using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using PieceManager;
using ServerSync;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Basements")]
[assembly: AssemblyDescription("https://thunderstore.io/c/valheim/p/OdinPlus/Basements/")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Basements")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("F9B815D6-6EF4-44DB-9A0F-436849B24670")]
[assembly: AssemblyFileVersion("1.4.1")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.4.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Basements
{
internal class Basement : MonoBehaviour
{
private Bounds interiorBounds;
private Collider[] localColliders;
public static List<Basement> allBasements;
[SerializeField]
public GameObject BoundsObject;
[SerializeField]
public BoxCollider box;
private void Awake()
{
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
if (allBasements == null)
{
allBasements = new List<Basement>();
}
allBasements.Add(this);
localColliders = ((Component)this).gameObject.GetComponentsInChildren<Collider>();
if ((Object)(object)BoundsObject == (Object)null)
{
BoundsObject = ((Component)((Component)this).transform.Find("Bounds")).gameObject;
box = BoundsObject.GetComponent<BoxCollider>();
}
BoundsObject.layer = 4;
interiorBounds = ((Collider)box).bounds;
}
private void OnDestroy()
{
allBasements.Remove(this);
}
public bool CanBeRemoved()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
IEnumerable<Collider> enumerable = (from x in Physics.OverlapBox(((Bounds)(ref interiorBounds)).center, ((Bounds)(ref interiorBounds)).extents)
where !localColliders.Contains(x)
select x).ToList();
foreach (Collider item in enumerable)
{
Debug.Log((object)(((Object)item).name + " is preventing basement from being destroyed"));
}
return !enumerable.Any();
}
}
[BepInPlugin("com.rolopogo.Basement", "Basements", "1.4.1")]
public class BasementsMod : BaseUnityPlugin
{
private class ConfigurationManagerAttributes
{
[UsedImplicitly]
public int? Order;
[UsedImplicitly]
public bool? Browsable;
[UsedImplicitly]
public string? Category;
[UsedImplicitly]
public Action<ConfigEntryBase>? CustomDrawer;
}
internal const string ModName = "Basements";
internal const string ModVersion = "1.4.1";
private const string ModGUID = "com.rolopogo.Basement";
internal static ManualLogSource _basementLogger = new ManualLogSource("Basements");
private static string _configFileName = "com.rolopogo.Basement.cfg";
private static string _configFileFullPath;
private readonly Harmony _harmony = new Harmony("com.rolopogo.Basement");
internal static ConfigEntry<bool> ServerConfigLocked;
internal static ConfigEntry<int> MaxNestedLimit;
[SerializeField]
private static GameObject _basementPrefab;
private static readonly ConfigSync ConfigSync;
internal static GameObject BasementPrefab
{
get
{
return _basementPrefab;
}
set
{
_basementPrefab = value;
}
}
public void Awake()
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
_harmony.PatchAll(executingAssembly);
ServerConfigLocked = config("1 - General", "Lock Configuration", value: true, "If on, the configuration is locked and can be changed by server admins only.");
ConfigSync.AddLockingConfigEntry<bool>(ServerConfigLocked);
MaxNestedLimit = config("1 - General", "Max nested basements", 5, "The maximum number of basements you can incept into each other");
BuildPiece buildPiece = new BuildPiece("basement", "Basement");
buildPiece.Name.English("Basement");
buildPiece.Name.Russian("Подвал");
buildPiece.Name.Portuguese_Brazilian("Porão");
buildPiece.Description.Russian("Хороший и прохладный подвал для ваших вещей");
buildPiece.Description.English("A nice cool underground storage room for your things");
buildPiece.Description.Portuguese_Brazilian("Um compacto e seguro depósito subterrâneo");
buildPiece.RequiredItems.Add("Stone", 200, recover: true);
buildPiece.RequiredItems.Add("Wood", 100, recover: true);
buildPiece.Category.Set(BuildPieceCategory.Misc);
buildPiece.Crafting.Set(CraftingTable.StoneCutter);
_basementLogger = ((BaseUnityPlugin)this).Logger;
BasementPrefab = buildPiece.Prefab.gameObject;
MaterialReplacer.RegisterGameObjectForMatSwap(BasementPrefab);
SetupWatcher();
}
private void OnDestroy()
{
((BaseUnityPlugin)this).Config.Save();
}
private void SetupWatcher()
{
FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, _configFileName);
fileSystemWatcher.Changed += ReadConfigValues;
fileSystemWatcher.Created += ReadConfigValues;
fileSystemWatcher.Renamed += ReadConfigValues;
fileSystemWatcher.IncludeSubdirectories = true;
fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
fileSystemWatcher.EnableRaisingEvents = true;
}
private void ReadConfigValues(object sender, FileSystemEventArgs e)
{
if (!File.Exists(_configFileFullPath))
{
return;
}
try
{
_basementLogger.LogDebug((object)"ReadConfigValues called");
((BaseUnityPlugin)this).Config.Reload();
}
catch
{
_basementLogger.LogError((object)("There was an issue loading your " + _configFileName));
_basementLogger.LogError((object)"Please check your config entries for spelling and format!");
}
}
internal static void WriteLog(string text, WarnLevel level)
{
switch (level)
{
case WarnLevel.All:
Console.BackgroundColor = ConsoleColor.DarkGray;
_basementLogger.LogMessage((object)text);
Console.ResetColor();
break;
case WarnLevel.Error:
Console.BackgroundColor = ConsoleColor.DarkRed;
_basementLogger.LogMessage((object)text);
Console.ResetColor();
break;
case WarnLevel.Warn:
Console.BackgroundColor = ConsoleColor.Yellow;
_basementLogger.LogMessage((object)text);
Console.ResetColor();
break;
case WarnLevel.Info:
Console.BackgroundColor = ConsoleColor.Black;
_basementLogger.LogMessage((object)text);
Console.ResetColor();
break;
default:
throw new ArgumentOutOfRangeException("level", level, null);
}
}
private ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true)
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags);
ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val);
ConfigSync.AddConfigEntry<T>(val2).SynchronizedConfig = synchronizedSetting;
return val2;
}
private ConfigEntry<T> config<T>(string group, string name, T value, string description, bool synchronizedSetting = true)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting);
}
static BasementsMod()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Expected O, but got Unknown
string configPath = Paths.ConfigPath;
char directorySeparatorChar = Path.DirectorySeparatorChar;
_configFileFullPath = configPath + directorySeparatorChar + _configFileName;
ServerConfigLocked = null;
MaxNestedLimit = null;
ConfigSync = new ConfigSync("com.rolopogo.Basement")
{
DisplayName = "Basements",
CurrentVersion = "1.4.1",
MinimumRequiredVersion = "1.4.1"
};
}
}
internal enum WarnLevel
{
All,
Error,
Warn,
Info
}
}
namespace Basements.Patches
{
[HarmonyPatch(typeof(Character), "InInterior", new Type[] { typeof(Transform) })]
internal static class Character_Patches
{
private static void Postfix(Character __instance, ref bool __result)
{
if ((Object)(object)Player.m_localPlayer != (Object)null && !((Object)(object)__instance != (Object)(object)Player.m_localPlayer) && EnvMan.instance.GetCurrentEnvironment().m_name == "Basement")
{
__result = false;
}
}
}
[HarmonyPatch(typeof(ZoneSystem), "GenerateLocationsIfNeeded")]
internal static class ZoneSystem_Patches
{
private static void Postfix(ZoneSystem __instance)
{
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_0140: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Expected O, but got Unknown
//IL_0151: Unknown result type (might be due to invalid IL or missing references)
//IL_0156: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Expected O, but got Unknown
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
//IL_016d: Expected O, but got Unknown
if (__instance.m_locationsGenerated)
{
EnvSetup val = EnvMan.instance.m_environments.Find((EnvSetup x) => x.m_name == "Crypt").Clone();
val.m_name = "Basement";
val.m_ambientVol = 0f;
val.m_windMax = 0f;
val.m_windMin = 0f;
val.m_rainCloudAlpha = 0f;
val.m_fogDensityDay = 0f;
val.m_fogDensityEvening = 0f;
val.m_fogDensityMorning = 0f;
val.m_fogDensityNight = 0f;
val.m_fogColorDay = Color.clear;
val.m_fogColorEvening = Color.clear;
val.m_fogColorMorning = Color.clear;
val.m_fogColorNight = Color.clear;
val.m_fogColorSunDay = Color.clear;
val.m_fogColorSunEvening = Color.clear;
val.m_fogColorSunMorning = Color.clear;
val.m_fogColorSunNight = Color.clear;
val.m_ambientList = "Basement";
val.m_psystems = Array.Empty<GameObject>();
EnvMan.instance.m_environments.Add(val);
GameObject prefab = ZNetScene.instance.GetPrefab("sfx_build_hammer_stone");
GameObject prefab2 = ZNetScene.instance.GetPrefab("vfx_Place_stone_wall_2x1");
EffectList val2 = new EffectList();
val2.m_effectPrefabs = (EffectData[])(object)new EffectData[2]
{
new EffectData
{
m_prefab = prefab
},
new EffectData
{
m_prefab = prefab2
}
};
EffectList placeEffect = val2;
BasementsMod.BasementPrefab.GetComponent<Piece>().m_placeEffect = placeEffect;
EnvMan.instance.m_interiorBuildingOverrideEnvironments.Add("Basement");
}
}
}
[HarmonyPatch(typeof(Piece), "CanBeRemoved")]
internal static class Piece_Patches
{
private static void Postfix(Piece __instance, ref bool __result)
{
Basement component = ((Component)__instance).GetComponent<Basement>();
if (Object.op_Implicit((Object)(object)component) && !component.CanBeRemoved())
{
__result = false;
}
}
}
[HarmonyPatch(typeof(Player), "UpdatePlacementGhost")]
internal static class Player_UpdatePlacementGhost_Patch
{
private const float overlapRadius = 60f;
[HarmonyPostfix]
private static void Postfix(Player __instance, GameObject ___m_placementGhost)
{
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
GameObject ___m_placementGhost2 = ___m_placementGhost;
if (Object.op_Implicit((Object)(object)___m_placementGhost2) && Object.op_Implicit((Object)(object)___m_placementGhost2.GetComponent<Basement>()) && Basement.allBasements.Count > 0)
{
object value = typeof(Player).Assembly.GetType("Player+PlacementStatus").GetField("MoreSpace").GetValue(__instance);
FieldInfo field = ((object)__instance).GetType().GetField("m_placementStatus", BindingFlags.Instance | BindingFlags.NonPublic);
if ((from x in Basement.allBasements
where Vector3.Distance(((Component)x).transform.position, ___m_placementGhost2.transform.position) < 60f
where (Object)(object)((Component)x).gameObject != (Object)(object)___m_placementGhost2
select x).Any((Basement x) => Object.op_Implicit((Object)(object)((Component)x).GetComponentInParent<Basement>())) || ___m_placementGhost2.transform.position.y > (float)(2500 * Mathf.Max(BasementsMod.MaxNestedLimit.Value, 0) + 2000))
