using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using ItemManager;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using PieceManager;
using ServerSync;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using VoidGems.Registration;
using VoidGems.Utils;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("VoidGems")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("CookieMilk")]
[assembly: AssemblyProduct("VoidGems")]
[assembly: AssemblyCopyright("Copyright \ufffd 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("E0E2F92E-557C-4A05-9D89-AA92A0BD75C4")]
[assembly: AssemblyFileVersion("1.0.2")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
public static class ItemManagerVersion
{
public const string Version = "1.2.9";
}
namespace VoidGems
{
[BepInPlugin("CookieMilk.VoidGems", "VoidGems", "1.0.2")]
public class VoidGemsPlugin : BaseUnityPlugin
{
private class ConfigurationManagerAttributes
{
public int? Order;
public bool? Browsable;
public string? Category;
public Action<ConfigEntryBase>? CustomDrawer;
}
private class AcceptableShortcuts : AcceptableValueBase
{
public AcceptableShortcuts()
: base(typeof(KeyboardShortcut))
{
}
public override object Clamp(object value)
{
return value;
}
public override bool IsValid(object value)
{
return true;
}
public override string ToDescriptionString()
{
return "# Acceptable values: " + string.Join(", ", UnityInput.Current.SupportedKeyCodes);
}
}
internal const string ModName = "VoidGems";
internal const string ModVersion = "1.0.2";
internal const string Author = "CookieMilk";
private const string ModGUID = "CookieMilk.VoidGems";
private static readonly string ConfigFileName = "CookieMilk.VoidGems.cfg";
private static readonly string ConfigFileFullPath;
internal static string ConnectionError;
private readonly Harmony _harmony = new Harmony("CookieMilk.VoidGems");
internal static VoidGemsPlugin? context;
public static readonly ManualLogSource VoidGemsLogger;
private static readonly ConfigSync ConfigSync;
private static readonly Dictionary<string, AssetBundle> _assetBundleCache;
public const string bundleName = "vg_bundle";
private FileSystemWatcher? _watcher;
private readonly object _reloadLock = new object();
private DateTime _lastConfigReloadTime;
private const long RELOAD_DELAY = 10000000L;
private static ConfigEntry<bool>? _serverConfigLocked;
public void Awake()
{
bool saveOnConfigSet = ((BaseUnityPlugin)this).Config.SaveOnConfigSet;
((BaseUnityPlugin)this).Config.SaveOnConfigSet = false;
context = this;
_serverConfigLocked = config("01 - ServerSync", "01 - Lock Configuration", value: true, "Whether to enable or disable if the configuration is locked in which only server admins can change");
ConfigSync.AddLockingConfigEntry<bool>(_serverConfigLocked);
Config.RegisterAllConfigs(((BaseUnityPlugin)this).Config, "CookieMilk.VoidGems");
Assembly executingAssembly = Assembly.GetExecutingAssembly();
_harmony.PatchAll(executingAssembly);
SetupWatcher();
ItemManager.Item.DefaultConfigurability = Configurability.Recipe | Configurability.Drop | Configurability.Trader;
VoidGems.Registration.Item.RegisterAll("vg_bundle");
Piece.RegisterAll("vg_bundle");
((BaseUnityPlugin)this).Config.Save();
if (saveOnConfigSet)
{
((BaseUnityPlugin)this).Config.SaveOnConfigSet = saveOnConfigSet;
}
}
private void OnDestroy()
{
SaveWithRespectToConfigSet();
_watcher?.Dispose();
}
public static AssetBundle? GetAssetBundle(string filename)
{
string filename2 = filename;
if (_assetBundleCache.TryGetValue(filename2, out AssetBundle value))
{
return value;
}
AssetBundle val = ((IEnumerable<AssetBundle>)Resources.FindObjectsOfTypeAll<AssetBundle>()).FirstOrDefault((Func<AssetBundle, bool>)((AssetBundle a) => ((Object)a).name == filename2));
if ((Object)(object)val != (Object)null)
{
_assetBundleCache[filename2] = val;
return val;
}
try
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
string name = executingAssembly.GetManifestResourceNames().Single((string str) => str.EndsWith(filename2));
using Stream stream = executingAssembly.GetManifestResourceStream(name);
AssetBundle val2 = AssetBundle.LoadFromStream(stream);
_assetBundleCache[filename2] = val2;
return val2;
}
catch (Exception)
{
return null;
}
}
private void SetupWatcher()
{
_watcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName);
_watcher.Changed += ReadConfigValues;
_watcher.Created += ReadConfigValues;
_watcher.Renamed += ReadConfigValues;
_watcher.IncludeSubdirectories = true;
_watcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
_watcher.EnableRaisingEvents = true;
}
private void ReadConfigValues(object sender, FileSystemEventArgs e)
{
DateTime now = DateTime.Now;
long num = now.Ticks - _lastConfigReloadTime.Ticks;
if (num < 10000000)
{
return;
}
lock (_reloadLock)
{
if (!File.Exists(ConfigFileFullPath))
{
VoidGemsLogger.LogWarning((object)"Config file does not exist. Skipping reload.");
return;
}
try
{
SaveWithRespectToConfigSet(reload: true);
Reload.OnConfigReloaded();
}
catch (Exception ex)
{
VoidGemsLogger.LogError((object)("Error reloading configuration: " + ex.Message));
}
}
_lastConfigReloadTime = now;
}
private void SaveWithRespectToConfigSet(bool reload = false)
{
bool saveOnConfigSet = ((BaseUnityPlugin)this).Config.SaveOnConfigSet;
((BaseUnityPlugin)this).Config.SaveOnConfigSet = false;
if (reload)
{
((BaseUnityPlugin)this).Config.Reload();
}
((BaseUnityPlugin)this).Config.Save();
if (saveOnConfigSet)
{
((BaseUnityPlugin)this).Config.SaveOnConfigSet = saveOnConfigSet;
}
}
internal ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true)
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags);
ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val);
SyncedConfigEntry<T> syncedConfigEntry = ConfigSync.AddConfigEntry<T>(val2);
syncedConfigEntry.SynchronizedConfig = synchronizedSetting;
return val2;
}
internal ConfigEntry<T> config<T>(string group, string name, T value, string description, bool synchronizedSetting = true)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Expected O, but got Unknown
return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting);
}
static VoidGemsPlugin()
{
string configPath = Paths.ConfigPath;
char directorySeparatorChar = Path.DirectorySeparatorChar;
ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
ConnectionError = "";
VoidGemsLogger = Logger.CreateLogSource("VoidGems");
ConfigSync = new ConfigSync("CookieMilk.VoidGems")
{
DisplayName = "VoidGems",
CurrentVersion = "1.0.2",
MinimumRequiredVersion = "1.0.2",
ModRequired = false
};
_assetBundleCache = new Dictionary<string, AssetBundle>();
}
}
public static class KeyboardExtensions
{
public static bool IsKeyDown(this KeyboardShortcut shortcut)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
return (int)((KeyboardShortcut)(ref shortcut)).MainKey != 0 && Input.GetKeyDown(((KeyboardShortcut)(ref shortcut)).MainKey) && ((KeyboardShortcut)(ref shortcut)).Modifiers.All((Func<KeyCode, bool>)Input.GetKey);
}
public static bool IsKeyHeld(this KeyboardShortcut shortcut)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
return (int)((KeyboardShortcut)(ref shortcut)).MainKey != 0 && Input.GetKey(((KeyboardShortcut)(ref shortcut)).MainKey) && ((KeyboardShortcut)(ref shortcut)).Modifiers.All((Func<KeyCode, bool>)Input.GetKey);
}
}
[HarmonyPatch(typeof(ZNet), "OnNewConnection")]
public static class RegisterAndCheckVersion
{
private static void Prefix(ZNetPeer peer, ref ZNet __instance)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Expected O, but got Unknown
peer.m_rpc.Register<ZPackage>("VoidGems_VersionCheck", (Action<ZRpc, ZPackage>)RpcHandlers.RPC_WaitForMe_Version);
ZPackage val = new ZPackage();
val.Write("1.0.2");
peer.m_rpc.Invoke("VoidGems_VersionCheck", new object[1] { val });
}
}
[HarmonyPatch(typeof(ZNet), "RPC_PeerInfo")]
public static class VerifyClient
{
private static bool Prefix(ZRpc rpc, ZPackage pkg, ref ZNet __instance)
{
if (!__instance.IsServer() || RpcHandlers.ValidatedPeers.Contains(rpc))
{
return true;
}
rpc.Invoke("Error", new object[1] { 3 });
return false;
}
private static void Postfix(ZNet __instance)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Expected O, but got Unknown
ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.instance.GetServerPeerID(), "RequestAdminSync", new object[1] { (object)new ZPackage() });
}
}
[HarmonyPatch(typeof(FejdStartup), "ShowConnectError")]
public class ShowConnectionError
{
private static void Postfix(FejdStartup __instance)
{
if (__instance.m_connectionFailedPanel.activeSelf)
{
__instance.m_connectionFailedError.fontSizeMax = 25f;
__instance.m_connectionFailedError.fontSizeMin = 15f;
TMP_Text connectionFailedError = __instance.m_connectionFailedError;
connectionFailedError.text = connectionFailedError.text + "\n" + VoidGemsPlugin.ConnectionError;
}
}
}
[HarmonyPatch(typeof(ZNet), "Disconnect")]
public static class RemoveDisconnectedPeerFromVerified
{
private static void Prefix(ZNetPeer peer, ref ZNet __instance)
{
if (__instance.IsServer())
{
RpcHandlers.ValidatedPeers.Remove(peer.m_rpc);
}
}
}
public static class RpcHandlers
{
public static readonly List<ZRpc> ValidatedPeers = new List<ZRpc>();
public static void RPC_WaitForMe_Version(ZRpc rpc, ZPackage pkg)
{
string text = pkg.ReadString();
if (text != "1.0.2")
{
VoidGemsPlugin.ConnectionError = "VoidGems Installed: 1.0.2\n Needed: " + text;
if (ZNet.instance.IsServer())
{
rpc.Invoke("Error", new object[1] { 3 });
}
}
else if (ZNet.instance.IsServer())
{
ValidatedPeers.Add(rpc);
}
}
}
}
