using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Text;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Newtonsoft.Json;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Events;
using UnityEngine.Rendering;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Trader Overhaul")]
[assembly: AssemblyDescription("Unified trader overhaul for Haldor, Hildir, and Bog Witch")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TraderOverhaul")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("b7e4f347-ccbb-4fa9-9a20-b39679b6d0f7")]
[assembly: AssemblyFileVersion("0.0.9.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.9.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace TraderOverhaul
{
public static class ConfigLoader
{
private static readonly string BuyFile = Path.Combine(Paths.ConfigPath, "TraderOverhaul.buy.json");
private static readonly string SellFile = Path.Combine(Paths.ConfigPath, "TraderOverhaul.sell.json");
private static readonly List<TradeEntry> EmptyEntries = new List<TradeEntry>();
private static List<TradeEntry> BuyEntries = new List<TradeEntry>();
private static List<TradeEntry> SellEntries = new List<TradeEntry>();
public static void Initialize()
{
EnsureConfigFilesExist();
LoadAllConfigs();
ValidateAndLogStats();
}
internal static IReadOnlyList<TradeEntry> GetBuyEntries()
{
return BuyEntries ?? EmptyEntries;
}
internal static IReadOnlyList<TradeEntry> GetSellEntries()
{
return SellEntries ?? EmptyEntries;
}
private static void EnsureConfigFilesExist()
{
EnsureBuyConfigFile();
EnsureSellConfigFile();
}
private static void EnsureBuyConfigFile()
{
if (!File.Exists(BuyFile))
{
File.WriteAllText(BuyFile, DefaultBuyJson());
TraderOverhaulPlugin.Log.LogInfo((object)"[ConfigLoader] Created default buy config.");
}
}
private static void EnsureSellConfigFile()
{
if (!File.Exists(SellFile))
{
File.WriteAllText(SellFile, DefaultSellJson());
TraderOverhaulPlugin.Log.LogInfo((object)"[ConfigLoader] Created default sell config.");
}
}
private static void LoadAllConfigs()
{
BuyEntries = LoadEntries(BuyFile, "BUY");
SellEntries = LoadEntries(SellFile, "SELL");
}
private static List<TradeEntry> LoadEntries(string path, string label)
{
try
{
List<TradeEntry> list = JsonConvert.DeserializeObject<List<TradeEntry>>(File.ReadAllText(path)) ?? new List<TradeEntry>();
TraderOverhaulPlugin.Log.LogInfo((object)$"[ConfigLoader] Loaded {list.Count} {label} entries.");
return list;
}
catch (Exception arg)
{
TraderOverhaulPlugin.Log.LogError((object)$"[ConfigLoader] Error loading {label} config: {arg}");
return new List<TradeEntry>();
}
}
private static void ValidateAndLogStats()
{
BuyEntries = ValidateEntries(BuyEntries, "BUY");
SellEntries = ValidateEntries(SellEntries, "SELL");
}
private static List<TradeEntry> ValidateEntries(List<TradeEntry> entries, string type)
{
int num = 0;
int num2 = 0;
entries = entries ?? new List<TradeEntry>();
foreach (TradeEntry item in entries.ToList())
{
if (!ValidateEntry(item, type))
{
entries.Remove(item);
num2++;
}
else
{
num++;
}
}
if (num2 > 0)
{
TraderOverhaulPlugin.Log.LogWarning((object)$"[ConfigLoader] Removed {num2} invalid {type} entries.");
}
TraderOverhaulPlugin.Log.LogInfo((object)$"[ConfigLoader] {type}: {num} valid entries.");
return entries;
}
private static bool ValidateEntry(TradeEntry entry, string type)
{
if (entry == null)
{
TraderOverhaulPlugin.Log.LogWarning((object)("[ConfigLoader] " + type + " entry is null, skipping."));
return false;
}
if (string.IsNullOrWhiteSpace(entry.prefab))
{
TraderOverhaulPlugin.Log.LogWarning((object)("[ConfigLoader] " + type + " entry has empty prefab name, skipping."));
return false;
}
if (entry.price <= 0)
{
TraderOverhaulPlugin.Log.LogWarning((object)$"[ConfigLoader] {type} entry '{entry.prefab}' has invalid price ({entry.price}), setting to 1.");
entry.price = 1;
}
if (entry.stack <= 0)
{
TraderOverhaulPlugin.Log.LogWarning((object)$"[ConfigLoader] {type} entry '{entry.prefab}' has invalid stack ({entry.stack}), setting to 1.");
entry.stack = 1;
}
return true;
}
private static string DefaultBuyJson()
{
return JsonConvert.SerializeObject((object)new List<TradeEntry>
{
new TradeEntry
{
prefab = "Wood",
stack = 50,
price = 25,
requiredGlobalKey = "defeated_eikthyr"
}
}, (Formatting)1);
}
private static string DefaultSellJson()
{
return JsonConvert.SerializeObject((object)new List<TradeEntry>
{
new TradeEntry
{
prefab = "Wood",
stack = 1,
price = 1
}
}, (Formatting)1);
}
}
public class TradeEntry
{
[JsonProperty("item_prefab")]
public string prefab = "";
[JsonProperty("item_quantity")]
public int stack = 1;
[JsonProperty("item_price")]
public int price = 1;
[JsonProperty("must_defeated_boss")]
public string requiredGlobalKey = "";
[JsonProperty("rarity")]
public string rarity = "";
}
internal static class BankBalanceStore
{
private const string SharedKey = "TraderSharedBank_Balance";
private const string LegacyHaldorKey = "HaldorBank_Balance";
private const string LegacyHildirKey = "HildirBank_Balance";
private const string LegacyBogWitchKey = "BogWitchBank_Balance";
internal static int Read(Player player)
{
if ((Object)(object)player == (Object)null)
{
return 0;
}
if (TryRead(player, "TraderSharedBank_Balance", out var value))
{
return value;
}
int value2;
bool num = TryRead(player, "HaldorBank_Balance", out value2);
int value3;
bool flag = TryRead(player, "HildirBank_Balance", out value3);
int value4;
bool flag2 = TryRead(player, "BogWitchBank_Balance", out value4);
int num2 = 0;
if (num)
{
num2 = Mathf.Max(num2, value2);
}
if (flag)
{
num2 = Mathf.Max(num2, value3);
}
if (flag2)
{
num2 = Mathf.Max(num2, value4);
}
Write(player, num2);
return num2;
}
internal static void Write(Player player, int value)
{
if (!((Object)(object)player == (Object)null))
{
value = Mathf.Max(0, value);
string value2 = value.ToString();
player.m_customData["TraderSharedBank_Balance"] = value2;
player.m_customData["HaldorBank_Balance"] = value2;
player.m_customData["HildirBank_Balance"] = value2;
player.m_customData["BogWitchBank_Balance"] = value2;
}
}
private static bool TryRead(Player player, string key, out int value)
{
value = 0;
if (player.m_customData.TryGetValue(key, out var value2))
{
return int.TryParse(value2, out value);
}
return false;
}
}
internal static class EpicLootIntegration
{
private static bool _initialized;
private static bool _available;
private static Type _itemRarityEnum;
private static MethodInfo _rollMagicItem;
private static MethodInfo _canBeMagicItem;
private static MethodInfo _saveMagicItem;
internal static bool IsAvailable
{
get
{
if (!_initialized)
{
Initialize();
}
return _available;
}
}
private static void Initialize()
{
_initialized = true;
_available = false;
try
{
Assembly assembly = null;
Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
foreach (Assembly assembly2 in assemblies)
{
if (assembly2.GetName().Name == "EpicLoot")
{
assembly = assembly2;
break;
}
}
if (assembly == null)
{
TraderOverhaulPlugin.Log.LogInfo((object)"[EpicLootIntegration] Epic Loot not found — rarity enchantments disabled.");
return;
}
_itemRarityEnum = assembly.GetType("EpicLoot.ItemRarity");
if (_itemRarityEnum == null)
{
TraderOverhaulPlugin.Log.LogWarning((object)"[EpicLootIntegration] Could not find ItemRarity enum.");
return;
}
Type type = assembly.GetType("EpicLoot.MagicItem");
if (type == null)
{
TraderOverhaulPlugin.Log.LogWarning((object)"[EpicLootIntegration] Could not find MagicItem type.");
return;
}
Type type2 = assembly.GetType("EpicLoot.LootRoller");
if (type2 == null)
{
TraderOverhaulPlugin.Log.LogWarning((object)"[EpicLootIntegration] Could not find LootRoller type.");
return;
}
_rollMagicItem = type2.GetMethod("RollMagicItem", BindingFlags.Static | BindingFlags.Public, null, new Type[4]
{
_itemRarityEnum,
typeof(ItemData),
typeof(float),
typeof(float)
}, null);
if (_rollMagicItem == null)
{
TraderOverhaulPlugin.Log.LogWarning((object)"[EpicLootIntegration] Could not find RollMagicItem method.");
return;
}
Type type3 = assembly.GetType("EpicLoot.ItemDataExtensions");
if (type3 == null)
{
TraderOverhaulPlugin.Log.LogWarning((object)"[EpicLootIntegration] Could not find ItemDataExtensions type.");
return;
}
_saveMagicItem = type3.GetMethod("SaveMagicItem", BindingFlags.Static | BindingFlags.Public, null, new Type[2]
{
typeof(ItemData),
type
}, null);
if (_saveMagicItem == null)
{
TraderOverhaulPlugin.Log.LogWarning((object)"[EpicLootIntegration] Could not find SaveMagicItem method.");
return;
}
Type type4 = assembly.GetType("EpicLoot.EpicLoot");
if (type4 != null)
{
_canBeMagicItem = type4.GetMethod("CanBeMagicItem", BindingFlags.Static | BindingFlags.Public, null, new Type[1] { typeof(ItemData) }, null);
}
_available = true;
TraderOverhaulPlugin.Log.LogInfo((object)"[EpicLootIntegration] Epic Loot detected — rarity enchantments enabled.");
}
catch (Exception ex)
{
TraderOverhaulPlugin.Log.LogWarning((object)("[EpicLootIntegration] Failed to initialize: " + ex.Message));
}
}
internal static bool ApplyRarity(ItemData item, string rarity)
{
if (item == null || string.IsNullOrEmpty(rarity))
{
return false;
}
if (!IsAvailable)
{
return false;
}
try
{
object obj;
try
{
obj = Enum.Parse(_itemRarityEnum, rarity, ignoreCase: true);
}
catch
{
TraderOverhaulPlugin.Log.LogWarning((object)("[EpicLootIntegration] Unknown rarity: " + rarity));
return false;
}
if (_canBeMagicItem != null && !(bool)_canBeMagicItem.Invoke(null, new object[1] { item }))
{
TraderOverhaulPlugin.Log.LogInfo((object)("[EpicLootIntegration] " + item.m_shared?.m_name + " cannot be made magic."));
return false;
}
object obj3 = _rollMagicItem.Invoke(null, new object[4] { obj, item, 0f, 1f });
if (obj3 == null)
{
TraderOverhaulPlugin.Log.LogWarning((object)("[EpicLootIntegration] RollMagicItem returned null for " + item.m_shared?.m_name));
return false;
}
_saveMagicItem.Invoke(null, new object[2] { item, obj3 });
TraderOverhaulPlugin.Log.LogInfo((object)("[EpicLootIntegration] Applied " + rarity + " to " + item.m_shared?.m_name));
return true;
}
catch (TargetInvocationException ex)
{
TraderOverhaulPlugin.Log.LogWarning((object)("[EpicLootIntegration] Epic Loot API threw: " + (ex.InnerException?.Message ?? ex.Message)));
return false;
}
catch (Exception ex2)
{
TraderOverhaulPlugin.Log.LogWarning((object)("[EpicLootIntegration] Failed to apply rarity: " + ex2.Message));
return false;
}
}
}
[HarmonyPatch]
public static class ModLocalization
{
private static readonly FieldInfo TranslationsField = AccessTools.Field(typeof(Localization), "m_translations");