{
field.SetValue(__instance, value);
}
}
}
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> HeightmapNullTranspiler(IEnumerable<CodeInstruction> instructions)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Expected O, but got Unknown
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Expected O, but got Unknown
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Expected O, but got Unknown
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Expected O, but got Unknown
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Expected O, but got Unknown
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Expected O, but got Unknown
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_0134: Expected O, but got Unknown
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Expected O, but got Unknown
//IL_0156: Unknown result type (might be due to invalid IL or missing references)
//IL_015c: Expected O, but got Unknown
//IL_019e: Unknown result type (might be due to invalid IL or missing references)
//IL_01a4: Expected O, but got Unknown
return new CodeMatcher(instructions, (ILGenerator)null).MatchForward(false, (CodeMatch[])(object)new CodeMatch[5]
{
new CodeMatch((OpCode?)OpCodes.Ldfld, (object)AccessTools.Field(typeof(Piece), "m_groundPiece"), (string)null),
new CodeMatch((OpCode?)OpCodes.Brfalse, (object)null, (string)null),
new CodeMatch((OpCode?)OpCodes.Ldloc_S, (object)null, (string)null),
new CodeMatch((OpCode?)OpCodes.Ldnull, (object)null, (string)null),
new CodeMatch((OpCode?)OpCodes.Call, (object)AccessTools.Method(typeof(Object), "op_Equality", new Type[2]
{
typeof(Object),
typeof(Object)
}, (Type[])null), (string)null)
}).Advance(5).InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[1] { Transpilers.EmitDelegate<Func<bool, bool>>((Func<bool, bool>)HeightmapIsNullBasemementDelegate) })
.MatchForward(false, (CodeMatch[])(object)new CodeMatch[5]
{
new CodeMatch((OpCode?)OpCodes.Ldfld, (object)AccessTools.Field(typeof(Piece), "m_groundOnly"), (string)null),
new CodeMatch((OpCode?)OpCodes.Brfalse, (object)null, (string)null),
new CodeMatch((OpCode?)OpCodes.Ldloc_S, (object)null, (string)null),
new CodeMatch((OpCode?)OpCodes.Ldnull, (object)null, (string)null),
new CodeMatch((OpCode?)OpCodes.Call, (object)AccessTools.Method(typeof(Object), "op_Equality", new Type[2]
{
typeof(Object),
typeof(Object)
}, (Type[])null), (string)null)
})
.Advance(5)
.InsertAndAdvance((CodeInstruction[])(object)new CodeInstruction[1] { Transpilers.EmitDelegate<Func<bool, bool>>((Func<bool, bool>)HeightmapIsNullBasemementDelegate) })
.InstructionEnumeration();
}
private static bool HeightmapIsNullBasemementDelegate(bool isEqual)
{
if (EnvMan.instance.GetCurrentEnvironment().m_name == "Basement")
{
return false;
}
return isEqual;
}
}
}
namespace PieceManager
{
[PublicAPI]
internal static class MaterialReplacer
{
public enum ShaderType
{
PieceShader,
VegetationShader,
RockShader,
RugShader,
GrassShader,
CustomCreature,
UseUnityShader
}
private static readonly Dictionary<GameObject, bool> ObjectToSwap;
private static readonly Dictionary<string, Material> OriginalMaterials;
private static readonly Dictionary<GameObject, ShaderType> ObjectsForShaderReplace;
private static readonly HashSet<Shader> CachedShaders;
private static bool hasRun;
static MaterialReplacer()
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Expected O, but got Unknown
CachedShaders = new HashSet<Shader>();
hasRun = false;
OriginalMaterials = new Dictionary<string, Material>();
ObjectToSwap = new Dictionary<GameObject, bool>();
ObjectsForShaderReplace = new Dictionary<GameObject, ShaderType>();
new Harmony("org.bepinex.helpers.PieceManager").Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZoneSystem), "Start", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(MaterialReplacer), "ReplaceAllMaterialsWithOriginal", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
}
public static void RegisterGameObjectForShaderSwap(GameObject go, ShaderType type)
{
if (!ObjectsForShaderReplace.ContainsKey(go))
{
ObjectsForShaderReplace.Add(go, type);
}
}
public static void RegisterGameObjectForMatSwap(GameObject go, bool isJotunnMock = false)
{
if (!ObjectToSwap.ContainsKey(go))
{
ObjectToSwap.Add(go, isJotunnMock);
}
}
private static void GetAllMaterials()
{
Material[] array = Resources.FindObjectsOfTypeAll<Material>();
foreach (Material val in array)
{
OriginalMaterials[((Object)val).name] = val;
}
}
[HarmonyPriority(700)]
private static void ReplaceAllMaterialsWithOriginal()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Invalid comparison between Unknown and I4
if ((int)SystemInfo.graphicsDeviceType == 4 || hasRun)
{
return;
}
if (OriginalMaterials.Count == 0)
{
GetAllMaterials();
}
foreach (KeyValuePair<GameObject, bool> item in ObjectToSwap)
{
GameObject key = item.Key;
bool value = item.Value;
ProcessGameObjectMaterials(key, value);
}
AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>();
foreach (AssetBundle val in array)
{
IEnumerable<Shader> enumerable3;
try
{
IEnumerable<Shader> enumerable2;
if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val))
{
IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>();
enumerable2 = enumerable;
}
else
{
enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>)
where (Object)(object)shader != (Object)null
select shader;
}
enumerable3 = enumerable2;
}
catch (Exception)
{
continue;
}
if (enumerable3 == null)
{
continue;
}
foreach (Shader item2 in enumerable3)
{
CachedShaders.Add(item2);
}
}
foreach (KeyValuePair<GameObject, ShaderType> item3 in ObjectsForShaderReplace)
{
GameObject key2 = item3.Key;
ShaderType value2 = item3.Value;
ProcessGameObjectShaders(key2, value2);
}
hasRun = true;
}
private static void ProcessGameObjectMaterials(GameObject go, bool isJotunnMock)
{
Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true);
foreach (Renderer obj in componentsInChildren)
{
Material[] sharedMaterials = obj.sharedMaterials.Select((Material material) => (!((Object)(object)material == (Object)null)) ? ReplaceMaterial(material, isJotunnMock) : null).ToArray();
obj.sharedMaterials = sharedMaterials;
}
}
private static Material ReplaceMaterial(Material originalMaterial, bool isJotunnMock)
{
if ((Object)(object)originalMaterial == (Object)null)
{
return null;
}
string text = (isJotunnMock ? "JVLmock_" : "_REPLACE_");
if (!((Object)originalMaterial).name.StartsWith(text, StringComparison.Ordinal))
{
return originalMaterial;
}
string text2 = ((Object)originalMaterial).name.Replace(" (Instance)", "").Replace(text, "");
if (OriginalMaterials.TryGetValue(text2, out Material value))
{
return value;
}
Debug.LogWarning((object)("No suitable material found to replace: " + text2));
return originalMaterial;
}
private static void ProcessGameObjectShaders(GameObject go, ShaderType shaderType)
{
Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true);
for (int i = 0; i < componentsInChildren.Length; i++)
{
Material[] sharedMaterials = componentsInChildren[i].sharedMaterials;
foreach (Material val in sharedMaterials)
{
if ((Object)(object)val != (Object)null)
{
val.shader = GetShaderForType(val.shader, shaderType, ((Object)val.shader).name);
}
}
}
}
private static Shader GetShaderForType(Shader orig, ShaderType shaderType, string originalShaderName)
{
return (Shader)(shaderType switch
{
ShaderType.PieceShader => FindShaderWithName(orig, "Custom/Piece"),
ShaderType.VegetationShader => FindShaderWithName(orig, "Custom/Vegetation"),
ShaderType.RockShader => FindShaderWithName(orig, "Custom/StaticRock"),
ShaderType.RugShader => FindShaderWithName(orig, "Custom/Rug"),
ShaderType.GrassShader => FindShaderWithName(orig, "Custom/Grass"),
ShaderType.CustomCreature => FindShaderWithName(orig, "Custom/Creature"),
ShaderType.UseUnityShader => FindShaderWithName(orig, ((Object)(object)FindShaderWithName(orig, originalShaderName) != (Object)null) ? originalShaderName : "ToonDeferredShading2017"),
_ => FindShaderWithName(orig, "Standard"),
});
}
public static Shader FindShaderWithName(Shader origShader, string name)
{
foreach (Shader cachedShader in CachedShaders)
{
if (((Object)cachedShader).name == name)
{
return cachedShader;
}
}
return origShader;
}
}
[PublicAPI]
internal enum CraftingTable
{
None,
[InternalName("piece_workbench")]
Workbench,
[InternalName("piece_cauldron")]
Cauldron,
[InternalName("forge")]
Forge,
[InternalName("piece_artisanstation")]
ArtisanTable,
[InternalName("piece_stonecutter")]
StoneCutter,
[InternalName("piece_magetable")]
MageTable,
[InternalName("blackforge")]
BlackForge,
[InternalName("piece_preptable")]
FoodPreparationTable,
[InternalName("piece_MeadCauldron")]
MeadKetill,
Custom
}
internal class InternalName : Attribute
{
public readonly string internalName;
public InternalName(string internalName)
{
this.internalName = internalName;
}
}
[PublicAPI]
internal class ExtensionList
{
public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>();
public void Set(CraftingTable table, int maxStationDistance = 5)
{
ExtensionStations.Add(new ExtensionConfig
{
Table = table,
maxStationDistance = maxStationDistance
});
}
public void Set(string customTable, int maxStationDistance = 5)
{
ExtensionStations.Add(new ExtensionConfig
{
Table = CraftingTable.Custom,
custom = customTable,
maxStationDistance = maxStationDistance
});
}
}
internal struct ExtensionConfig
{
public CraftingTable Table;
public float maxStationDistance;
public string? custom;
}
[PublicAPI]
internal class CraftingStationList
{
public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>();
public void Set(CraftingTable table)
{
Stations.Add(new CraftingStationConfig
{
Table = table
});
}
public void Set(string customTable)
{
Stations.Add(new CraftingStationConfig
{
Table = CraftingTable.Custom,
custom = customTable
});
}
}
internal struct CraftingStationConfig
{
public CraftingTable Table;
public int level;
public string? custom;
}
[PublicAPI]
internal enum BuildPieceCategory
{
Misc = 0,
Crafting = 1,
BuildingWorkbench = 2,
BuildingStonecutter = 3,
Furniture = 4,
All = 100,
Custom = 99
}
[PublicAPI]
internal class RequiredResourcesList
{
public readonly List<Requirement> Requirements = new List<Requirement>();
public void Add(string item, int amount, bool recover)
{
Requirements.Add(new Requirement
{
itemName = item,
amount = amount,
recover = recover
});
}
}
internal struct Requirement
{
public string itemName;
public int amount;
public bool recover;
}
internal struct SpecialProperties
{
[Description("Admins should be the only ones that can build this piece.")]
