


A Guardian Power ability mod for Valheim — summon the slain boss's own subjects to fight by your side.
Install via r2modman or Thunderstore Mod Manager (recommended) — everything is placed automatically.
Manual install:
ValheimGroundZone.dll into BepInEx/plugins/.BepInEx/config/com.fif11.groundzone.cfg.The Valkyries carried you to this forsaken land with a single purpose — to hunt the ancient ones.
Each boss you fell does not simply vanish. In the old tongue it is said: "A broken crown still holds power over those who once bowed beneath it."
When you claim a boss's power as your own, something stirs in the creatures that once served it. They sense the rune-mark on your soul — the proof that you stood over their master's corpse. Fear. Reverence. An instinct older than the gods themselves.
Engrave that authority into the ground beneath your feet and they will come. Not mindlessly — they choose to answer. Draugr who once guarded Bonemass's lair. Hatchlings that once soared beneath Moder's wings. Seekers bred deep in the Queen's hive. For as long as the rune holds, they are yours.
When it fades, they return to the wild — or die in your service. Either way, their blood feeds the earth, and the earth feeds you.
Summons a glowing runic circle at your feet, tied to your equipped Guardian Power. The circle persists for a configurable duration and continuously calls creatures to patrol and defend it. Press the hotkey again at any time to dismiss the zone early.
Each of the 7 boss powers summons a different creature type reflecting the boss's domain. The stronger and rarer the boss, the more deliberate and dangerous the minions it leaves behind.
| Guardian Power | Summoned | Max (default) |
|---|---|---|
| Eikthyr | Neck | 15 |
| The Elder | Greydwarf | 14 |
| Bonemass | Draugr / Draugr Ranged | 10 |
| Moder | Hatchling | 8 |
| Yagluth | Goblin / GoblinArcher | 8 |
| The Queen | Seeker | 5 |
| Fader | Dverger / Dverger Mage | 5 |
When an enemy dies inside your active zone, the spilled blood empties into the runes. You receive a surge of speed (+15%) and health regeneration (+20%) for 5 seconds. Every kill refreshes it.
A small icon appears next to your Guardian Power slot showing the current hotkey. When the zone is active it locks — a reminder that your call has already been answered.
Zone radius, duration, visual color, spawn rate, and individual minion caps for every Guardian Power are all exposed in the config file and adjustable in real time with BepInEx Configuration Manager.
All settings are available in BepInEx/config/com.fif11.groundzone.cfg.
If you have BepInEx Configuration Manager installed, press F1 in-game to adjust all settings with a GUI in real time.
| Setting | Default | Description |
|---|---|---|
| TriggerKey | R | Hotkey to place / dismiss the runic zone |
| Radius | 26 m | Zone radius |
| Duration | 180 s | Zone lifetime |
| SpawnDistance | 40 m | Distance from center where creatures appear |
| SpawnInterval | 3 s | Seconds between spawn attempts |
| MaxMinions | 15 | Fallback cap (unrecognized Guardian Power) |
| MaxMinions_Eikthyr | 15 | Cap for Eikthyr |
| MaxMinions_TheElder | 14 | Cap for The Elder |
| MaxMinions_Bonemass | 10 | Cap for Bonemass |
| MaxMinions_Moder | 8 | Cap for Moder |
| MaxMinions_Yagluth | 8 | Cap for Yagluth |
| MaxMinions_Queen | 5 | Cap for The Queen |
| MaxMinions_Fader | 5 | Cap for Fader |
| Color | Gold | Runic mesh color |
If you encounter bugs, have suggestions, or just want to share logs — reach out directly:
Discord: skarif_q — discord.com/users/1084209564653727804
MaxMinions_* entry.Initial internal prototype. Not publicly released.