private static Dictionary<string, string> _englishDefaults;
private static string _translationsDir;
private static bool _initialized;
private static readonly Regex EntryRegex = new Regex("\"key\"\\s*:\\s*\"((?:[^\"\\\\]|\\\\.)*)\"[^\"]*\"value\"\\s*:\\s*\"((?:[^\"\\\\]|\\\\.)*)\"", RegexOptions.Compiled);
private static readonly Regex UnicodeEscapeRegex = new Regex("\\\\u([0-9a-fA-F]{4})", RegexOptions.Compiled);
private static readonly FieldInfo InstanceField = AccessTools.Field(typeof(Localization), "m_instance");
public static string Loc(string key)
{
if (Localization.instance == null)
{
return key;
}
return Localization.instance.Localize("$" + key);
}
public static string LocFmt(string key, params object[] args)
{
string text = Loc(key);
try
{
return string.Format(text, args);
}
catch
{
return text;
}
}
public static void Init()
{
_translationsDir = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "Translations");
BuildEnglishDefaults();
_initialized = true;
object? obj = InstanceField?.GetValue(null);
Localization val = (Localization)((obj is Localization) ? obj : null);
if (val != null)
{
TraderOverhaulPlugin.Log.LogInfo((object)"[Localization] Localization already initialized — injecting retroactively");
InjectTranslations(val);
}
}
public static void EnsureDefaultFile()
{
if (_englishDefaults == null)
{
return;
}
try
{
if (!Directory.Exists(_translationsDir))
{
Directory.CreateDirectory(_translationsDir);
}
string text = Path.Combine(_translationsDir, "English.json");
if (File.Exists(text))
{
Dictionary<string, string> dictionary = ParseTranslationJson(File.ReadAllText(text));
if (dictionary != null && dictionary.Count >= _englishDefaults.Count)
{
return;
}
}
List<KeyValuePair<string, string>> list = new List<KeyValuePair<string, string>>(_englishDefaults);
list.Sort((KeyValuePair<string, string> a, KeyValuePair<string, string> b) => string.Compare(a.Key, b.Key, StringComparison.Ordinal));
StringBuilder stringBuilder = new StringBuilder();
stringBuilder.AppendLine("{");
stringBuilder.AppendLine(" \"entries\": [");
for (int i = 0; i < list.Count; i++)
{
string text2 = ((i < list.Count - 1) ? "," : "");
stringBuilder.AppendLine(" { \"key\": \"" + EscapeJson(list[i].Key) + "\", \"value\": \"" + EscapeJson(list[i].Value) + "\" }" + text2);
}
stringBuilder.AppendLine(" ]");
stringBuilder.AppendLine("}");
File.WriteAllText(text, stringBuilder.ToString(), Encoding.UTF8);
TraderOverhaulPlugin.Log.LogInfo((object)("[Localization] Created default " + text));
}
catch (Exception ex)
{
TraderOverhaulPlugin.Log.LogWarning((object)("[Localization] Failed to write English.json: " + ex.Message));
}
}
[HarmonyPatch(typeof(Localization), "SetupLanguage")]
[HarmonyPostfix]
private static void SetupLanguage_Postfix(Localization __instance)
{
if (_initialized)
{
InjectTranslations(__instance);
}
}
private static void InjectTranslations(Localization loc)
{
if (loc == null)
{
return;
}
string selectedLanguage = loc.GetSelectedLanguage();
if (!(TranslationsField?.GetValue(loc) is Dictionary<string, string> dictionary))
{
return;
}
if (_englishDefaults != null)
{
foreach (KeyValuePair<string, string> englishDefault in _englishDefaults)
{
dictionary[englishDefault.Key] = englishDefault.Value;
}
}
Dictionary<string, string> dictionary2 = LoadTranslationFile((selectedLanguage != "English") ? selectedLanguage : null);
if (dictionary2 == null && selectedLanguage != "English")
{
dictionary2 = LoadTranslationFile("English");
}
int num = 0;
if (dictionary2 != null)
{
foreach (KeyValuePair<string, string> item in dictionary2)
{
dictionary[item.Key] = item.Value;
num++;
}
}
TraderOverhaulPlugin.Log.LogInfo((object)$"[Localization] Injected {_englishDefaults?.Count ?? 0} defaults + {num} \"{selectedLanguage}\" overrides");
}
private static Dictionary<string, string> LoadTranslationFile(string language)
{
if (string.IsNullOrEmpty(language) || string.IsNullOrEmpty(_translationsDir))
{
return null;
}
string text = Path.Combine(_translationsDir, language + ".json");
if (!File.Exists(text))
{
return null;
}
try
{
Dictionary<string, string> dictionary = ParseTranslationJson(File.ReadAllText(text));
if (dictionary == null || dictionary.Count == 0)
{
return null;
}
return dictionary;
}
catch (Exception ex)
{
TraderOverhaulPlugin.Log.LogWarning((object)("[Localization] Failed to load " + text + ": " + ex.Message));
return null;
}
}
private static Dictionary<string, string> ParseTranslationJson(string json)
{
if (string.IsNullOrEmpty(json))
{
return null;
}
try
{
Dictionary<string, string> dictionary = new Dictionary<string, string>();
foreach (Match item in EntryRegex.Matches(json))
{
string text = UnescapeJson(item.Groups[1].Value);
string text2 = UnescapeJson(item.Groups[2].Value);
if (!string.IsNullOrEmpty(text) && text2 != null)
{
dictionary[text] = text2;
}
}
return (dictionary.Count > 0) ? dictionary : null;
}
catch
{
return null;
}
}
private static string UnescapeJson(string s)
{
if (string.IsNullOrEmpty(s))
{
return "";
}
s = UnicodeEscapeRegex.Replace(s, (Match m) => ((char)Convert.ToInt32(m.Groups[1].Value, 16)).ToString());
return s.Replace("\\n", "\n").Replace("\\r", "\r").Replace("\\t", "\t")
.Replace("\\\"", "\"")
.Replace("\\\\", "\\");
}
private static string EscapeJson(string s)
{
if (string.IsNullOrEmpty(s))
{
return "";
}
return s.Replace("\\", "\\\\").Replace("\"", "\\\"").Replace("\n", "\\n")
.Replace("\r", "\\r")
.Replace("\t", "\\t");
}
private static void BuildEnglishDefaults()
{
_englishDefaults = new Dictionary<string, string>
{
{ "to_tab_buy", "Buy" },
{ "to_tab_sell", "Sell" },
{ "to_tab_bank", "Bank" },
{ "to_search_placeholder", "Search..." },
{ "to_cat_weapons", "Weapons" },
{ "to_cat_armor", "Armor" },
{ "to_cat_shields", "Shields" },
{ "to_cat_ammo", "Ammo" },
{ "to_cat_consumables", "Consumables" },
{ "to_cat_materials", "Materials" },
{ "to_cat_utility", "Utility" },
{ "to_cat_trophies", "Trophies" },
{ "to_cat_misc", "Misc" },
{ "to_rarity_base", "Base" },
{ "to_rarity_magic", "Magic" },
{ "to_rarity_rare", "Rare" },
{ "to_rarity_epic", "Epic" },
{ "to_rarity_legendary", "Legendary" },
{ "to_rarity_mythic", "Mythic" },
{ "to_btn_select_item", "Select an item" },
{ "to_btn_buy", "Buy x{0} ({1})" },
{ "to_btn_buy_need", "Need {0} coins" },
{ "to_btn_sell", "Sell x{0} ({1})" },
{ "to_qty_label", "Qty: {0}" },
{ "to_coins_display", "Bank: {0}" },
{ "to_msg_not_enough", "Not enough coins in bank!" },
{ "to_msg_inventory_full", "Inventory full!" },
{ "to_msg_bought", "Bought {0} for {1} coins" },
{ "to_msg_sold", "Sold {0} for {1} coins" },
{ "to_bank_title", "{0}'s Bank" },
{ "to_bank_balance", "Bank Balance: {0}" },
{ "to_bank_inventory", "Inventory Coins: {0}" },
{ "to_bank_total", "Total Wealth: {0}" },
{ "to_bank_deposit", "Deposit All" },
{ "to_bank_withdraw", "Withdraw All" },
{ "to_bank_no_coins", "No coins to deposit!" },
{ "to_bank_deposited", "Deposited {0} coins" },
{ "to_bank_empty", "Bank is empty!" },
{ "to_bank_withdrew", "Withdrew {0} coins" },
{ "to_cmd_balance_set", "Bank balance set to {0}" },
{ "to_cmd_balance_was", "Bank balance set to {0} (was {1})" },
{ "to_cmd_usage", "Usage: setbankbalance <amount>" },
{ "to_cmd_no_player", "No player found." }
};
}
}
[BepInPlugin("com.profmags.traderoverhaul", "Trader Overhaul", "0.0.9")]
public class TraderOverhaulPlugin : BaseUnityPlugin
{
public const string PluginGUID = "com.profmags.traderoverhaul";
public const string PluginName = "Trader Overhaul";
public const string PluginVersion = "0.0.9";
private static Harmony _harmony;
internal static ManualLogSource Log;
private static ConfigEntry<bool> _enableHaldor;
private static ConfigEntry<bool> _enableHildir;
private static ConfigEntry<bool> _enableBogWitch;
internal static bool IsCustomUIEnabled(TraderKind kind)
{
return kind switch
{
TraderKind.Haldor => _enableHaldor.Value,
TraderKind.Hildir => _enableHildir.Value,
TraderKind.BogWitch => _enableBogWitch.Value,
_ => false,
};
}
private void Awake()
{
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)"Trader Overhaul v0.0.9 loading...");
_enableHaldor = ((BaseUnityPlugin)this).Config.Bind<bool>("Custom UI", "EnableHaldor", true, "Use the custom trader UI for Haldor.");
_enableHildir = ((BaseUnityPlugin)this).Config.Bind<bool>("Custom UI", "EnableHildir", true, "Use the custom trader UI for Hildir.");
_enableBogWitch = ((BaseUnityPlugin)this).Config.Bind<bool>("Custom UI", "EnableBogWitch", true, "Use the custom trader UI for the Bog Witch.");
ConfigLoader.Initialize();
TraderPatches.SetTraderUI(((Component)this).gameObject.AddComponent<TraderUI>());
_harmony = new Harmony("com.profmags.traderoverhaul");
_harmony.PatchAll(typeof(TraderPatches));
_harmony.PatchAll(typeof(ModLocalization));
ModLocalization.Init();
ModLocalization.EnsureDefaultFile();
Log.LogInfo((object)"Trader Overhaul loaded successfully!");
}
private void OnDestroy()
{
Harmony harmony = _harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Log.LogInfo((object)"Trader Overhaul unloaded.");
}
}
internal struct TraderPreviewProfile
{
internal Vector3 SpawnOffset;
internal Vector3 CenterOffset;
internal Vector3 CameraOffset;
internal Quaternion Rotation;
internal float AnimatorUpdateDelta;
internal float CameraFov;
}
internal enum TraderKind
{
Unknown,
Haldor,
Hildir,
BogWitch
}
internal static class TraderIdentity
{
internal static TraderKind Resolve(Trader trader)
{
if ((Object)(object)trader == (Object)null)
{
return TraderKind.Unknown;
}
return ResolvePrefabName(Utils.GetPrefabName(((Component)trader).gameObject));
}
internal static TraderKind ResolvePrefabName(string prefabName)
{
if (string.IsNullOrEmpty(prefabName))
{
return TraderKind.Unknown;
}
string a = prefabName.Replace("_", "").Replace(" ", "");
if (string.Equals(a, "Haldor", StringComparison.OrdinalIgnoreCase))
{
return TraderKind.Haldor;
}
if (string.Equals(a, "Hildir", StringComparison.OrdinalIgnoreCase))
{
return TraderKind.Hildir;
}
if (string.Equals(a, "BogWitch", StringComparison.OrdinalIgnoreCase))
{
return TraderKind.BogWitch;
}
return TraderKind.Unknown;
}
internal static string DisplayName(TraderKind kind)
{
return kind switch
{
TraderKind.Haldor => "Haldor",
TraderKind.Hildir => "Hildir",
TraderKind.BogWitch => "Bog Witch",
_ => "Trader",
};
}
internal static bool KeepsVanillaBuyStock(TraderKind kind)
{
if (kind != TraderKind.Hildir)
{
return kind == TraderKind.BogWitch;
}
return true;
}
internal static TraderPreviewProfile GetPreviewProfile(TraderKind kind)
{
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