public bool AdminOnly;
[Description("Turns off generating a config for this build piece.")]
public bool NoConfig;
}
[PublicAPI]
internal class BuildingPieceCategory
{
public BuildPieceCategory Category;
public string custom = "";
public void Set(BuildPieceCategory category)
{
Category = category;
}
public void Set(string customCategory)
{
Category = BuildPieceCategory.Custom;
custom = customCategory;
}
}
[PublicAPI]
internal class PieceTool
{
public readonly HashSet<string> Tools = new HashSet<string>();
public void Add(string tool)
{
Tools.Add(tool);
}
}
[PublicAPI]
internal class BuildPiece
{
internal class PieceConfig
{
public ConfigEntry<string> craft;
public ConfigEntry<BuildPieceCategory> category;
public ConfigEntry<string> customCategory;
public ConfigEntry<string> tools;
public ConfigEntry<CraftingTable> extensionTable;
public ConfigEntry<string> customExtentionTable;
public ConfigEntry<float> maxStationDistance;
public ConfigEntry<CraftingTable> table;
public ConfigEntry<string> customTable;
}
private class ConfigurationManagerAttributes
{
[UsedImplicitly]
public int? Order;
[UsedImplicitly]
public bool? Browsable;
[UsedImplicitly]
public string? Category;
[UsedImplicitly]
public Action<ConfigEntryBase>? CustomDrawer;
}
private class SerializedRequirements
{
public readonly List<Requirement> Reqs;
public SerializedRequirements(List<Requirement> reqs)
{
Reqs = reqs;
}
public SerializedRequirements(string reqs)
{
Reqs = reqs.Split(new char[1] { ',' }).Select(delegate(string r)
{
string[] array = r.Split(new char[1] { ':' });
Requirement result = default(Requirement);
result.itemName = array[0];
result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2);
bool result3 = default(bool);
result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3;
return result;
}).ToList();
}
public override string ToString()
{
return string.Join(",", Reqs.Select((Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}"));
}
public static ItemDrop? fetchByName(ObjectDB objectDB, string name)
{
GameObject itemPrefab = objectDB.GetItemPrefab(name);
ItemDrop obj = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
if ((Object)(object)obj == (Object)null)
{
Debug.LogWarning((object)(((!string.IsNullOrWhiteSpace(((Object)plugin).name)) ? ("[" + ((Object)plugin).name + "]") : "") + " The required item '" + name + "' does not exist."));
}
return obj;
}
public static Requirement[] toPieceReqs(SerializedRequirements craft)
{
return craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)((Requirement r) => r.itemName), (Func<Requirement, Requirement>)delegate(Requirement r)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
ItemDrop val = ResItem(r);
return (val != null) ? new Requirement
{
m_amount = r.amount,
m_resItem = val,
m_recover = r.recover
} : ((Requirement)null);
}).Values.Where((Requirement v) => v != null).ToArray();
static ItemDrop? ResItem(Requirement r)
{
return fetchByName(ObjectDB.instance, r.itemName);
}
}
}
internal static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>();
private static readonly Dictionary<Piece, BuildPiece> pieceMap = new Dictionary<Piece, BuildPiece>();
internal static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>();
internal List<Conversion> Conversions = new List<Conversion>();
internal List<ItemConversion> conversions = new List<ItemConversion>();
[Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")]
public static bool ConfigurationEnabled = true;
public readonly GameObject Prefab;
[Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")]
public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList();
[Description("Sets the category for the building piece.")]
public readonly BuildingPieceCategory Category = new BuildingPieceCategory();
[Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")]
public readonly PieceTool Tool = new PieceTool();
[Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")]
public CraftingStationList Crafting = new CraftingStationList();
[Description("Makes this piece a station extension")]
public ExtensionList Extension = new ExtensionList();
[Description("Change the extended/special properties of your build piece.")]
public SpecialProperties SpecialProperties;
[Description("Specifies a config entry which toggles whether a recipe is active.")]
public ConfigEntryBase? RecipeIsActive;
private LocalizeKey? _name;
private LocalizeKey? _description;
internal string[] activeTools;
private static object? configManager;
private static Localization? _english;
internal static BaseUnityPlugin? _plugin = null;
private static bool hasConfigSync = true;
private static object? _configSync;
public LocalizeKey Name
{
get
{
LocalizeKey name = _name;
if (name != null)
{
return name;
}
Piece component = Prefab.GetComponent<Piece>();
if (component.m_name.StartsWith("$"))
{
_name = new LocalizeKey(component.m_name);
}
else
{
string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_");
_name = new LocalizeKey(text).English(component.m_name);
component.m_name = text;
}
return _name;
}
}
public LocalizeKey Description
{
get
{
LocalizeKey description = _description;
if (description != null)
{
return description;
}
Piece component = Prefab.GetComponent<Piece>();
if (component.m_description.StartsWith("$"))
{
_description = new LocalizeKey(component.m_description);
}
else
{
string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description";
_description = new LocalizeKey(text).English(component.m_description);
component.m_description = text;
}
return _description;
}
}
private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));
internal static BaseUnityPlugin plugin
{
get
{
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Expected O, but got Unknown
if (_plugin != null)
{
return _plugin;
}
IEnumerable<TypeInfo> source;
try
{
source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
}
catch (ReflectionTypeLoadException ex)
{
source = from t in ex.Types
where t != null
select t.GetTypeInfo();
}
_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First((TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
return _plugin;
}
}
private static object? configSync
{
get
{
if (_configSync != null || !hasConfigSync)
{
return _configSync;
}
Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
if ((object)type != null)
{
_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager");
type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
type.GetProperty("IsLocked").SetValue(_configSync, true);
}
else
{
hasConfigSync = false;
}
return _configSync;
}
}
public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets")
: this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName)
{
}
public BuildPiece(AssetBundle bundle, string prefabName)
{
Prefab = PiecePrefabManager.RegisterPrefab(bundle, prefabName);
registeredPieces.Add(this);
}
internal static void Patch_FejdStartup(FejdStartup __instance)
{
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_0294: Unknown result type (might be due to invalid IL or missing references)
//IL_029e: Expected O, but got Unknown
//IL_0337: Unknown result type (might be due to invalid IL or missing references)
//IL_0341: Expected O, but got Unknown
//IL_03d3: Unknown result type (might be due to invalid IL or missing references)
//IL_03af: Unknown result type (might be due to invalid IL or missing references)
//IL_03b4: Unknown result type (might be due to invalid IL or missing references)
//IL_0428: Unknown result type (might be due to invalid IL or missing references)
//IL_0432: Expected O, but got Unknown
//IL_0586: Unknown result type (might be due to invalid IL or missing references)
//IL_0590: Expected O, but got Unknown
//IL_0849: Unknown result type (might be due to invalid IL or missing references)
//IL_0853: Expected O, but got Unknown
//IL_05f6: Unknown result type (might be due to invalid IL or missing references)
//IL_0600: Expected O, but got Unknown
//IL_0697: Unknown result type (might be due to invalid IL or missing references)
//IL_06a1: Expected O, but got Unknown
//IL_08b9: Unknown result type (might be due to invalid IL or missing references)
//IL_08c3: Expected O, but got Unknown
//IL_0ac1: Unknown result type (might be due to invalid IL or missing references)
//IL_0acb: Expected O, but got Unknown
//IL_0b5a: Unknown result type (might be due to invalid IL or missing references)
//IL_0b64: Expected O, but got Unknown
Type configManagerType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault((Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager");
configManager = ((configManagerType == null) ? null : Chainloader.ManagerObject.GetComponent(configManagerType));
foreach (BuildPiece registeredPiece in registeredPieces)
{
registeredPiece.activeTools = registeredPiece.Tool.Tools.DefaultIfEmpty("Hammer").ToArray();
if (registeredPiece.Category.Category != BuildPieceCategory.Custom)
{
registeredPiece.Prefab.GetComponent<Piece>().m_category = (PieceCategory)registeredPiece.Category.Category;
}
else
{
registeredPiece.Prefab.GetComponent<Piece>().m_category = PiecePrefabManager.GetCategory(registeredPiece.Category.custom);
}
}
if (!ConfigurationEnabled)
{
return;
}
bool saveOnConfigSet = plugin.Config.SaveOnConfigSet;
plugin.Config.SaveOnConfigSet = false;