namespace VoidGems.Registration
{
public static class Config
{
public static ConfigEntry<float>? PortalGemCooldown { get; private set; }
public static ConfigEntry<bool>? PortalGemCooldownEnabled { get; private set; }
public static ConfigEntry<T> LocalConfig<T>(string section, string key, T defaultValue, string description)
{
if ((Object)(object)VoidGemsPlugin.context == (Object)null)
{
return null;
}
return ((BaseUnityPlugin)VoidGemsPlugin.context).Config.Bind<T>(section, key, defaultValue, description);
}
public static ConfigEntry<T> LocalConfig<T>(string section, string key, T defaultValue, ConfigDescription description)
{
if ((Object)(object)VoidGemsPlugin.context == (Object)null || ((BaseUnityPlugin)VoidGemsPlugin.context).Config == null)
{
return null;
}
return ((BaseUnityPlugin)VoidGemsPlugin.context).Config.Bind<T>(section, key, defaultValue, description);
}
public static ConfigEntry<T> SyncConfig<T>(string section, string key, T defaultValue, string description)
{
if ((Object)(object)VoidGemsPlugin.context == (Object)null)
{
return null;
}
return VoidGemsPlugin.context.config(section, key, defaultValue, description);
}
public static void RegisterAllConfigs(ConfigFile config, string modGuid)
{
PortalGemCooldownEnabled = SyncConfig("02 - Portal Gem", "01 - Enable Cooldown", defaultValue: true, "Enable cooldown between Portal Gem uses");
PortalGemCooldown = SyncConfig("02 - Portal Gem", "02 - Cooldown Duration", 60f, "Cooldown duration in seconds between Portal Gem uses");
}
}
public static class Item
{
public static ItemManager.Item? MountainVoidGem { get; private set; }
public static ItemManager.Item? ForestVoidGem { get; private set; }
public static ItemManager.Item? AshVoidGem { get; private set; }
public static ItemManager.Item? MeadowsVoidGem { get; private set; }
public static ItemManager.Item? MistVoidGem { get; private set; }
public static ItemManager.Item? OceanVoidGem { get; private set; }
public static ItemManager.Item? PlainsVoidGem { get; private set; }
public static ItemManager.Item? SwampVoidGem { get; private set; }
public static ItemManager.Item? CosmicAmethyst { get; private set; }
public static ItemManager.Item? CosmicOpal { get; private set; }
public static ItemManager.Item? CosmicTopaz { get; private set; }
public static ItemManager.Item? CosmicRuby { get; private set; }
public static ItemManager.Item? PortalGem { get; private set; }
public static ItemManager.Item? CosmicSapphire { get; private set; }
public static void RegisterAll(string bundleName)
{
RegisterBiomeVoidGems(bundleName);
RegisterCosmicGems(bundleName);
}
private static void RegisterBiomeVoidGems(string bundleName)
{
MountainVoidGem = new ItemManager.Item(bundleName, "vg_gem_mountain");
MountainVoidGem.Name.English("Mountain Void Gem");
MountainVoidGem.Description.English("A void gem from the Mountain biome");
MountainVoidGem.Crafting.Add(ItemManager.CraftingTable.Disabled, 1);
MountainVoidGem.Configurable = Configurability.Recipe | Configurability.Drop | Configurability.Trader;
ForestVoidGem = new ItemManager.Item(bundleName, "vg_gem_forest");
ForestVoidGem.Name.English("Forest Void Gem");
ForestVoidGem.Description.English("A void gem from the Forest biome");
ForestVoidGem.Crafting.Add(ItemManager.CraftingTable.Disabled, 1);
ForestVoidGem.Configurable = Configurability.Recipe | Configurability.Drop | Configurability.Trader;
AshVoidGem = new ItemManager.Item(bundleName, "vg_gem_ash");
AshVoidGem.Name.English("Ash Void Gem");
AshVoidGem.Description.English("A void gem from the Ashlands biome");
AshVoidGem.Crafting.Add(ItemManager.CraftingTable.Disabled, 1);
AshVoidGem.Configurable = Configurability.Recipe | Configurability.Drop | Configurability.Trader;
MeadowsVoidGem = new ItemManager.Item(bundleName, "vg_gem_meadows");
MeadowsVoidGem.Name.English("Meadows Void Gem");
MeadowsVoidGem.Description.English("A void gem from the Meadows biome");
MeadowsVoidGem.Crafting.Add(ItemManager.CraftingTable.Disabled, 1);
MeadowsVoidGem.Configurable = Configurability.Recipe | Configurability.Drop | Configurability.Trader;
MistVoidGem = new ItemManager.Item(bundleName, "vg_gem_mist");
MistVoidGem.Name.English("Mist Void Gem");
MistVoidGem.Description.English("A void gem from the Mistlands biome");
MistVoidGem.Crafting.Add(ItemManager.CraftingTable.Disabled, 1);
MistVoidGem.Configurable = Configurability.Recipe | Configurability.Drop | Configurability.Trader;
OceanVoidGem = new ItemManager.Item(bundleName, "vg_gem_ocean");
OceanVoidGem.Name.English("Ocean Void Gem");
OceanVoidGem.Description.English("A void gem from the Ocean biome");
OceanVoidGem.Crafting.Add(ItemManager.CraftingTable.Disabled, 1);
OceanVoidGem.Configurable = Configurability.Recipe | Configurability.Drop | Configurability.Trader;
PlainsVoidGem = new ItemManager.Item(bundleName, "vg_gem_plains");
PlainsVoidGem.Name.English("Plains Void Gem");
PlainsVoidGem.Description.English("A void gem from the Plains biome");
PlainsVoidGem.Crafting.Add(ItemManager.CraftingTable.Disabled, 1);
PlainsVoidGem.Configurable = Configurability.Recipe | Configurability.Drop | Configurability.Trader;
SwampVoidGem = new ItemManager.Item(bundleName, "vg_gem_swamp");
SwampVoidGem.Name.English("Swamp Void Gem");
SwampVoidGem.Description.English("A void gem from the Swamp biome");
SwampVoidGem.Crafting.Add(ItemManager.CraftingTable.Disabled, 1);
SwampVoidGem.Configurable = Configurability.Recipe | Configurability.Drop | Configurability.Trader;
}
private static void RegisterCosmicGems(string bundleName)
{
CosmicAmethyst = new ItemManager.Item(bundleName, "vg_gem_cosmic_amethyst");
CosmicAmethyst.Name.English("Cosmic Amethyst");
CosmicAmethyst.Description.English("A rare cosmic amethyst gem");
CosmicAmethyst.Crafting.Add(ItemManager.CraftingTable.Disabled, 1);
CosmicAmethyst.Configurable = Configurability.Recipe | Configurability.Drop | Configurability.Trader;
CosmicOpal = new ItemManager.Item(bundleName, "vg_gem_cosmic_opal");
CosmicOpal.Name.English("Cosmic Opal");
CosmicOpal.Description.English("A rare cosmic opal gem");
CosmicOpal.Crafting.Add(ItemManager.CraftingTable.Disabled, 1);
CosmicOpal.Configurable = Configurability.Recipe | Configurability.Drop | Configurability.Trader;
CosmicTopaz = new ItemManager.Item(bundleName, "vg_gem_cosmic_topaz");
CosmicTopaz.Name.English("Cosmic Topaz");
CosmicTopaz.Description.English("A rare cosmic topaz gem");
CosmicTopaz.Crafting.Add(ItemManager.CraftingTable.Disabled, 1);
CosmicTopaz.Configurable = Configurability.Recipe | Configurability.Drop | Configurability.Trader;
CosmicRuby = new ItemManager.Item(bundleName, "vg_gem_cosmic_ruby");
CosmicRuby.Name.English("Cosmic Ruby");
CosmicRuby.Description.English("A rare cosmic ruby gem");
CosmicRuby.Crafting.Add(ItemManager.CraftingTable.Disabled, 1);
CosmicRuby.Configurable = Configurability.Recipe | Configurability.Drop | Configurability.Trader;
PortalGem = new ItemManager.Item(bundleName, "vg_gem_portal");
PortalGem.Name.English("Portal Gem");
PortalGem.Description.English("A mysterious portal gem that teleports you to your bed when consumed");
PortalGem.Crafting.Add(ItemManager.CraftingTable.Disabled, 1);
PortalGem.Configurable = Configurability.Recipe | Configurability.Drop | Configurability.Trader;
CosmicSapphire = new ItemManager.Item(bundleName, "vg_gem_cosmic_sapphire");
CosmicSapphire.Name.English("Cosmic Sapphire");
CosmicSapphire.Description.English("A rare cosmic sapphire gem");
CosmicSapphire.Crafting.Add(ItemManager.CraftingTable.Disabled, 1);
CosmicSapphire.Configurable = Configurability.Recipe | Configurability.Drop | Configurability.Trader;
}
}
public static class Piece
{
public static BuildPiece? TempPiece { get; private set; }
public static void RegisterAll(string bundleName)
{
RegisterTempPiece(bundleName);
}
private static void RegisterTempPiece(string bundleName)
{
}
}
}
namespace VoidGems.Utils
{
[HarmonyPatch(typeof(Game), "RequestRespawn")]
[HarmonyPriority(100)]
public static class Reload
{
[CompilerGenerated]
private sealed class <DelayedEnableMessages>d__5 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <DelayedEnableMessages>d__5(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(5f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
PlayerHasSpawned = true;
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public static bool PlayerHasSpawned { get; private set; }
[UsedImplicitly]
private static void Postfix(bool ___m_firstSpawn)
{
if (___m_firstSpawn)
{
((MonoBehaviour)Game.instance).StartCoroutine(DelayedEnableMessages());
}
}
[IteratorStateMachine(typeof(<DelayedEnableMessages>d__5))]
private static IEnumerator DelayedEnableMessages()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <DelayedEnableMessages>d__5(0);
}
public static void OnConfigReloaded()
{
if (PlayerHasSpawned)
{
VoidGemsPlugin.VoidGemsLogger.LogInfo((object)"✓ Configuration reloaded successfully");
}
}
}
}
namespace VoidGems.Patches
{
[HarmonyPatch(typeof(Humanoid))]
public static class Player
{
private static readonly Dictionary<long, float> _portalGemCooldowns = new Dictionary<long, float>();
[HarmonyPrefix]
[HarmonyPatch("UseItem")]
private static bool UseItem(Humanoid __instance, Inventory inventory, ItemData item, bool fromInventoryGui)
{
//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
//IL_01f7: Unknown result type (might be due to invalid IL or missing references)
//IL_0201: Unknown result type (might be due to invalid IL or missing references)
//IL_0208: Unknown result type (might be due to invalid IL or missing references)