//IL_015a: Unknown result type (might be due to invalid IL or missing references)
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
//IL_0175: Unknown result type (might be due to invalid IL or missing references)
//IL_017a: Unknown result type (might be due to invalid IL or missing references)
//IL_0190: Unknown result type (might be due to invalid IL or missing references)
//IL_0195: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
switch (kind)
{
case TraderKind.Hildir:
{
TraderPreviewProfile result = default(TraderPreviewProfile);
result.SpawnOffset = new Vector3(0f, 0.2625f, 0f);
result.CenterOffset = new Vector3(0f, 1.05f, 0f);
result.CameraOffset = new Vector3(0f, 0.35f, 4.2f);
result.Rotation = Quaternion.Euler(0f, 0f, 0f);
result.AnimatorUpdateDelta = 0.01f;
result.CameraFov = 30f;
return result;
}
case TraderKind.BogWitch:
{
TraderPreviewProfile result = default(TraderPreviewProfile);
result.SpawnOffset = new Vector3(0f, -0.287f, 0f);
result.CenterOffset = new Vector3(0f, 1.3649999f, 0f);
result.CameraOffset = new Vector3(0f, 0.35f, 4.2f);
result.Rotation = Quaternion.Euler(0f, 0f, 0f);
result.AnimatorUpdateDelta = 0.01f;
result.CameraFov = 61f;
return result;
}
default:
{
TraderPreviewProfile result = default(TraderPreviewProfile);
result.SpawnOffset = Vector3.zero;
result.CenterOffset = new Vector3(0f, 0.9f, 0f);
result.CameraOffset = new Vector3(0f, 0.2f, 4.5f);
result.Rotation = Quaternion.Euler(0f, 180f, 0f);
result.AnimatorUpdateDelta = 0.001f;
result.CameraFov = 30f;
return result;
}
}
}
}
public static class TraderPatches
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static ConsoleEvent <>9__13_0;
internal void <Terminal_InitTerminal_Postfix>b__13_0(ConsoleEventArgs args)
{
string s = null;
if (args.Length >= 3 && args[1] == "=")
{
s = args[2];
}
else if (args.Length >= 2 && args[1] != "=")
{
s = args[1];
}
if (!int.TryParse(s, out var result) || result < 0)
{
args.Context.AddString(ModLocalization.Loc("to_cmd_usage"));
return;
}
Player localPlayer = Player.m_localPlayer;
if ((Object)(object)localPlayer == (Object)null)
{
args.Context.AddString(ModLocalization.Loc("to_cmd_no_player"));
return;
}
int num = BankBalanceStore.Read(localPlayer);
BankBalanceStore.Write(localPlayer, result);
GetTraderUI()?.ReloadBankBalance();
((Character)localPlayer).Message((MessageType)2, ModLocalization.LocFmt("to_cmd_balance_set", result.ToString("N0")), 0, (Sprite)null);
args.Context.AddString(ModLocalization.LocFmt("to_cmd_balance_was", result.ToString("N0"), num.ToString("N0")));
}
}
private static TraderUI _traderUI;
private static bool _customUIActive;
internal static void SetTraderUI(TraderUI ui)
{
_traderUI = ui;
}
internal static TraderUI GetTraderUI()
{
return _traderUI;
}
internal static TraderKind GetTraderKind(Trader trader)
{
return TraderIdentity.Resolve(trader);
}
[HarmonyPatch(typeof(StoreGui), "Show")]
[HarmonyPrefix]
[HarmonyPriority(800)]
private static bool StoreGui_Show_Prefix(StoreGui __instance, Trader trader)
{
if ((Object)(object)_traderUI == (Object)null)
{
return true;
}
TraderKind traderKind = GetTraderKind(trader);
if (traderKind == TraderKind.Unknown)
{
return true;
}
if (!TraderOverhaulPlugin.IsCustomUIEnabled(traderKind))
{
return true;
}
((Component)__instance).gameObject.SetActive(false);
_customUIActive = true;
_traderUI.Show(trader, __instance);
return false;
}
[HarmonyPatch(typeof(StoreGui), "Show")]
[HarmonyPostfix]
[HarmonyPriority(0)]
private static void StoreGui_Show_Postfix(StoreGui __instance)
{
if (_customUIActive)
{
((Component)__instance).gameObject.SetActive(false);
}
}
[HarmonyPatch(typeof(StoreGui), "Hide")]
[HarmonyPostfix]
private static void StoreGui_Hide_Postfix(StoreGui __instance)
{
if ((Object)(object)_traderUI != (Object)null && _traderUI.IsVisible)
{
_traderUI.Hide();
}
if (_customUIActive)
{
((Component)__instance).gameObject.SetActive(true);
_customUIActive = false;
}
}
[HarmonyPatch(typeof(StoreGui), "Update")]
[HarmonyPrefix]
[HarmonyPriority(800)]
private static bool StoreGui_Update_Prefix()
{
return !_customUIActive;
}
[HarmonyPatch(typeof(StoreGui), "IsVisible")]
[HarmonyPostfix]
private static void StoreGui_IsVisible_Postfix(ref bool __result)
{
if ((Object)(object)_traderUI != (Object)null && _traderUI.IsVisible)
{
__result = true;
}
}
[HarmonyPatch(typeof(Chat), "SetNpcText")]
[HarmonyPrefix]
private static bool Chat_SetNpcText_Prefix()
{
if ((Object)(object)_traderUI != (Object)null && _traderUI.IsVisible)
{
return false;
}
return true;
}
[HarmonyPatch(typeof(Chat), "HasFocus")]
[HarmonyPostfix]
private static void Chat_HasFocus_Postfix(ref bool __result)
{
if (!__result && (Object)(object)_traderUI != (Object)null && _traderUI.IsSearchFocused)
{
__result = true;
}
}
[HarmonyPatch(typeof(Player), "TakeInput")]
[HarmonyPrefix]
private static bool Player_TakeInput_Prefix(ref bool __result)
{
if ((Object)(object)_traderUI != (Object)null && _traderUI.IsVisible)
{
__result = false;
return false;
}
return true;
}
[HarmonyPatch(typeof(Terminal), "InitTerminal")]
[HarmonyPostfix]
private static void Terminal_InitTerminal_Postfix()
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Expected O, but got Unknown
object obj = <>c.<>9__13_0;
if (obj == null)
{
ConsoleEvent val = delegate(ConsoleEventArgs args)
{
string s = null;
if (args.Length >= 3 && args[1] == "=")
{
s = args[2];
}
else if (args.Length >= 2 && args[1] != "=")
{
s = args[1];
}
if (!int.TryParse(s, out var result) || result < 0)
{
args.Context.AddString(ModLocalization.Loc("to_cmd_usage"));
}
else
{
Player localPlayer = Player.m_localPlayer;
if ((Object)(object)localPlayer == (Object)null)
{
args.Context.AddString(ModLocalization.Loc("to_cmd_no_player"));
}
else
{
int num = BankBalanceStore.Read(localPlayer);
BankBalanceStore.Write(localPlayer, result);
GetTraderUI()?.ReloadBankBalance();
((Character)localPlayer).Message((MessageType)2, ModLocalization.LocFmt("to_cmd_balance_set", result.ToString("N0")), 0, (Sprite)null);
args.Context.AddString(ModLocalization.LocFmt("to_cmd_balance_was", result.ToString("N0"), num.ToString("N0")));
}
}
};
<>c.<>9__13_0 = val;
obj = (object)val;
}
new ConsoleCommand("setbankbalance", "Set shared trader bank balance. Usage: setbankbalance <amount> or setbankbalance = <amount>", (ConsoleEvent)obj, false, false, false, false, false, (ConsoleOptionsFetcher)null, false, false, false);
}
}
public static class TextureLoader
{
private static readonly Dictionary<string, Texture2D> Cache = new Dictionary<string, Texture2D>();
private static readonly Assembly ModAssembly = Assembly.GetExecutingAssembly();
private static readonly MethodInfo LoadImageMethod = ResolveLoadImage();
private static MethodInfo ResolveLoadImage()
{
return Type.GetType("UnityEngine.ImageConversion, UnityEngine.ImageConversionModule")?.GetMethod("LoadImage", new Type[2]
{
typeof(Texture2D),
typeof(byte[])
});
}
public static Texture2D LoadUITexture(string name)
{
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Expected O, but got Unknown
if (string.IsNullOrEmpty(name))
{
return null;
}
string key = "UI_" + name;
if (Cache.TryGetValue(key, out var value))
{
return value;
}
if (LoadImageMethod == null)
{
TraderOverhaulPlugin.Log.LogWarning((object)"TextureLoader: ImageConversion.LoadImage not found via reflection.");
return null;
}
string text = "TraderOverhaul.Resources.Textures.UI." + name + ".png";
using Stream stream = ModAssembly.GetManifestResourceStream(text);
if (stream == null)
{
TraderOverhaulPlugin.Log.LogWarning((object)("TextureLoader: UI resource '" + text + "' not found."));
return null;
}
byte[] array = new byte[stream.Length];
stream.Read(array, 0, array.Length);
Texture2D val = new Texture2D(2, 2, (TextureFormat)4, false);
if ((bool)LoadImageMethod.Invoke(null, new object[2] { val, array }))
{
((Object)val).name = name;
Cache[key] = val;
return val;
}
Object.Destroy((Object)(object)val);
return null;
}
}
public class TraderUI : MonoBehaviour
{
private class BuyEntry
{
public string PrefabName;
public string Name;
public string Description;
public int Price;
public int Stack;
public string Category;
public Sprite Icon;
public string Rarity = "";
}
private class SellEntry
{
public ItemData Item;
public string PrefabName;
public string Name;
public int Price;
public int ConfigStack;
public string Category;
public Sprite Icon;
public string Rarity = "";
}
private bool _isVisible;
private Trader _currentTrader;
private StoreGui _currentStoreGui;
private TraderKind _currentTraderKind;
private string _currentTraderName = "Trader";
private int _activeTab;
private static readonly string[] TabNames = new string[3] { "Buy", "Sell", "Bank" };
private int _selectedBuyIndex = -1;
private int _selectedSellIndex = -1;
private readonly Dictionary<string, bool> _buyCategoryCollapsed = new Dictionary<string, bool>();
private readonly Dictionary<string, bool> _sellCategoryCollapsed = new Dictionary<string, bool>();
private readonly Dictionary<string, bool> _buyRarityCollapsed = new Dictionary<string, bool>();
private readonly Dictionary<string, bool> _sellRarityCollapsed = new Dictionary<string, bool>();
private static readonly string[] CategoryBuckets = new string[9] { "Weapons", "Armor", "Shields", "Ammo", "Consumables", "Materials", "Utility", "Trophies", "Misc" };
private static readonly string[] RarityOrder = new string[6] { "", "Magic", "Rare", "Epic", "Legendary", "Mythic" };
private static readonly Dictionary<string, string> RarityLocKeys = new Dictionary<string, string>
{
{ "", "to_rarity_base" },
{ "Magic", "to_rarity_magic" },
{ "Rare", "to_rarity_rare" },
{ "Epic", "to_rarity_epic" },
{ "Legendary", "to_rarity_legendary" },
{ "Mythic", "to_rarity_mythic" }
};
private static readonly Dictionary<string, string> CategoryLocKeys = new Dictionary<string, string>
{
{ "Weapons", "to_cat_weapons" },
{ "Armor", "to_cat_armor" },
{ "Shields", "to_cat_shields" },
{ "Ammo", "to_cat_ammo" },
{ "Consumables", "to_cat_consumables" },
{ "Materials", "to_cat_materials" },
{ "Utility", "to_cat_utility" },
{ "Trophies", "to_cat_trophies" },
{ "Misc", "to_cat_misc" }
};
private readonly Dictionary<string, string> _rarityTooltipCache = new Dictionary<string, string>();
private string _searchFilter = "";
private TMP_InputField _searchInput;
private string _activeCategoryFilter;
private readonly List<Button> _categoryFilterButtons = new List<Button>();
private readonly List<string> _categoryFilterKeys = new List<string>();
private int _joyCategoryFocusIndex = -1;
private int _lastJoyCategoryFocusIndex = -1;
private GameObject _canvasGO;