foreach (BuildPiece registeredPiece2 in registeredPieces)
{
BuildPiece piece = registeredPiece2;
if (piece.SpecialProperties.NoConfig)
{
continue;
}
PieceConfig pieceConfig2 = (pieceConfigs[piece] = new PieceConfig());
PieceConfig cfg = pieceConfig2;
Piece piecePrefab2 = piece.Prefab.GetComponent<Piece>();
string pieceName = piecePrefab2.m_name;
string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(pieceName), "").Trim();
string localizedName = Localization.instance.Localize(pieceName).Trim();
int order = 0;
cfg.category = config(englishName, "Build Table Category", piece.Category.Category, new ConfigDescription("Build Category where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1]
{
new ConfigurationManagerAttributes
{
Order = (order -= 1),
Category = localizedName
}
}));
ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes
{
Order = (order -= 1),
Browsable = (cfg.category.Value == BuildPieceCategory.Custom),
Category = localizedName
};
cfg.customCategory = config(englishName, "Custom Build Category", piece.Category.custom, new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
cfg.category.SettingChanged += BuildTableConfigChanged;
cfg.customCategory.SettingChanged += BuildTableConfigChanged;
if (cfg.category.Value == BuildPieceCategory.Custom)
{
piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value);
}
else
{
piecePrefab2.m_category = (PieceCategory)cfg.category.Value;
}
cfg.tools = config(englishName, "Tools", string.Join(", ", piece.activeTools), new ConfigDescription("Comma separated list of tools where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
select s.Trim()).ToArray();
cfg.tools.SettingChanged += delegate
{
Inventory[] source = (from c in Player.s_players.Select((Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsOfType<Container>()
select c.GetInventory())
where c != null
select c).ToArray();
Dictionary<string, List<PieceTable>> dictionary = (from kv in (from i in (from p in ObjectDB.instance.m_items
select p.GetComponent<ItemDrop>() into c
where Object.op_Implicit((Object)(object)c) && Object.op_Implicit((Object)(object)((Component)c).GetComponent<ZNetView>())
select c).Concat(ItemDrop.s_instances)
select new KeyValuePair<string, ItemData>(Utils.GetPrefabName(((Component)i).gameObject), i.m_itemData)).Concat(from i in source.SelectMany((Inventory i) => i.GetAllItems())
select new KeyValuePair<string, ItemData>(((Object)i.m_dropPrefab).name, i))
where Object.op_Implicit((Object)(object)kv.Value.m_shared.m_buildPieces)
group kv by kv.Key).ToDictionary((IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Key, (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Select((KeyValuePair<string, ItemData> kv) => kv.Value.m_shared.m_buildPieces).Distinct().ToList());
string[] array5 = piece.activeTools;
foreach (string key in array5)
{
if (dictionary.TryGetValue(key, out var value2))
{
foreach (PieceTable item3 in value2)
{
item3.m_pieces.Remove(piece.Prefab);
}
}
}
piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
select s.Trim()).ToArray();
if (Object.op_Implicit((Object)(object)ObjectDB.instance))
{
array5 = piece.activeTools;
foreach (string key2 in array5)
{
if (dictionary.TryGetValue(key2, out var value3))
{
foreach (PieceTable item4 in value3)
{
if (!item4.m_pieces.Contains(piece.Prefab))
{
item4.m_pieces.Add(piece.Prefab);
}
}
}
}
if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces))
{
PiecePrefabManager.CategoryRefreshNeeded = true;
((Humanoid)Player.m_localPlayer).SetPlaceMode(Player.m_localPlayer.m_buildPieces);
}
}
};
StationExtension pieceExtensionComp;
List<ConfigurationManagerAttributes> hideWhenNoneAttributes2;
if (piece.Extension.ExtensionStations.Count > 0)
{
pieceExtensionComp = piece.Prefab.GetOrAddComponent<StationExtension>();
PieceConfig pieceConfig3 = cfg;
string group = englishName;
CraftingTable table = piece.Extension.ExtensionStations.First().Table;
string text = "Crafting station that " + localizedName + " extends.";
object[] array = new object[1];
ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes();
int num = order - 1;
order = num;
configurationManagerAttributes.Order = num;
array[0] = configurationManagerAttributes;
pieceConfig3.extensionTable = config(group, "Extends Station", table, new ConfigDescription(text, (AcceptableValueBase)null, array));
cfg.customExtentionTable = config(englishName, "Custom Extend Station", piece.Extension.ExtensionStations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
PieceConfig pieceConfig4 = cfg;
string group2 = englishName;
float maxStationDistance = piece.Extension.ExtensionStations.First().maxStationDistance;
string text2 = "Distance from the station that " + localizedName + " can be placed.";
object[] array2 = new object[1];
ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes();
num = order - 1;
order = num;
configurationManagerAttributes2.Order = num;
array2[0] = configurationManagerAttributes2;
pieceConfig4.maxStationDistance = config(group2, "Max Station Distance", maxStationDistance, new ConfigDescription(text2, (AcceptableValueBase)null, array2));
hideWhenNoneAttributes2 = new List<ConfigurationManagerAttributes>();
cfg.extensionTable.SettingChanged += ExtensionTableConfigChanged;
cfg.customExtentionTable.SettingChanged += ExtensionTableConfigChanged;
cfg.maxStationDistance.SettingChanged += ExtensionTableConfigChanged;
ConfigurationManagerAttributes configurationManagerAttributes3 = new ConfigurationManagerAttributes();
num = order - 1;
order = num;
configurationManagerAttributes3.Order = num;
configurationManagerAttributes3.Browsable = cfg.extensionTable.Value != CraftingTable.None;
ConfigurationManagerAttributes item = configurationManagerAttributes3;
hideWhenNoneAttributes2.Add(item);
}
List<ConfigurationManagerAttributes> hideWhenNoneAttributes;
if (piece.Crafting.Stations.Count > 0)
{
hideWhenNoneAttributes = new List<ConfigurationManagerAttributes>();
PieceConfig pieceConfig5 = cfg;
string group3 = englishName;
CraftingTable table2 = piece.Crafting.Stations.First().Table;
string text3 = "Crafting station where " + localizedName + " is available.";
object[] array3 = new object[1];
ConfigurationManagerAttributes configurationManagerAttributes4 = new ConfigurationManagerAttributes();
int num = order - 1;
order = num;
configurationManagerAttributes4.Order = num;
array3[0] = configurationManagerAttributes4;
pieceConfig5.table = config(group3, "Crafting Station", table2, new ConfigDescription(text3, (AcceptableValueBase)null, array3));
cfg.customTable = config(englishName, "Custom Crafting Station", piece.Crafting.Stations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
cfg.table.SettingChanged += TableConfigChanged;
cfg.customTable.SettingChanged += TableConfigChanged;
ConfigurationManagerAttributes configurationManagerAttributes5 = new ConfigurationManagerAttributes();
num = order - 1;
order = num;
configurationManagerAttributes5.Order = num;
configurationManagerAttributes5.Browsable = cfg.table.Value != CraftingTable.None;
ConfigurationManagerAttributes item2 = configurationManagerAttributes5;
hideWhenNoneAttributes.Add(item2);
}
cfg.craft = itemConfig("Crafting Costs", new SerializedRequirements(piece.RequiredItems.Requirements).ToString(), "Item costs to craft " + localizedName);
cfg.craft.SettingChanged += delegate
{
if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null)
{
Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value));
piecePrefab2.m_resources = resources;
Piece[] array4 = Object.FindObjectsOfType<Piece>();
foreach (Piece val in array4)
{
if (val.m_name == pieceName)
{
val.m_resources = resources;
}
}
}
};
for (int j = 0; j < piece.Conversions.Count; j++)
{
string text4 = ((piece.Conversions.Count > 1) ? $"{j + 1}. " : "");
Conversion conversion = piece.Conversions[j];
conversion.config = new Conversion.ConversionConfig();
int index = j;
conversion.config.input = config(englishName, text4 + "Conversion Input Item", conversion.Input, new ConfigDescription("Conversion input item within " + englishName, (AcceptableValueBase)null, new object[1]
{
new ConfigurationManagerAttributes
{
Category = localizedName
}
}));
conversion.config.input.SettingChanged += delegate
{
if (index < piece.conversions.Count)
{
ObjectDB instance2 = ObjectDB.instance;
if (instance2 != null)
{
ItemDrop from = SerializedRequirements.fetchByName(instance2, conversion.config.input.Value);
piece.conversions[index].m_from = from;
}
}
};
conversion.config.output = config(englishName, text4 + "Conversion Output Item", conversion.Output, new ConfigDescription("Conversion output item within " + englishName, (AcceptableValueBase)null, new object[1]
{
new ConfigurationManagerAttributes
{
Category = localizedName
}
}));
conversion.config.output.SettingChanged += delegate
{
if (index < piece.conversions.Count)
{
ObjectDB instance = ObjectDB.instance;
if (instance != null)
{
ItemDrop to = SerializedRequirements.fetchByName(instance, conversion.config.output.Value);
piece.conversions[index].m_to = to;
}
}
};
}
void BuildTableConfigChanged(object o, EventArgs e)
{
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
if (registeredPieces.Count > 0)
{
if (cfg.category.Value == BuildPieceCategory.Custom)
{
piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value);
}
