all tames will correctly have DNA, not just ones in tamelist
  • Fixed DNA Hover not showing up sometimes
  • Fixed eggs with CLLC effect/infusions accidentally getting copied to other eggs
  • Fixed some issues with logging out and back into worlds

Version 1.3.4

  • Fixed issue with Taming Hat not showing DNA
  • Made it so if only specifying creature in TameList, if already tameable will just add compatibility can not change the Taming

Version 1.3.3

  • Added DNA to all creatures modified by AllTameable
  • Added Calming Gloves, Taming Hat, and Taming Potion
  • Fixed taming of some creatures that are set to hunt player
  • Made so tamed bosses will no longer create weather effects or have a boss bar
  • Added equipment to children (not weapons)
  • Made groups able to be set for creatures that are set to not be tameable
  • When trying to reproduce will take into account all possible mates and offspring to determine max amount in area
  • Fixed issue with loading eggs when logging out
  • Fixed error with children of creatures that talk (Dverger)
  • No longer can interact with fire with a Dragon Egg, need to hatch like chicken egg
  • Taming Tool uses resin again to craft instead of Dragon Egg

Version 1.3.2

  • Fixed incompatibility with JewelCrafting
  • Adjusted chicken size to scale better with levels

Version 1.3.1

  • Fixed issue where could not add dragon eggs to Moder altar
  • Made dragon eggs default stack to 20 except if special

Version 1.3

  • Added ability to specify a custom egg as offspring
  • Made eggs have level that will carry over when hatched
  • Made eggs inherit CLLC infusion/extra effect same as normal offspring
  • Made dragon eggs work the same as chicken eggs to hatch near fire
  • Added advanced taming stick that can command multiple tames in an area
  • Moved increased interact range to only be on advanced taming stick
  • Added Tier 3 taming food
  • Fixed issue with specific offspring not getting changed back to default
  • Made default tamelist taming values closer to vanilla (mostly with growup time)
  • Can now specify child offspring using specificOffspring and will not make a mini version of it
  • Made compatible with Hildir Update
  • Split mutation chances into three separate chances
  • Added ability to specify group in config so tamed and wild of different prefabs won't attack eachother
  • Fixed issue where logging out did not properly reset config so should be able to change world/servers without quitting game

Version 1.2.1

  • Fixed incompatibility with Auto_Feed

Version 1.2.0

  • Increased interact range with tame stick for creatures (can hover over them from further)
  • Added taming food that when a creature consumes it will decrease taming time
  • Changed sooth effect to be calmer
  • Fixed default tamelist carrying over from file to file

Version 1.1.5

  • Added Simple config option to only allow for simple procreation (use default vanilla)
  • Removed the ability to specify creatures for taming in normal config (meldurson.valheim.AllTameable)
  • If updating and specifying creatures in meldurson.valheim.AllTameable, will create TameList for you
  • If not updating or do not specify creatures in meldurson.valheim.AllTameable then will make a Tamelist (Same as Vanilla TameList)
  • Made complex procreation more stable
  • Fixed issue where could find closest mate to be same creature even when set to canMateWithSelf=false
  • Removed the need for adding a "-1" on a line in TameList that only specifies mates
  • Changed ranges to scale with "size" in TameList
  • Changed UpdatedInterval to closer to Vanilla

Version 1.1.4

  • Added ability to set default in Tamelist
  • Added ability to specify attributes by name in tamelist to change them
  • Added custom attribute canMateWithSelf so creature can only mate with different creature
  • Added custom attribute specificOffspring with probability of specific offspring
  • Added ability to have multiple Tamelist files making it easier for mods
  • Fixed not being able to specify different mates on separate lines
  • Fixed maxCreatures allowing double what it should

Version 1.1.3

  • Changed way procreation works to remove errors
  • Fixed error of infinite spawns if error when growing up
  • Fixed minor error when chickens lay eggs
  • Added more information when using taming tool in debug mode

Version 1.1.2

  • Added functionality to trade for instant tame
  • Changed petting and taming sounds to be specific to tame and not just wolf growl
  • Fixed issues with reading Tamelist for accommodating different number formats
  • Added functionality that small errors in tamelist will create notification but not break tame
  • Fixed issue with default config file tames not updating change faction and procreation correctly

Version 1.1.1

  • Updated to Mistlands update
  • Added ability to have Seeker Broods as Offspring from Seekers or Seeker Brutes

Version 1.1.0

  • Added ability to tame passive creatures (That have AnimalAI not MonsterAI)
  • Added ability for different creatures to mate with eachother (such as male/female)
  • Allowed for procreation of Humans created with RRRNPC
  • Fixed issue where offspring would sometimes be untamed and attack everything
  • Fixed issue of duplicating Dragon Egg
  • Renamed to AllTameable Taming Overhaul
  • Made looking at creatures with taming stick be a little more descriptive on what is missing
  • Created a small separate optional patch for RRRNPC to help with taming errors

Version 1.0.7

  • Fixed Deer and MountUp issue
  • Added ability for consuming to provide a set heal on top of regen
  • Made regen not say "+0" if regenerating a small amount of health (added healing vfx)

Version 1.0.6

  • Added ability to tame deer
  • Added optional CLLC integration
  • Added tamelist format to remove ability to tame (useful for servers)
  • Added breeding inheritance for CLLC
  • Added mutation chance with breeding
  • Fixed issue with two creatures of the same breed trying to kill each other if one tames before the other
  • Added ability to get random level out of hatched dragon eggs

Version 1.0.5

  • Fixed issue with dragon egg sometimes teleporting to spawn when interreacting with fire
  • Added ability to pick up eggs once set down for hatching

Version 1.0.4

  • Fixed some people unable to breed any creature
  • Fixed raw meat disappearing on cooking rack
  • Added more info when hovering over creature with taming tool
  • Added a debug option in config that when set to false removes many lines from the debug window
  • When debug set to true, taming stick will show exactly why a creature isn't breading

Version 1.0.3

  • Added an easier way to load and manage creatures using the TameList
  • Fixed ability to hatch dragon eggs
  • Added built-in server config sync
  • Optimized Startup loading
  • Fixed closest creature when loading in to have incorrect taming properties

Version 1.0.0

  • Updated to hearth and home update
  • Added support for creatures added by mods
  • Added dedicated server support
  • Added a taming tool to see each creatures taming requirements
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