private bool _uiBuilt;
private Sprite _bgSprite;
private Sprite _textFieldSprite;
private Sprite _catBtnSprite;
private Sprite _sliderBgSprite;
private GameObject _recipeElementPrefab;
private GameObject _buttonTemplate;
private float _scrollSensitivity = 40f;
private TMP_FontAsset _valheimFont;
private GameObject _mainPanel;
private RectTransform _leftColumn;
private RectTransform _middleColumn;
private RectTransform _rightColumn;
private GameObject _tabBuy;
private GameObject _tabSell;
private GameObject _tabBank;
private int _bankBalance;
private int _bankFocusedButton;
private GameObject _bankContentPanel;
private TMP_Text _bankTitleText;
private TMP_Text _bankBalanceText;
private TMP_Text _bankInvCoinsText;
private TMP_Text _bankTotalText;
private TMP_Text _bankStatusText;
private Button _bankDepositButton;
private Button _bankWithdrawButton;
private GameObject _bankDepositSelected;
private GameObject _bankWithdrawSelected;
private RectTransform _listRoot;
private ScrollRect _listScrollRect;
private GameObject _listScrollbarGO;
private TMP_Text _itemNameText;
private TMP_Text _itemDescText;
private ScrollRect _descScrollRect;
private GameObject _descScrollbarGO;
private int _descScrollResetFrames;
private Button _actionButton;
private TMP_Text _actionButtonLabel;
private TMP_Text _coinDisplayText;
private Slider _quantitySlider;
private TMP_Text _quantityLabel;
private int _selectedQuantity = 1;
private RenderTexture _playerPreviewRT;
private GameObject _playerCamGO;
private Camera _playerCam;
private GameObject _playerClone;
private GameObject _playerLightRig;
private RawImage _playerPreviewImg;
private static readonly Vector3 PlayerSpawnPos = new Vector3(10000f, 5000f, 10000f);
private RenderTexture _haldorPreviewRT;
private GameObject _haldorCamGO;
private Camera _haldorCam;
private GameObject _haldorClone;
private GameObject _haldorLightRig;
private RawImage _haldorPreviewImg;
private static readonly Vector3 TraderSpawnPos = new Vector3(10000f, 5000f, 10020f);
private Color _savedAmbientColor;
private float _savedAmbientIntensity;
private AmbientMode _savedAmbientMode;
private float _previewRotation;
private const float AutoRotateSpeed = 12f;
private bool _isDraggingPlayerPreview;
private float _lastMouseX;
private const float MouseDragSensitivity = 0.5f;
private const float ColGap = 8f;
private const float TabTopGap = 6f;
private const float ExtraMiddleWidth = 80f;
private const float OuterPad = 6f;
private const float SearchBoxHeight = 32f;
private const float FilterRowHeight = 38f;
private static readonly Color ColOverlay = new Color(0f, 0f, 0f, 0f);
private static readonly Color GoldColor = new Color(0.83f, 0.64f, 0.31f, 1f);
private static readonly Color GoldTextColor = new Color(0.83f, 0.52f, 0.18f, 1f);
private static readonly Color CategoryHeaderBg = new Color(0.3f, 0.25f, 0.15f, 0.85f);
private static readonly Color CategoryHeaderText = new Color(1f, 0.9f, 0.5f, 1f);
private float _panelWidth;
private float _panelHeight;
private float _leftColWidth;
private float _midColWidth;
private float _rightColWidth;
private float _leftPad;
private float _bottomPad;
private float _colTopInset;
private float _tabBtnHeight;
private float _craftBtnHeight;
private readonly List<BuyEntry> _allBuyEntries = new List<BuyEntry>();
private readonly List<SellEntry> _allSellEntries = new List<SellEntry>();
private readonly List<(GameObject go, int dataIndex)> _listElements = new List<(GameObject, int)>();
private readonly List<GameObject> _categoryHeaders = new List<GameObject>();
private int _lastInventoryHash;
private int _lastCoinDisplayCount = -1;
private int _lastBankBalanceDisplay = -1;
private int _lastBankInvCoinsDisplay = -1;
private Dictionary<string, string> _savedEquipSlots;
private static readonly Color RaritySubHeaderBg = new Color(0.25f, 0.22f, 0.15f, 0.7f);
private const string EpicLootDataKey = "randyknapp.mods.epicloot#EpicLoot.MagicItemComponent,EpicLoot";
private static readonly string[] EpicLootRarityNames = new string[5] { "Magic", "Rare", "Epic", "Legendary", "Mythic" };
public bool IsVisible => _isVisible;
public bool IsSearchFocused
{
get
{
if ((Object)(object)_searchInput != (Object)null)
{
return _searchInput.isFocused;
}
return false;
}
}
private static string LocCategory(string cat)
{
if (!CategoryLocKeys.TryGetValue(cat, out var value))
{
return cat;
}
return ModLocalization.Loc(value);
}
private static string LocRarity(string rarity)
{
if (!RarityLocKeys.TryGetValue(rarity, out var value))
{
return rarity;
}
return ModLocalization.Loc(value);
}
public void Show(Trader trader, StoreGui storeGui)
{
_currentTrader = trader;
_currentStoreGui = storeGui;
_currentTraderKind = TraderPatches.GetTraderKind(trader);
_currentTraderName = TraderIdentity.DisplayName(_currentTraderKind);
if (_uiBuilt && (Object)(object)_canvasGO == (Object)null)
{
CleanupForRebuild();
TraderOverhaulPlugin.Log.LogWarning((object)"[TraderUI] Canvas destroyed — rebuilding UI");
}
if (!_uiBuilt)
{
BuildUI();
}
if (_uiBuilt)
{
_canvasGO.SetActive(true);
_isVisible = true;
_activeTab = 0;
_selectedBuyIndex = -1;
_selectedSellIndex = -1;
_searchFilter = "";
if ((Object)(object)_searchInput != (Object)null)
{
_searchInput.text = "";
}
_activeCategoryFilter = null;
_joyCategoryFocusIndex = -1;
_lastJoyCategoryFocusIndex = -1;
_lastInventoryHash = 0;
_lastCoinDisplayCount = -1;
_lastBankBalanceDisplay = -1;
_lastBankInvCoinsDisplay = -1;
_buyRarityCollapsed.Clear();
_sellRarityCollapsed.Clear();
_rarityTooltipCache.Clear();
SetupPlayerPreview();
SetupTraderPreview();
_previewRotation = 0f;
EnablePreviewCameras();
LoadBankBalance();
UpdateBankTitle();
BuildBuyEntries();
BuildSellEntries();
RefreshTabHighlights();
RefreshTabPanels();
UpdateCoinDisplay();
}
}
public void Hide()
{
if (_isVisible)
{
_isVisible = false;
DisablePreviewCameras();
ClearPlayerPreview();
ClearTraderPreview();
if ((Object)(object)_canvasGO != (Object)null)
{
_canvasGO.SetActive(false);
}
StoreGui currentStoreGui = _currentStoreGui;
_currentTrader = null;
_currentStoreGui = null;
_currentTraderKind = TraderKind.Unknown;
_currentTraderName = "Trader";
if ((Object)(object)currentStoreGui != (Object)null)
{
currentStoreGui.Hide();
}
}
}
private void Update()
{
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
if (!_isVisible)
{
return;
}
bool flag = (Object)(object)_leftColumn != (Object)null && ((Component)_leftColumn).gameObject.activeSelf;
if ((Object)(object)_listScrollbarGO != (Object)null && _listScrollbarGO.activeSelf != flag)
{
_listScrollbarGO.SetActive(flag);
}
if ((Object)(object)_descScrollbarGO != (Object)null && _descScrollbarGO.activeSelf != flag)
{
_descScrollbarGO.SetActive(flag);
}
if ((Object)(object)_currentTrader != (Object)null && (Object)(object)Player.m_localPlayer != (Object)null && Vector3.Distance(((Component)Player.m_localPlayer).transform.position, ((Component)_currentTrader).transform.position) > 15f)
{
Hide();
return;
}
if (!ZInput.IsGamepadActive())
{
Cursor.lockState = (CursorLockMode)0;
Cursor.visible = true;
}
else
{
Cursor.visible = false;
}
if (Input.GetKeyDown((KeyCode)27))
{
Hide();
return;
}
if (!IsSearchFocused)
{
if (Input.GetKeyDown((KeyCode)113))
{
SwitchTab(Mathf.Max(0, _activeTab - 1));
}
if (Input.GetKeyDown((KeyCode)101))
{
SwitchTab(Mathf.Min(2, _activeTab + 1));
}
}
UpdatePlayerPreviewRotation();
UpdatePlayerCamera();
RefreshSellListIfChanged();
UpdateCoinDisplay();
if (_activeTab == 2)
{
RefreshBankDisplay();
}
UpdateGamepadInput();
}
private void LateUpdate()
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
if (!_isVisible)
{
return;
}
Hud instance = Hud.instance;
if ((Object)(object)instance != (Object)null)
{
if ((Object)(object)instance.m_crosshair != (Object)null)
{
((Graphic)instance.m_crosshair).color = Color.clear;
}
if ((Object)(object)instance.m_hoverName != (Object)null)
{
((TMP_Text)instance.m_hoverName).text = "";
}
}
if (_descScrollResetFrames > 0 && (Object)(object)_descScrollRect != (Object)null)
{
_descScrollRect.verticalNormalizedPosition = 1f;
_descScrollRect.velocity = Vector2.zero;
_descScrollResetFrames--;
}
if ((Object)(object)EventSystem.current != (Object)null && (Object)(object)EventSystem.current.currentSelectedGameObject != (Object)null && ((Object)(object)_searchInput == (Object)null || (Object)(object)EventSystem.current.currentSelectedGameObject != (Object)(object)((Component)_searchInput).gameObject))
{
EventSystem.current.SetSelectedGameObject((GameObject)null);
}
SaveAmbient();
try
{
SetPreviewAmbient();
if (_activeTab == 0 && (Object)(object)_playerCam != (Object)null)
{
_playerCam.Render();
}
else if (_activeTab == 1 && (Object)(object)_haldorCam != (Object)null)
{
_haldorCam.Render();
}
}
finally
{
RestoreAmbient();
}
}
private void CleanupForRebuild()
{
_uiBuilt = false;
ClearPlayerPreview();
ClearTraderPreview();
if ((Object)(object)_playerCamGO != (Object)null)
{
Object.Destroy((Object)(object)_playerCamGO);
_playerCamGO = null;
}
if ((Object)(object)_haldorCamGO != (Object)null)
{
Object.Destroy((Object)(object)_haldorCamGO);
_haldorCamGO = null;
}
if ((Object)(object)_playerPreviewRT != (Object)null)
{
_playerPreviewRT.Release();
Object.Destroy((Object)(object)_playerPreviewRT);
_playerPreviewRT = null;
}
if ((Object)(object)_haldorPreviewRT != (Object)null)
{
_haldorPreviewRT.Release();
Object.Destroy((Object)(object)_haldorPreviewRT);
_haldorPreviewRT = null;
}
if ((Object)(object)_buttonTemplate != (Object)null)
{
Object.Destroy((Object)(object)_buttonTemplate);
_buttonTemplate = null;
}
if ((Object)(object)_recipeElementPrefab != (Object)null)
{
Object.Destroy((Object)(object)_recipeElementPrefab);
_recipeElementPrefab = null;
}
if ((Object)(object)_bgSprite != (Object)null)
{
Object.Destroy((Object)(object)_bgSprite);
_bgSprite = null;
}
if ((Object)(object)_textFieldSprite != (Object)null)
{
Object.Destroy((Object)(object)_textFieldSprite);
_textFieldSprite = null;
}
if ((Object)(object)_catBtnSprite != (Object)null)
{
Object.Destroy((Object)(object)_catBtnSprite);
_catBtnSprite = null;
}
if ((Object)(object)_sliderBgSprite != (Object)null)
{
Object.Destroy((Object)(object)_sliderBgSprite);
_sliderBgSprite = null;
}
_canvasGO = null;
_mainPanel = null;
_leftColumn = null;
_middleColumn = null;
_rightColumn = null;
_listRoot = null;
_listScrollRect = null;
_listScrollbarGO = null;
_descScrollbarGO = null;
_descScrollRect = null;
_searchInput = null;
_tabBuy = null;
_tabSell = null;
_tabBank = null;
_actionButton = null;
_actionButtonLabel = null;
_itemDescText = null;