else
{
piecePrefab2.m_category = (PieceCategory)cfg.category.Value;
}
if (Object.op_Implicit((Object)(object)Hud.instance))
{
PiecePrefabManager.CategoryRefreshNeeded = true;
PiecePrefabManager.CreateCategoryTabs();
}
}
customTableAttributes.Browsable = cfg.category.Value == BuildPieceCategory.Custom;
ReloadConfigDisplay();
}
void ExtensionTableConfigChanged(object o, EventArgs e)
{
if (piece.RequiredItems.Requirements.Count > 0)
{
if (cfg.extensionTable.Value == CraftingTable.Custom)
{
StationExtension obj2 = pieceExtensionComp;
GameObject prefab2 = ZNetScene.instance.GetPrefab(cfg.customExtentionTable.Value);
obj2.m_craftingStation = ((prefab2 != null) ? prefab2.GetComponent<CraftingStation>() : null);
}
else
{
pieceExtensionComp.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.extensionTable.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
}
pieceExtensionComp.m_maxStationDistance = cfg.maxStationDistance.Value;
}
customTableAttributes.Browsable = cfg.extensionTable.Value == CraftingTable.Custom;
foreach (ConfigurationManagerAttributes item5 in hideWhenNoneAttributes2)
{
item5.Browsable = cfg.extensionTable.Value != CraftingTable.None;
}
ReloadConfigDisplay();
plugin.Config.Save();
}
void TableConfigChanged(object o, EventArgs e)
{
if (piece.RequiredItems.Requirements.Count > 0)
{
switch (cfg.table.Value)
{
case CraftingTable.None:
piecePrefab2.m_craftingStation = null;
break;
case CraftingTable.Custom:
{
Piece obj = piecePrefab2;
GameObject prefab = ZNetScene.instance.GetPrefab(cfg.customTable.Value);
obj.m_craftingStation = ((prefab != null) ? prefab.GetComponent<CraftingStation>() : null);
break;
}
default:
piecePrefab2.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.table.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
break;
}
}
customTableAttributes.Browsable = cfg.table.Value == CraftingTable.Custom;
foreach (ConfigurationManagerAttributes item6 in hideWhenNoneAttributes)
{
item6.Browsable = cfg.table.Value != CraftingTable.None;
}
ReloadConfigDisplay();
plugin.Config.Save();
}
ConfigEntry<string> itemConfig(string name, string value, string desc)
{
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Expected O, but got Unknown
ConfigurationManagerAttributes configurationManagerAttributes6 = new ConfigurationManagerAttributes
{
CustomDrawer = DrawConfigTable,
Order = (order -= 1),
Category = localizedName
};
return config(englishName, name, value, new ConfigDescription(desc, (AcceptableValueBase)null, new object[1] { configurationManagerAttributes6 }));
}
}
foreach (BuildPiece registeredPiece3 in registeredPieces)
{
ConfigEntryBase enabledCfg = registeredPiece3.RecipeIsActive;
Piece piecePrefab;
if (enabledCfg != null)
{
piecePrefab = registeredPiece3.Prefab.GetComponent<Piece>();
ConfigChanged(null, null);
((object)enabledCfg).GetType().GetEvent("SettingChanged").AddEventHandler(enabledCfg, new EventHandler(ConfigChanged));
}
registeredPiece3.InitializeNewRegisteredPiece(registeredPiece3);
void ConfigChanged(object? o, EventArgs? e)
{
piecePrefab.m_enabled = (int)enabledCfg.BoxedValue != 0;
}
}
if (saveOnConfigSet)
{
plugin.Config.SaveOnConfigSet = true;
plugin.Config.Save();
}
void ReloadConfigDisplay()
{
object obj3 = configManagerType?.GetProperty("DisplayingWindow").GetValue(configManager);
if (obj3 is bool && (bool)obj3)
{
configManagerType.GetMethod("BuildSettingList").Invoke(configManager, Array.Empty<object>());
}
}
}
private void InitializeNewRegisteredPiece(BuildPiece piece)
{
ConfigEntryBase recipeIsActive = piece.RecipeIsActive;
PieceConfig cfg;
Piece piecePrefab;
string pieceName;
if (recipeIsActive != null)
{
pieceConfigs.TryGetValue(piece, out cfg);
piecePrefab = piece.Prefab.GetComponent<Piece>();
pieceName = piecePrefab.m_name;
((object)recipeIsActive).GetType().GetEvent("SettingChanged").AddEventHandler(recipeIsActive, new EventHandler(ConfigChanged));
}
void ConfigChanged(object o, EventArgs e)
{
if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null && cfg != null)
{
Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value));
piecePrefab.m_resources = resources;
Piece[] array = Object.FindObjectsOfType<Piece>();
foreach (Piece val in array)
{
if (val.m_name == pieceName)
{
val.m_resources = resources;
}
}
}
}
}
[HarmonyPriority(700)]
internal static void Patch_ObjectDBInit(ObjectDB __instance)
{
//IL_0441: Unknown result type (might be due to invalid IL or missing references)
//IL_0446: Unknown result type (might be due to invalid IL or missing references)
//IL_0479: Unknown result type (might be due to invalid IL or missing references)
//IL_04b1: Expected O, but got Unknown
if ((Object)(object)__instance.GetItemPrefab("YmirRemains") == (Object)null)
{
return;
}
foreach (BuildPiece registeredPiece in registeredPieces)
{
pieceConfigs.TryGetValue(registeredPiece, out PieceConfig value);
registeredPiece.Prefab.GetComponent<Piece>().m_resources = SerializedRequirements.toPieceReqs((value == null) ? new SerializedRequirements(registeredPiece.RequiredItems.Requirements) : new SerializedRequirements(value.craft.Value));
foreach (ExtensionConfig extensionStation in registeredPiece.Extension.ExtensionStations)
{
switch ((value == null || registeredPiece.Extension.ExtensionStations.Count > 1) ? extensionStation.Table : value.extensionTable.Value)
{
case CraftingTable.None:
registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = null;
break;
case CraftingTable.Custom:
{
GameObject prefab = ZNetScene.instance.GetPrefab((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.custom : value.customExtentionTable.Value);
if (prefab != null)
{
registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = prefab.GetComponent<CraftingStation>();
}
else
{
Debug.LogWarning((object)("Custom crafting station '" + ((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.custom : value.customExtentionTable.Value) + "' does not exist"));
}
break;
}
default:
if (value != null && value.table.Value == CraftingTable.None)
{
registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = null;
}
else
{
registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(((value == null || registeredPiece.Extension.ExtensionStations.Count > 1) ? extensionStation.Table : value.extensionTable.Value).ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
}
break;
}
}
foreach (CraftingStationConfig station in registeredPiece.Crafting.Stations)
{
switch ((value == null || registeredPiece.Crafting.Stations.Count > 1) ? station.Table : value.table.Value)
{
case CraftingTable.None:
registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = null;
break;
case CraftingTable.Custom:
{
GameObject prefab2 = ZNetScene.instance.GetPrefab((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.custom : value.customTable.Value);
if (prefab2 != null)
{
registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = prefab2.GetComponent<CraftingStation>();
}
else
{
Debug.LogWarning((object)("Custom crafting station '" + ((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.custom : value.customTable.Value) + "' does not exist"));
}
break;
}
default:
if (value != null && value.table.Value == CraftingTable.None)
{
registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = null;
}
else
{
registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(((value == null || registeredPiece.Crafting.Stations.Count > 1) ? station.Table : value.table.Value).ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
}
break;
}
}
registeredPiece.conversions = new List<ItemConversion>();
for (int i = 0; i < registeredPiece.Conversions.Count; i++)
{
Conversion conversion = registeredPiece.Conversions[i];
registeredPiece.conversions.Add(new ItemConversion
{
m_from = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.input.Value ?? conversion.Input),
m_to = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.output.Value ?? conversion.Output)
});
if (registeredPiece.conversions[i].m_from != null && registeredPiece.conversions[i].m_to != null)
{
registeredPiece.Prefab.GetComponent<Smelter>().m_conversion.Add(registeredPiece.conversions[i]);
}
}
}
}
public void Snapshot(float lightIntensity = 1.3f, Quaternion? cameraRotation = null)
{
SnapshotPiece(Prefab, lightIntensity, cameraRotation);
}
internal void SnapshotPiece(GameObject prefab, float lightIntensity = 1.3f, Quaternion? cameraRotation = null)
{
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0178: Unknown result type (might be due to invalid IL or missing references)
//IL_0197: Unknown result type (might be due to invalid IL or missing references)
//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
//IL_01de: Unknown result type (might be due to invalid IL or missing references)
//IL_0202: Unknown result type (might be due to invalid IL or missing references)
//IL_0207: Unknown result type (might be due to invalid IL or missing references)
//IL_021e: Unknown result type (might be due to invalid IL or missing references)
//IL_0223: Unknown result type (might be due to invalid IL or missing references)
//IL_0224: Unknown result type (might be due to invalid IL or missing references)
//IL_0226: Unknown result type (might be due to invalid IL or missing references)
//IL_0230: Unknown result type (might be due to invalid IL or missing references)