//IL_022d: Unknown result type (might be due to invalid IL or missing references)
if (item == null || (Object)(object)__instance != (Object)(object)Player.m_localPlayer)
{
return true;
}
GameObject dropPrefab = item.m_dropPrefab;
string text = ((dropPrefab != null) ? ((Object)dropPrefab).name : null) ?? item.m_shared.m_name;
if (text != "vg_gem_portal")
{
return true;
}
Inventory val = inventory ?? __instance.m_inventory;
PlayerProfile playerProfile = Game.instance.GetPlayerProfile();
if (!playerProfile.HaveCustomSpawnPoint())
{
((Character)__instance).Message((MessageType)2, "<color=red>No bed assigned! Set your spawn point first.</color>", 0, (Sprite)null);
VoidGemsPlugin.VoidGemsLogger.LogInfo((object)("[PortalGem] " + ((Character)__instance).GetHoverName() + " has no bed assigned"));
return false;
}
ConfigEntry<bool>? portalGemCooldownEnabled = Config.PortalGemCooldownEnabled;
if (portalGemCooldownEnabled != null && portalGemCooldownEnabled.Value)
{
Player val2 = (Player)(object)((__instance is Player) ? __instance : null);
if ((Object)(object)val2 == (Object)null)
{
return true;
}
long playerID = val2.GetPlayerID();
float time = Time.time;
if (_portalGemCooldowns.TryGetValue(playerID, out var value))
{
float num = Config.PortalGemCooldown?.Value ?? 60f;
float num2 = num - (time - value);
if (num2 > 0f)
{
int num3 = Mathf.FloorToInt(num2 / 60f);
int num4 = Mathf.FloorToInt(num2 % 60f);
string text2 = ((num3 > 0) ? $"{num3}m {num4}s" : $"{num4}s");
((Character)__instance).Message((MessageType)2, "<color=orange>Portal Gem on cooldown! " + text2 + " remaining.</color>", 0, (Sprite)null);
VoidGemsPlugin.VoidGemsLogger.LogInfo((object)$"[PortalGem] {((Character)__instance).GetHoverName()} tried to use Portal Gem but it's on cooldown ({num2:F1}s remaining)");
return false;
}
}
_portalGemCooldowns[playerID] = time;
}
Vector3 customSpawnPoint = playerProfile.GetCustomSpawnPoint();
val.RemoveOneItem(item);
((Character)__instance).TeleportTo(customSpawnPoint, ((Component)__instance).transform.rotation, true);
((Character)__instance).Message((MessageType)2, "<color=green>Teleporting to bed...</color>", 0, (Sprite)null);
VoidGemsPlugin.VoidGemsLogger.LogInfo((object)$"[PortalGem] Teleporting to bed at {customSpawnPoint}");
return false;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(Game), "Logout")]
private static void OnLogout()
{
_portalGemCooldowns.Clear();
}
}
}
namespace PieceManager
{
[PublicAPI]
public enum CraftingTable
{
None,
[InternalName("piece_workbench")]
Workbench,
[InternalName("piece_cauldron")]
Cauldron,
[InternalName("forge")]
Forge,
[InternalName("piece_artisanstation")]
ArtisanTable,
[InternalName("piece_stonecutter")]
StoneCutter,
[InternalName("piece_magetable")]
MageTable,
[InternalName("blackforge")]
BlackForge,
[InternalName("piece_preptable")]
FoodPreparationTable,
[InternalName("piece_MeadCauldron")]
MeadKetill,
Custom
}
public class InternalName : Attribute
{
public readonly string internalName;
public InternalName(string internalName)
{
this.internalName = internalName;
}
}
[PublicAPI]
public class ExtensionList
{
public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>();
public void Set(CraftingTable table, int maxStationDistance = 5)
{
ExtensionStations.Add(new ExtensionConfig
{
Table = table,
maxStationDistance = maxStationDistance
});
}
public void Set(string customTable, int maxStationDistance = 5)
{
ExtensionStations.Add(new ExtensionConfig
{
Table = CraftingTable.Custom,
custom = customTable,
maxStationDistance = maxStationDistance
});
}
}
public struct ExtensionConfig
{
public CraftingTable Table;
public float maxStationDistance;
public string? custom;
}
[PublicAPI]
public class CraftingStationList
{
public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>();
public void Set(CraftingTable table)
{
Stations.Add(new CraftingStationConfig
{
Table = table
});
}
public void Set(string customTable)
{
Stations.Add(new CraftingStationConfig
{
Table = CraftingTable.Custom,
custom = customTable
});
}
}
public struct CraftingStationConfig
{
public CraftingTable Table;
public int level;
public string? custom;
}
[PublicAPI]
public enum BuildPieceCategory
{
Misc = 0,
Crafting = 1,
BuildingWorkbench = 2,
BuildingStonecutter = 3,
Furniture = 4,
All = 100,
Custom = 99
}
[PublicAPI]
public class RequiredResourcesList
{
public readonly List<Requirement> Requirements = new List<Requirement>();
public void Add(string item, int amount, bool recover)
{
Requirements.Add(new Requirement
{
itemName = item,
amount = amount,
recover = recover
});
}
}
public struct Requirement
{
public string itemName;
public int amount;
public bool recover;
}
public struct SpecialProperties
{
[Description("Admins should be the only ones that can build this piece.")]
public bool AdminOnly;
[Description("Turns off generating a config for this build piece.")]
public bool NoConfig;
}
[PublicAPI]
public class BuildingPieceCategory
{
public BuildPieceCategory Category;
public string custom = "";
public void Set(BuildPieceCategory category)
{
Category = category;
}
public void Set(string customCategory)
{
Category = BuildPieceCategory.Custom;
custom = customCategory;
}
}
[PublicAPI]
public class PieceTool
{
public readonly HashSet<string> Tools = new HashSet<string>();
public void Add(string tool)
{
Tools.Add(tool);
}
}
[PublicAPI]
public class BuildPiece
{
internal class PieceConfig
{
public ConfigEntry<string> name = null;
public ConfigEntry<string> description = null;
public ConfigEntry<BuildPieceCategory> category = null;
public ConfigEntry<string> craft = null;
public ConfigEntry<string> customCategory = null;
public ConfigEntry<string> customExtentionTable = null;
public ConfigEntry<string> customTable = null;
public ConfigEntry<CraftingTable> extensionTable = null;
public ConfigEntry<float> maxStationDistance = null;
public ConfigEntry<CraftingTable> table = null;
public ConfigEntry<string> tools = null;
}
private class ConfigurationManagerAttributes
{
[UsedImplicitly]
public bool? Browsable;
[UsedImplicitly]
public string? Category;
[UsedImplicitly]
public Action<ConfigEntryBase>? CustomDrawer;
[UsedImplicitly]
public int? Order;
}
private class SerializedRequirements
{
public readonly List<Requirement> Reqs;
public SerializedRequirements(List<Requirement> reqs)
{
Reqs = reqs;
}
public SerializedRequirements(string reqs)
{
Reqs = reqs.Split(new char[1] { ',' }).Select(delegate(string r)
{
string[] array = r.Split(new char[1] { ':' });
Requirement result = default(Requirement);
result.itemName = array[0];
result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2);
bool result3 = default(bool);
result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3;
return result;
}).ToList();
}
public override string ToString()
{
return string.Join(",", Reqs.Select((Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}"));
}
public static ItemDrop? fetchByName(ObjectDB objectDB, string name)
{
GameObject itemPrefab = objectDB.GetItemPrefab(name);
ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
if ((Object)(object)val == (Object)null)
{
Debug.LogWarning((object)(((!string.IsNullOrWhiteSpace(((Object)plugin).name)) ? ("[" + ((Object)plugin).name + "]") : "") + " The required item '" + name + "' does not exist."));
}
return val;
}
public static Requirement[] toPieceReqs(SerializedRequirements craft)
{
Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)((Requirement r) => r.itemName), (Func<Requirement, Requirement>)delegate(Requirement r)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
ItemDrop val = ResItem(r);
return (val == null) ? ((Requirement)null) : new Requirement
{
m_amount = r.amount,
m_resItem = val,
m_recover = r.recover
};
});
return dictionary.Values.Where((Requirement v) => v != null).ToArray();
static ItemDrop? ResItem(Requirement r)
{
return fetchByName(ObjectDB.instance, r.itemName);
}
}
}
internal static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>();
private static readonly Dictionary<Piece, BuildPiece> pieceMap = new Dictionary<Piece, BuildPiece>();
internal static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>();
[Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")]
public static bool ConfigurationEnabled = true;
private static object? configManager;
private static Localization? _english;
internal static BaseUnityPlugin? _plugin;
private static bool hasConfigSync = true;
private static object? _configSync;
[Description("Sets the category for the building piece.")]
public readonly BuildingPieceCategory Category = new BuildingPieceCategory();
public readonly GameObject Prefab;
[Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")]
public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList();
[Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")]
public readonly PieceTool Tool = new PieceTool();
private LocalizeKey? _description;
private LocalizeKey? _name;
internal string[] activeTools = null;
internal List<ItemConversion> conversions = new List<ItemConversion>();
internal List<Conversion> Conversions = new List<Conversion>();
[Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")]
public CraftingStationList Crafting = new CraftingStationList();
[Description("Makes this piece a station extension")]
public ExtensionList Extension = new ExtensionList();
[Description("Specifies a config entry which toggles whether a recipe is active.")]
public ConfigEntryBase? RecipeIsActive;
[Description("Change the extended/special properties of your build piece.")]