_coinDisplayText = null;
_playerPreviewImg = null;
_haldorPreviewImg = null;
_bankContentPanel = null;
_bankTitleText = null;
_bankBalanceText = null;
_bankInvCoinsText = null;
_bankTotalText = null;
_bankDepositButton = null;
_bankWithdrawButton = null;
_bankDepositSelected = null;
_bankWithdrawSelected = null;
_valheimFont = null;
_categoryFilterButtons.Clear();
_categoryFilterKeys.Clear();
_listElements.Clear();
_categoryHeaders.Clear();
}
private void OnDestroy()
{
ClearPlayerPreview();
ClearTraderPreview();
if ((Object)(object)_playerCamGO != (Object)null)
{
Object.Destroy((Object)(object)_playerCamGO);
}
if ((Object)(object)_haldorCamGO != (Object)null)
{
Object.Destroy((Object)(object)_haldorCamGO);
}
if ((Object)(object)_playerPreviewRT != (Object)null)
{
_playerPreviewRT.Release();
Object.Destroy((Object)(object)_playerPreviewRT);
}
if ((Object)(object)_haldorPreviewRT != (Object)null)
{
_haldorPreviewRT.Release();
Object.Destroy((Object)(object)_haldorPreviewRT);
}
if ((Object)(object)_buttonTemplate != (Object)null)
{
Object.Destroy((Object)(object)_buttonTemplate);
}
if ((Object)(object)_recipeElementPrefab != (Object)null)
{
Object.Destroy((Object)(object)_recipeElementPrefab);
}
if ((Object)(object)_bgSprite != (Object)null)
{
Object.Destroy((Object)(object)_bgSprite);
}
if ((Object)(object)_textFieldSprite != (Object)null)
{
Object.Destroy((Object)(object)_textFieldSprite);
}
if ((Object)(object)_catBtnSprite != (Object)null)
{
Object.Destroy((Object)(object)_catBtnSprite);
}
if ((Object)(object)_sliderBgSprite != (Object)null)
{
Object.Destroy((Object)(object)_sliderBgSprite);
}
if ((Object)(object)_canvasGO != (Object)null)
{
Object.Destroy((Object)(object)_canvasGO);
}
}
private void UpdateGamepadInput()
{
if (ZInput.GetButtonDown("JoyTabLeft"))
{
SwitchTab(Mathf.Max(0, _activeTab - 1));
}
if (ZInput.GetButtonDown("JoyTabRight"))
{
SwitchTab(Mathf.Min(2, _activeTab + 1));
}
if (ZInput.GetButtonDown("JoyButtonB"))
{
Hide();
return;
}
if (ZInput.GetButtonDown("JoyLStickDown") || ZInput.GetButtonDown("JoyDPadDown"))
{
if (_joyCategoryFocusIndex >= 0)
{
_lastJoyCategoryFocusIndex = _joyCategoryFocusIndex;
}
_joyCategoryFocusIndex = -1;
UpdateCategoryFilterVisuals();
MoveSelection(1);
if ((Object)(object)EventSystem.current != (Object)null)
{
EventSystem.current.SetSelectedGameObject((GameObject)null);
}
}
if (ZInput.GetButtonDown("JoyLStickUp") || ZInput.GetButtonDown("JoyDPadUp"))
{
if (((_activeTab == 0 && _selectedBuyIndex <= 0) || (_activeTab == 1 && _selectedSellIndex <= 0)) && _joyCategoryFocusIndex < 0 && _categoryFilterButtons.Count > 0)
{
_joyCategoryFocusIndex = ((_lastJoyCategoryFocusIndex >= 0) ? Mathf.Min(_lastJoyCategoryFocusIndex, _categoryFilterButtons.Count - 1) : 0);
UpdateCategoryFilterVisuals();
}
else
{
if (_joyCategoryFocusIndex >= 0)
{
_lastJoyCategoryFocusIndex = _joyCategoryFocusIndex;
}
_joyCategoryFocusIndex = -1;
UpdateCategoryFilterVisuals();
MoveSelection(-1);
}
if ((Object)(object)EventSystem.current != (Object)null)
{
EventSystem.current.SetSelectedGameObject((GameObject)null);
}
}
if (ZInput.GetButtonDown("JoyLStickLeft") || ZInput.GetButtonDown("JoyDPadLeft"))
{
if (_activeTab == 2)
{
_bankFocusedButton = 0;
UpdateBankHighlight();
}
else
{
NavigateCategoryButtons(-1);
}
}
if (ZInput.GetButtonDown("JoyLStickRight") || ZInput.GetButtonDown("JoyDPadRight"))
{
if (_activeTab == 2)
{
_bankFocusedButton = 1;
UpdateBankHighlight();
}
else
{
NavigateCategoryButtons(1);
}
}
if (ZInput.GetButtonDown("JoyButtonA"))
{
if (_joyCategoryFocusIndex >= 0 && _joyCategoryFocusIndex < _categoryFilterKeys.Count)
{
OnCategoryFilterClicked(_categoryFilterKeys[_joyCategoryFocusIndex]);
_lastJoyCategoryFocusIndex = _joyCategoryFocusIndex;
_joyCategoryFocusIndex = -1;
UpdateCategoryFilterVisuals();
}
else if (_activeTab == 2)
{
if (_bankFocusedButton == 0)
{
OnBankDeposit();
}
else
{
OnBankWithdraw();
}
}
else if ((Object)(object)_actionButton != (Object)null && ((Selectable)_actionButton).interactable)
{
OnActionButtonClicked();
}
}
if (ZInput.GetButtonDown("JoyButtonX"))
{
ToggleFocusedCategory();
}
if ((Object)(object)_descScrollRect != (Object)null)
{
float num = 2f;
if (ZInput.GetButton("JoyRStickDown"))
{
ScrollRect descScrollRect = _descScrollRect;
descScrollRect.verticalNormalizedPosition -= num * Time.deltaTime;
_descScrollRect.verticalNormalizedPosition = Mathf.Clamp01(_descScrollRect.verticalNormalizedPosition);
}
if (ZInput.GetButton("JoyRStickUp"))
{
ScrollRect descScrollRect2 = _descScrollRect;
descScrollRect2.verticalNormalizedPosition += num * Time.deltaTime;
_descScrollRect.verticalNormalizedPosition = Mathf.Clamp01(_descScrollRect.verticalNormalizedPosition);
}
}
}
private void NavigateCategoryButtons(int dir)
{
if (_categoryFilterButtons.Count == 0)
{
return;
}
if (_joyCategoryFocusIndex < 0)
{
if (_lastJoyCategoryFocusIndex >= 0)
{
_joyCategoryFocusIndex = Mathf.Clamp(_lastJoyCategoryFocusIndex, 0, _categoryFilterButtons.Count - 1);
}
else
{
_joyCategoryFocusIndex = ((dir <= 0) ? (_categoryFilterButtons.Count - 1) : 0);
}
}
else
{
_joyCategoryFocusIndex = Mathf.Clamp(_joyCategoryFocusIndex + dir, 0, _categoryFilterButtons.Count - 1);
}
UpdateCategoryFilterVisuals();
}
private void MoveSelection(int direction)
{
if (_activeTab == 0)
{
if (_listElements.Count != 0)
{
int index = Mathf.Clamp(_listElements.FindIndex(((GameObject go, int dataIndex) e) => e.dataIndex == _selectedBuyIndex) + direction, 0, _listElements.Count - 1);
int item = _listElements[index].dataIndex;
SelectBuyItem(item);
EnsureItemVisible(item);
}
}
else if (_activeTab == 1)
{
if (_listElements.Count != 0)
{
int index2 = Mathf.Clamp(_listElements.FindIndex(((GameObject go, int dataIndex) e) => e.dataIndex == _selectedSellIndex) + direction, 0, _listElements.Count - 1);
int item2 = _listElements[index2].dataIndex;
SelectSellItem(item2);
EnsureItemVisible(item2);
}
}
else if (_activeTab == 2)
{
_bankFocusedButton = ((direction > 0) ? 1 : 0);
UpdateBankHighlight();
}
}
private void ToggleFocusedCategory()
{
if (_activeTab == 0 && _selectedBuyIndex >= 0)
{
List<BuyEntry> filteredBuyEntries = GetFilteredBuyEntries();
if (_selectedBuyIndex < filteredBuyEntries.Count)
{
BuyEntry buyEntry = filteredBuyEntries[_selectedBuyIndex];
if (!string.IsNullOrEmpty(buyEntry.Rarity))
{
string key = buyEntry.Category + "|" + buyEntry.Rarity;
_buyRarityCollapsed[key] = !(_buyRarityCollapsed.TryGetValue(key, out var value) && value);
}
else
{
_buyCategoryCollapsed[buyEntry.Category] = !(_buyCategoryCollapsed.TryGetValue(buyEntry.Category, out var value2) && value2);
}
PopulateCurrentList();
}
}
else
{
if (_activeTab != 1 || _selectedSellIndex < 0)
{
return;
}
List<SellEntry> filteredSellEntries = GetFilteredSellEntries();
if (_selectedSellIndex < filteredSellEntries.Count)
{
SellEntry sellEntry = filteredSellEntries[_selectedSellIndex];
if (!string.IsNullOrEmpty(sellEntry.Rarity))
{
string key2 = sellEntry.Category + "|" + sellEntry.Rarity;
_sellRarityCollapsed[key2] = !(_sellRarityCollapsed.TryGetValue(key2, out var value3) && value3);
}
else
{
_sellCategoryCollapsed[sellEntry.Category] = !(_sellCategoryCollapsed.TryGetValue(sellEntry.Category, out var value4) && value4);
}
PopulateCurrentList();
}
}
}
private void BuildUI()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Expected O, but got Unknown
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Expected O, but got Unknown
//IL_016a: Unknown result type (might be due to invalid IL or missing references)
//IL_017f: Unknown result type (might be due to invalid IL or missing references)
//IL_0194: Unknown result type (might be due to invalid IL or missing references)
//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
//IL_0215: Unknown result type (might be due to invalid IL or missing references)
//IL_01f4: Unknown result type (might be due to invalid IL or missing references)
if (!ExtractAssets())
{
TraderOverhaulPlugin.Log.LogError((object)"[TraderUI] Failed to extract Valheim assets.");
return;
}
_canvasGO = new GameObject("TraderOverhaul_Canvas");
_canvasGO.transform.SetParent(((Component)this).transform);
Canvas obj = _canvasGO.AddComponent<Canvas>();
obj.renderMode = (RenderMode)0;
obj.sortingOrder = 100;
CanvasScaler obj2 = _canvasGO.AddComponent<CanvasScaler>();
obj2.uiScaleMode = (ScaleMode)1;
obj2.referenceResolution = new Vector2(1920f, 1080f);
obj2.matchWidthOrHeight = 0.5f;
_canvasGO.AddComponent<GraphicRaycaster>();
GameObject val = new GameObject("Overlay", new Type[1] { typeof(RectTransform) });
val.transform.SetParent(_canvasGO.transform, false);
RectTransform component = val.GetComponent<RectTransform>();
component.anchorMin = Vector2.zero;
component.anchorMax = Vector2.one;
component.offsetMin = Vector2.zero;
component.offsetMax = Vector2.zero;
((Graphic)val.AddComponent<Image>()).color = ColOverlay;
_mainPanel = new GameObject("MainPanel", new Type[2]
{
typeof(RectTransform),
typeof(Image)
});
_mainPanel.transform.SetParent(_canvasGO.transform, false);
RectTransform component2 = _mainPanel.GetComponent<RectTransform>();
component2.anchorMin = new Vector2(0.5f, 0.5f);
component2.anchorMax = new Vector2(0.5f, 0.5f);
component2.pivot = new Vector2(0.5f, 0.5f);
component2.sizeDelta = new Vector2(_panelWidth, _panelHeight);
component2.anchoredPosition = Vector2.zero;
Image component3 = _mainPanel.GetComponent<Image>();
if ((Object)(object)_bgSprite != (Object)null)
{
component3.sprite = _bgSprite;
component3.type = (Type)0;
component3.preserveAspect = false;
((Graphic)component3).color = Color.white;
}
else
{
((Graphic)component3).color = new Color(0.18f, 0.14f, 0.09f, 0.92f);
}
float num = _leftPad + _leftColWidth + 8f;
float num2 = num + _midColWidth + 8f;
_leftColumn = CreateColumn("LeftColumn", _leftPad, _leftPad + _leftColWidth);
_middleColumn = CreateColumn("MiddleColumn", num, num + _midColWidth);
_rightColumn = CreateColumn("RightColumn", num2, num2 + _rightColWidth);
BuildItemListArea();
BuildDescriptionColumn();
BuildPreviewColumn();
_tabBuy = CreateTabButton(ModLocalization.Loc("to_tab_buy"), 0, _leftPad + _leftColWidth / 2f, _leftColWidth, 6f);
_tabSell = CreateTabButton(ModLocalization.Loc("to_tab_sell"), 1, num + _midColWidth / 2f, _midColWidth, 6f);
_tabBank = CreateTabButton(ModLocalization.Loc("to_tab_bank"), 2, num2 + _rightColWidth / 2f, _rightColWidth, 6f);
BuildBankPanel();
_canvasGO.SetActive(false);
_uiBuilt = true;
}
private bool ExtractAssets()
{
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_021d: Unknown result type (might be due to invalid IL or missing references)