//IL_0235: Unknown result type (might be due to invalid IL or missing references)
//IL_023f: Unknown result type (might be due to invalid IL or missing references)
//IL_0241: Unknown result type (might be due to invalid IL or missing references)
//IL_0242: Unknown result type (might be due to invalid IL or missing references)
//IL_0247: Unknown result type (might be due to invalid IL or missing references)
//IL_029a: Unknown result type (might be due to invalid IL or missing references)
//IL_02a1: Unknown result type (might be due to invalid IL or missing references)
//IL_02e2: Unknown result type (might be due to invalid IL or missing references)
//IL_02f3: Unknown result type (might be due to invalid IL or missing references)
//IL_02f8: Unknown result type (might be due to invalid IL or missing references)
//IL_032a: Unknown result type (might be due to invalid IL or missing references)
//IL_0331: Expected O, but got Unknown
//IL_034f: Unknown result type (might be due to invalid IL or missing references)
//IL_038b: Unknown result type (might be due to invalid IL or missing references)
//IL_0390: Unknown result type (might be due to invalid IL or missing references)
//IL_039a: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)prefab == (Object)null) && (prefab.GetComponentsInChildren<Renderer>().Any() || prefab.GetComponentsInChildren<MeshFilter>().Any()))
{
Camera component = new GameObject("CameraIcon", new Type[1] { typeof(Camera) }).GetComponent<Camera>();
component.backgroundColor = Color.clear;
component.clearFlags = (CameraClearFlags)2;
((Component)component).transform.position = new Vector3(10000f, 10000f, 10000f);
((Component)component).transform.rotation = (Quaternion)(((??)cameraRotation) ?? Quaternion.Euler(0f, 180f, 0f));
component.fieldOfView = 0.5f;
component.farClipPlane = 100000f;
component.cullingMask = 8;
Light component2 = new GameObject("LightIcon", new Type[1] { typeof(Light) }).GetComponent<Light>();
((Component)component2).transform.position = new Vector3(10000f, 10000f, 10000f);
((Component)component2).transform.rotation = Quaternion.Euler(5f, 180f, 5f);
component2.type = (LightType)1;
component2.cullingMask = 8;
component2.intensity = lightIntensity;
GameObject val = Object.Instantiate<GameObject>(prefab);
Transform[] componentsInChildren = val.GetComponentsInChildren<Transform>();
for (int i = 0; i < componentsInChildren.Length; i++)
{
((Component)componentsInChildren[i]).gameObject.layer = 3;
}
val.transform.position = Vector3.zero;
val.transform.rotation = Quaternion.Euler(23f, 51f, 25.8f);
((Object)val).name = ((Object)prefab).name;
MeshRenderer[] componentsInChildren2 = val.GetComponentsInChildren<MeshRenderer>();
Vector3 val2 = componentsInChildren2.Aggregate(Vector3.positiveInfinity, delegate(Vector3 cur, MeshRenderer renderer)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
Bounds bounds2 = ((Renderer)renderer).bounds;
return Vector3.Min(cur, ((Bounds)(ref bounds2)).min);
});
Vector3 val3 = componentsInChildren2.Aggregate(Vector3.negativeInfinity, delegate(Vector3 cur, MeshRenderer renderer)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
Bounds bounds = ((Renderer)renderer).bounds;
return Vector3.Max(cur, ((Bounds)(ref bounds)).max);
});
val.transform.position = new Vector3(10000f, 10000f, 10000f) - (val2 + val3) / 2f;
Vector3 val4 = val3 - val2;
val.AddComponent<TimedDestruction>().Trigger(1f);
Rect val5 = default(Rect);
((Rect)(ref val5))..ctor(0f, 0f, 128f, 128f);
component.targetTexture = RenderTexture.GetTemporary((int)((Rect)(ref val5)).width, (int)((Rect)(ref val5)).height);
component.fieldOfView = 20f;
float num = (Mathf.Max(val4.x, val4.y) + 0.1f) / Mathf.Tan(component.fieldOfView * ((float)Math.PI / 180f)) * 1.1f;
((Component)component).transform.position = new Vector3(10000f, 10000f, 10000f) + new Vector3(0f, 0f, num);
component.Render();
RenderTexture active = RenderTexture.active;
RenderTexture.active = component.targetTexture;
Texture2D val6 = new Texture2D((int)((Rect)(ref val5)).width, (int)((Rect)(ref val5)).height, (TextureFormat)4, false);
val6.ReadPixels(new Rect(0f, 0f, (float)(int)((Rect)(ref val5)).width, (float)(int)((Rect)(ref val5)).height), 0, 0);
val6.Apply();
RenderTexture.active = active;
prefab.GetComponent<Piece>().m_icon = Sprite.Create(val6, new Rect(0f, 0f, (float)(int)((Rect)(ref val5)).width, (float)(int)((Rect)(ref val5)).height), Vector2.one / 2f);
((Component)component2).gameObject.SetActive(false);
component.targetTexture.Release();
((Component)component).gameObject.SetActive(false);
val.SetActive(false);
Object.DestroyImmediate((Object)(object)val);
Object.Destroy((Object)(object)component);
Object.Destroy((Object)(object)component2);
Object.Destroy((Object)(object)((Component)component).gameObject);
Object.Destroy((Object)(object)((Component)component2).gameObject);
}
}
private static void DrawConfigTable(ConfigEntryBase cfg)
{
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Expected O, but got Unknown
//IL_0146: Unknown result type (might be due to invalid IL or missing references)
//IL_014b: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Expected O, but got Unknown
//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
//IL_01b7: Unknown result type (might be due to invalid IL or missing references)
//IL_01cc: Expected O, but got Unknown
//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
//IL_0207: Expected O, but got Unknown
//IL_024a: Unknown result type (might be due to invalid IL or missing references)
//IL_024f: Unknown result type (might be due to invalid IL or missing references)
//IL_0264: Expected O, but got Unknown
bool valueOrDefault = cfg.Description.Tags.Select((object a) => (!(a.GetType().Name == "ConfigurationManagerAttributes")) ? null : ((bool?)a.GetType().GetField("ReadOnly")?.GetValue(a))).FirstOrDefault((bool? v) => v.HasValue).GetValueOrDefault();
List<Requirement> list = new List<Requirement>();
bool flag = false;
int num = (int)(configManager?.GetType().GetProperty("RightColumnWidth", BindingFlags.Instance | BindingFlags.NonPublic).GetGetMethod(nonPublic: true)
.Invoke(configManager, Array.Empty<object>()) ?? ((object)130));
GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
foreach (Requirement req in new SerializedRequirements((string)cfg.BoxedValue).Reqs)
{
GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
int num2 = req.amount;
if (int.TryParse(GUILayout.TextField(num2.ToString(), new GUIStyle(GUI.skin.textField)
{
fixedWidth = 40f
}, Array.Empty<GUILayoutOption>()), out var result) && result != num2 && !valueOrDefault)
{
num2 = result;
flag = true;
}
string text = GUILayout.TextField(req.itemName, new GUIStyle(GUI.skin.textField)
{
fixedWidth = num - 40 - 67 - 21 - 21 - 12
}, Array.Empty<GUILayoutOption>());
string text2 = (valueOrDefault ? req.itemName : text);
flag = flag || text2 != req.itemName;
bool flag2 = req.recover;
if (GUILayout.Toggle(req.recover, "Recover", new GUIStyle(GUI.skin.toggle)
{
fixedWidth = 67f
}, Array.Empty<GUILayoutOption>()) != req.recover)
{
flag2 = !flag2;
flag = true;
}
if (GUILayout.Button("x", new GUIStyle(GUI.skin.button)
{
fixedWidth = 21f
}, Array.Empty<GUILayoutOption>()) && !valueOrDefault)
{
flag = true;
}
else
{
list.Add(new Requirement
{
amount = num2,
itemName = text2,
recover = flag2
});
}
if (GUILayout.Button("+", new GUIStyle(GUI.skin.button)
{
fixedWidth = 21f
}, Array.Empty<GUILayoutOption>()) && !valueOrDefault)
{
flag = true;
list.Add(new Requirement
{
amount = 1,
itemName = "",
recover = false
});
}
GUILayout.EndHorizontal();
}
GUILayout.EndVertical();
if (flag)
{
cfg.BoxedValue = new SerializedRequirements(list).ToString();
}
}
private static ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description)
{
ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description);
configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T))
.Invoke(configSync, new object[1] { val });
return val;
}
private static ConfigEntry<T> config<T>(string group, string name, T value, string description)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Expected O, but got Unknown
return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
}
}
internal static class GoExtensions
{
public static T GetOrAddComponent<T>(this GameObject gameObject) where T : Component
{
return gameObject.GetComponent<T>() ?? gameObject.AddComponent<T>();
}
}
[PublicAPI]
internal class LocalizeKey
{
private static readonly List<LocalizeKey> keys = new List<LocalizeKey>();
public readonly string Key;
public readonly Dictionary<string, string> Localizations = new Dictionary<string, string>();
public LocalizeKey(string key)
{
Key = key.Replace("$", "");
keys.Add(this);
}
public void Alias(string alias)
{
Localizations.Clear();
if (!alias.Contains("$"))
{
alias = "$" + alias;
}
Localizations["alias"] = alias;
if (Localization.m_instance != null)
{
Localization.instance.AddWord(Key, Localization.instance.Localize(alias));
}
}
public LocalizeKey English(string key)
{
return addForLang("English", key);
}
public LocalizeKey Swedish(string key)
{
return addForLang("Swedish", key);
}
public LocalizeKey French(string key)
{
return addForLang("French", key);
}
public LocalizeKey Italian(string key)
{
return addForLang("Italian", key);