public SpecialProperties SpecialProperties;
public LocalizeKey Name
{
get
{
LocalizeKey name = _name;
if (name != null)
{
return name;
}
Piece component = Prefab.GetComponent<Piece>();
if (component.m_name.StartsWith("$"))
{
_name = new LocalizeKey(component.m_name);
}
else
{
string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_");
_name = new LocalizeKey(text).English(component.m_name);
component.m_name = text;
}
return _name;
}
}
public LocalizeKey Description
{
get
{
LocalizeKey description = _description;
if (description != null)
{
return description;
}
Piece component = Prefab.GetComponent<Piece>();
if (component.m_description.StartsWith("$"))
{
_description = new LocalizeKey(component.m_description);
}
else
{
string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description";
_description = new LocalizeKey(text).English(component.m_description);
component.m_description = text;
}
return _description;
}
}
private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));
internal static BaseUnityPlugin plugin
{
get
{
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Expected O, but got Unknown
if (_plugin != null)
{
return _plugin;
}
IEnumerable<TypeInfo> source;
try
{
source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
}
catch (ReflectionTypeLoadException ex)
{
source = from t in ex.Types
where t != null
select t.GetTypeInfo();
}
_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First((TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
return _plugin;
}
}
private static object? configSync
{
get
{
if (_configSync != null || !hasConfigSync)
{
return _configSync;
}
Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
if ((object)type != null)
{
_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager");
type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
type.GetProperty("IsLocked").SetValue(_configSync, true);
}
else
{
hasConfigSync = false;
}
return _configSync;
}
}
public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets")
: this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName)
{
}
public BuildPiece(AssetBundle bundle, string prefabName)
{
Prefab = PiecePrefabManager.RegisterPrefab(bundle, prefabName);
registeredPieces.Add(this);
}
internal static void Patch_FejdStartup(FejdStartup __instance)
{
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_02d0: Unknown result type (might be due to invalid IL or missing references)
//IL_02da: Expected O, but got Unknown
//IL_0370: Unknown result type (might be due to invalid IL or missing references)
//IL_037a: Expected O, but got Unknown
//IL_041a: Unknown result type (might be due to invalid IL or missing references)
//IL_0424: Expected O, but got Unknown
//IL_04c2: Unknown result type (might be due to invalid IL or missing references)
//IL_04cc: Expected O, but got Unknown
//IL_0567: Unknown result type (might be due to invalid IL or missing references)
//IL_0543: Unknown result type (might be due to invalid IL or missing references)
//IL_0548: Unknown result type (might be due to invalid IL or missing references)
//IL_05c1: Unknown result type (might be due to invalid IL or missing references)
//IL_05cb: Expected O, but got Unknown
//IL_073b: Unknown result type (might be due to invalid IL or missing references)
//IL_0745: Expected O, but got Unknown
//IL_0a1f: Unknown result type (might be due to invalid IL or missing references)
//IL_0a29: Expected O, but got Unknown
//IL_07b0: Unknown result type (might be due to invalid IL or missing references)
//IL_07ba: Expected O, but got Unknown
//IL_0856: Unknown result type (might be due to invalid IL or missing references)
//IL_0860: Expected O, but got Unknown
//IL_0a94: Unknown result type (might be due to invalid IL or missing references)
//IL_0a9e: Expected O, but got Unknown
//IL_0cb3: Unknown result type (might be due to invalid IL or missing references)
//IL_0cbd: Expected O, but got Unknown
//IL_0d4d: Unknown result type (might be due to invalid IL or missing references)
//IL_0d57: Expected O, but got Unknown
Type configManagerType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault((Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager");
configManager = ((configManagerType == null) ? null : Chainloader.ManagerObject.GetComponent(configManagerType));
foreach (BuildPiece registeredPiece in registeredPieces)
{
registeredPiece.activeTools = registeredPiece.Tool.Tools.DefaultIfEmpty("Hammer").ToArray();
if (registeredPiece.Category.Category != BuildPieceCategory.Custom)
{
registeredPiece.Prefab.GetComponent<Piece>().m_category = (PieceCategory)registeredPiece.Category.Category;
}
else
{
registeredPiece.Prefab.GetComponent<Piece>().m_category = PiecePrefabManager.GetCategory(registeredPiece.Category.custom);
}
}
if (!ConfigurationEnabled)
{
return;
}
bool saveOnConfigSet = plugin.Config.SaveOnConfigSet;
plugin.Config.SaveOnConfigSet = false;
foreach (BuildPiece registeredPiece2 in registeredPieces)
{
BuildPiece piece = registeredPiece2;
if (piece.SpecialProperties.NoConfig)
{
continue;
}
PieceConfig pieceConfig2 = (pieceConfigs[piece] = new PieceConfig());
PieceConfig cfg = pieceConfig2;
Piece piecePrefab2 = piece.Prefab.GetComponent<Piece>();
string pieceName = piecePrefab2.m_name;
string englishName = new Regex("[=\\n\\t\\\"\\'\\[\\]]*").Replace(english.Localize(pieceName), "").Trim();
string localizedName = Localization.instance.Localize(pieceName).Trim();
int order = 0;
cfg.name = config(englishName, "Name", piecePrefab2.m_name, new ConfigDescription("Display name for " + englishName + ".", (AcceptableValueBase)null, new object[1]
{
new ConfigurationManagerAttributes
{
Order = (order -= 1),
Category = localizedName
}
}));
cfg.name.SettingChanged += delegate
{
piecePrefab2.m_name = cfg.name.Value;
};
cfg.description = config(englishName, "Description", piecePrefab2.m_description, new ConfigDescription("Description for " + englishName + ".", (AcceptableValueBase)null, new object[1]
{
new ConfigurationManagerAttributes
{
Order = (order -= 1),
Category = localizedName
}
}));
cfg.description.SettingChanged += delegate
{
piecePrefab2.m_description = cfg.description.Value;
};
cfg.category = config(englishName, "Build Table Category", piece.Category.Category, new ConfigDescription("Build Category where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1]
{
new ConfigurationManagerAttributes
{
Order = (order -= 1),
Category = localizedName
}
}));
ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes
{
Order = (order -= 1),
Browsable = (cfg.category.Value == BuildPieceCategory.Custom),
Category = localizedName
};
cfg.customCategory = config(englishName, "Custom Build Category", piece.Category.custom, new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
cfg.category.SettingChanged += BuildTableConfigChanged;
cfg.customCategory.SettingChanged += BuildTableConfigChanged;
if (cfg.category.Value == BuildPieceCategory.Custom)
{
piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value);
}
else
{
piecePrefab2.m_category = (PieceCategory)cfg.category.Value;
}
cfg.tools = config(englishName, "Tools", string.Join(", ", piece.activeTools), new ConfigDescription("Comma separated list of tools where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
select s.Trim()).ToArray();
cfg.tools.SettingChanged += delegate
{
Inventory[] source = (from c in Player.s_players.Select((Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsByType<Container>((FindObjectsSortMode)0)
select c.GetInventory())
where c != null
select c).ToArray();
Dictionary<string, List<PieceTable>> dictionary = (from kv in (from i in (from p in ObjectDB.instance.m_items
select p.GetComponent<ItemDrop>() into c
where Object.op_Implicit((Object)(object)c) && Object.op_Implicit((Object)(object)((Component)c).GetComponent<ZNetView>())
select c).Concat(ItemDrop.s_instances)
select new KeyValuePair<string, ItemData>(Utils.GetPrefabName(((Component)i).gameObject), i.m_itemData)).Concat(from i in source.SelectMany((Inventory i) => i.GetAllItems())
select new KeyValuePair<string, ItemData>(((Object)i.m_dropPrefab).name, i))
where Object.op_Implicit((Object)(object)kv.Value.m_shared.m_buildPieces)
group kv by kv.Key).ToDictionary((IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Key, (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Select((KeyValuePair<string, ItemData> kv) => kv.Value.m_shared.m_buildPieces).Distinct().ToList());
string[] array5 = piece.activeTools;
foreach (string key in array5)
{
if (dictionary.TryGetValue(key, out var value3))
{
foreach (PieceTable item3 in value3)
{
item3.m_pieces.Remove(piece.Prefab);
}
}
}
piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
select s.Trim()).ToArray();
if (Object.op_Implicit((Object)(object)ObjectDB.instance))
{
string[] array6 = piece.activeTools;
foreach (string key2 in array6)
{
if (dictionary.TryGetValue(key2, out var value4))
{
foreach (PieceTable item4 in value4)
{
if (!item4.m_pieces.Contains(piece.Prefab))
{
item4.m_pieces.Add(piece.Prefab);
}
}
}
}
if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces))
{
PiecePrefabManager.CategoryRefreshNeeded = true;
((Humanoid)Player.m_localPlayer).SetPlaceMode(Player.m_localPlayer.m_buildPieces);
}
}
};
StationExtension pieceExtensionComp;
List<ConfigurationManagerAttributes> hideWhenNoneAttributes2;
if (piece.Extension.ExtensionStations.Count > 1)
{
pieceExtensionComp = piece.Prefab.GetOrAddComponent<StationExtension>();
PieceConfig pieceConfig3 = cfg;
string group = englishName;
CraftingTable table = piece.Extension.ExtensionStations.First().Table;
string text = "Crafting station that " + localizedName + " extends.";
object[] array = new object[1];
ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes();
int num = order - 1;
order = num;
configurationManagerAttributes.Order = num;
array[0] = configurationManagerAttributes;
pieceConfig3.extensionTable = config(group, "Extends Station", table, new ConfigDescription(text, (AcceptableValueBase)null, array));
cfg.customExtentionTable = config(englishName, "Custom Extend Station", piece.Extension.ExtensionStations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
PieceConfig pieceConfig4 = cfg;
string group2 = englishName;
float maxStationDistance = piece.Extension.ExtensionStations.First().maxStationDistance;
string text2 = "Distance from the station that " + localizedName + " can be placed.";
object[] array2 = new object[1];
ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes();