//IL_0222: Unknown result type (might be due to invalid IL or missing references)
//IL_022d: Unknown result type (might be due to invalid IL or missing references)
//IL_0232: Unknown result type (might be due to invalid IL or missing references)
//IL_0179: Unknown result type (might be due to invalid IL or missing references)
//IL_017e: Unknown result type (might be due to invalid IL or missing references)
//IL_029a: Unknown result type (might be due to invalid IL or missing references)
//IL_029f: Unknown result type (might be due to invalid IL or missing references)
InventoryGui instance = InventoryGui.instance;
if ((Object)(object)instance == (Object)null || (Object)(object)instance.m_crafting == (Object)null)
{
return false;
}
Texture2D val = TextureLoader.LoadUITexture("PanelBackground");
if ((Object)(object)val != (Object)null)
{
_bgSprite = Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f));
}
if ((Object)(object)instance.m_recipeElementPrefab == (Object)null)
{
return false;
}
_recipeElementPrefab = Object.Instantiate<GameObject>(instance.m_recipeElementPrefab);
_recipeElementPrefab.SetActive(false);
Object.DontDestroyOnLoad((Object)(object)_recipeElementPrefab);
StripVanillaComponents(_recipeElementPrefab);
Texture2D val2 = TextureLoader.LoadUITexture("SearchBarBackground");
if ((Object)(object)val2 != (Object)null)
{
_textFieldSprite = Sprite.Create(val2, new Rect(0f, 0f, (float)((Texture)val2).width, (float)((Texture)val2).height), new Vector2(0.5f, 0.5f));
}
Texture2D val3 = TextureLoader.LoadUITexture("CategoryBackground");
if ((Object)(object)val3 != (Object)null)
{
_catBtnSprite = Sprite.Create(val3, new Rect(0f, 0f, (float)((Texture)val3).width, (float)((Texture)val3).height), new Vector2(0.5f, 0.5f));
}
_craftBtnHeight = 30f;
Rect rect;
if ((Object)(object)instance.m_craftButton != (Object)null)
{
RectTransform component = ((Component)instance.m_craftButton).GetComponent<RectTransform>();
if ((Object)(object)component != (Object)null)
{
rect = component.rect;
_craftBtnHeight = Mathf.Max(((Rect)(ref rect)).height, 30f);
}
_buttonTemplate = Object.Instantiate<GameObject>(((Component)instance.m_craftButton).gameObject);
((Object)_buttonTemplate).name = "ButtonTemplate";
_buttonTemplate.SetActive(false);
Object.DontDestroyOnLoad((Object)(object)_buttonTemplate);
}
if ((Object)(object)instance.m_recipeListRoot != (Object)null)
{
ScrollRect componentInParent = ((Component)instance.m_recipeListRoot).GetComponentInParent<ScrollRect>();
if ((Object)(object)componentInParent != (Object)null)
{
_scrollSensitivity = componentInParent.scrollSensitivity;
}
}
_valheimFont = FindValheimFont();
RectTransform component2 = ((Component)instance.m_crafting).GetComponent<RectTransform>();
rect = component2.rect;
float width = ((Rect)(ref rect)).width;
rect = component2.rect;
float num = ((Rect)(ref rect)).height;
if (width <= 10f)
{
width = 567f;
}
if (num <= 10f)
{
num = 480f;
}
float num2 = 260f;
Transform val4 = ((Component)instance.m_crafting).transform.Find("Decription");
if ((Object)(object)val4 != (Object)null)
{
RectTransform val5 = (RectTransform)(object)((val4 is RectTransform) ? val4 : null);
if ((Object)(object)val5 != (Object)null)
{
rect = val5.rect;
float width2 = ((Rect)(ref rect)).width;
if (width2 > 10f)
{
num2 = width2;
}
}
}
_leftColWidth = num2;
_midColWidth = num2 + 80f;
_rightColWidth = num2;
_leftPad = 6f;
float num3 = _leftColWidth + 8f + _midColWidth + 8f + _rightColWidth;
_panelWidth = num3 + 12f;
_panelHeight = num * 0.9f;
_bottomPad = 6f;
_tabBtnHeight = Mathf.Max(_craftBtnHeight, 30f);
_colTopInset = 6f + _tabBtnHeight + 6f;
return true;
}
private RectTransform CreateColumn(string name, float xLeft, float xRight)
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject(name, new Type[2]
{
typeof(RectTransform),
typeof(Image)
});
val.transform.SetParent(_mainPanel.transform, false);
RectTransform component = val.GetComponent<RectTransform>();
component.anchorMin = new Vector2(0f, 0f);
component.anchorMax = new Vector2(0f, 1f);
component.pivot = new Vector2(0f, 0.5f);
component.offsetMin = new Vector2(xLeft, _bottomPad);
component.offsetMax = new Vector2(xRight, 0f - _colTopInset);
ApplyPanelStyle(val.GetComponent<Image>());
return component;
}
private void BuildItemListArea()
{
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Expected O, but got Unknown
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Expected O, but got Unknown
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
//IL_016d: Unknown result type (might be due to invalid IL or missing references)
BuildSearchBox();
BuildCategoryFilterRow();
GameObject val = new GameObject("ItemListScroll", new Type[3]
{
typeof(RectTransform),
typeof(Image),
typeof(Mask)
});
val.transform.SetParent((Transform)(object)_leftColumn, false);
RectTransform component = val.GetComponent<RectTransform>();
component.anchorMin = Vector2.zero;
component.anchorMax = Vector2.one;
component.offsetMin = new Vector2(2f, 2f);
component.offsetMax = new Vector2(-2f, -80f);
((Graphic)val.GetComponent<Image>()).color = new Color(0f, 0f, 0f, 0.01f);
val.GetComponent<Mask>().showMaskGraphic = false;
GameObject val2 = new GameObject("Content", new Type[1] { typeof(RectTransform) });
val2.transform.SetParent(val.transform, false);
_listRoot = val2.GetComponent<RectTransform>();
_listRoot.anchorMin = new Vector2(0f, 1f);
_listRoot.anchorMax = new Vector2(1f, 1f);
_listRoot.pivot = new Vector2(0.5f, 1f);
_listRoot.anchoredPosition = Vector2.zero;
_listRoot.sizeDelta = Vector2.zero;
Scrollbar val3 = CreateScrollbar(_leftPad + _leftColWidth);
_listScrollbarGO = ((Component)val3).gameObject;
_listScrollRect = val.AddComponent<ScrollRect>();
_listScrollRect.content = _listRoot;
_listScrollRect.viewport = component;
_listScrollRect.vertical = true;
_listScrollRect.horizontal = false;
_listScrollRect.movementType = (MovementType)2;
_listScrollRect.scrollSensitivity = _scrollSensitivity * 6f;
_listScrollRect.verticalScrollbar = val3;
_listScrollRect.verticalScrollbarVisibility = (ScrollbarVisibility)0;
}
private void BuildSearchBox()
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Expected O, but got Unknown
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Expected O, but got Unknown
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
//IL_014f: Unknown result type (might be due to invalid IL or missing references)
//IL_0164: Unknown result type (might be due to invalid IL or missing references)
//IL_0179: Unknown result type (might be due to invalid IL or missing references)
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
//IL_020f: Unknown result type (might be due to invalid IL or missing references)
//IL_0225: Unknown result type (might be due to invalid IL or missing references)
//IL_022c: Unknown result type (might be due to invalid IL or missing references)
//IL_0237: Unknown result type (might be due to invalid IL or missing references)
//IL_0242: Unknown result type (might be due to invalid IL or missing references)
//IL_024c: Unknown result type (might be due to invalid IL or missing references)
//IL_0274: Unknown result type (might be due to invalid IL or missing references)
//IL_0279: Unknown result type (might be due to invalid IL or missing references)
//IL_0280: Unknown result type (might be due to invalid IL or missing references)
//IL_0292: Unknown result type (might be due to invalid IL or missing references)
//IL_02c3: Unknown result type (might be due to invalid IL or missing references)
//IL_02d9: Unknown result type (might be due to invalid IL or missing references)
//IL_02e0: Unknown result type (might be due to invalid IL or missing references)
//IL_02eb: Unknown result type (might be due to invalid IL or missing references)
//IL_02f6: Unknown result type (might be due to invalid IL or missing references)
//IL_0300: Unknown result type (might be due to invalid IL or missing references)
//IL_03c3: Unknown result type (might be due to invalid IL or missing references)
//IL_03bc: Unknown result type (might be due to invalid IL or missing references)
//IL_03c8: Unknown result type (might be due to invalid IL or missing references)
//IL_03cb: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject("SearchField", new Type[2]
{
typeof(RectTransform),
typeof(Image)
});
val.transform.SetParent((Transform)(object)_leftColumn, false);
RectTransform component = val.GetComponent<RectTransform>();
component.anchorMin = new Vector2(0f, 1f);
component.anchorMax = new Vector2(1f, 1f);
component.pivot = new Vector2(0.5f, 1f);
component.sizeDelta = new Vector2(0f, 32f);
component.anchoredPosition = new Vector2(0f, -2f);
Image component2 = val.GetComponent<Image>();
if ((Object)(object)_textFieldSprite != (Object)null)
{
component2.sprite = _textFieldSprite;
component2.type = (Type)1;
((Graphic)component2).color = Color.white;
}
else
{
((Graphic)component2).color = new Color(0.12f, 0.08f, 0.04f, 0.9f);
}
GameObject val2 = new GameObject("TextArea", new Type[2]
{
typeof(RectTransform),
typeof(RectMask2D)
});
val2.transform.SetParent(val.transform, false);
RectTransform component3 = val2.GetComponent<RectTransform>();
component3.anchorMin = Vector2.zero;
component3.anchorMax = Vector2.one;
component3.offsetMin = new Vector2(8f, 2f);
component3.offsetMax = new Vector2(-8f, -2f);
GameObject val3 = new GameObject("Placeholder", new Type[1] { typeof(RectTransform) });
val3.SetActive(false);
val3.transform.SetParent(val2.transform, false);
TextMeshProUGUI val4 = val3.AddComponent<TextMeshProUGUI>();
if ((Object)(object)_valheimFont != (Object)null)
{
((TMP_Text)val4).font = _valheimFont;
}
((TMP_Text)val4).text = ModLocalization.Loc("to_search_placeholder");
((TMP_Text)val4).fontSize = 16f;
((Graphic)val4).color = new Color(0.6f, 0.55f, 0.45f, 0.7f);
((TMP_Text)val4).alignment = (TextAlignmentOptions)4097;
RectTransform component4 = val3.GetComponent<RectTransform>();
component4.anchorMin = Vector2.zero;
component4.anchorMax = Vector2.one;
component4.offsetMin = Vector2.zero;
component4.offsetMax = Vector2.zero;
val3.SetActive(true);
GameObject val5 = new GameObject("Text", new Type[1] { typeof(RectTransform) });
val5.SetActive(false);
val5.transform.SetParent(val2.transform, false);
TextMeshProUGUI val6 = val5.AddComponent<TextMeshProUGUI>();
if ((Object)(object)_valheimFont != (Object)null)
{
((TMP_Text)val6).font = _valheimFont;
}
((TMP_Text)val6).fontSize = 16f;
((Graphic)val6).color = Color.white;
