Valheim

Details

Last Updated
last week
First Uploaded
last week
Downloads
2.8K
Likes
2
Size
143KB
Dependency string
VentureValheim-Norse_Personality_Construction_System-0.1.0
Dependants

0.1.0

IF YOU HAVE A WORLD WITH VERSION 0.0.7 - UPDATING MAY BREAK YOUR CURRENT NPCS!!!!!!

This is the warning. You have been warned.

I did my best to make a smooth transition, but it is not perfect.

  • Overhauled the configuration system!!! Readme has been updated, please read it again if you have questions!
    • Automatic upgrade of existing NPCs to the new system as they are loaded in game (old information/reward npcs may need manual fixes for quests).
    • NPC types Information and Reward are now under the "Quest" type
    • Can now add multiple quest stages on one NPC.
    • Can now set multiple rewards for a quest.
    • Can now set animation states for NPCs like dancing!
    • Can now set player keep the quest give item upon reward.
    • Can now give NPCs "NpcTalk" values to some NPCs so they can say things without interacting with them.
    • GiveDefaultItems config will now default to true.
  • New Trader NPC type with customizable store items.
  • Interact and Give hover texts now use vanilla localization keys (will translate into your language).
  • Player now performs the interact animation when giving an NPC an item.
  • Human NPCs will now properly punch things when given no weapons, hiya!
  • NPCs now have a short delay before respawn on death.
  • Improvements to existing commands:
    • npcs_set_calm should fully reset alertness and agitation.
    • npcs_set_faceme should now work as intended; Rotations should now persist and reapply to NPCs properly.
    • npcs_remove now accepts optional range field to remove multiple in an area at once.
    • npcs_set_still and npcs_set_move now accepts optional animation field.

To anyone who reads the code changes: I am so sorry for the mess I have made. Please forgive me.

0.0.7

  • Update for game version 0.219.13.

0.0.6

  • Fixed a bug where NPC ragdolls were assigned to their vanilla counterparts.

0.0.5

  • Fixed a compatibility bug with RRRCore npcs due to not cleaning up the vanilla ragdoll after manipulating it.
  • Finished implementing ragdolls for all NPCs.
  • Added removal effects to Player NPC ragdoll (the magic poof).
  • Increased NPC discovery range for commands from 2 to 3, should make it easier to use them.

0.0.4

  • Hotfix for example yaml file being incorrect for Boar. No code changes.

0.0.3

  • Support for more models, see readme for the list.
  • Fixed key configs not matching if they have any capitalization.
  • Fixed NPC AI again due to eyes not set correctly, they really should attack stuff now.
  • New config option GiveDefaultItems for spawning from yaml file.
  • Changed example yaml file name to prevent mod update from overwriting values.

0.0.2

  • New commands npcs_set_faceme, npcs_info, npcs_randomize.
  • Rewards are now thrown forward by NPCs, and they perform an animation if possible.
  • Fixed utility items from configs not setting.
  • Fixed NPC AI to not suck, they attack stuff now.
  • Removed configurations for back items, will revisit this later.
  • NPCs show name above text when speaking now.

0.0.1

  • First Release.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.