num = order - 1;
order = num;
configurationManagerAttributes2.Order = num;
array2[0] = configurationManagerAttributes2;
pieceConfig4.maxStationDistance = config(group2, "Max Station Distance", maxStationDistance, new ConfigDescription(text2, (AcceptableValueBase)null, array2));
hideWhenNoneAttributes2 = new List<ConfigurationManagerAttributes>();
cfg.extensionTable.SettingChanged += ExtensionTableConfigChanged;
cfg.customExtentionTable.SettingChanged += ExtensionTableConfigChanged;
cfg.maxStationDistance.SettingChanged += ExtensionTableConfigChanged;
ConfigurationManagerAttributes configurationManagerAttributes3 = new ConfigurationManagerAttributes();
num = order - 1;
order = num;
configurationManagerAttributes3.Order = num;
configurationManagerAttributes3.Browsable = cfg.extensionTable.Value != CraftingTable.None;
ConfigurationManagerAttributes item = configurationManagerAttributes3;
hideWhenNoneAttributes2.Add(item);
}
List<ConfigurationManagerAttributes> hideWhenNoneAttributes;
if (piece.Crafting.Stations.Count > 1)
{
hideWhenNoneAttributes = new List<ConfigurationManagerAttributes>();
PieceConfig pieceConfig5 = cfg;
string group3 = englishName;
CraftingTable table2 = piece.Crafting.Stations.First().Table;
string text3 = "Crafting station where " + localizedName + " is available.";
object[] array3 = new object[1];
ConfigurationManagerAttributes configurationManagerAttributes4 = new ConfigurationManagerAttributes();
int num = order - 1;
order = num;
configurationManagerAttributes4.Order = num;
array3[0] = configurationManagerAttributes4;
pieceConfig5.table = config(group3, "Crafting Station", table2, new ConfigDescription(text3, (AcceptableValueBase)null, array3));
cfg.customTable = config(englishName, "Custom Crafting Station", piece.Crafting.Stations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
cfg.table.SettingChanged += TableConfigChanged;
cfg.customTable.SettingChanged += TableConfigChanged;
ConfigurationManagerAttributes configurationManagerAttributes5 = new ConfigurationManagerAttributes();
num = order - 1;
order = num;
configurationManagerAttributes5.Order = num;
configurationManagerAttributes5.Browsable = cfg.table.Value != CraftingTable.None;
ConfigurationManagerAttributes item2 = configurationManagerAttributes5;
hideWhenNoneAttributes.Add(item2);
}
cfg.craft = itemConfig("Crafting Costs", new SerializedRequirements(piece.RequiredItems.Requirements).ToString(), "Item costs to craft " + localizedName);
cfg.craft.SettingChanged += delegate
{
if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null)
{
Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value));
piecePrefab2.m_resources = resources;
Piece[] array4 = Object.FindObjectsByType<Piece>((FindObjectsSortMode)0);
foreach (Piece val in array4)
{
if (val.m_name == pieceName)
{
val.m_resources = resources;
}
}
}
};
for (int j = 0; j < piece.Conversions.Count; j++)
{
string text4 = ((piece.Conversions.Count > 1) ? $"{j + 1}. " : "");
Conversion conversion = piece.Conversions[j];
conversion.config = new Conversion.ConversionConfig();
int index = j;
conversion.config.input = config(englishName, text4 + "Conversion Input Item", conversion.Input, new ConfigDescription("Conversion input item within " + englishName, (AcceptableValueBase)null, new object[1]
{
new ConfigurationManagerAttributes
{
Category = localizedName
}
}));
conversion.config.input.SettingChanged += delegate
{
if (index < piece.conversions.Count)
{
ObjectDB instance2 = ObjectDB.instance;
if (instance2 != null)
{
ItemDrop from = SerializedRequirements.fetchByName(instance2, conversion.config.input.Value);
piece.conversions[index].m_from = from;
}
}
};
conversion.config.output = config(englishName, text4 + "Conversion Output Item", conversion.Output, new ConfigDescription("Conversion output item within " + englishName, (AcceptableValueBase)null, new object[1]
{
new ConfigurationManagerAttributes
{
Category = localizedName
}
}));
conversion.config.output.SettingChanged += delegate
{
if (index < piece.conversions.Count)
{
ObjectDB instance = ObjectDB.instance;
if (instance != null)
{
ItemDrop to = SerializedRequirements.fetchByName(instance, conversion.config.output.Value);
piece.conversions[index].m_to = to;
}
}
};
}
void BuildTableConfigChanged(object o, EventArgs e)
{
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
if (registeredPieces.Count > 0)
{
if (cfg.category.Value == BuildPieceCategory.Custom)
{
piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value);
}
else
{
piecePrefab2.m_category = (PieceCategory)cfg.category.Value;
}
if (Object.op_Implicit((Object)(object)Hud.instance))
{
PiecePrefabManager.CategoryRefreshNeeded = true;
PiecePrefabManager.CreateCategoryTabs();
}
}
customTableAttributes.Browsable = cfg.category.Value == BuildPieceCategory.Custom;
ReloadConfigDisplay();
}
void ExtensionTableConfigChanged(object o, EventArgs e)
{
if (piece.RequiredItems.Requirements.Count > 0)
{
CraftingTable value2 = cfg.extensionTable.Value;
CraftingTable craftingTable = value2;
if (craftingTable == CraftingTable.Custom)
{
StationExtension obj2 = pieceExtensionComp;
GameObject prefab2 = ZNetScene.instance.GetPrefab(cfg.customExtentionTable.Value);
obj2.m_craftingStation = ((prefab2 != null) ? prefab2.GetComponent<CraftingStation>() : null);
}
else
{
pieceExtensionComp.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.extensionTable.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
}
pieceExtensionComp.m_maxStationDistance = cfg.maxStationDistance.Value;
}
customTableAttributes.Browsable = cfg.extensionTable.Value == CraftingTable.Custom;
foreach (ConfigurationManagerAttributes item5 in hideWhenNoneAttributes2)
{
item5.Browsable = cfg.extensionTable.Value != CraftingTable.None;
}
ReloadConfigDisplay();
plugin.Config.Save();
}
void TableConfigChanged(object o, EventArgs e)
{
if (piece.RequiredItems.Requirements.Count > 0)
{
switch (cfg.table.Value)
{
case CraftingTable.None:
piecePrefab2.m_craftingStation = null;
break;
case CraftingTable.Custom:
{
Piece obj = piecePrefab2;
GameObject prefab = ZNetScene.instance.GetPrefab(cfg.customTable.Value);
obj.m_craftingStation = ((prefab != null) ? prefab.GetComponent<CraftingStation>() : null);
break;
}
default:
piecePrefab2.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.table.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
break;
}
}
customTableAttributes.Browsable = cfg.table.Value == CraftingTable.Custom;
foreach (ConfigurationManagerAttributes item6 in hideWhenNoneAttributes)
{
item6.Browsable = cfg.table.Value != CraftingTable.None;
}
ReloadConfigDisplay();
plugin.Config.Save();
}
ConfigEntry<string> itemConfig(string name, string value, string desc)
{
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Expected O, but got Unknown
ConfigurationManagerAttributes configurationManagerAttributes6 = new ConfigurationManagerAttributes
{
CustomDrawer = DrawConfigTable,
Order = (order -= 1),
Category = localizedName
};
return config(englishName, name, value, new ConfigDescription(desc, (AcceptableValueBase)null, new object[1] { configurationManagerAttributes6 }));
}
}
foreach (BuildPiece registeredPiece3 in registeredPieces)
{
ConfigEntryBase enabledCfg = registeredPiece3.RecipeIsActive;
Piece piecePrefab;
if (enabledCfg != null)
{
piecePrefab = registeredPiece3.Prefab.GetComponent<Piece>();
ConfigChanged(null, null);
((object)enabledCfg).GetType().GetEvent("SettingChanged").AddEventHandler(enabledCfg, new EventHandler(ConfigChanged));
}
registeredPiece3.InitializeNewRegisteredPiece(registeredPiece3);
void ConfigChanged(object? o, EventArgs? e)
{
piecePrefab.m_enabled = (int)enabledCfg.BoxedValue != 0;
}
}
if (saveOnConfigSet)
{
plugin.Config.SaveOnConfigSet = true;
plugin.Config.Save();
}
void ReloadConfigDisplay()
{
object obj3 = configManagerType?.GetProperty("DisplayingWindow").GetValue(configManager);
if (obj3 is bool && (bool)obj3)
{
configManagerType.GetMethod("BuildSettingList").Invoke(configManager, Array.Empty<object>());
}
}
}
private void InitializeNewRegisteredPiece(BuildPiece piece)
{
ConfigEntryBase recipeIsActive = piece.RecipeIsActive;
PieceConfig cfg;
Piece piecePrefab;
string pieceName;
if (recipeIsActive != null)
{
pieceConfigs.TryGetValue(piece, out cfg);
piecePrefab = piece.Prefab.GetComponent<Piece>();
pieceName = piecePrefab.m_name;
((object)recipeIsActive).GetType().GetEvent("SettingChanged").AddEventHandler(recipeIsActive, new EventHandler(ConfigChanged));
}
void ConfigChanged(object o, EventArgs e)
{
if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null && cfg != null)
{
Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value));
piecePrefab.m_resources = resources;
Piece[] array = Object.FindObjectsByType<Piece>((FindObjectsSortMode)0);
foreach (Piece val in array)
{
if (val.m_name == pieceName)
{
val.m_resources = resources;
}
}
}
}
}
[HarmonyPriority(700)]
internal static void Patch_ObjectDBInit(ObjectDB __instance)
{
//IL_0564: Unknown result type (might be due to invalid IL or missing references)
//IL_0569: Unknown result type (might be due to invalid IL or missing references)
//IL_059c: Unknown result type (might be due to invalid IL or missing references)
//IL_05d4: Expected O, but got Unknown
if ((Object)(object)__instance.GetItemPrefab("YmirRemains") == (Object)null || (Object)(object)ZNetScene.instance == (Object)null)
{
return;
}
foreach (BuildPiece registeredPiece in registeredPieces)
{
pieceConfigs.TryGetValue(registeredPiece, out PieceConfig value);
Piece component = registeredPiece.Prefab.GetComponent<Piece>();
if ((Object)(object)component != (Object)null)
{
component.m_resources = SerializedRequirements.toPieceReqs((value == null || value.craft == null) ? new SerializedRequirements(registeredPiece.RequiredItems.Requirements) : new SerializedRequirements(value.craft.Value));
}
foreach (ExtensionConfig extensionStation in registeredPiece.Extension.ExtensionStations)
{
switch ((value == null || value.extensionTable == null || registeredPiece.Extension.ExtensionStations.Count > 1) ? extensionStation.Table : value.extensionTable.Value)
{
case CraftingTable.None:
registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = null;
continue;
case CraftingTable.Custom:
{
string text = ((value == null || value.customExtentionTable == null || registeredPiece.Extension.ExtensionStations.Count > 1) ? extensionStation.custom : value.customExtentionTable.Value);
ZNetScene instance = ZNetScene.instance;