((TMP_Text)val6).alignment = (TextAlignmentOptions)4097;
RectTransform component5 = val5.GetComponent<RectTransform>();
component5.anchorMin = Vector2.zero;
component5.anchorMax = Vector2.one;
component5.offsetMin = Vector2.zero;
component5.offsetMax = Vector2.zero;
val5.SetActive(true);
_searchInput = val.AddComponent<TMP_InputField>();
_searchInput.textViewport = component3;
_searchInput.textComponent = (TMP_Text)(object)val6;
_searchInput.placeholder = (Graphic)(object)val4;
if ((Object)(object)_valheimFont != (Object)null)
{
_searchInput.fontAsset = _valheimFont;
}
_searchInput.pointSize = 16f;
_searchInput.characterLimit = 50;
((UnityEvent<string>)(object)_searchInput.onValueChanged).AddListener((UnityAction<string>)OnSearchChanged);
Color baseColor = (Color)(((Object)(object)_textFieldSprite != (Object)null) ? Color.white : new Color(0.12f, 0.08f, 0.04f, 0.9f));
AddHoverEffect(val, baseColor, 0.1f);
}
private void BuildCategoryFilterRow()
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Expected O, but got Unknown
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Expected O, but got Unknown
GameObject val = new GameObject("CategoryFilterRow", new Type[2]
{
typeof(RectTransform),
typeof(Image)
});
val.transform.SetParent((Transform)(object)_leftColumn, false);
RectTransform component = val.GetComponent<RectTransform>();
component.anchorMin = new Vector2(0f, 1f);
component.anchorMax = new Vector2(1f, 1f);
component.pivot = new Vector2(0.5f, 1f);
component.sizeDelta = new Vector2(-4f, 38f);
component.anchoredPosition = new Vector2(0f, -38f);
((Graphic)val.GetComponent<Image>()).color = new Color(0f, 0f, 0f, 0f);
HorizontalLayoutGroup obj = val.AddComponent<HorizontalLayoutGroup>();
((HorizontalOrVerticalLayoutGroup)obj).spacing = 2f;
((LayoutGroup)obj).padding = new RectOffset(2, 2, 2, 2);
((LayoutGroup)obj).childAlignment = (TextAnchor)4;
((HorizontalOrVerticalLayoutGroup)obj).childForceExpandWidth = true;
((HorizontalOrVerticalLayoutGroup)obj).childForceExpandHeight = true;
((HorizontalOrVerticalLayoutGroup)obj).childControlWidth = true;
((HorizontalOrVerticalLayoutGroup)obj).childControlHeight = true;
_categoryFilterButtons.Clear();
_categoryFilterKeys.Clear();
Dictionary<string, string> dictionary = new Dictionary<string, string>
{
{ "Weapons", "AxeBronze" },
{ "Armor", "HelmetTrollLeather" },
{ "Shields", "ShieldWood" },
{ "Ammo", "ArrowObsidian" },
{ "Consumables", "MeadStaminaMinor" },
{ "Materials", "Bronze" },
{ "Utility", "BeltStrength" },
{ "Trophies", "TrophySkeleton" },
{ "Misc", "Coins" }
};
string[] categoryBuckets = CategoryBuckets;
foreach (string text in categoryBuckets)
{
string value;
string text2 = (dictionary.TryGetValue(text, out value) ? value : null);
Sprite icon = ((text2 != null) ? GetItemIcon(text2) : null);
Button val2 = CreateCategoryFilterButton(val.transform, text, icon);
if ((Object)(object)val2 != (Object)null)
{
_categoryFilterButtons.Add(val2);
_categoryFilterKeys.Add(text);
}
}
UpdateCategoryFilterVisuals();
}
private Button CreateCategoryFilterButton(Transform parent, string category, Sprite icon)
{
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Expected O, but got Unknown
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
//IL_0155: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
//IL_0163: Unknown result type (might be due to invalid IL or missing references)
//IL_0167: Unknown result type (might be due to invalid IL or missing references)
//IL_0187: Unknown result type (might be due to invalid IL or missing references)
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_020f: Unknown result type (might be due to invalid IL or missing references)
//IL_0214: Unknown result type (might be due to invalid IL or missing references)
//IL_0226: Unknown result type (might be due to invalid IL or missing references)
//IL_0237: Unknown result type (might be due to invalid IL or missing references)
//IL_024c: Unknown result type (might be due to invalid IL or missing references)
//IL_0257: Unknown result type (might be due to invalid IL or missing references)
//IL_0261: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)_buttonTemplate == (Object)null)
{
return null;
}
GameObject val = Object.Instantiate<GameObject>(_buttonTemplate, parent);
((Object)val).name = "CatBtn_" + category;
val.SetActive(true);
for (int num = val.transform.childCount - 1; num >= 0; num--)
{
Object.Destroy((Object)(object)((Component)val.transform.GetChild(num)).gameObject);
}
Animator component = val.GetComponent<Animator>();
if ((Object)(object)component != (Object)null)
{
Object.Destroy((Object)(object)component);
}
ContentSizeFitter component2 = val.GetComponent<ContentSizeFitter>();
if ((Object)(object)component2 != (Object)null)
{
Object.Destroy((Object)(object)component2);
}
LayoutElement component3 = val.GetComponent<LayoutElement>();
if ((Object)(object)component3 != (Object)null)
{
Object.Destroy((Object)(object)component3);
}
Image component4 = val.GetComponent<Image>();
if ((Object)(object)component4 != (Object)null)
{
if ((Object)(object)_catBtnSprite != (Object)null)
{
component4.sprite = _catBtnSprite;
component4.type = (Type)1;
}
((Graphic)component4).color = Color.white;
}
Button component5 = val.GetComponent<Button>();
if ((Object)(object)component5 != (Object)null)
{
((UnityEventBase)component5.onClick).RemoveAllListeners();
((Selectable)component5).transition = (Transition)1;
string cat = category;
((UnityEvent)component5.onClick).AddListener((UnityAction)delegate
{
OnCategoryFilterClicked(cat);
});
Navigation navigation = default(Navigation);
((Navigation)(ref navigation)).mode = (Mode)0;
((Selectable)component5).navigation = navigation;
ColorBlock colors = ((Selectable)component5).colors;
((ColorBlock)(ref colors)).normalColor = Color.white;
((ColorBlock)(ref colors)).highlightedColor = new Color(0.85f, 0.85f, 0.85f, 1f);
((ColorBlock)(ref colors)).pressedColor = new Color(0.65f, 0.65f, 0.65f, 1f);
((ColorBlock)(ref colors)).selectedColor = Color.white;
((ColorBlock)(ref colors)).colorMultiplier = 1f;
((ColorBlock)(ref colors)).fadeDuration = 0.08f;
((Selectable)component5).colors = colors;
}
if ((Object)(object)icon != (Object)null)
{
GameObject val2 = new GameObject("Icon", new Type[2]
{
typeof(RectTransform),
typeof(Image)
});
val2.transform.SetParent(val.transform, false);
RectTransform component6 = val2.GetComponent<RectTransform>();
component6.anchorMin = new Vector2(0.15f, 0.15f);
component6.anchorMax = new Vector2(0.85f, 0.85f);
component6.offsetMin = Vector2.zero;
component6.offsetMax = Vector2.zero;
Image component7 = val2.GetComponent<Image>();
component7.sprite = icon;
component7.preserveAspect = true;
((Graphic)component7).raycastTarget = false;
}
return component5;
}
private void OnCategoryFilterClicked(string category)
{
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
_activeCategoryFilter = ((_activeCategoryFilter == category) ? null : category);
_selectedBuyIndex = -1;
_selectedSellIndex = -1;
UpdateCategoryFilterVisuals();
if ((Object)(object)_listScrollRect != (Object)null)
{
_listScrollRect.verticalNormalizedPosition = 1f;
_listScrollRect.velocity = Vector2.zero;
}
PopulateCurrentList();
}
private void UpdateCategoryFilterVisuals()
{
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < _categoryFilterButtons.Count; i++)
{
Button val = _categoryFilterButtons[i];
if (!((Object)(object)val == (Object)null))
{
bool flag = _activeCategoryFilter == _categoryFilterKeys[i];
bool flag2 = _joyCategoryFocusIndex == i;
Image component = ((Component)val).GetComponent<Image>();
if ((Object)(object)component != (Object)null)
{
((Graphic)component).color = (Color)(flag ? new Color(1f, 0.75f, 0.3f, 1f) : (flag2 ? new Color(0.85f, 0.75f, 0.6f, 1f) : Color.white));
}
}
}
}
private static Sprite GetItemIcon(string prefabName)
{
if ((Object)(object)ObjectDB.instance == (Object)null)
{
return null;
}
GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(prefabName);
ItemDrop obj = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
if (obj == null)
{
return null;
}
ItemData itemData = obj.m_itemData;
if (itemData == null)
{
return null;
}
return itemData.GetIcon();
}
private static Sprite FindSpriteByName(string spriteName)
{
Sprite[] array = Resources.FindObjectsOfTypeAll<Sprite>();
foreach (Sprite val in array)
{
if ((Object)(object)val != (Object)null && ((Object)val).name.Equals(spriteName, StringComparison.OrdinalIgnoreCase))
{
return val;
}
}
return null;
}
private void BuildDescriptionColumn()
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Expected O, but got Unknown
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Expected O, but got Unknown
//IL_018f: Unknown result type (might be due to invalid IL or missing references)
//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
//IL_020f: Unknown result type (might be due to invalid IL or missing references)
//IL_0224: Unknown result type (might be due to invalid IL or missing references)
//IL_023a: Unknown result type (might be due to invalid IL or missing references)
//IL_0263: Unknown result type (might be due to invalid IL or missing references)
//IL_0269: Expected O, but got Unknown
//IL_02c3: Unknown result type (might be due to invalid IL or missing references)
//IL_0318: Unknown result type (might be due to invalid IL or missing references)
//IL_032d: Unknown result type (might be due to invalid IL or missing references)
//IL_0342: Unknown result type (might be due to invalid IL or missing references)
//IL_0357: Unknown result type (might be due to invalid IL or missing references)
//IL_036d: Unknown result type (might be due to invalid IL or missing references)
//IL_05c8: Unknown result type (might be due to invalid IL or missing references)
//IL_05cf: Expected O, but got Unknown
//IL_05ed: Unknown result type (might be due to invalid IL or missing references)
//IL_05f9: Unknown result type (might be due to invalid IL or missing references)
//IL_060c: Unknown result type (might be due to invalid IL or missing references)
//IL_0622: Unknown result type (might be due to invalid IL or missing references)
//IL_0647: Unknown result type (might be due to invalid IL or missing references)
//IL_0676: Unknown result type (might be due to invalid IL or missing references)
//IL_067d: Expected O, but got Unknown
//IL_06db: Unknown result type (might be due to invalid IL or missing references)
//IL_073e: Unknown result type (might be due to invalid IL or missing references)
//IL_0754: Unknown result type (might be due to invalid IL or missing references)