}
public LocalizeKey German(string key)
{
return addForLang("German", key);
}
public LocalizeKey Spanish(string key)
{
return addForLang("Spanish", key);
}
public LocalizeKey Russian(string key)
{
return addForLang("Russian", key);
}
public LocalizeKey Romanian(string key)
{
return addForLang("Romanian", key);
}
public LocalizeKey Bulgarian(string key)
{
return addForLang("Bulgarian", key);
}
public LocalizeKey Macedonian(string key)
{
return addForLang("Macedonian", key);
}
public LocalizeKey Finnish(string key)
{
return addForLang("Finnish", key);
}
public LocalizeKey Danish(string key)
{
return addForLang("Danish", key);
}
public LocalizeKey Norwegian(string key)
{
return addForLang("Norwegian", key);
}
public LocalizeKey Icelandic(string key)
{
return addForLang("Icelandic", key);
}
public LocalizeKey Turkish(string key)
{
return addForLang("Turkish", key);
}
public LocalizeKey Lithuanian(string key)
{
return addForLang("Lithuanian", key);
}
public LocalizeKey Czech(string key)
{
return addForLang("Czech", key);
}
public LocalizeKey Hungarian(string key)
{
return addForLang("Hungarian", key);
}
public LocalizeKey Slovak(string key)
{
return addForLang("Slovak", key);
}
public LocalizeKey Polish(string key)
{
return addForLang("Polish", key);
}
public LocalizeKey Dutch(string key)
{
return addForLang("Dutch", key);
}
public LocalizeKey Portuguese_European(string key)
{
return addForLang("Portuguese_European", key);
}
public LocalizeKey Portuguese_Brazilian(string key)
{
return addForLang("Portuguese_Brazilian", key);
}
public LocalizeKey Chinese(string key)
{
return addForLang("Chinese", key);
}
public LocalizeKey Japanese(string key)
{
return addForLang("Japanese", key);
}
public LocalizeKey Korean(string key)
{
return addForLang("Korean", key);
}
public LocalizeKey Hindi(string key)
{
return addForLang("Hindi", key);
}
public LocalizeKey Thai(string key)
{
return addForLang("Thai", key);
}
public LocalizeKey Abenaki(string key)
{
return addForLang("Abenaki", key);
}
public LocalizeKey Croatian(string key)
{
return addForLang("Croatian", key);
}
public LocalizeKey Georgian(string key)
{
return addForLang("Georgian", key);
}
public LocalizeKey Greek(string key)
{
return addForLang("Greek", key);
}
public LocalizeKey Serbian(string key)
{
return addForLang("Serbian", key);
}
public LocalizeKey Ukrainian(string key)
{
return addForLang("Ukrainian", key);
}
private LocalizeKey addForLang(string lang, string value)
{
Localizations[lang] = value;
if (Localization.m_instance != null)
{
if (Localization.instance.GetSelectedLanguage() == lang)
{
Localization.instance.AddWord(Key, value);
}
else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key))
{
Localization.instance.AddWord(Key, value);
}
}
return this;
}
[HarmonyPriority(300)]
internal static void AddLocalizedKeys(Localization __instance, string language)
{
foreach (LocalizeKey key in keys)
{
string value2;
if (key.Localizations.TryGetValue(language, out string value) || key.Localizations.TryGetValue("English", out value))
{
__instance.AddWord(key.Key, value);
}
else if (key.Localizations.TryGetValue("alias", out value2))
{
__instance.AddWord(key.Key, Localization.instance.Localize(value2));
}
}
}
}
internal static class LocalizationCache
{
private static readonly Dictionary<string, Localization> localizations = new Dictionary<string, Localization>();
internal static void LocalizationPostfix(Localization __instance, string language)
{
Localization __instance2 = __instance;
string key = localizations.FirstOrDefault<KeyValuePair<string, Localization>>((KeyValuePair<string, Localization> l) => l.Value == __instance2).Key;
if (key != null)
{
localizations.Remove(key);
}
if (!localizations.ContainsKey(language))
{
localizations.Add(language, __instance2);
}
}
public static Localization ForLanguage(string? language = null)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Expected O, but got Unknown
if (localizations.TryGetValue(language ?? PlayerPrefs.GetString("language", "English"), out Localization value))
{
return value;
}
value = new Localization();
if (language != null)
{
value.SetupLanguage(language);
}
return value;
}
}
internal class AdminSyncing
{
[CompilerGenerated]
private sealed class <<AdminStatusSync>g__WatchAdminListChanges|2_0>d : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
private List<string> <currentList>5__2;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <<AdminStatusSync>g__WatchAdminListChanges|2_0>d(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<currentList>5__2 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Expected O, but got Unknown
int num = <>1__state;
if (num != 0)
{
if (num != 1)
{
return false;
}
<>1__state = -1;
if (!ZNet.instance.m_adminList.GetList().SequenceEqual(<currentList>5__2))
{
<currentList>5__2 = new List<string>(ZNet.instance.m_adminList.GetList());
List<ZNetPeer> list = (from p in ZNet.instance.GetPeers()
where ZNet.instance.ListContainsId(ZNet.instance.m_adminList, p.m_rpc.GetSocket().GetHostName())
select p).ToList();
<AdminStatusSync>g__SendAdmin|2_2(ZNet.instance.GetPeers().Except(list).ToList(), isAdmin: false);
<AdminStatusSync>g__SendAdmin|2_2(list, isAdmin: true);
}
}
else
{
<>1__state = -1;
<currentList>5__2 = new List<string>(ZNet.instance.m_adminList.GetList());
}
<>2__current = (object)new WaitForSeconds(30f);
<>1__state = 1;
return true;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <>c__DisplayClass3_0
{
public ZPackage package;
internal IEnumerator<bool> <sendZPackage>b__1(ZNetPeer p)
{
return TellPeerAdminStatus(p, package);
}
}
[StructLayout(LayoutKind.Auto)]
[CompilerGenerated]
private struct <>c__DisplayClass4_0
{
public ZNetPeer peer;
public ZRoutedRpc rpc;
}
[CompilerGenerated]
private sealed class <TellPeerAdminStatus>d__4 : IEnumerator<bool>, IDisposable, IEnumerator
{
private int <>1__state;
private bool <>2__current;
public ZNetPeer peer;
public ZPackage package;
bool IEnumerator<bool>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <TellPeerAdminStatus>d__4(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
if (<>1__state != 0)
{
return false;
}
<>1__state = -1;
<>c__DisplayClass4_0 <>c__DisplayClass4_ = default(<>c__DisplayClass4_0);
<>c__DisplayClass4_.peer = peer;
<>c__DisplayClass4_.rpc = ZRoutedRpc.instance;
if (<>c__DisplayClass4_.rpc == null)
{
return false;
}
<TellPeerAdminStatus>g__SendPackage|4_0(package, ref <>c__DisplayClass4_);
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <sendZPackage>d__3 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public ZPackage package;
public List<ZNetPeer> peers;
private List<IEnumerator<bool>> <writers>5__2;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <sendZPackage>d__3(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<writers>5__2 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
{
<>1__state = -1;
<>c__DisplayClass3_0 CS$<>8__locals0 = new <>c__DisplayClass3_0
{
package = package
};
if (!Object.op_Implicit((Object)(object)ZNet.instance))
{
return false;
}
byte[] array = CS$<>8__locals0.package.GetArray();
if (array != null && array.LongLength > 10000)
{
ZPackage val = new ZPackage();
val.Write(4);
MemoryStream memoryStream = new MemoryStream();
using (DeflateStream deflateStream = new DeflateStream(memoryStream, CompressionLevel.Optimal))
{
deflateStream.Write(array, 0, array.Length);
}
val.Write(memoryStream.ToArray());
CS$<>8__locals0.package = val;
}
<writers>5__2 = (from peer in peers
where peer.IsReady()
select peer into p
select TellPeerAdminStatus(p, CS$<>8__locals0.package)).ToList();
<writers>5__2.RemoveAll((IEnumerator<bool> writer) => !writer.MoveNext());
break;
}
case 1:
<>1__state = -1;
<writers>5__2.RemoveAll((IEnumerator<bool> writer) => !writer.MoveNext());
break;
}
if (<writers>5__2.Count > 0)
{
<>2__current = null;
<>1__state = 1;
return true;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static bool isServer;
internal static bool registeredOnClient;
[HarmonyPriority(700)]
internal static void AdminStatusSync(ZNet __instance)
{
isServer = __instance.IsServer();
if (BuildPiece._plugin != null)
{
if (isServer)
{
ZRoutedRpc.instance.Register<ZPackage>(BuildPiece._plugin.Info.Metadata.Name + " PMAdminStatusSync", (Action<long, ZPackage>)RPC_AdminPieceAddRemove);
}
else if (!registeredOnClient)
{
ZRoutedRpc.instance.Register<ZPackage>(BuildPiece._plugin.Info.Metadata.Name + " PMAdminStatusSync", (Action<long, ZPackage>)RPC_AdminPieceAddRemove);
registeredOnClient = true;
}
}
if (isServer)
{
((MonoBehaviour)ZNet.instance).StartCoroutine(WatchAdminListChanges());
}
[IteratorStateMachine(typeof(<<AdminStatusSync>g__WatchAdminListChanges|2_0>d))]
static IEnumerator WatchAdminListChanges()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <<AdminStatusSync>g__WatchAdminListChanges|2_0>d(0);
}
}
[IteratorStateMachine(typeof(<sendZPackage>d__3))]
private static IEnumerator sendZPackage(List<ZNetPeer> peers, ZPackage package)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <sendZPackage>d__3(0)
{
peers = peers,
package = package
};
}
[IteratorStateMachine(typeof(<TellPeerAdminStatus>d__4))]
private static IEnumerator<bool> TellPeerAdminStatus(ZNetPeer peer, ZPackage package)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <TellPeerAdminStatus>d__4(0)