GameObject val = ((instance != null) ? instance.GetPrefab(text) : null);
if ((Object)(object)val != (Object)null)
{
registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = val.GetComponent<CraftingStation>();
}
else
{
Debug.LogWarning((object)("Custom crafting station '" + text + "' does not exist"));
}
continue;
}
}
if (value != null && value.table != null && value.table.Value == CraftingTable.None)
{
registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = null;
continue;
}
string internalName = ((InternalName)typeof(CraftingTable).GetMember(((value == null || value.extensionTable == null || registeredPiece.Extension.ExtensionStations.Count > 1) ? extensionStation.Table : value.extensionTable.Value).ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName;
ZNetScene instance2 = ZNetScene.instance;
GameObject val2 = ((instance2 != null) ? instance2.GetPrefab(internalName) : null);
if ((Object)(object)val2 != (Object)null)
{
registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = val2.GetComponent<CraftingStation>();
}
}
foreach (CraftingStationConfig station in registeredPiece.Crafting.Stations)
{
switch ((value == null || value.table == null || registeredPiece.Crafting.Stations.Count > 1) ? new CraftingTable?(station.Table) : value.table?.Value)
{
case CraftingTable.None:
registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = null;
continue;
case CraftingTable.Custom:
{
string text2 = ((value == null || value.customTable == null || registeredPiece.Crafting.Stations.Count > 1) ? station.custom : value.customTable.Value);
ZNetScene instance3 = ZNetScene.instance;
GameObject val3 = ((instance3 != null) ? instance3.GetPrefab(text2) : null);
if ((Object)(object)val3 != (Object)null)
{
registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = val3.GetComponent<CraftingStation>();
}
else
{
Debug.LogWarning((object)("Custom crafting station '" + text2 + "' does not exist"));
}
continue;
}
}
if (value != null && value.table != null && value.table.Value == CraftingTable.None)
{
registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = null;
}
else if (value != null && value.table != null)
{
Type typeFromHandle = typeof(CraftingTable);
string name;
if (value.table == null)
{
CraftingTable table = station.Table;
name = table.ToString();
}
else
{
name = value.table.Value.ToString();
}
string internalName2 = ((InternalName)typeFromHandle.GetMember(name)[0].GetCustomAttributes(typeof(InternalName)).First()).internalName;
ZNetScene instance4 = ZNetScene.instance;
GameObject val4 = ((instance4 != null) ? instance4.GetPrefab(internalName2) : null);
if ((Object)(object)val4 != (Object)null)
{
registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = val4.GetComponent<CraftingStation>();
}
}
}
registeredPiece.conversions = new List<ItemConversion>();
for (int i = 0; i < registeredPiece.Conversions.Count; i++)
{
Conversion conversion = registeredPiece.Conversions[i];
registeredPiece.conversions.Add(new ItemConversion
{
m_from = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.input.Value ?? conversion.Input),
m_to = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.output.Value ?? conversion.Output)
});
if (registeredPiece.conversions[i].m_from != null && registeredPiece.conversions[i].m_to != null)
{
registeredPiece.Prefab.GetComponent<Smelter>().m_conversion.Add(registeredPiece.conversions[i]);
}
}
}
}
public void Snapshot(float lightIntensity = 1.3f, Quaternion? cameraRotation = null)
{
SnapshotPiece(Prefab, lightIntensity, cameraRotation);
}
internal void SnapshotPiece(GameObject prefab, float lightIntensity = 1.3f, Quaternion? cameraRotation = null)
{
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0140: Unknown result type (might be due to invalid IL or missing references)
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
//IL_0205: Unknown result type (might be due to invalid IL or missing references)
//IL_020a: Unknown result type (might be due to invalid IL or missing references)
//IL_020d: Unknown result type (might be due to invalid IL or missing references)
//IL_0231: Unknown result type (might be due to invalid IL or missing references)
//IL_0236: Unknown result type (might be due to invalid IL or missing references)
//IL_024d: Unknown result type (might be due to invalid IL or missing references)
//IL_0252: Unknown result type (might be due to invalid IL or missing references)
//IL_0254: Unknown result type (might be due to invalid IL or missing references)
//IL_0256: Unknown result type (might be due to invalid IL or missing references)
//IL_0260: Unknown result type (might be due to invalid IL or missing references)
//IL_0265: Unknown result type (might be due to invalid IL or missing references)
//IL_0270: Unknown result type (might be due to invalid IL or missing references)
//IL_0272: Unknown result type (might be due to invalid IL or missing references)
//IL_0274: Unknown result type (might be due to invalid IL or missing references)
//IL_0279: Unknown result type (might be due to invalid IL or missing references)
//IL_02d3: Unknown result type (might be due to invalid IL or missing references)
//IL_02da: Unknown result type (might be due to invalid IL or missing references)
//IL_031f: Unknown result type (might be due to invalid IL or missing references)
//IL_0330: Unknown result type (might be due to invalid IL or missing references)
//IL_0335: Unknown result type (might be due to invalid IL or missing references)
//IL_036c: Unknown result type (might be due to invalid IL or missing references)
//IL_0373: Expected O, but got Unknown
//IL_0391: Unknown result type (might be due to invalid IL or missing references)
//IL_03d2: Unknown result type (might be due to invalid IL or missing references)
//IL_03d7: Unknown result type (might be due to invalid IL or missing references)
//IL_03e1: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)prefab == (Object)null) && (prefab.GetComponentsInChildren<Renderer>().Any() || prefab.GetComponentsInChildren<MeshFilter>().Any()))
{
Camera component = new GameObject("CameraIcon", new Type[1] { typeof(Camera) }).GetComponent<Camera>();
component.backgroundColor = Color.clear;
component.clearFlags = (CameraClearFlags)2;
((Component)component).transform.position = new Vector3(10000f, 10000f, 10000f);
((Component)component).transform.rotation = (Quaternion)(((??)cameraRotation) ?? Quaternion.Euler(0f, 180f, 0f));
component.fieldOfView = 0.5f;
component.farClipPlane = 100000f;
component.cullingMask = 8;
Light component2 = new GameObject("LightIcon", new Type[1] { typeof(Light) }).GetComponent<Light>();
((Component)component2).transform.position = new Vector3(10000f, 10000f, 10000f);
((Component)component2).transform.rotation = Quaternion.Euler(5f, 180f, 5f);
component2.type = (LightType)1;
component2.cullingMask = 8;
component2.intensity = lightIntensity;
GameObject val = Object.Instantiate<GameObject>(prefab);
Transform[] componentsInChildren = val.GetComponentsInChildren<Transform>();
foreach (Transform val2 in componentsInChildren)
{
((Component)val2).gameObject.layer = 3;
}
val.transform.position = Vector3.zero;
val.transform.rotation = Quaternion.Euler(23f, 51f, 25.8f);
((Object)val).name = ((Object)prefab).name;
MeshRenderer[] componentsInChildren2 = val.GetComponentsInChildren<MeshRenderer>();
Vector3 val3 = componentsInChildren2.Aggregate(Vector3.positiveInfinity, delegate(Vector3 cur, MeshRenderer renderer)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
Bounds bounds2 = ((Renderer)renderer).bounds;
return Vector3.Min(cur, ((Bounds)(ref bounds2)).min);
});
Vector3 val4 = componentsInChildren2.Aggregate(Vector3.negativeInfinity, delegate(Vector3 cur, MeshRenderer renderer)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
Bounds bounds = ((Renderer)renderer).bounds;
return Vector3.Max(cur, ((Bounds)(ref bounds)).max);
});
val.transform.position = new Vector3(10000f, 10000f, 10000f) - (val3 + val4) / 2f;
Vector3 val5 = val4 - val3;
TimedDestruction val6 = val.AddComponent<TimedDestruction>();
val6.Trigger(1f);
Rect val7 = default(Rect);
((Rect)(ref val7))..ctor(0f, 0f, 128f, 128f);
component.targetTexture = RenderTexture.GetTemporary((int)((Rect)(ref val7)).width, (int)((Rect)(ref val7)).height);
component.fieldOfView = 20f;
float num = Mathf.Max(val5.x, val5.y) + 0.1f;
float num2 = num / Mathf.Tan(component.fieldOfView * ((float)Math.PI / 180f)) * 1.1f;
((Component)component).transform.position = new Vector3(10000f, 10000f, 10000f) + new Vector3(0f, 0f, num2);
component.Render();
RenderTexture active = RenderTexture.active;
RenderTexture.active = component.targetTexture;
Texture2D val8 = new Texture2D((int)((Rect)(ref val7)).width, (int)((Rect)(ref val7)).height, (TextureFormat)4, false);
val8.ReadPixels(new Rect(0f, 0f, (float)(int)((Rect)(ref val7)).width, (float)(int)((Rect)(ref val7)).height), 0, 0);
val8.Apply();
RenderTexture.active = active;
prefab.GetComponent<Piece>().m_icon = Sprite.Create(val8, new Rect(0f, 0f, (float)(int)((Rect)(ref val7)).width, (float)(int)((Rect)(ref val7)).height), Vector2.one / 2f);
((Component)component2).gameObject.SetActive(false);
component.targetTexture.Release();
((Component)component).gameObject.SetActive(false);
val.SetActive(false);
Object.DestroyImmediate((Object)(object)val);
Object.Destroy((Object)(object)component);
Object.Destroy((Object)(object)component2);
Object.Destroy((Object)(object)((Component)component).gameObject);
Object.Destroy((Object)(object)((Component)component2).gameObject);
}
}
private static void DrawConfigTable(ConfigEntryBase cfg)
{
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Expected O, but got Unknown
//IL_0158: Unknown result type (might be due to invalid IL or missing references)
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
//IL_017f: Expected O, but got Unknown
//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
//IL_01e0: Expected O, but got Unknown
//IL_020c: Unknown result type (might be due to invalid IL or missing references)
//IL_0211: Unknown result type (might be due to invalid IL or missing references)
//IL_0227: Expected O, but got Unknown
//IL_0275: Unknown result type (might be due to invalid IL or missing references)
//IL_027a: Unknown result type (might be due to invalid IL or missing references)
//IL_0290: Expected O, but got Unknown