//IL_076a: Unknown result type (might be due to invalid IL or missing references)
//IL_0776: Unknown result type (might be due to invalid IL or missing references)
//IL_0782: Unknown result type (might be due to invalid IL or missing references)
//IL_03ef: Unknown result type (might be due to invalid IL or missing references)
//IL_03f9: Expected O, but got Unknown
//IL_040d: Unknown result type (might be due to invalid IL or missing references)
//IL_041b: Unknown result type (might be due to invalid IL or missing references)
//IL_0436: Unknown result type (might be due to invalid IL or missing references)
//IL_043e: Unknown result type (might be due to invalid IL or missing references)
//IL_045e: Unknown result type (might be due to invalid IL or missing references)
//IL_047e: Unknown result type (might be due to invalid IL or missing references)
//IL_048a: Unknown result type (might be due to invalid IL or missing references)
//IL_04aa: Unknown result type (might be due to invalid IL or missing references)
//IL_04cc: Unknown result type (might be due to invalid IL or missing references)
//IL_0534: Unknown result type (might be due to invalid IL or missing references)
//IL_0549: Unknown result type (might be due to invalid IL or missing references)
//IL_055e: Unknown result type (might be due to invalid IL or missing references)
//IL_056f: Unknown result type (might be due to invalid IL or missing references)
//IL_0583: Unknown result type (might be due to invalid IL or missing references)
float craftBtnHeight = _craftBtnHeight;
GameObject val = new GameObject("ItemName", new Type[1] { typeof(RectTransform) });
val.SetActive(false);
val.transform.SetParent((Transform)(object)_middleColumn, false);
_itemNameText = (TMP_Text)(object)val.AddComponent<TextMeshProUGUI>();
if ((Object)(object)_valheimFont != (Object)null)
{
_itemNameText.font = _valheimFont;
}
_itemNameText.fontSize = 24f;
((Graphic)_itemNameText).color = Color.white;
_itemNameText.alignment = (TextAlignmentOptions)514;
_itemNameText.text = "";
val.SetActive(true);
RectTransform component = val.GetComponent<RectTransform>();
component.anchorMin = new Vector2(0f, 1f);
component.anchorMax = new Vector2(1f, 1f);
component.pivot = new Vector2(0.5f, 1f);
component.sizeDelta = new Vector2(-20f, 32f);
component.anchoredPosition = new Vector2(0f, -4f);
GameObject val2 = new GameObject("QuantityLabel", new Type[1] { typeof(RectTransform) });
val2.transform.SetParent((Transform)(object)_middleColumn, false);
_quantityLabel = (TMP_Text)(object)val2.AddComponent<TextMeshProUGUI>();
if ((Object)(object)_valheimFont != (Object)null)
{
_quantityLabel.font = _valheimFont;
}
_quantityLabel.fontSize = 18f;
((Graphic)_quantityLabel).color = Color.white;
_quantityLabel.alignment = (TextAlignmentOptions)514;
_quantityLabel.text = ModLocalization.LocFmt("to_qty_label", 1);
val2.SetActive(true);
RectTransform component2 = val2.GetComponent<RectTransform>();
component2.anchorMin = new Vector2(0f, 0f);
component2.anchorMax = new Vector2(1f, 0f);
component2.pivot = new Vector2(0.5f, 0f);
component2.sizeDelta = new Vector2(-24f, 20f);
component2.anchoredPosition = new Vector2(0f, craftBtnHeight + 36f);
BuildQuantitySlider(craftBtnHeight);
GameObject val3 = new GameObject("CoinDisplay", new Type[1] { typeof(RectTransform) });
val3.SetActive(false);
val3.transform.SetParent((Transform)(object)_middleColumn, false);
_coinDisplayText = (TMP_Text)(object)val3.AddComponent<TextMeshProUGUI>();
if ((Object)(object)_valheimFont != (Object)null)
{
_coinDisplayText.font = _valheimFont;
}
_coinDisplayText.fontSize = 24f;
((Graphic)_coinDisplayText).color = GoldTextColor;
_coinDisplayText.alignment = (TextAlignmentOptions)514;
_coinDisplayText.text = ModLocalization.LocFmt("to_coins_display", "0");
val3.SetActive(true);
RectTransform component3 = val3.GetComponent<RectTransform>();
component3.anchorMin = new Vector2(0f, 0f);
component3.anchorMax = new Vector2(1f, 0f);
component3.pivot = new Vector2(0.5f, 0f);
component3.sizeDelta = new Vector2(-24f, 24f);
component3.anchoredPosition = new Vector2(0f, craftBtnHeight + 60f);
if ((Object)(object)_buttonTemplate != (Object)null)
{
GameObject val4 = Object.Instantiate<GameObject>(_buttonTemplate, (Transform)(object)_middleColumn);
((Object)val4).name = "ActionButton";
val4.SetActive(true);
_actionButton = val4.GetComponent<Button>();
if ((Object)(object)_actionButton != (Object)null)
{
((UnityEventBase)_actionButton.onClick).RemoveAllListeners();
((UnityEvent)_actionButton.onClick).AddListener(new UnityAction(OnActionButtonClicked));
((Selectable)_actionButton).interactable = false;
Button actionButton = _actionButton;
Navigation navigation = default(Navigation);
((Navigation)(ref navigation)).mode = (Mode)0;
((Selectable)actionButton).navigation = navigation;
((Selectable)_actionButton).transition = (Transition)1;
Button actionButton2 = _actionButton;
ColorBlock colors = default(ColorBlock);
((ColorBlock)(ref colors)).normalColor = Color.white;
((ColorBlock)(ref colors)).highlightedColor = new Color(1f, 0.9f, 0.7f, 1f);
((ColorBlock)(ref colors)).pressedColor = new Color(0.85f, 0.75f, 0.55f, 1f);
((ColorBlock)(ref colors)).selectedColor = Color.white;
((ColorBlock)(ref colors)).disabledColor = new Color(0.6f, 0.6f, 0.6f, 1f);
((ColorBlock)(ref colors)).colorMultiplier = 1f;
((ColorBlock)(ref colors)).fadeDuration = 0.1f;
((Selectable)actionButton2).colors = colors;
}
_actionButtonLabel = val4.GetComponentInChildren<TMP_Text>(true);
if ((Object)(object)_actionButtonLabel != (Object)null)
{
((Component)_actionButtonLabel).gameObject.SetActive(true);
_actionButtonLabel.text = ModLocalization.Loc("to_btn_select_item");
}
StripButtonHints(val4, _actionButtonLabel);
RectTransform component4 = val4.GetComponent<RectTransform>();
component4.anchorMin = new Vector2(0f, 0f);
component4.anchorMax = new Vector2(1f, 0f);
component4.pivot = new Vector2(0.5f, 0f);
component4.sizeDelta = new Vector2(-24f, craftBtnHeight);
component4.anchoredPosition = new Vector2(0f, 8f);
}
float num = craftBtnHeight + 90f;
GameObject val5 = new GameObject("DescScrollArea", new Type[3]
{
typeof(RectTransform),
typeof(Image),
typeof(Mask)
});
val5.transform.SetParent((Transform)(object)_middleColumn, false);
RectTransform component5 = val5.GetComponent<RectTransform>();
component5.anchorMin = Vector2.zero;
component5.anchorMax = Vector2.one;
component5.offsetMin = new Vector2(8f, num);
component5.offsetMax = new Vector2(-14f, -38f);
((Graphic)val5.GetComponent<Image>()).color = new Color(1f, 1f, 1f, 0.003f);
val5.GetComponent<Mask>().showMaskGraphic = false;
GameObject val6 = new GameObject("DescText", new Type[1] { typeof(RectTransform) });
val6.SetActive(false);
val6.transform.SetParent(val5.transform, false);
_itemDescText = (TMP_Text)(object)val6.AddComponent<TextMeshProUGUI>();
if ((Object)(object)_valheimFont != (Object)null)
{
_itemDescText.font = _valheimFont;
}
_itemDescText.fontSize = 18f;
((Graphic)_itemDescText).color = Color.white;
_itemDescText.alignment = (TextAlignmentOptions)257;
_itemDescText.textWrappingMode = (TextWrappingModes)1;
_itemDescText.overflowMode = (TextOverflowModes)0;
_itemDescText.richText = true;
_itemDescText.text = "";
RectTransform component6 = val6.GetComponent<RectTransform>();
component6.anchorMin = new Vector2(0f, 1f);
component6.anchorMax = new Vector2(1f, 1f);
component6.pivot = new Vector2(0.5f, 1f);
component6.anchoredPosition = Vector2.zero;
component6.sizeDelta = Vector2.zero;
val6.AddComponent<ContentSizeFitter>().verticalFit = (FitMode)2;
val6.SetActive(true);
Scrollbar val7 = CreateScrollbar(_leftPad + _leftColWidth + 8f + _midColWidth);
_descScrollbarGO = ((Component)val7).gameObject;
_descScrollRect = val5.AddComponent<ScrollRect>();
_descScrollRect.content = component6;
_descScrollRect.viewport = component5;
_descScrollRect.vertical = true;
_descScrollRect.horizontal = false;
_descScrollRect.movementType = (MovementType)2;
_descScrollRect.scrollSensitivity = _scrollSensitivity * 8f;
_descScrollRect.verticalScrollbar = val7;
_descScrollRect.verticalScrollbarVisibility = (ScrollbarVisibility)0;
}
private void BuildQuantitySlider(float btnH)
{
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_0163: Unknown result type (might be due to invalid IL or missing references)
//IL_027a: Unknown result type (might be due to invalid IL or missing references)
//IL_0288: Unknown result type (might be due to invalid IL or missing references)
//IL_02b0: Unknown result type (might be due to invalid IL or missing references)
//IL_02b5: Unknown result type (might be due to invalid IL or missing references)
//IL_02c8: Unknown result type (might be due to invalid IL or missing references)
//IL_02cf: Unknown result type (might be due to invalid IL or missing references)
//IL_0310: Unknown result type (might be due to invalid IL or missing references)
//IL_0238: Unknown result type (might be due to invalid IL or missing references)
//IL_0369: Unknown result type (might be due to invalid IL or missing references)
//IL_0343: Unknown result type (might be due to invalid IL or missing references)
float num = 30f;
float num2 = btnH + 12f;
Slider val = InventoryGui.instance?.m_splitSlider;
GameObject val2;
Slider val3;
if ((Object)(object)val != (Object)null)
{
val2 = Object.Instantiate<GameObject>(((Component)val).gameObject, (Transform)(object)_middleColumn);
((Object)val2).name = "QuantitySlider";
val2.SetActive(true);
StripVanillaComponents(val2);
LayoutElement component = val2.GetComponent<LayoutElement>();
if ((Object)(object)component != (Object)null)
{
Object.Destroy((Object)(object)component);
}
val3 = val2.GetComponent<Slider>();
if ((Object)(object)val3 == (Object)null)
{
TraderOverhaulPlugin.Log.LogWarning((object)"[TraderUI] Cloned split slider missing Slider component; using fallback.");
Object.Destroy((Object)(object)val2);
val3 = CreateFallbackQuantitySlider((Transform)(object)_middleColumn);
val2 = (((Object)(object)val3 != (Object)null) ? ((Component)val3).gameObject : null);
}
}
else
{
TraderOverhaulPlugin.Log.LogWarning((object)"[TraderUI] m_splitSlider not available, using fallback slider.");
val3 = CreateFallbackQuantitySlider((Transform)(object)_middleColumn);
val2 = (((Object)(object)val3 != (Object)null) ? ((Component)val3).gameObject : null);
}
if ((Object)(object)val2 == (Object)null || (Object)(object)val3 == (Object)null)
{
return;
}
_quantitySlider = val3;
RectTransform component2 = val2.GetComponent<RectTrans