{
peer = peer,
package = package
};
}
internal static void RPC_AdminPieceAddRemove(long sender, ZPackage package)
{
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Expected O, but got Unknown
ZNetPeer peer = ZNet.instance.GetPeer(sender);
bool flag = false;
try
{
flag = package.ReadBool();
}
catch
{
}
if (isServer)
{
ZRoutedRpc instance = ZRoutedRpc.instance;
long everybody = ZRoutedRpc.Everybody;
BaseUnityPlugin? plugin = BuildPiece._plugin;
instance.InvokeRoutedRPC(everybody, ((plugin != null) ? plugin.Info.Metadata.Name : null) + " PMAdminStatusSync", new object[1] { (object)new ZPackage() });
if (ZNet.instance.ListContainsId(ZNet.instance.m_adminList, peer.m_rpc.GetSocket().GetHostName()))
{
ZPackage val = new ZPackage();
val.Write(true);
ZRpc rpc = peer.m_rpc;
BaseUnityPlugin? plugin2 = BuildPiece._plugin;
rpc.Invoke(((plugin2 != null) ? plugin2.Info.Metadata.Name : null) + " PMAdminStatusSync", new object[1] { val });
}
return;
}
foreach (BuildPiece registeredPiece in BuildPiece.registeredPieces)
{
if (!registeredPiece.SpecialProperties.AdminOnly)
{
continue;
}
Piece component = registeredPiece.Prefab.GetComponent<Piece>();
string name = component.m_name;
Localization.instance.Localize(name).Trim();
if (!Object.op_Implicit((Object)(object)ObjectDB.instance) || (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") == (Object)null)
{
continue;
}
Piece[] array = Object.FindObjectsOfType<Piece>();
foreach (Piece val2 in array)
{
if (flag)
{
if (val2.m_name == name)
{
val2.m_enabled = true;
}
}
else if (val2.m_name == name)
{
val2.m_enabled = false;
}
}
List<GameObject> pieces = ObjectDB.instance.GetItemPrefab("Hammer").GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces.m_pieces;
if (flag)
{
if (!pieces.Contains(ZNetScene.instance.GetPrefab(((Object)component).name)))
{
pieces.Add(ZNetScene.instance.GetPrefab(((Object)component).name));
}
}
else if (pieces.Contains(ZNetScene.instance.GetPrefab(((Object)component).name)))
{
pieces.Remove(ZNetScene.instance.GetPrefab(((Object)component).name));
}
}
}
[CompilerGenerated]
internal static void <AdminStatusSync>g__SendAdmin|2_2(List<ZNetPeer> peers, bool isAdmin)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Expected O, but got Unknown
ZPackage val = new ZPackage();
val.Write(isAdmin);
((MonoBehaviour)ZNet.instance).StartCoroutine(sendZPackage(peers, val));
}
[CompilerGenerated]
internal static void <TellPeerAdminStatus>g__SendPackage|4_0(ZPackage pkg, ref <>c__DisplayClass4_0 P_1)
{
BaseUnityPlugin? plugin = BuildPiece._plugin;
string text = ((plugin != null) ? plugin.Info.Metadata.Name : null) + " PMAdminStatusSync";
if (isServer)
{
P_1.peer.m_rpc.Invoke(text, new object[1] { pkg });
}
else
{
P_1.rpc.InvokeRoutedRPC(P_1.peer.m_server ? 0 : P_1.peer.m_uid, text, new object[1] { pkg });
}
}
}
[HarmonyPatch(typeof(ZNet), "OnNewConnection")]
internal class RegisterClientRPCPatch
{
private static void Postfix(ZNet __instance, ZNetPeer peer)
{
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Expected O, but got Unknown
if (!__instance.IsServer())
{
ZRpc rpc = peer.m_rpc;
BaseUnityPlugin? plugin = BuildPiece._plugin;
rpc.Register<ZPackage>(((plugin != null) ? plugin.Info.Metadata.Name : null) + " PMAdminStatusSync", (Action<ZRpc, ZPackage>)RPC_InitialAdminSync);
return;
}
ZPackage val = new ZPackage();
val.Write(__instance.ListContainsId(__instance.m_adminList, peer.m_rpc.GetSocket().GetHostName()));
ZRpc rpc2 = peer.m_rpc;
BaseUnityPlugin? plugin2 = BuildPiece._plugin;
rpc2.Invoke(((plugin2 != null) ? plugin2.Info.Metadata.Name : null) + " PMAdminStatusSync", new object[1] { val });
}
private static void RPC_InitialAdminSync(ZRpc rpc, ZPackage package)
{
AdminSyncing.RPC_AdminPieceAddRemove(0L, package);
}
}
internal static class PiecePrefabManager
{
private struct BundleId
{
[UsedImplicitly]
public string assetBundleFileName;
[UsedImplicitly]
public string folderName;
}
private static readonly Dictionary<BundleId, AssetBundle> bundleCache;
private static readonly List<GameObject> piecePrefabs;
private static readonly Dictionary<string, PieceCategory> PieceCategories;
private static readonly Dictionary<string, PieceCategory> OtherPieceCategories;
private static readonly Dictionary<PieceCategory, string> VanillaLabels;
internal static bool CategoryRefreshNeeded;
static PiecePrefabManager()
{
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Expected O, but got Unknown
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Expected O, but got Unknown
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Expected O, but got Unknown
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Expected O, but got Unknown
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_015a: Unknown result type (might be due to invalid IL or missing references)
//IL_0167: Expected O, but got Unknown
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
//IL_01a3: Expected O, but got Unknown
//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
//IL_01df: Expected O, but got Unknown
//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
//IL_020d: Unknown result type (might be due to invalid IL or missing references)
//IL_021b: Expected O, but got Unknown
//IL_021c: Unknown result type (might be due to invalid IL or missing references)
//IL_024a: Unknown result type (might be due to invalid IL or missing references)
//IL_0257: Expected O, but got Unknown
//IL_0258: Unknown result type (might be due to invalid IL or missing references)
//IL_0287: Unknown result type (might be due to invalid IL or missing references)
//IL_0293: Expected O, but got Unknown
//IL_0294: Unknown result type (might be due to invalid IL or missing references)
//IL_02c1: Unknown result type (might be due to invalid IL or missing references)
//IL_02dc: Unknown result type (might be due to invalid IL or missing references)
//IL_02e9: Expected O, but got Unknown
//IL_02e9: Expected O, but got Unknown
//IL_02ea: Unknown result type (might be due to invalid IL or missing references)
//IL_0318: Unknown result type (might be due to invalid IL or missing references)
//IL_0325: Expected O, but got Unknown
//IL_0326: Unknown result type (might be due to invalid IL or missing references)
//IL_0354: Unknown result type (might be due to invalid IL or missing references)
//IL_0361: Expected O, but got Unknown
//IL_0362: Unknown result type (might be due to invalid IL or missing references)
//IL_038f: Unknown result type (might be due to invalid IL or missing references)
//IL_039d: Expected O, but got Unknown
//IL_039e: Unknown result type (might be due to invalid IL or missing references)
//IL_03cc: Unknown result type (might be due to invalid IL or missing references)
//IL_03d9: Expected O, but got Unknown
//IL_03da: Unknown result type (might be due to invalid IL or missing references)
//IL_0408: Unknown result type (might be due to invalid IL or missing references)
//IL_0415: Expected O, but got Unknown
//IL_0443: Unknown result type (might be due to invalid IL or missing references)
//IL_0450: Expected O, but got Unknown
bundleCache = new Dictionary<BundleId, AssetBundle>();
piecePrefabs = new List<GameObject>();
PieceCategories = new Dictionary<string, PieceCategory>();
OtherPieceCategories = new Dictionary<string, PieceCategory>();
VanillaLabels = new Dictionary<PieceCategory, string>();
Harmony val = new Harmony("org.bepinex.helpers.PieceManager");
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "Awake", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(BuildPiece), "Patch_FejdStartup", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizeKey), "AddLocalizedKeys", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "SetupLanguage", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizationCache), "LocalizationPostfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(BuildPiece), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "CopyOtherDB", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNet), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(AdminSyncing), "AdminStatusSync", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_ZNetSceneAwake", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "RefFixPatch_ZNetSceneAwake", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(PieceTable), "UpdateAvailable", (Type[])null, (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "UpdateAvailable_Transpiler", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(PieceTable), "UpdateAvailable", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "UpdateAvailable_Prefix", (Type[])null, (Type[])null)), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "UpdateAvailable_Postfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Player), "SetPlaceMode", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_SetPlaceMode", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Hud), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Hud_AwakeCreateTabs", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Hud), "UpdateBuild", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "RepositionCatsIfNeeded", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Hud), "LateUpdate", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "RepositionCatsIf