bool valueOrDefault = cfg.Description.Tags.Select((object a) => (a.GetType().Name == "ConfigurationManagerAttributes") ? ((bool?)a.GetType().GetField("ReadOnly")?.GetValue(a)) : null).FirstOrDefault((bool? v) => v.HasValue).GetValueOrDefault();
List<Requirement> list = new List<Requirement>();
bool flag = false;
int num = (int)(configManager?.GetType().GetProperty("RightColumnWidth", BindingFlags.Instance | BindingFlags.NonPublic).GetGetMethod(nonPublic: true)
.Invoke(configManager, Array.Empty<object>()) ?? ((object)130));
GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
foreach (Requirement req in new SerializedRequirements((string)cfg.BoxedValue).Reqs)
{
GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
int num2 = req.amount;
if (int.TryParse(GUILayout.TextField(num2.ToString(), new GUIStyle(GUI.skin.textField)
{
fixedWidth = 40f
}, Array.Empty<GUILayoutOption>()), out var result) && result != num2 && !valueOrDefault)
{
num2 = result;
flag = true;
}
string text = GUILayout.TextField(req.itemName, new GUIStyle(GUI.skin.textField)
{
fixedWidth = num - 40 - 67 - 21 - 21 - 12
}, Array.Empty<GUILayoutOption>());
string text2 = (valueOrDefault ? req.itemName : text);
flag = flag || text2 != req.itemName;
bool flag2 = req.recover;
if (GUILayout.Toggle(req.recover, "Recover", new GUIStyle(GUI.skin.toggle)
{
fixedWidth = 67f
}, Array.Empty<GUILayoutOption>()) != req.recover)
{
flag2 = !flag2;
flag = true;
}
if (GUILayout.Button("x", new GUIStyle(GUI.skin.button)
{
fixedWidth = 21f
}, Array.Empty<GUILayoutOption>()) && !valueOrDefault)
{
flag = true;
}
else
{
list.Add(new Requirement
{
amount = num2,
itemName = text2,
recover = flag2
});
}
if (GUILayout.Button("+", new GUIStyle(GUI.skin.button)
{
fixedWidth = 21f
}, Array.Empty<GUILayoutOption>()) && !valueOrDefault)
{
flag = true;
list.Add(new Requirement
{
amount = 1,
itemName = "",
recover = false
});
}
GUILayout.EndHorizontal();
}
GUILayout.EndVertical();
if (flag)
{
cfg.BoxedValue = new SerializedRequirements(list).ToString();
}
}
private static ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description)
{
ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description);
configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T))
.Invoke(configSync, new object[1] { val });
return val;
}
private static ConfigEntry<T> config<T>(string group, string name, T value, string description)
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Expected O, but got Unknown
return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
}
}
public static class GoExtensions
{
public static T GetOrAddComponent<T>(this GameObject gameObject) where T : Component
{
return gameObject.GetComponent<T>() ?? gameObject.AddComponent<T>();
}
}
[PublicAPI]
public class LocalizeKey
{
private static readonly List<LocalizeKey> keys = new List<LocalizeKey>();
public readonly string Key;
public readonly Dictionary<string, string> Localizations = new Dictionary<string, string>();
public LocalizeKey(string key)
{
Key = key.Replace("$", "");
keys.Add(this);
}
public void Alias(string alias)
{
Localizations.Clear();
if (!alias.Contains("$"))
{
alias = "$" + alias;
}
Localizations["alias"] = alias;
if (Localization.m_instance != null)
{
Localization.instance.AddWord(Key, Localization.instance.Localize(alias));
}
}
public LocalizeKey English(string key)
{
return addForLang("English", key);
}
public LocalizeKey Swedish(string key)
{
return addForLang("Swedish", key);
}
public LocalizeKey French(string key)
{
return addForLang("French", key);
}
public LocalizeKey Italian(string key)
{
return addForLang("Italian", key);
}
public LocalizeKey German(string key)
{
return addForLang("German", key);
}
public LocalizeKey Spanish(string key)
{
return addForLang("Spanish", key);
}
public LocalizeKey Russian(string key)
{
return addForLang("Russian", key);
}
public LocalizeKey Romanian(string key)
{
return addForLang("Romanian", key);
}
public LocalizeKey Bulgarian(string key)
{
return addForLang("Bulgarian", key);
}
public LocalizeKey Macedonian(string key)
{
return addForLang("Macedonian", key);
}
public LocalizeKey Finnish(string key)
{
return addForLang("Finnish", key);
}
public LocalizeKey Danish(string key)
{
return addForLang("Danish", key);
}
public LocalizeKey Norwegian(string key)
{
return addForLang("Norwegian", key);
}
public LocalizeKey Icelandic(string key)
{
return addForLang("Icelandic", key);
}
public LocalizeKey Turkish(string key)
{
return addForLang("Turkish", key);
}
public LocalizeKey Lithuanian(string key)
{
return addForLang("Lithuanian", key);
}
public LocalizeKey Czech(string key)
{
return addForLang("Czech", key);
}
public LocalizeKey Hungarian(string key)
{
return addForLang("Hungarian", key);
}
public LocalizeKey Slovak(string key)
{
return addForLang("Slovak", key);
}
public LocalizeKey Polish(string key)
{
return addForLang("Polish", key);
}
public LocalizeKey Dutch(string key)
{
return addForLang("Dutch", key);
}
public LocalizeKey Portuguese_European(string key)
{
return addForLang("Portuguese_European", key);
}
public LocalizeKey Portuguese_Brazilian(string key)
{
return addForLang("Portuguese_Brazilian", key);
}
public LocalizeKey Chinese(string key)
{
return addForLang("Chinese", key);
}
public LocalizeKey Japanese(string key)
{
return addForLang("Japanese", key);
}
public LocalizeKey Korean(string key)
{
return addForLang("Korean", key);
}
public LocalizeKey Hindi(string key)
{
return addForLang("Hindi", key);
}
public LocalizeKey Thai(string key)
{
return addForLang("Thai", key);
}
public LocalizeKey Abenaki(string key)
{
return addForLang("Abenaki", key);
}
public LocalizeKey Croatian(string key)
{
return addForLang("Croatian", key);
}
public LocalizeKey Georgian(string key)
{
return addForLang("Georgian", key);
}
public LocalizeKey Greek(string key)
{
return addForLang("Greek", key);
}
public LocalizeKey Serbian(string key)
{
return addForLang("Serbian", key);
}
public LocalizeKey Ukrainian(string key)
{
return addForLang("Ukrainian", key);
}
private LocalizeKey addForLang(string lang, string value)
{
Localizations[lang] = value;
if (Localization.m_instance != null)
{
if (Localization.instance.GetSelectedLanguage() == lang)
{
Localization.instance.AddWord(Key, value);
}
else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key))
{
Localization.instance.AddWord(Key, value);
}
}
return this;
}
[HarmonyPriority(300)]
internal static void AddLocalizedKeys(Localization __instance, string language)
{
foreach (LocalizeKey key in keys)
{
string value2;
if (key.Localizations.TryGetValue(language, out string value) || key.Localizations.TryGetValue("English", out value))
{
__instance.AddWord(key.Key, value);
}
else if (key.Localizations.TryGetValue("alias", out value2))
{
__instance.AddWord(key.Key, Localization.instance.Localize(value2));
}
}
}
}
public static class LocalizationCache
{
private static readonly Dictionary<string, Localization> localizations = new Dictionary<string, Localization>();
internal static void LocalizationPostfix(Localization __instance, string language)
{
Localization __instance2 = __instance;
string key = localizations.FirstOrDefault<KeyValuePair<string, Localization>>((KeyValuePair<string, Localization> l) => l.Value == __instance2).Key;
if (key != null)
{
localizations.Remove(key);
}
if (!localizations.ContainsKey(language))
{
localizations.Add(language, __instance2);
}
}
public static Localization ForLanguage(string? language = null)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Expected O, but got Unknown
if (localizations.TryGetValue(language ?? PlayerPrefs.GetString("language", "English"), out Localization value))
{
return value;
}
value = new Localization();
if (language != null)
{
value.SetupLanguage(language);
}
return value;
}
}
public class AdminSyncing
{
[CompilerGenerated]
private sealed class <<AdminStatusSync>g__WatchAdminListChanges|2_0>d : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
private List<string> <currentList>5__1;
private List<ZNetPeer> <adminPeer>5__2;
private List<ZNetPeer> <nonAdminPeer>5__3;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <<AdminStatusSync>g__WatchAdminListChanges|2_0>d(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<currentList>5__1 = null;
<adminPeer>5__2 = null;
<nonAdminPeer>5__3 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Expected O, but got Unknown
int num = <>1__state;
if (num != 0)
{
if (num != 1)
{
return false;
}
<>1__state = -1;
if (!ZNet.instance.m_adminList.GetList().SequenceEqual(<currentList>5__1))
{
<currentList>5__1 = new List<string>(ZNet.instance.m_adminList.GetList());
<adminPeer>5__2 = (from p in ZNet.instance.GetPeers()
where ZNet.instance.ListContainsId(ZNet.instance.m_adminList, p.m_rpc.GetSocket().GetHostName())
select p).ToList();
<nonAdminPeer>5__3 = ZNet.instance.GetPeers().Except(<adminPeer>5__2).ToList();
<AdminStatusSync>g__SendAdmin|2_2(<nonAdminPeer>5__3, isAdmin: false);
<AdminStatusSync>g__SendAdmin|2_2(<adminPeer>5__2, isAdmin: true);
<adminPeer>5__2 = null;
<nonAdminPeer>5__3 = null;
}
}
else
{
<>1__state = -1;
<currentList>5__1 = new List<string>(ZNet.instance.m_adminList.GetList());
}
<>2__current = (object)new WaitForSeconds(30f);
<>1__state = 1;
return true;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <>c__DisplayClass3_0
{
public ZPackage package;
internal IEnumerator<bool> <sendZPackage>b__1(ZNetPeer p)
{
return TellPeerAdminStatus(p, package);
}
}
[StructLayout(LayoutKind.Auto)]
[CompilerGenerated]
private struct <>c__DisplayClass4_0
{
public ZNetPeer peer;
public ZRoutedRpc rpc;
}
[CompilerGenerated]
private sealed class <TellPeerAdminStatus>d__4 : IEnumerator<bool>, IDisposable, IEnumerator
{
private int <>1__state;
private bool <>2__current;
public ZNetPeer peer;
public ZPackage package;
private <>c__DisplayClass4_0 <>8__1;
bool IEnumerator<bool>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <TellPeerAdminStatus>d__4(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>8__1 = default(<>c__DisplayClass4_0);
<>1__state = -2;
}
private bool MoveNext()
{
if (<>1__state != 0)
{
return false;
}
<>1__state = -1;
<>8__1.peer = peer;
<>8__1.rpc = ZRoutedRpc.instance;
if (<>8__1.rpc == null)
{
return false;
}
<TellPeerAdminStatus>g__SendPackage|4_0(package, ref <>8__1);
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <sendZPackage>d__3 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public List<ZNetPeer> peers;
public ZPackage package;
private <>c__DisplayClass3_0 <>8__1;
private byte[] <rawData>5__2;
private List<IEnumerator<bool>> <writers>5__3;
private ZPackage <compressedPackage>5__4;
private MemoryStream <output>5__5;
private DeflateStream <deflateStream>5__6;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <sendZPackage>d__3(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>8__1 = null;
<rawData>5__2 = null;
<writers>5__3 = null;
<compressedPackage>5__4 = null;
<output>5__5 = null;
<deflateStream>5__6 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>8__1 = new <>c__DisplayClass3_0();
<>8__1.package = package;
if (!Object.op_Implicit((Object)(object)ZNet.instance))
{
return false;
}
<rawData>5__2 = <>8__1.package.GetArray();
if (<rawData>5__2 != null && <rawData>5__2.LongLength > 10000)
{
<compressedPackage>5__4 = new ZPackage();
<compressedPackage>5__4.Write(4);
<output>5__5 = new MemoryStream();
<deflateStream>5__6 = new DeflateStream(<output>5__5, CompressionLevel.Optimal);
try
{
<deflateStream>5__6.Write(<rawData>5__2, 0, <rawData>5__2.Length);
}
finally
{
if (<deflateStream>5__6 != null)
{
((IDisposable)<deflateStream>5__6).Dispose();
}
}
<deflateStream>5__6 = null;
<compressedPackage>5__4.Write(<output>5__5.ToArray());
<>8__1.package = <compressedPackage>5__4;
<compressedPackage>5__4 = null;
<output>5__5 = null;
}
<writers>5__3 = (from peer in peers
where peer.IsReady()
select peer into p
select TellPeerAdminStatus(p, <>8__1.package)).ToList();
<writers>5__3.RemoveAll((IEnumerator<bool> writer) => !writer.MoveNext());
break;
case 1:
<>1__state = -1;
<writers>5__3.RemoveAll((IEnumerator<bool> writer) => !writer.MoveNext());
break;
}
if (<writers>5__3.Count > 0)
{
<>2__current = null;
<>1__state = 1;
return true;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static bool isServer;
internal static bool registeredOnClient;
[HarmonyPriority(700)]
internal static void AdminStatusSync(ZNet __instance)
{
isServer = __instance.IsServer();
if (BuildPiece._plugin != null)
{
if (isServer)
{
ZRoutedRpc.instance.Register<ZPackage>(BuildPiece._plugin.Info.Metadata.Name + " PMAdminStatusSync", (Action<long, ZPackage>)RPC_AdminPieceAddRemove);
}
else if (!registeredOnClient)
{
ZRoutedRpc.instance.Register<ZPackage>(BuildPiece._plugin.Info.Metadata.Name + " PMAdminStatusSync", (Action<long, ZPackage>)RPC_AdminPieceAddRemove);
registeredOnClient = true;
}
}
if (isServer)
{
((MonoBehaviour)ZNet.instance).StartCoroutine(WatchAdminListChanges());
}
[IteratorStateMachine(typeof(<<AdminStatusSync>g__WatchAdminListChanges|2_0>d))]
static IEnumerator WatchAdminListChanges()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <<AdminStatusSync>g__WatchAdminListChanges|2_0>d(0);
}
}
[IteratorStateMachine(typeof(<sendZPackage>d__3))]
private static IEnumerator sendZPackage(List<ZNetPeer> peers, ZPackage package)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <sendZPackage>d__3(0)
{
peers = peers,
package = package
};
}
[IteratorStateMachine(typeof(<TellPeerAdminStatus>d__4))]
private static IEnumerator<bool> TellPeerAdminStatus(ZNetPeer peer, ZPackage package)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <TellPeerAdminStatus>d__4(0)
{
peer = peer,
package = package
};
}
internal static void RPC_AdminPieceAddRemove(long sender, ZPackage package)
{
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Expected O, but got Unknown
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Expected O, but got Unknown
ZNetPeer peer = ZNet.instance.GetPeer(sender);
bool flag = false;
try
{
flag = package.ReadBool();
}
catch
{
}
if (isServer)
{
ZRoutedRpc instance = ZRoutedRpc.instance;
long everybody = ZRoutedRpc.Everybody;
BaseUnityPlugin? plugin = BuildPiece._plugin;
instance.InvokeRoutedRPC(everybody, ((plugin != null) ? plugin.Info.Metadata.Name : null) + " PMAdminStatusSync", new object[1] { (object)new ZPackage() });
if (ZNet.instance.ListContainsId(ZNet.instance.m_adminList, peer.m_rpc.GetSocket().GetHostName()))
{
ZPackage val = new ZPackage();
val.Write(true);
ZRpc rpc = peer.m_rpc;
BaseUnityPlugin? plugin2 = BuildPiece._plugin;
rpc.Invoke(((plugin2 != null) ? plugin2.Info.Metadata.Name : null) + " PMAdminStatusSync", new object[1] { val });
}
return;
}
foreach (BuildPiece registeredPiece in BuildPiece.registeredPieces)
{
if (!registeredPiece.SpecialProperties.AdminOnly)
{
continue;
}
Piece component = registeredPiece.Prefab.GetComponent<Piece>();
string name = component.m_name;
string text = Localization.instance.Localize(name).Trim();
if (!Object.op_Implicit((Object)(object)ObjectDB.instance) || (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") == (Object)null)
{
continue;
}
Piece[] array = Object.FindObjectsByType<Piece>((FindObjectsSortMode)0);
foreach (Piece val2 in array)
{
if (flag)
{
if (val2.m_name == name)
{
val2.m_enabled = true;
}
}
else if (val2.m_name == name)
{
val2.m_enabled = false;
}
}
List<GameObject> pieces = ObjectDB.instance.GetItemPrefab("Hammer").GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces.m_pieces;
if (flag)
{
if (!pieces.Contains(ZNetScene.instance.GetPrefab(((Object)component).name)))
{
pieces.Add(ZNetScene.instance.GetPrefab(((Object)component).name));
}
}
else if (pieces.Contains(ZNetScene.instance.GetPrefab(((Object)component).name)))
{
pieces.Remove(ZNetScene.instance.GetPrefab(((Object)component).name));
}
}
}
[CompilerGenerated]
internal static void <AdminStatusSync>g__SendAdmin|2_2(List<ZNetPeer> peers, bool isAdmin)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
ZPackage val = new ZPackage();
val.Write(isAdmin);
((MonoBehaviour)ZNet.instance).StartCoroutine(sendZPackage(peers, val));
}
[CompilerGenerated]
internal static void <TellPeerAdminStatus>g__SendPackage|4_0(ZPackage pkg, ref <>c__DisplayClass4_0 P_1)
{
BaseUnityPlugin? plugin = BuildPiece._plugin;
string text = ((plugin != null) ? plugin.Info.Metadata.Name : null) + " PMAdminStatusSync";
if (isServer)
{
P_1.peer.m_rpc.Invoke(text, new object[1] { pkg });
}
else
{
P_1.rpc.InvokeRoutedRPC(P_1.peer.m_server ? 0 : P_1.peer.m_uid, text, new object[1] { pkg });
}
}
}
[HarmonyPatch(typeof(ZNet), "OnNewConnection")]
internal class RegisterClientRPCPatch
{
private static void Postfix(ZNet __instance, ZNetPeer peer)
{
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Expected O, but got Unknown
if (!__instance.IsServer())
{
ZRpc rpc = peer.m_rpc;
BaseUnityPlugin? plugin = BuildPiece._plugin;
rpc.Register<ZPackage>(((plugin != null) ? plugin.Info.Metadata.Name : null) + " PMAdminStatusSync", (Action<ZRpc, ZPackage>)RPC_InitialAdminSync);
return;
}
ZPackage val = new ZPackage();
val.Write(__instance.ListContainsId(__instance.m_adminList, peer.m_rpc.GetSocket().GetHostName()));
ZRpc rpc2 = peer.m_rpc;
BaseUnityPlugin? plugin2 = BuildPiece._plugin;
rpc2.Invoke(((plugin2 != null) ? plugin2.Info.Metadata.Name : null) + " PMAdminStatusSync", new object[1] { val });
}
private static void RPC_InitialAdminSync(ZRpc rpc, ZPackage package)
{
AdminSyncing.RPC_AdminPieceAddRemove(0L, package);
}
}
public static class PiecePrefabManager
{
private struct BundleId
{
[UsedImplicitly]
public string assetBundleFileName;
[UsedImplicitly]
public string folderName;
}
private static readonly Dictionary<BundleId, AssetBundle> bundleCache;
private static readonly List<GameObject> piecePrefabs;
private static readonly Dictionary<string, PieceCategory> PieceCategories;
private static readonly Dictionary<string, PieceCategory> OtherPieceCategories;
private static readonly Dictionary<PieceCategory, string> VanillaLabels;
internal static bool CategoryRefreshNeeded;
static PiecePrefabManager()
{
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Expected O, but got Unknown
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Expected O, but got Unknown
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Expected O, but got Unknown
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Expected O, but got Unknown
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Expected O, but got Unknown
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
//IL_0169: Expected O, but got Unknown
//IL_0198: Unknown result type (might be due to invalid IL or missing references)
//IL_01a5: Expected O, but got Unknown
//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
//IL_01e1: Expected O, but got Unknown
//IL_020f: Unknown result type (might be due to invalid IL or missing references)
//IL_021d: Expected O, but got Unknown
//IL_024c: Unknown result type (might be due to invalid IL or missing references)
//IL_0259: Expected O, but got Unknown
//IL_0289: Unknown result type (might be due to invalid IL or missing references)
//IL_0295: Expected O, but got Unknown
//IL_02c3: Unknown result type (might be due to invalid IL or missing references)
//IL_02de: Unknown result type (might be due to invalid IL or missing references)
//IL_02eb: Expected O, but got Unknown
//IL_02eb: Expected O, but got Unknown
//IL_031a: Unknown result type (might be due to invalid IL or missing references)
//IL_0327: Expected O, but got Unknown
//IL_0356: Unknown result type (might be due to invalid IL or missing references)
//IL_0363: Expected O, but got Unknown
//IL_0391: Unknown result type (might be due to invalid IL or missing references)
//IL_039f: Expected O, but got Unknown
//IL_03ce: Unknown result type (might be due to invalid IL or missing references)
//IL_03db: Expected O, but got Unknown
//IL_040a: Unknown result type (might be due to invalid IL or missing references)
//IL_0417: Expected O, but got Unknown
//IL_0446: Unknown result type (might be due to invalid IL or missing references)
//IL_0453: Expected O, but got Unknown
bundleCache = new Dictionary<BundleId, AssetBundle>();
piecePrefabs = new List<GameObject>();
PieceCategories = new Dictionary<string, PieceCategory>();
OtherPieceCategories = new Dictionary<string, PieceCategory>();
VanillaLabels = new Dictionary<PieceCategory, string>();
Harmony val = new Harmony("org.bepinex.helpers.PieceManager");
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "Awake", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(BuildPiece), "Patch_FejdStartup", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizeKey), "AddLocalizedKeys", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "SetupLanguage", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizationCache), "LocalizationPostfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(BuildPiece), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "CopyOtherDB", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (